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User Reviews

There are no reviews for this game.


Our Users Say

Category Description User Score
Acting The quality of the voice or video acting. 2.2
AI The quality of the game's intelligence, usually for the behavior of opponents. 2.8
Gameplay How well the game mechanics work and the game plays. 3.2
Graphics The visual quality of the game 3.4
Personal Slant A personal rating of the game, regardless of other attributes 3.4
Sound / Music The quality of the sound effects and/or music composition 3.0
Story / Presentation The main creative ideas in the game and how well they are executed. This rating is used for every game except compilations and special editions which don't have unique game content not available in a standalone game or DLC. 2.4
Overall User Score (5 votes) 2.9


Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
90
Game Vortex (Apr 03, 2007)
So what do you do with a giant spaceship that is out for blood? You feed it. In Genesis Rising: The Universal Crusade you find yourself at the helm of the ultimate biological weapon. Command an entire fleet of ships that are grown and not built. Lead the way to the center of the universe in search of glory and possibly your lost father.
80
GamesRadar (Mar 21, 2007)
Genesis Rising, with its intriguing twist on the RTS genre, dares you to choose a side, and be counted.
80
2404.org PC Gaming (May 08, 2007)
Now, it’s all about whether you can tolerate some questionable dialogue and voice acting as well as a few other annoyances, which I must say can be easily addressed with a patch if the developers so desire. Most of the issues, however, are specific to the single player campaign, so if you are one of those players which immediately log online looking for matches, you should have plenty of fun with that portion of the game. Yet, despite the issues I mentioned, you certainly won’t be disappointed, as the main quest is challenging and contains a great deal of replay value, not to mention original gameplay that actually works.
79
PC Zone (May 07, 2007)
Personally, I haven't enjoyed an RTS this much in a long time, not because it's spectacularly unique on a gameplay level, but because it has an aesthetic that's just so different from the pervasive goblin-WWII axis of RTS games. That Genesis Rising can lay serious claim to being the bloodiest game of all time is inconsequential.
77
Doupe.cz (Apr 10, 2007)
Chcete-li okusit netradiční strategii, která je snad i více RPGéčkem, Genesis Rising vás nezklame. Zaujme zejména parádní grafické zpracování, originální pojetí a nesvázanost v postupování příběhem. Na druhou stranu nepotěší velké tempo hry bez možnosti zpomalení nebo zastavení, nevyvážená obtížnost a snad i větší role RPG prvků nad těmi strategickými. Propracovanější mohl být také obchodní systém, ten je mimo jiné krátce nastíněn v tabulce válející se kdesi kolem.
75
Out Of Eight (Apr 06, 2007)
The low cap makes finding each ship easy, and the game just wouldn’t work with large fleets and manual weapons. The game also allows for multiple ways to achieve victory, at least in the multiplayer matches. The AI is good; although they seem to use the same strategy each time, they are sufficient at repairing their vessels using destroyed ships and seem to counter your offensive weaponry nicely. If the designers were to automate the special weapons in the game, or at least give the option, then there would be hardly any problems with Genesis Rising. This is the kind of change that could be made in a patch, I would think, since “regular” weapons are automatically targeted. I’m willing to look past the shortcomings involving the special weapons and the tedious campaign and focus in the good aspects of Genesis Rising. There is some solid, distinctive gameplay here, and a couple of tweaks would result in a notable strategy title.
75
ComputerGames.ro (May 15, 2007)
Genesis Rising is a game with impressive graphics and some innovative ideas. Unfortunately, the stability problems and the questionable implementation of some ideas as well as the unexplained lack of some de-facto features in an RTS drag this title down. I opted to view this game more from an innovative point of view because new ideas are very rare these days, and succeeded in getting over the obvious problems and bugs. If you manage to overcome these problems, you’ll have some fun with Genesis Rising. For those with higher standards, there are always older titles, like Homeworld.
74
Game Over Online (Mar 30, 2007)
Genesis Rising could have really been something. If they can work in way of adjusting the game speed, and maybe just remove the plot entirely, that might make it significantly better. As a framework, the gene modification concept and the blood gathering concept both work really well and result in an RTS that really plays differently from anything else out there. Squinch your eyes shut during the movies and click blindly through the dialog segments as quickly as possible, learn to micromanage combat at a high rate of speed, and there is a game mixed in there that is both unique and enjoyable.
71
PC Games (Germany) (Apr 20, 2007)
Der Schwierigkeitsgrad ist deutlich höher als bei der Konkurrenz, zumal Genesis Rising nur eine Einstellung bietet. Abspeichern während der Mission ist außerdem unmöglich, was das Niveau zusätzlich erhöht. Nicht selten müssen Sie Levels mehrmals komplett neu spielen, weil Sie kurz vor dem Ende Ihr Mutterschiff verlieren! Klingt nach einem Spiel für Profis? Der Schein trügt. Genrefans stößt unangenehm auf, dass Raumschlachten nur auf einer zweidimensionalen Ebene stattfinden.
71
PC Powerplay (Apr 25, 2007)
Die gute Grafik und die edlen (Licht-)Effekte innerhalb der Schlachten blenden mich nicht komplett. Denn spielerisch bleibt einiges im Schatten: Das Truppenaufgebot innerhalb der Schlachten ist für meinen Geschmack einfach zu klein. Zeitraubendes Mikro-Management in hektischen Phasen und komplizierte Handhabung beim Einsatz von Spezialwaffen stören mich persönlich mehr als die Tatsache, nicht selber speichern zu dürfen. Das Gen-Feature und die mutierenden Schiffe sind interessant, das Spiel leidet aber unter den genannten Schwächen. Online-Gefechte sind durch die zusätzlichen, wählbaren Rassen abwechslungsreicher, aber auch nicht übersichtlicher. Immerhin müssen alle Kontrahenten die gleichen spielerischen Hürden bewältigen.
70
GameStar (Germany) (Apr 25, 2007)
Das erste Homeworld habe ich dreimal durchgespielt, den CD-Key tippe ich heute noch im Schlaf. Sie sehen, ich mag Weltraum-Strategie. Genesis Rising kommt mir daher gelegen, zumal sich die gentechnische Fleischschifs-Hatz angenehm anders spielt als ihre Konkurrenten. Die vielfältigen Upgrades wecken den Spieltrieb, ich probiere immer neue Kombinationen und Taktiken aus. Ein paar Monate Entwicklungszeit mehr hätten dem Titel jedoch nicht geschadet, auch wegen der verkorksten Bedienung: Ich will schnellstens einen Patch mit Zeitbeschleunigung und freier Speicherfunktion! Aufgrund seiner anderen Macken ist Genesis Rising von spielerischer Brillanz so weit entfernt wie ich vom Andromedanebel (rund 2,5 Millionen Lichtjahre); wer wie ich Weltraum-Spiele liebt, kann dem Gen-Baukasten aber eine Chance geben.
70
Визуальное пиршество и интересная концепция генетических модификаторов оказались в заложниках у невыразительной вселенной. Несмотря на несбалансированные миссии и недоразвитый интерфейс, ком получился приятным на ощупь. Но на вкус — пресновато.
68
Gamesmania.de (Apr 26, 2007)
Ein zweites Homeworld ist Genesis Rising leider nicht geworden. Sicherlich ist das Konzept mit den Genen und den mutierten Schiffen interessant, doch die Ausführung ist mehr als schlecht. Irgendwie macht das Spiel auf mich den Eindruck, als hätten die Entwickler den Titel selbst nicht viel gespielt, denn das nervige Mikromanagement, um die Genwaffen einzusetzen, stört schon nach weniger als einer Spielstunde und drückt den Spielspaß enorm. Da hilft es auch wenig, dass die Geschichte nett präsentiert wird und die Technik recht ordentlich daher kommt. Profis, die sich auch nicht vom wechselhaften Schwierigkeitsgrad und der fehlenden Speicherfunktion abschrecken lassen, mögen vielleicht ein paar Stunden Spaß am virtuellen Genlabor haben, allerdings dürften sich gerade erfahrene Spieler über die Zweidimensionalität des Weltraums besonders aufregen. Daher: Potenzial verschenkt, Homeworld 2 bleibt weiterhin die klare Nummer 1 im All.
