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DescriptionFable III is the third title in the Fable series of action role-playing games. Once again, the title takes place in the fictional land of Albion and follows fifty years after the events of Fable II.
The Hero of the previous game is recognized as bringing a new era of peace and prosperity to the land after defeating Lucien. The Hero brought unity and strength to Albion, and built a kingdom where there was once disparate villages. That Hero had two children and the older child, named Logan, eventually rose to rule the kingdom as successor to the fabled Hero. While originally a benevolent ruler, his policies and military began to turn gradually more oppressive. Word across the land has begun to ring of revolution.
Unlike the largely medieval-style theme of the previous titles, the industrial age has come to Albion (presumably in the wake of rampant growth brought by the previous game's hero). As such, the style of Fable III resembles the United States and Great Britain during the 18th Century and the American Revolution.
Players take the role of Logan's brother, working to gradually increase his own strength and powers, and to eventually build an army to overthrow his brother and take over the reigns of Albion. The new Hero is accompanied by a faithful partner in the form of a dog. As before, the game features a focused main storyline broken up by generous numbers of quests, the ability to work jobs, own real-estate, and get married remains. Once again, the player may choose to be good or evil, and the player's decisions in the game reflect on changes in the game environment and on other characters. Weapons may also be changed according to how player's move through the adventure.
A new element, however, is that the player is tasked with building an army to overthrow his brother. In order to build the strength to overthrow Logan, the player must actually "play politics" with the citizens of Albion, which may involve making promises keeping them once the player has taken over the kingdom.
Fable III also contains an online and multiplayer mode, somewhat more fleshed out than in Fable II. Rather than simply being a sort of henchman for other players online, player's Hero characters can interact and quest with one another on a more equal status.
The Windows version of the game features an additional difficulty level called "Hardcore Mode".
There are no promo images for this game
Part of the Following Groups
- Fable series
- Gameplay feature: Having children
- Gameplay feature: Interior decorating
- Middleware: FaceFX
- Middleware: Kynapse
- Middleware: LipSync
- Physics Engine: Havok
- Symphonic Orchestra: Slovak National Symphony Orchestra
There are no reviews for the Windows release of this game. You can use the links below to write your own review or read reviews for the other platforms of this game.
|PC Games (Germany)||May 20, 2011||87 out of 100||87|
|NZGamer||Jun 02, 2011||8.5 out of 10||85|
|Gameswelt||Jun 01, 2011||83 out of 100||83|
|Eurogamer.it||May 17, 2011||8 out of 10||80|
|Jeuxvideo.com||May 19, 2011||16 out of 20||80|
|VicioJuegos.com||May 25, 2011||78 out of 100||78|
|GamingBolt||May 29, 2011||7.5 out of 10||75|
|PC Invasion (INC Gamers)||May 17, 2011||7 out of 10||70|
|God is a Geek||May 18, 2011||7 out of 10||70|
|ComputerGames.ro||Jun 07, 2011||70 out of 100||70|
|Topic||# Posts||Last Post|
|Problems with Games For Windows Live (GFWL)||1||Zartu
Feb 16, 2020
ReferencesFable III contains references to the Legend of Zelda franchise. At one moment the player's dog will bark and lead him to a dig spot in front of a gravestone. If the player digs here he will find a Wooden Sword. The gravestone reads: "It's dangerous to go alone. Take this", a clear reference to the famous words from the Old Man who appeared in the first installment of the Zelda franchise.
The name Zelda can also be found as the name of one of the many randomly generated NPC's
Related Web Sites
- Wikipedia: Fable III (Article about the game in the open encyclopedia)
Cavalary (10802) added Fable III (Windows) on Jun 15, 2011
Other platforms contributed by ResidentHazard (3562)
Credits (675 people)
586 developers, 89 thanks
Creative Director (Europe):
Georg Backer, Chris Berry, William Braham, Jennifer Clixby, Daniel Gray (Atlantic), Lewis Harvey, Gary SimmonsGameplay Programming Lead: