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User Reviews

95% Recycled Content Sharafciger (42) 2.57 Stars2.57 Stars2.57 Stars2.57 Stars2.57 Stars
Those Who Seek To Find Her, Will Learn The True Meaning Of Fear MasterMegid (902) 4 Stars4 Stars4 Stars4 Stars4 Stars
A very disappointing sequel that, while at times fun, mostly bores. Kaddy B. (796) 2.57 Stars2.57 Stars2.57 Stars2.57 Stars2.57 Stars

Our Users Say

Category Description User Score
Acting The quality of the voice or video acting. 3.6
AI The quality of the game's intelligence, usually for the behavior of opponents. 3.9
Gameplay How well the game mechanics work and the game plays. 4.0
Graphics The visual quality of the game 4.1
Personal Slant A personal rating of the game, regardless of other attributes 3.6
Sound / Music The quality of the sound effects and/or music composition 3.8
Story / Presentation The main creative ideas in the game and how well they are executed. This rating is used for every game except compilations and special editions which don't have unique game content not available in a standalone game or DLC. 3.1
Overall User Score (48 votes) 3.7

Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
Frictionless Insight (Mar 02, 2009)
In closing, F.E.A.R. 2 is actually better than the original game that started the series. Monolith seems to make a habit of doing this, as the same thing happened with No One Lives Forever 2 versus the original. (My fingers are still crossed for the next Tron game from Monolith, since it never got a sequel. I'm not holding my breath though.) From the fun, well-paced play to the beautiful graphics and sound, to the jump out of your seat moments, F.E.A.R. 2 offers enough bang for your FPS buck. There is replayability in the single player mode as well, since the built-in achievements let you know that you didn't find a lot of the things the game has to offer. Maybe in a future patch or expansion, the multiplayer will become more compelling instead of the "me too" vibe it currently has. Even without that, the game is a technical and graphical tour de force. And, without giving anything away, the ending is just begging for a sequel.
Imperium Gier (Feb 23, 2009)
F.E.A.R. 2: Project Origin sprawi każdemu graczowi dużą frajdę. Przynajmniej tym, którzy cenią sobie poprzednie produkcje Monolith. To shooter w starym stylu, szybki, efektowny, krwawy i bardzo grywalny. Nie zdziwię się, gdy pod koniec roku okaże się, że jest to najlepszy FPS AD 2009. Jeśli zatem masz mocne nerwy i pragniesz postrzelać, nie chcąc zawracać sobie głowy jakimiś zagadkami, rebusami czy podobnymi bzdurami, a przy tym oczekujesz od przeciwników czegoś więcej niż pełnienia funkcji tarczy, to F.E.A.R. 2 jest w sam raz dla Ciebie.
90 (Feb 10, 2009)
If you haven't already cottoned on to what I'm trying to say; I can't recommend Monolith's sequel highly enough. It might not have the jaw-dropping visuals to rival Killzone 2, but it's a hugely satisfying shooter that'll have you clinging onto that controller or mouse throughout its tension-filled campaign. If you like your combat meaty and with a solid dose of supernatural scares, there's every chance this will rank as one of your favourite games of 2009.
F.E.A.R. 2 is a great production from Monolith and it is a strong followup to the well received original. It is a strong shooter with more variety in the design and although it wont have the same impact the original had it is a worthy follow up. The game succeeds at unsettling the player while bombarding them with various creatures and soldiers with different AI algorithms. The mysterious little girl once again steals the show, and everytime she appears I still get a chill down my spine. Highly recommended.
Games32 (Feb 25, 2009)
Although Monolith's FEAR set the bar very high, this sequel surpasses the original in every imaginable way and firmly establishes itself as one of the best horror first person shooters of all time. Without introducing many new concepts, Project Origin capitalizes on the solid gameplay and engaging storyline, proudly inheriting the FEAR legacy.
GameTrailers (Feb, 2009)
F.E.A.R. 2 doesn’t depart much from the original formula, retaining what was good about the first game while punching up the weaker areas. The improved variety in weapons, locations, and enemies is great, but standards have increased a great deal since Alma’s debut. What you get is an atmospheric shooter with a lot of tried-and-true concepts that fails to push the envelope. Fans of horror and first-person shooters will find it a nice blend of the two.
Game Observer (Mar 10, 2009)
Though this sequel might be a notch below its predecessor in terms of horror, it surpasses its forerunner in terms of execution as a solid shooter.
Krawall Gaming Network (Feb 13, 2009)
„F.E.A.R. 2“ schneidet im Vergleich zu seinem Vorgänger in einigen Bereichen besser ab. Da wären zunächst die unterschiedlichen Schauplätze, die deutlich abwechslungsreicher ausgefallen sind, dann die gepimpten Partikeleffekte beim Bullet-Time-Effekt und natürlich die nahezu überbordenden audiovisuellen Stilmittel, die den Spieler das Fürchten lehren sollen. Leider bedient sich der Titel zu Beginn etwas zu häufig der gleichen Horrortechniken, weshalb sich das Ganze mit der Zeit ein wenig abnutzt. Dennoch bietet „Project Origin“ ein schaurig-schönes Spielerlebnis. Also, dimmt das Licht, dreht die Boxen auf, und stellt euch euren Ängsten.
85 (Feb 27, 2009)
Project Origin nu este un joc prost. E reuşit şi îl poţi recomanda amicilor cu inima împăcată. Single-player-ul are o lungime decentă, povestea e interesantă (dar finalul e în coadă de peşte şi lasă loc de o continuare), întregul pachet este prezentat foarte bine, atât grafic, cât şi audio (minus muzica), dar... nu are acel ceva care să-l propulseze mai sus sau să-l facă cu adevărat unic.
85 PC Gaming (Mar 02, 2009)
If F.E.A.R. 2 still had the same, insane presentation of its predecessor intact with the tightness, smoothness, and unique feel this game has, it would’ve blown my mind. What we get is a weird trade-off. Gone are the inane sparks, the dumb physics, and everything that made F.E.A.R. such an impressive display of gun porn. Whatever. What’s done is done. F.E.A.R. 2: Project Origin is a great game, and if you have an itch for shooters, F.E.A.R. 2 will scratch.
F.E.A.R. 2 has all the elements of a great FPS package, but a few very noticeable warts bring it down. The egregious head bob can cause headaches or nausea while playing, and there’s no way to turn it down or off. The combat feels great with a mouse and keyboard, but often finicky and annoying on a gamepad. Ultimately, the game never escapes feeling like a re-hash of the original, with the same ideas, themes, and gameplay elements repeated throughout. Nonetheless, F.E.A.R. 2 does what it does with great skill, and successfully delivers one of the better single-player FPS experiences around.
GamingXP (Mar 10, 2009)
Wer will nicht wissen, wie die Geschichte um Alma und Sgt. Becket nun endet? Auch die Tatsache, dass das Spiel die Geschichte nicht einfach so erzählt, sondern eine Menge Hintergrundinformationen einfach in auffindbare Ordner und Disks verlagert, sorgt für weitere Motivation.
IGN (Feb 10, 2009)
With F.E.A.R. 2, Monolith has crafted a solid follow-up to F.E.A.R. It’s a good shooter, bordering on great at times, but it’s not as groundbreaking as its predecessor. Still, it’s definitely faithful to the idea of F.E.A.R., which is mainly trying to get under your skin using a combination of tried-and-true horror elements, not the least of which is a creepy little girl.
After the embarrassment of The Perseus Mandate, F.E.A.R. 2 should be in consideration for comeback player of the year. While the multiplayer is weak and the mood won’t make people forget Dead Space any time soon, the solid action core makes it worth a play.
ActionTrip (Feb 16, 2009)
Monolith's latest creation amounts to more than your average shooter. Even so, considering Monolith's track record, this isn't really much of an accomplishment. The concept behind F.E.A.R. leaves plenty of room for improvement and this sequel doesn't strive to achieve any breakthroughs in that respect. The days of groundbreaking releases like N.O.L.F. are long gone and we better start getting used to it. Innovation in gaming is practically a rare phenomenon, especially in the ever-popular genre of first-person shooters.
Game Captain (Feb 24, 2009)
FEAR 2 ist alles in allem ein würdiger Nachfolger. Wer den ersten Teil mochte, kann auch beim zweiten bedenkenlos zugreifen. Man sollte aber dann auch gleich auf "Hard" spielen, denn der größte Kritikpunkt am Spiel ist zweifelsohne der niedrige Schwierigkeitsgrad. Ansonsten ist halt auch die Frage, wie sensibel bzw. abgestumpft man gegenüber solchen stark auf Grusel ausgerichteten Spielen ist. Die einen bringen beim x-ten Auftritt von Alma nur noch ein gelangweiltes Gähnen raus, andere machen sich beim kleinsten Geräusch in die Hose. Letztere werden natürlich eher "Spaß" mit dem Spiel haben. Aber das ist etwas was jeder selbst wissen muss. Ich find das Spiel jedenfalls gut!
GameStar (Germany) (Jan, 2009)
Ich habe mich in den zirka 12 Stunden des Spiels genau dreimal richtig erschrocken. Keine gute Ausbeute für ein Spiel, das den Namen F.E.A.R. trägt. Monolith wendet wieder genau die gleichen Kniffe an, die ich schon im Vorgänger erlebt habe; daher alles zu bekannt, um mich dauerhaft in Panik zu versetzen. Trotzdem hatte ich Spaß, mich an Almas Fersen zu heften. Stellte sich mir doch dauernd die Frage, was die Frau von mir will: mich umbringen, mich locken? Wohin? Ins Verderben? An ihre Seite? Die Ungewissheit, nicht die Furcht war es dieses Mal, die mich im gut gelungenen Shocker-Shooter bei der Stange hielt.
GameZone (Feb 27, 2009)
Damit ist klar, wer schon an den Vorgängern Spaß hatte und keine Revolution erwartet, dem wird auch das aktuelle F.E.A.R. für gut 10 Stunden prächtig unterhalten. Ebenso kann einen der MP-Part durchaus für einige Zeit beschäftigen, auch wenn er besonders unter dem Umstand leidet, dass er uns absolut nichts Neues bietet, muss man ihm doch zugestehen, dass er technisch sehr sauber umgesetzt wurde. Ebenfalls recht gelungen ist die deutsche Sprachausgabe, auch wenn sie in manchen Cutscenes etwas zu leise abgemischt wurde und besonders zu Beginn der Geschichte manch sinnloser Satz fällt. Wirklich negativ aber fallen nur die verpuffenden Gegner der deutschen Version aus dem Rahmen, die einen unweigerlich an einen Flaschengeist erinnern und so jegliches Gruselgefühl im Keim ersticken.
Was F.E.A.R. 2 nun vor dem Abrutsch in den Sieben-Punkte-Bereich rettet, ist der spannende Mehrspielermodus mit seinen abwechslungsreichen Spielvarianten. Mit Teamkameraden auf verschachtelten Maps strategisch wichtige Ziele einnehmen und verteidigen, macht einfach Laune. Zwar ist die Ranglistenfunktion bisher noch eher nebensächlich und witzlos, doch kann sich das mit steigender Spielerzahl, mittels Patch nachgebesserten Features und überdachter Spielbalance durchaus in Zukunft noch ändern. Es wäre schade, wenn Monolith sich in diesem Punkt ausruhen würde, ist Project Origin für mich doch jetzt schon online die spirituelle Ablöse für Soldier of Fortune II. Hier muss ich mich nämlich nicht mit Superkräften, gigantischen Arealen und zig Fahrzeugen beschäftigen, sondern kann problemlos und direkt in die schnelle Action einsteigen. Klasse!
80 (Feb 13, 2009)
Für mich ist die PC-Fassung das klar bessere Spiel. Auch wenn alle drei Versionen inhaltsgleich sind, versprüht die hochauflösende Grafik der PC-Variante einfach mehr Atmosphäre. Dazu kommt, dass mit der präziseren Maus-Steuerung das enorm wichtige Gunplay noch einmal deutlich aufgewertet wird. Im direkten Vergleich gebe ich auch nach vielen begeisterten Jahren am Joypad der Maus und Keyboard Variante zumindest bei Shootern immer den Vortritt. Da F.E.A.R. 2 auch noch sehr moderate Hardware-Anforderungen stellt, schafft der Titel, meiner Meinung nach, trotz der fehlenden Innovationen, der generischen Geschützabschnitte und den Leveldesign-Durchhängern in der ersten Hälfte den Sprung nach oben.
UOL Jogos (Feb 13, 2009)
"F.E.A.R. 2: Project Origin" é uma continuação conservadora do marcante jogo de tiro de 2005, seguindo exatamente as mesmas fórmulas, infelizmente todas muito imitadas pelos concorrentes durante todo este tempo. No entanto, o novo game consegue prender a atenção não só pela mecânica precisa e sua boa dose de sustos, mas pela história complexa e bem amarrada, que se liga perfeitamente ao episódio original e ainda deixa as portas abertas para uma sequência.
Gry Onet (Mar 09, 2009)
Już wiemy, że okazała się lepsza niż pierwowzór - to niespodzianka z rodzaju tych rzadkich i bardzo miłych. „FEAR 2” nie tylko tak samo straszy, ale też zmieniło się na korzyść w wielu aspektach, w których poprzednio notowaliśmy braki i niedociągnięcia. Podsumowując, jest pięknie, krwawo i strasznie, czyli tak, jak marzyliśmy. Czegóż więcej chcieć? Jedynym „ale” są komunikaty pojawiające się np. podczas akcji, których nie jesteśmy w stanie śledzić wzrokiem („Projekt Origin” posiada lokalizację kinową, czyli napisy) – ale dla tych, którzy będą mieli z tym problemy, to jeszcze jeden dobry powód - i najwyższa pora - by uczyć się angielskiego.
G4 TV: X-Play (Feb 11, 2009)
You probably won’t find COD4/Halo-echelon lasting enjoyment out of the multiplayer, but it should entertain you a bit past finishing the single player campaign (at least until you earn your achievements, right?). But if you’re a fan of the FPS genre, the FEAR series has always been and will continue to be worth playing for the ambience and AI alone.
GameSpy (Feb 10, 2009)
I'm extremely curious to see how gamers react to F.E.A.R. 2. Personally, I felt the first game was somewhat unappreciated, and maybe Monolith agreed, opting to churn out a near-identical game with hopes of getting more attention this time around. For shooter fans, the combat is still outstanding, and you'll get a great eight hours or so by the time you reach your final encounter with Alma, although fans of the first game may feel like they've done this before. In many ways, F.E.A.R. 2 feels like the middle chapter in a trilogy, and there's certainly enough momentum here for at least one more run.
GameDaily (Feb 10, 2009)
F.E.A.R. 2: Project Origin is a successful blend of fast-paced first person shooting and nightmare-inducing visuals, all provided by the creepy little girl from the original F.E.A.R., Alma. Not only must you deal with her demonic hallucinations, but you'll also need to confront gun-carrying soldiers and giant mechs. The shooting is lots of fun, especially when you kick in your slow-mo ability and grind enemies to bloody chunks with the flame cannon and shotgun. The new mech segments let you rip through city streets while firing guns and missiles in a super-armored suit. The presentation is top-notch, with tight level design and no shortage of jump-out-of-your seat moments. Multiplayer is somewhat empty, with only a scattering of modes that are mostly the same. There's no reason you should F.E.A.R. this terrific shooter.
79 (Feb 13, 2009)
FEAR wird für immer in meinem Shooter-Herzen bleiben, auch wenn sich die beiden offiziellen Add-Ons alle Mühe gaben, das innovative Ballergruselspektakel möglichst banal und ideenlos weiterzuführen. Das passiert hier nicht, Project Origin ist ein absolut solider Shooter, der fetzige und intensive Gefechte mit netten Gruseleffekten garniert in abwechslungsreichen Levels bietet - gekrönt von sehr spaßigen, aber leider viel zu selten vorkommenden Mech-Abschnitten. Das Problem ist allerdings: Unheimlich wird’s nur selten. Die Schockeffekte, Schattenspiele und HUD-Flackereien sind beim ersten Mal noch aufregend, und auch beim zweiten Mal beschleunigen sie vielleicht noch den Puls. Aber danach werden sie vorhersehbar und verlieren gehörig an Wirkung - Dead Space ist in dieser Hinsicht viel weiter.