67
Game Shark (May 01, 2007)
Genesis Rising is a fair enough game that’s simply missing a few features to help carry it over the top. What it lacks in finer details and multiplayer functionality, it makes up for in backstory and dynamic, fluid, fast-paced gameplay. It’s not a classic, and it’s no Homeworld, but genre buffs could also do a lot worse.
65
Gameplay (Benelux) (May 29, 2007)
De fraaie plaatjes buiten beschouwing gelaten, blijkt Genesis Rising maar weinig om het lijf te hebben. Niet echt een aanrader.
65
IGN (Apr 04, 2007)
Genesis Rising has a lot of great ideas that weren't implemented as well as they could have been. While adaptable living ships warping across the universe sounds like an awesome game, there were too many issues with interface, campaign pacing, and presentation to come out a winner. If you've been itching for some more space battles, Genesis Rising isn't a horrific choice, but we've definitely seen better in the past from games like Homeworld and Nexus: The Jupiter Incident.
63
4Players.de (May 10, 2007)
Genesis Rising krankt daran, dass es schon eine Menge guter Weltraum-Sims wie Homeworld, Star Wolves oder Nexus gibt. Leider gelingt es nicht, diese in den Schatten zu stellen und auf Dauer etwas Neues zu bieten. Zwar ist die messianische SciFi-Story interessant, sie kommt aber viel zu langsam in Fahrt und ist verwirrend inszeniert. Aber dafür sorgt die Idee mit den menschlichen Genen anfangs für Neugier. Allerdings wird diese wiederum durch den Schwierigkeitsgrad zerstört, der viel zu happig ist. Wenn ihr den Knackpunkt einer Mission nicht kapiert, seid ihr verloren und spielt sie notfalls 100 Mal hintereinander, bis der Groschen fällt. Leider sind die Aufträge nicht derart spannend, dass das auf Dauer packend unterhalten kann. Außerdem sorgt eine schlechte Bedienung für Frust: Warum gibt es nicht die Möglichkeit, in der Pause zu befehlen, was viel von der Hektik im Gefecht genommen hätte? Wieso dürft ihr nur all Schaltjahr speichern?
62
Game Chronicles (Apr 11, 2007)
While the game may make a good bargain title several months from now, don’t let Genesis Rising suck your gaming budget dry at full retail price.
61
Computer Bild Spiele (May 02, 2007)
"Genesis Rising" hat keine ernstzunehmenden Schwächen, aber auch keine herausragenden Stärken. Positiv ist der Blick des Herstellers auf Gelegenheitsspieler, die mit dem Spieltyp nicht so vertraut sind. Einfache Menüs, kein übertriebenes taktisches Ressourcensammeln und die Beschränkung auf eine Spielebene erleichtern Anfängern den Einstieg. Die Grafik ist gut und der nichtlineare, beeinflussbare Spielverlauf darf auch auf der Habenseite verbucht werden. Andererseits fehlen gewisse Mechanismen, die gerade in größeren Schlachten helfen würden, wie etwa automatische Ausweichmanöver oder eine Möglichkeit, dem Blutsammler die Anweisung zu erteilen, dass er immer Blut zum Heilen dabei haben soll. Dass man die Spezialwaffen immer wieder von Hand auslösen muss, ist auch nicht der Hit. Gerade in Kämpfen mit vielen Schiffen verliert man schnell den Überblick. Zudem laufen Schlachten immer ähnlich ab: Alles drauf und Feuer frei.
