User Reviews

Gilbert Goodmate is a fun-guy (geddit?) and this is a fun game jossiejojo (41) unrated
A cheerful and funny adventure game! Jeanne (76515) 5 Stars5 Stars5 Stars5 Stars5 Stars

Our Users Say

Category Description User Score
Acting The quality of the actors' performances in the game (including voice acting). 3.4
Gameplay How well the game mechanics work (player controls, game action, interface, etc.) 3.9
Graphics The quality of the art, or the quality/speed of the drawing routines 3.3
Personal Slant How much you personally like the game, regardless of other attributes 3.5
Sound / Music The quality of the sound effects and/or music composition 3.6
Story / Presentation The main creative ideas in the game and how well they're executed 3.5
Overall User Score (27 votes) 3.5

Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
Game Over Online (Jul 03, 2001)
Overall, Gilbert Goodmate is a pretty good adventure. I enjoyed playing it much more than Myst 3, and while it isn't as funny as the funniest parts of last year's Escape from Monkey Island, it also doesn't have anything as annoying as Monkey Kombat in it. So if you're looking for an adventure to play, and especially if you're looking for an adventure that doesn't take itself very seriously, then Gilbert Goodmate is an excellent choice.
Adventurearchiv (Jun 30, 2001)
I really enjoyed Gilbert Goodmate very much - although or even because some puzzles made me really crazy. I enjoyed the humor, the sly hints on Lucas Arts and others and spent actually almost 40 hours with it. It is by the way the first time that I watched the credits more than three times and can only recommend not to miss them.
Quandary (May, 2001)
The ending is a little abrupt and it seemed to come all too soon as I was having so much fun, but Prelusion's very first (as far as I know) effort at making an adventure game is quite exceptional. You can tell that it was made by people who love adventure games, it exudes enthusiasm and it was very likely over enthusiasm that encouraged so much dialogue. An independent editor may have helped. However, if you are feeling in the mood for a delightfully whimsical adventure invite Gilbert home for a while. I'm glad I did and I'm hoping he'll be back sometime in the future.
80 (UK) (May 22, 2001)
Coming hot on the heels of recent releases such as Stupid Invaders and Escape From Monkey Island, Gilbert Goodmate proves once again that the adventure game genre is still far from dead.
70 (Oct, 2003)
In conclusione un'avventura molto colorata, leggera e disimpegnata che un giocatore esperto può divertirsi a risolvere in un pomeriggio ma che può interessare e divertire senza dubbio i giocatori più giovani.
ActionTrip (Jun 25, 2001)
When you look at all the good and bad sides of it, Gilbert Goodmate is still a nice adventure game that should be played. I might have been a bit harsh towards it in writing this review, but I sure had fun while playing it. Its technical aspects are definitely far from perfect, but its story and all other things most important in real adventure games make it worth a try.
PC Games (Germany) (Apr 17, 2002)
Bald maskiert sich Gilbert dazu als die Majestät, indem er sich eine Papierkrone und eine Gumminase aufsetzt. Gilbert malträtiert Hähne mit Böllern, um an Federn für Eigenbau-Flügel zu gelangen. Gilbert verwickelt den Sheriff in eine Popcorn-Schießerei, indem er Maiskolben ins Feuer wirft. Und all diese Szenen sowie die dazugehörigen Rätsel sind auf merkwürdige Weise nachvollziehbar - das ist die Stärke dieses Adventures. Der Versuch, den überraschenden Humor der Vorzeigeserie Monkey Island zu imitieren, schlägt allerdings zu oft in Lächerlichkeit um; die Zeichentrickanimationen wirken abgehackt und einige Sprecher lernen noch, wie ihr Job funktioniert.
GameSpy (May 26, 2001)
Gilbert Goodmate is not an epic adventure, it's not technically innovative or genre-bending and it's not particularly original. What it is, is a pleasant, whimsical adventure that provides a leisurely stroll down memory lane for people who yearn for the good old days. If you fit that description, Gilbert Goodmate is a no-brainer must-buy.
GameStar (Germany) (May, 2002)
Mit schönen Rätseln und skurrilen Charakteren ist Gilbert Goodmate ein Leckerbissen für Freunde klassischer Adventures. Dass man im Pixelbrei viele Objekte nur findet, wenn der Mauszeiger zufällig darüber fährt, ist allerdings höchst ärgerlich. Unverzeihlich finde ich auch die schlampige Übersetzung, die sehr viel an Atmosphäre kostet. Deshalb nur Durchschnitt.
Adventure Gamers (Sep 29, 2002)
Gilbert Goodmate and the Mushroom of Phungoria, released during a very dry season of releases in 2001, certainly generated lots of interest among the fans of traditional point-and-click adventures. Is this fungi-infected title something to drool over, then?
Absolute Games ( (Jun 02, 2001)
Диалоги персонажей Prelusion провалила с оглушительным треском. Персонажи "Гилберта" не просто болтливы. Они до омерзения болтливы. Невинная реплика главного героя "Ух ты, ну и пушка!" оборачивается занудной пятиминутной лекцией, имеющей к сюжету нулевое отношение. Убого намалеванные действующие лица игры умудряются на редкость отвратным образом диссонировать с куда более яркими и симпатичными задниками. Более скучного и невыразительного музыкального сопровождения в квестах не было ох как давно. Единственное, что спасает игру от абсолютного позора, — некоторые пазлы, поистине блестящие на фоне тотального убожества "Гилберта". Логичность и остроумие способов их решения позволяют предположить, что в Prelusion как минимум один человек действительно работал над игрой.
Gilbert Goodmate and the Mushroom of Phungoria is a noble, but ultimately failed, attempt to recapture the magic of LucasArts circa 1995. If the game had patterned itself after the inspired lunacy of the outtakes, it would have sparkled and may have inspired a revitalization of the dormant 2D comedy genre. Instead, the humor is forced and laborious, the plot is stale and redundant, and the dialogue, while well-written, goes on and on and on for so long that it makes the extended conversations from The Longest Journey seem like a short story in comparison.