79 (Apr 24, 2009)
For gamers that played F.E.A.R. 1 and found it to be a fantastic game, do not hesitate to buy, but you know exactly what to expect. For people new to the series, who want to find out what Alma's like for themselves, you've got a fun new experience waiting for you!
Gameplay (Benelux) (Jan 30, 2009)
F.E.A.R. 2 biedt een mooi afgewogen combinatie van knallen en bibberen, maar bevat geen spectaculaire nieuwigheden.
3D Juegos (Feb 13, 2009)
Para definir F.E.A.R. 2 deberíamos utilizar la palabra sólido, con todo lo bueno y malo que eso conlleva. Por un lado resultan obvias las virtudes que atesora como heredero directo del original, pero al mismo tiempo le ha faltado chispa y ritmo para llegar a su nivel. No da la impresión de que Monolith necesitara más tiempo de desarrollo para mejorarlo, lo que transmite Project Origin es que pese a ser un muy buen shooter le ha faltado un punto extra de inspiración.
Gaming Target (Sep 08, 2009)
As awesome as the single player is, it still doesn't contain much in the way of innovation. New scare techniques aside, the graphics, gameplay, and multiplayer have all been accomplished by other developers. F.E.A.R. 2: Project Origin is a shinning example of how to top a well regarded original title. The title adds tons of more story (even eludes to the non-conical expansions) via Intel items and radio chatter, gives players new and well balanced weapons, takes the previous scare tactics to the extreme while adding several new methods entirely. It's like Monolith went down the list of things people loved from F.E.A.R. and decided to 1-UP every bulletpoint. If you enjoy FPS and/or scary titles, then Project Origin should be in your DVD drive ASAP. Just remember, only play at night with the lights off for the full effect.
Game 2.0 (Feb 25, 2009)
Το παιχνίδι δεν είναι καθόλου κακό ή μέτριο. Αντιθέτως είναι ένα πάρα πολύ καλό FPS, που επιτέλους εξελίσσει έστω και λίγο την ιστορία της σειράς. Έχει έντονες μάχες, είναι ανατριχιαστικό, έχει όμορφα γραφικά, εξαιρετικό ήχο, άμεσο και εύκολο χειρισμό, εθιστικό (αν και προβληματικό μέχρι στιγμής) multiplayer μέρος και αν μη τι άλλο αποτελεί μια από τις σημαντικότερες κυκλοφορίες του 2009. Εντούτοις όμως δεν πλησιάζει σε κανέναν βαθμό τον προκάτοχό του για τους λόγους που αναφέραμε. Αν δεν υπήρχαν τα παραπάνω προβλήματα/παραλείψεις τότε θα μιλούσαμε για ένα από τα καλύτερα FPS όλων των εποχών. Αξίζει να αναφερθεί ότι η Monolith ετοιμάζει ήδη ένα patch, το οποίο όμως δεν γνωρίζουμε ακόμα τι απ’ όλα θα διορθώσει. Δεδομένης της σχετικά χαμηλής του τιμής, το Project Origin κρίνεται ως μια επιβεβλημένη αγορά.
Cheat Happens (Feb 17, 2009)
With a compelling narrative and more than a few edge of your seat moments, F.E.A.R. 2: Project Origin is a solid action title. Though it doesn’t quite measure up to the level of the original, it does retain its best features and should placate fans of the original. Interestingly enough – the feature’s new to the franchise are what brings the game down the most, but luckily none of these features are mandatory. Those looking for an engaging FPS should check out Project Origin.
Factornews (Feb 22, 2009)
En 2005, F.E.A.R. devenait dès sa sortie un incontournable dans le monde du FPS. F.E.A.R. 2 : Project Origin reprend la plupart des qualités de son grand frère, les gunfights enlevés et l'ambiance oppressante en tête. Malheureusement, son level design étriqué et sa trop grande facilité l'empêchent de prendre la relève : il ne devient pas une nouvelle référence comme on l'espérait, mais il reste malgré tout un très bon FPS.