60
Eurogamer.de (May 18, 2007)
In Genesis Rising ist alles organisch, nur das Gameplay nicht. Eigentlich schade, denn mit etwas mehr Feintuning hätte man aus dem Titel noch ein ganzes Stück mehr herausholen können. Das Timing hat im Missionsablauf ebenso seine Macken wie die umständliche Steuerung der Schiffsgeschwader. Diese Punkte machen viel kaputt und lassen einen oft vergessen, wie toll das Spiel aussieht, wie viel Atmosphäre in dem hypnotischen Soundtrack steckt, wie raffiniert sich die gegnerische KI manchmal verhält. Vielleicht könnte ja ein Patch bei Balancing und Steuerung noch einiges gerade rücken. Auch eine Möglichkeit zum Speichern eigener Spielstände sollte dringend nachgeliefert werden! Im jetzigen Zustand ist Genesis Rising wie eine betörend schöne Frau, die einen mit ihren entsetzlichen Launen in den Wahnsinn treibt …
60
Gamers Europe (Jun 17, 2007)
So overall we have here another space RTS game. Fans of the Homeworld series might feel a bit disappointed by this one, only because the quality of those games is a fair smidgen higher than this. Praise is due to the developers who have come up with a novel idea; however it would appear that they forgot to add a sense of rhythm. It’s quite easy to leave and let your harvesters suck a level dry, even with enemies on screen (the AI leaves quite a bit to be desired), and a lot of the missions are prone towards extremes of ease or difficulty. It’s something different though and for that reason alone I would at least suggest checking out a demo. Like the old saying goes: There’s no harm in tasting a cake to make sure it wasn’t baked in Marmite.
60
G4 TV: X-Play (Apr 11, 2007)
Genesis Rising isn’t for everyone. Heck, I’m not even sure it’s a good match for most RTS fans. There are more than a few problems with the game. But there are some really nice ideas suspended down there beneath the crusty surface. If you manage to tough it out, there’s a good game here. But if you’re not willing to put up with the quirks and some design issues, consider getting your RTS fix elsewhere.
59
Gaming Nexus (Apr 26, 2007)
Genesis Rising took some risks, made some bad decisions, and came up short. With just a few changes, such as that in-mission save and a nice pause-and-command option, I think I might have a much better time with this title. Such as it is, though, I just can’t work up any enthusiasm for this game.
58
Being forced to replay a mission from the start is maddening because most of the missions in the game are fairly long, multistage affairs and even the shorter ones seem long because the distances on the maps and the speed of the ships is not properly balanced so it can take you a long time to even get your ships to the mission’s first trigger point. Now how cool do you think those ships are? Believe me, after spending time with this game you won’t want to look at another bio-ship for quite some time.
55
Wham! gaming (Mar 20, 2007)
Genesis Rising may be fun for some but I think most people will find a little boring, especially harvesting ships. It seems like eons can pass you by while you're fuelling up.
55
GameZone (Mar 25, 2007)
With a few more months in development, Genesis Rising really could’ve been something. However, the game was rushed out far too early, and can even be unplayable at times.
53
Game Watcher (Apr 30, 2007)
And yet, it doesn’t make up for the unshakable feeling that Genesis Rising in no way reaches the potential it has bubbling beneath the surface, released all too soon and unnecessarily plastered with imperceptive, charmless patina. Something this reviewer feels to be saying all too often these days applies once again to Genesis Rising: this is a game for staunch fans of the genre, but will disappoint the casual gamer.
50
Jeuxvideo.com (Apr 11, 2007)
Quelle déception ! Genesis Rising avait un énorme potentiel mais il est gâché par un gameplay frustrant au possible. L'absence de pause active, le fait de devoir placer l'armement sur chacune de nos unités, d'être obligé de tirer les missiles manuellement (pas d'automatisation possible) ou encore le système de sauvegarde archaïque pénalisent vraiment le titre et font que le joueur aura bien du mal à se prendre au jeu. En définitive, voilà un STR qui marche sur les traces d'Homeworld mais qui se perd en route. Dommage, vraiment dommage.
