|Choose your own path RPG||Jony Shahar (1893)|
|The consummate RPG experience||Michael Oates (36)|
Our Users Say
|Gameplay||How well the game mechanics work and the game plays.||4.1|
|Graphics||The visual quality of the game||3.2|
|Personal Slant||A personal rating of the game, regardless of other attributes||4.5|
|Sound / Music||The quality of the sound effects and/or music composition||2.7|
|Story / Presentation||The main creative ideas in the game and how well they are executed. This rating is used for every game except compilations and special editions which don't have unique game content not available in a standalone game or DLC.||4.8|
|Overall User Score (12 votes)||3.9|
Critic ReviewsMobyRanks are listed below. You can read here for more information about MobyRank.
Just RPG (Jun 13, 2003)
Geneforge will interest anyone who desires an enjoyable RPG experience. It may not have certain elements that you have come to expect from higher priced RPGs but it still manages to deliver in the important areas. Jeff Vogel and his company Spiderweb Software have put all their effort into what truly matters in any game, the story and the gameplay.
Entertainment Depot, The (Jun 26, 2002)
Spiderweb Software has a habit of besting itself with every release, a habit that very much lives on through Geneforge. Its successful blend of classic visuals and rich gameplay is every bit as addictive as the engrossing storyline that accompanies it, and the drastic improvements to its interface only help to broaden its appeal. The unique twists and ideas littered throughout help to solidify its status as an eminently replayable game, making its minor missteps almost imperceptible. With atmospheric, deep-seated old-school appeal and a deep, multifaceted storyline that one could expect to find within the pages of a fantasy novel, Geneforge is a terrific example of how classic RPG fans can have their cake and eat it too.
GameSpy (May, 2002)
One of the downsides of most role-playing games is that the developers have geared it to one path, usually the path of good. Trying to play a character of evil alignment almost always results in being unable to finish the game. Geneforge is different in that you can take any path you want and still be able to finish. It may not be the ending that benefits you the most, and your travels may still be more difficult, but you can certainly take it.
RPGDOT (Oct 29, 2003)
The settling of the game is unique and fresh. A strange mix of sci-fi and fantasy that serve up a unique playing experience. If you're tired of the same old elves, trolls and wizards in pointy hats, then you just might want to try out Geneforge. The world is fleshed out and even simple things like lock picks are replaced by "living tools", creatures that can work on mechanical devices like locks and traps. The society of the Shapers is a strange cross of scientific research using magic as their tool to obtain results. So, you'll see the evidence of past and advanced technologies of the Shapers in the game. Discovering the secrets behind this barred island can lead to great power. The game is also highly replayable with different characters. Simply because different locations favor different classes. This creates multiple paths to the same goals.
Realm of Gaming (Feb 18, 2014)
Despite a few flaws, though, I really enjoyed Geneforge. That's a good thing, as its four sequels currently sit in my Steam library, awaiting download. I now know that they won't be in my backlog for long, as I am truly inspired to play them thanks to their predecessor. I look forward to diving into Geneforge 2 soon, mostly because its antecedent sports such a well designed combat system, a great plot, and an awesome monster creation feature--all of which are likely to make a return in the sequel. Be proud,Geneforge: you did the category you were attempting to imitate justice. That's not a feat that many throwback games can claim to have pulled off.
Computer Gaming World (CGW) (Aug, 2002)
The great thing about shareware games is that the people who make them do so because they really like games. Jell Vogel, the man behind Spiderweb Software, has been creating humble but highly entertaining shareware RPGs for a number of years now. These games tend to deliver on two elements that the big companies with their multimillion dollar budgets often forget to include: story and gameplay. Geneforge, Vogel’s latest game, does it again. While it obviously can’t hold a candle in the looks department to any of the state-of-the-art-big-budget RPGs like Morrowind and Neverwinter Nights, it offers a fun, satisfying gaming experience to those who understand what they’re getting into.
GameZone (Apr 22, 2002)
Visually the game is simplistic. No camera angles or options, the animation is kept simple and the environments, while well done, are overly detailed. If you remember some of the old Commodore 64 RPGs, you will have an idea what you will see here. All that said Geneforge still manages to interest and entertain. All your avatar wants to do is get off the island, but, to paraphrase, life is what happens when you are busy making other plans. In that regard, this is a well-conceived storyline. Geneforge will not appeal to all RPG fans, but if you are interested more in story, and in quests, than in eye candy, you should enjoy this game.
The great thing about shareware games is that the people who make them do so because they really like games. Jeff Vogel, the man behind Spiderweb Software, has been creating humble but highly entertaining shareware RPGs for a number of years now. These games tend to deliver on two elements that the big companies with their multimillion dollar budgets often forget to include: story and gameplay. Geneforge, Vogel's latest game, does it again.