Gamekult (Feb 13, 2009)
Dans les points forts, on citera aussi l'attention toute particulière portée au rythme et à la composition des rencontres, qui détonnent vraiment par rapport à l'avalanche rébarbative de clones d'autrefois. Dommage que la durée de vie ne soit pas spécialement au rendez-vous, notamment mais pas seulement à cause de l'incroyable facilité du jeu - qui doit impérativement être pratiqué en mode de difficulté maximale - et à un multijoueur qui sent bon le remplissage de cahier des charges. Rien de bien dramatique, mais on espérait mieux.
GameSpot (Feb 10, 2009)
You'll get the occasional heebie-jeebies from F.E.A.R. 2, but the magic of the first game hasn't been re-created here. It’s true that some of the changes in the new game seem like they were intended to address criticism of the first F.E.A.R.: tedious and claustrophobic environments, lack of enemy variety, and so on. Sadly, though these changes were made, the resulting sequel, while fun and well-crafted, seems to have lost sight of the strengths that made its predecessor so unique. Nevertheless, playing F.E.A.R. 2 is a worthwhile way to pass the time while we wait for the inevitable next installment.
Mana Pool (Mar 12, 2012)
Pros: Very immersive single player campaign lasting about 7+ hours (depending on difficulty), new mechanics that have not been established in any FPS. Cons: Low re-playability, the triggered events and ending up playing with the same 20 people in multiplayer.
gameZine (UK) (Feb 23, 2009)
Monolith is a great developer, one of the best around, provided they’re not trying to outdo their own great works. F.E.A.R. was superb, with only a few flaws that gamers hoped would be corrected in this sequel. F.E.A.R. 2 corrects those flaws, but ruins everything else. It still shows signs of that brilliance, but with the game being so easy to breeze through I highly doubt I’ll ever play it again.
Thunderbolt Games (Jun 19, 2009)
F.E.A.R. 2: Project Origin offers players its share of great moments, but on a whole, this is just an average game. The sequel feels a little too familiar and doesn’t really expand on the first game with the exception of some new unnecessary weapons. Many core elements of the game are on the right track: the combat is excellent, the graphics engine keeps pace with the frantic action and there are a few great levels. But even these can’t distract from the problems the game suffers; namely, poor narrative presentation and uninspired level design.
Immoral Gamers (Apr 17, 2007)
If Monolith wants to put the fear back in F.E.A.R., toning down the military SF and easing up the hand-holding would be a start. They’ve already responded by releasing a patch that increases enemy stopping power on Hard Mode, but the problems with the game’s balance can’t just be solved by scratching our asses with a damage tweak. The slow-motion ability needs to be reexamined; as it is, even using it in moderation provides an incredible edge and smothers the challenge. Supplies should be earned or scavenged, not conveniently installed in every new area; more emphasis needs to be placed on the element of survival, and that can’t be done if the player keeps being coddled. The clones’ behavior warrants serious consideration; the story says they’re telepathically-linked supersoldiers, but the gameplay says they don’t coordinate themselves much better than ordinary human grunts.
Absolute Games ( (Feb 23, 2009)
«Fear Alma again». «Снова бойтесь Альму». В этом слогане — весь смысл F.E.A.R. 2. Когда права на серию еще находились у Sierra, успевшей выпустить аж два «неканонических» аддона, Monolith взялась за Project Origin — по сути, римейк собственной же игры. Знакомый сюжет развернули под иным углом, новых героев бросили на прежних врагов, дохлую малявку состарили до костлявой девицы, но так и не научили пугать.
TotalVideoGames (TVG) (Feb 13, 2009)
The fact remains that F.E.A.R evolved shooters back in 2005, but there appears to be very little progress in the four years since with F.E.A.R 2. Like the expansion packs before it, F.E.A.R 2 maintains the core mechanics, but ultimately fails to expand upon them or develop a sequel that really pushes the boundaries like the original did.
Game Revolution (Mar 10, 2009)
All in all, if you played the first few FEAR games and you want to know what happens next to the faceless, characterless, protagonist then you could do a lot worse than FEAR 2: Project Origin. I really can’t recommend this to players that are new to either the series or the genre. The lack of reiteration of the first game’s story is rather perplexing. Why wouldn’t you want new players? What is the dev team afraid of?