50
GameSpy (Mar 30, 2007)
Genesis Rising is by no means a total loss and there's certainly some fun to be had, but its lofty potential is squandered due to some poor decisions and a rigid design that will only appeal to a select number of players. Genesis Rising is a pretty, bloody, missed opportunity.
50
GameSpot (Mar 23, 2007)
Icky space bugs make Genesis Rising interesting. Even ickier tech bugs and design problems make Genesis Rising annoying.
50
AceGamez (2007)
The more time I spent playing Genesis Rising: The Universal Crusade, the more frustrated and disappointed I became. I can easily forgive the niggling issues with translation and voice acting, since the presentation is otherwise solid. I can also forgive the terribly slow pace of ships traversing space. But what I cannot forgive is that the combat is horribly balanced - it is the worst of both worlds, a game that demands overwhelming levels amounts of micromanagement yet provides entirely too few tools and opportunities to make it happen. And while the single player campaigns of many strategy games are lacking, they tend to make up for it with robust multiplayer. The opposite is true with Genesis Rising - there might be some fun in a multiplayer game, but the single player aspects are the best, and that is not a good thing in this case.
50
Eurogamer.net (UK) (Apr 30, 2007)
Genesis Rising is a step back to more hardcore gaming days, with its no-save no-pause underpants-over-the-head-charging-at-the-enemy-screaming attitude. Some gamers might relish this challenge, but the lack of any in-mission saving combined with unforgiving objectives and an imperfect interface will prove overly frustrating for many.
46
Cheat Code Central (Mar, 2007)
Genesis Rising: The Universal Crusade is a game that suffers from some pretty devastating technical issues. Because it's a PC game, there is hope for it yet in terms of downloadable patches, but until such time I simply can't recommend it unless you enjoy torturing yourself. There are so many technical problems with this game that it should be studied in programming colleges as a lesson in what not to do.
40
Armchair Empire, The (May 28, 2007)
Pity the living ships that make up Genesis Rising. There was such a wonderful collection of ideas that were utilized in such an atrocious fashion that you almost want to put the ships down like a lamed horse. It's kinder that way.
40
Worth Playing (May 27, 2007)
Genesis Rising: The Universal Crusade could have started off a great franchise, but there is so much left undone in terms of gameplay and core design mechanics that it becomes a largely frustrating incident. Activating special abilities gets annoying, and technical glitches further frustrate any attempt to have fun. Despite the unique look and direction this takes on the RTS genre, the feeling of "I've been here before, done this before, and seen this before" pervades the entire experience.
40
Yahoo! Games (Mar 20, 2007)
It's a shame that Metamorf couldn't come up with a better interface, or at least some way to slow down the pace of the action when it gets frantic. They have some great ideas and their universe has a distinct and visually arresting look. The gene-stealing and blood-drinking theme makes for an interesting concept with great gameplay implications. But the bottom line is that as a game, Genesis Rising sucks, both literally and figuratively.
40
You could certainly do worse to get your real-time strategy fix, but you could also do so much better. The space setting and fairly unique backstory is what differentiates Genesis Rising from the WWII, ancient, and medieval-centric offerings on the market, it’s just a shame that they weren’t used to full effect.
30
1UP (Apr 03, 2007)
The exhausting campaign means that those pleasing pictures are best watched in a hidden LAN skirmish mode or in multiplayer (if anyone were actually online). It's easy to spend an hour watching these nifty starships float around a two-dimensional plane, but as soon as you start mousing, you'll want to quit.
25
Game Revolution (Apr 30, 2007)
Genesis Rising: The Universal Crusade has a couple neat deas sitting beneath a pile of dumb ones, and it would've been nice to see those ideas fleshed out and polished. But with a generic plot and terrible ship building scheme, Genesis Rising is lost in space. Hopefully, it stays that way.


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