F.E.A.R.: Perseus Mandate Reviews (Windows)

ESRB Rating
Critic Score
100 point score based on reviews from various critics.
User Score
5 point score based on user ratings.

User Reviews

Better of the two. erc (484) 4 Stars4 Stars4 Stars4 Stars4 Stars
You should have stayed home, sergeant vicrabb (7291) 3.5 Stars3.5 Stars3.5 Stars3.5 Stars3.5 Stars
Another F.E.A.R. game, minus Point Man Katakis | カタキス (39492) 4.33 Stars4.33 Stars4.33 Stars4.33 Stars4.33 Stars
Was this a F.E.A.R. game? Pixelspeech (1006) 2.5 Stars2.5 Stars2.5 Stars2.5 Stars2.5 Stars

Our Users Say

Category Description User Score
AI How smart (or dumb) you perceive the game's artificial intelligence to be 4.1
Gameplay How well the game mechanics work (player controls, game action, interface, etc.) 3.8
Graphics The quality of the art, or the quality/speed of the drawing routines 3.5
Personal Slant How much you personally like the game, regardless of other attributes 3.0
Sound / Music The quality of the sound effects and/or music composition 3.8
Story / Presentation The main creative ideas in the game and how well they're executed 2.9
Overall User Score (28 votes) 3.5

Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
Gameplay (Benelux) (Nov 22, 2007)
Ook al brengt Perseus Mandate weinig nieuws onder de zon, het brengt wel meer van één van de beste Shooters ooit.
Er is bestaat geen twijfel over dat dit de laatste moet zijn tenzij de setting en de grafische engine een make-over krijgen. De competitie is daarvoor te sterk, maar wie nog een maand of twee moet wachten op een pc upgrade kan zijn honger meer dan stillen met deze Perseus Mandate.
Shooterplanet (Nov 21, 2007)
Wie man in meinem Review unschwer erkennen kann, spielt sich F.E.A.R. Mission Perseus durchwachsener als seine beiden Vorgänger. Es erreicht nicht die Brillanz eines F.E.A.R. und auch nicht die Klasse eines F.E.A.R. Extraction Point. Aber kann man deswegen von Lizenzausschlachtung sprechen? Ich denke nicht: Das Stand-Alone-Addon bietet zwar keine nennenswerten Neuerungen, ist aber dennoch spannend und bietet einige Stunden Spielspaß. Um genau zu sein sind es zwischen 6 und 8 Stunden Nettospielzeit – eine akzeptable Länge für ein Spiel der Preisklasse um 30 €.
PC Games (Germany) (Feb 17, 2008)
Mission Perseus bietet Fans der Serie ein paar Antworten auf ungeklärte Story-Fragen, solide Scharmützel mit der exzellenten KI, frische Waffen und zwei neue Gegnertypen. Vermischt mit Altbekanntem, erreicht das Spiel aber nicht die Klasse der Vorgänger.
GameStar (Germany) (Oct 31, 2007)
Mission Perseus wirkt an allen Ecken lieblos hingeklatscht: Das Leveldesign ist unspektakulär, der Umfang mit fünf Stunden zu kurz. Von den Schlampereien bei der Programmierung ganz zu schweigen. Am meisten stört mich jedoch, dass der Grusel- und Schockfaktor nicht mal ansatzweise an das Niveau des Hauptprogramms heranreicht und dass die Geschichte beim schwachen Ende mehr Fragen aufwirft, als sie beantwortet. Was bleibt, ist eine düstere Ballerei mit cleveren Gegnern, aber ohne das Flair der Vorlage. Selbst Fans sollten sich den Kauf gut überlegen. Meine Hoffnung ruht deshalb auf Project Origin. Das kommt nämlich wieder von Monolith, den Machern des Hauptprogramms.
Thunderbolt Games (Dec 29, 2007)
Despite the lackluster narrative and dated graphics, Perseus Mandate still delivers a lot of the fun of the previous games. It isn’t perfect, but it still manages to be a worthy addition to the F.E.A.R. franchise despite the story. The action is intense and will keep you gripped for the five or six hours you’ll spend with the expansion. At the same time, the scares are still surprisingly terrifying. I’ll admit that Perseus Mandate isn’t perfect, but it’s another entertaining adventure that F.E.A.R. fans are going to enjoy.
Jeuxvideo.com (Nov 19, 2007)
Perseus Mandate, second "add-on" de F.E.A.R., cette fois présenté sous forme de stand-alone, ne clôt pas vraiment la saga qui s'offre même une fin très ouverte à même de servir de point de départ à un prochain volet, probablement sous l'égide de Vivendi. Copiant-collant la méthode de production et de progression des deux précédents opus, ce segment n'en reste pas moins supérieur à Extraction Point.
GameDaily (Nov 06, 2007)
Gamers that can't get enough F.E.A.R. should consider Perseus Mandate, especially given its relatively low system requirements and price in comparison to other recently released shooters. But players looking for something new and different should save their money for Project Origin, the true sequel to F.E.A.R., scheduled to release sometime next year.
4Players.de (Nov 27, 2007)
Jep, so schnell kann's gehen: Was 2005 noch die Speerspitze des Technik war, ist bereits 2007 Schnee von gestern! Mission Perseus wirkt angesichts von Konkurrenten wie Call of Duty 4, TimeShift oder Crysis schlicht veraltet. Auch spielerisch tritt es auf der Stelle: Den TimeGate Studios ist nichts Neues eingefallen, den Schockeffekten fehlt der Biss, die Levels sind düster und trocken wie eh und je - da hat man sich zu sehr auf alte Zutaten verlassen. Das ist nicht per se negativ zu verstehen, auch Mission Perseus hat seine Glanzmomente - die Zeitlupengefechte sind nach wie vor auch und gerade aufgrund der fabelhaften KI packend inszeniert, die gelegentlichen Auftritte von Alma sind immer wieder für einen Erschrecker gut. Und die viel zu selten eingespielte Musik ist klasse! Nichtsdestotrotz gibt es gegenwärtig nur wenig Grund, zu dieser Packung zu greifen - gerade im letzten Monat sind zu viele zu gute Shooter veröffentlicht worden.
Gamernode (Nov 14, 2007)
If you played and enjoyed the original F.E.A.R. and its first expansion Extraction Point, then you'll enjoy Perseus Mandate as it's more of the same run and gun, slo-mo action. That's also its biggest problem: the gameplay is exactly the same to the previous games, the enemies are almost exactly the same and other than some nice levels near the end of the ordeal, the level design is exactly the same as the previous games. Clocking in around 6-8 hours the game is pretty easy to beat in a couple of days and there isn't much replay value. The bonus missions, especially Arena, are good for multiple run throughs, but there are only three so even they get repetitive quite quickly. In the end, this expansion is a pretty weak offering, and while it will keep you entertained for a short while, grab it only if you really need to play some more F.E.A.R. before Project Origin comes out next year.
Worth Playing (Dec 03, 2007)
Overall, F.E.A.R.: Perseus Mandate was a step back for the franchise. If a successful expansion plans on being released, the next developer should consider using an upgraded engine, creating some new assets, and continuing with the original story arc of F.E.A.R., and it wouldn't hurt to create some new multiplayer content. If you're a hardcore fan of F.E.A.R. and the world in which it is set, then by all means, pick up the game — after all, it's only $30 — but if you're a casual fan of the franchise or not a fan at all, I'd recommend passing on this one. There are much better first-person shooters out there right now, and if you've never played a F.E.A.R. game before and are considering this as being your first, I'd suggest you pick up the original instead. Perseus Mandate simply doesn't offer enough content to be considered a must-have expansion, and besides, would you rather hear about an epic natural disaster or a bird in the backyard?
IGN (Nov 06, 2007)
We’ll make this easy. If you’re a fan of F.E.A.R. and have just been looking for more of the same firefights with a couple of new weapons and enemies, then you’re probably going to find Perseus Mandate fun. If you’re looking for something new or compelling and some flahy sound or visuals, don’t bother.
Power Unlimited (Feb 08, 2008)
Uitmelkerij van de bovenste plank. Alleen aan te raden aan F.E.A.R. fans met oogkleppen en tunnelvisie.
Play.tm (Nov 30, 2007)
It all feels a bit like the fun has been sucked out of this, and a paint-by-numbers rendition of a F.E.A.R game has been put in its place. For those of you who have never played any of the F.E.A.R games, then go buy the first game, not this. The first game is infinitely superior (although will still look somewhat aged now) and it'll be a lot cheaper for you too. For others, only play this if you're a die hard FPS or F.E.A.R player, and then only once you've tried much of the competition. It's just an expansion pack too far.
GameSpot (Nov 14, 2007)
Let's see. Gloomy, industrial environments? Check. Armies of clone replica soldiers? Check. Plenty of "bullet time," slow-motion gunplay? Check. On paper, F.E.A.R. Perseus Mandate has everything that made its 2005 predecessor an atmospheric and fun shooter. However, the stand-alone Perseus Mandate is the second expansion for F.E.A.R., and it represents a bigger drop in quality and gameplay than its predecessor.
YouGamers (Dec 01, 2007)
F.E.A.R. Perseus Mandate is a half-assed second sequel that fails to live up to the original's good name. It doesn't try to introduce anything new to the plot or design of the game, and contents itself to copying the classic in an uninspired manner.
Absolute Games (AG.ru) (Dec 31, 2007)
Пора на отдых и бренду F.E.A.R. Судя по качеству дополнений, TimeGate, угождающая прихотям Vivendi Games, не знает, что делать с серией. Не тот калибр у студии. Других сколько-нибудь прямых рук у VG на горизонте пока нет. Monolith же вовсю пестует Project Origin, и телодвижения бывшего издателя вызывают у ее боссов строго юридический интерес.

