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The Fall is the first game in a trilogy where the protagonist is artificial intelligence called A.R.I.D. It is part of a high-tech combat suit worn by a character called Colonel Josephs and uses a female voice. It activates itself after crashing on an unknown planet and since the user of the suit does not respond, her routines immediately kick in, and she seeks medical attention to save the pilot. Since the AI has full access to the suit functions, she can take over control. The game is played in a 2D side-scrolling environment. The suit can be moved left or right and it can jump as well. The environment can be examined using a flash light where the beam can be guided in any direction. It highlights interactive parts of the world, which can then be interacted with. Interactions include conversations with multiple dialog options, interacting with computers and tools, examining the environment and picking up objects.

The majority of the game plays like a classic adventure game. Through careful observation puzzles need to be solved. Items are stored in an inventory. They do not need to be combined, but are used in the environment to progress. Through conversation options, often with computer systems, progress can be achieved that way as well. There is also a very different side of the game, played with action elements for several parts. Initially ARID is restricted through her own routines, but by bringing her pilot in dangerous situations, emergency routines can be triggered permanently, opening up the options to use and upgrade a gun, activate camouflage and so on. In these sequences robots need to be fought, using cover in the environment and timing attacks carefully. Just like the flash light the gun can be aimed in any direction. There is a shield that regenerates over time and a limited amount of life support (health). It is possible to die and then the game returns to an earlier checkpoint. These action sequences are mandatory and require quick reflexes to complete. There is an amount of stealth as well. Once the camouflage option is activated it is possible to hide in the environment and unaware enemies can be taken out from behind.

Most of the game however is based around puzzle-solving. It is story-driven and often focuses on how ARID struggles with her internal instructions combined with the directive to save the pilot. In some situations this shows her inability for nuance or lies. A Caretaker who now controls the facility sees her as faulty and aims to refurbish her. A large part of the game for instance shows how ARID needs to pass tests in unique ways to show her proficiency as a household robot, to show her willingness to comply. There are also many other dangers next to the Caretaker, such as security robots, fish, slugs and poisonous fungi. Much of the story and the facility's background is revealed through notes and conversations with computer systems.


The Fall Windows A conversation with different options
The Fall Windows In cover for two robots
The Fall Windows Assaulted by the Caretaker who grabs your life support.
The Fall Windows A chamber with a huge slug

Promo Images

The Fall Screenshot
The Fall Screenshot
The Fall Screenshot
The Fall Screenshot

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Critic Reviews

Gamegravy Sep 09, 2014 9 out of 10 90
Hooked Gamers Jun 11, 2014 9 out of 10 90
Nivelul2 Jul 23, 2014 8.5 out of 10 85
PCGamesN Jun, 2014 8 out of 10 80
Hardcore Gamer Magazine May 30, 2014 4 out of 5 80
Adventure Gamers Jul 15, 2014 4 Stars4 Stars4 Stars4 Stars4 Stars 80 Jul 31, 2014 76 out of 100 76
PC Games (Germany) Jun 30, 2014 70 out of 100 70 Jul 04, 2014 7 out of 10 70
Diehard GameFan Jul 02, 2014 Unscored Unscored


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Sciere (507798) added The Fall (Windows) on Mar 10, 2016
Other platforms contributed by Kam1Kaz3NL77 (99005) and Sciere (507798)