R.I.P., F.E.A.R.
UOL Jogos (Jan 14, 2008)
"Perseus Mandate" parece uma expansão caça-níqueis do consagrado "F.E.A.R.", já que simplesmente se contenta em reciclar, sem a menor ousadia ou sinal de empenho, todos os elementos que fizeram a fama do jogo original, mas com uma tecnologia hoje defasada. É um pacote que deverá agradar apenas aos fãs da interessante, ainda que truncada, mitologia da série.
Video Game Generation (Dec 30, 2007)
A F.E.A.R. game that doesn’t give the player much to fear loses a lot of its reason for existing in the first place. We’ve seen these scare tactics before, and there’s very little added to the gameplay or overall storyline to make this a worthwhile purchase. F.E.A.R. Perseus Mandate feels like a tacked-on expansion pack aimed at squeezing a little more money out of fans before the true sequel arrives (whether that’s Vivendi’s likely but unannounced F.E.A.R. 2 or original developer Monolith’s Project Origin being published by Warner Bros. is for you to decide), and is a must-play only for hardcore fans of the franchise.
Cheat Code Central (Dec, 2007)
F.E.A.R.: Perseus Mandate is going to have a hard time competing with the new generation of graphics engines out there. This game uses an engine which is already a couple of years old. It's one of the reasons you'll think you're still playing the original since it uses the same engines. Character models look similar, and many of the special effects we've seen before. Load times can be pretty long, and the results don't appear to be worth the wait. Aside from some scary sound effects, the game is too quiet. It's not an unnerving quiet; it's a boring quiet.
JeuxVideoPC.com (Nov 20, 2007)
Une déception que cet opus. Technique ridée, ennemis faiblards, scénario léger, mauvaise utilisation des mécanismes éprouvés de la série, durée de vie minuscule… La liste est longue et les fans comme les néophytes risquent de bouder cette extension totalement dispensable aux vues de la qualité des FPS concurrents actuels.