Gourmania 3: Zoo Zoom

Moby ID: 77869

Description

Gourmania 3: Zoo Zoom is a single player hidden object game that plays much the same as the first two games in the series, Gourmania and Gourmania 2: Great Expectations. It's a singlr player, mouse controlled game that combines hidden object hunts, time management and point-and-click adventure puzzles with the hidden objects puzzles taking centre stage.

Victoria is a spoiled little rich girl and her father has stopped her credit cards because she's spending too much. He tells her to get a job and start earning some money for herself, if she does well she may even earn his respect. As she leaves he points out the family crest which features five creatures, the tiger which represents courage, the zebra represents resilience, the monkey is dexterity, the seal is tranquility, and the bear represents power.

So off Victoria goes to one of her father's old restaurants, it serves Mexican food and it's called 'Tres Amigos'. The first shift serves as a tutorial, three customers come in and place orders. The player must locate the ingredients needed for each dish and then place them into the correct receptacle; the oven for baking, the pot for boiling or the pan for frying. Speed is important as customers don't like to be kept waiting, serving them promptly earns a good service award and a speed bonus.

After the first shift the ghost of Chef Depardieu appears. His role is to mentor Victoria as the game progresses, before he died he let her father down badly and this is his way of making amends. He points out game tips such that help Victoria make more money.* There are gold coins scattered around the hidden object scenes which improve her profits

  • There are occasional '%' signs to be found, putting these with a customer order increases the tip
  • Some ingredients are deliberately hard to find but by clicking on a passing butterfly the player can be guided to their location
  • In some scenes there are presents, give that to a customer and they will pay up and leave immediately
  • Give a customer a piece of candy and they will pay more too
  • working on one order at a time makes that customer feel special

Victoria uses the profits from her restaurant to renovate some nearby ruins and build a zoo, the idea being to house the five animals on her family crest and so impress her father.

After working in the original four restaurants Chef Depardieu advises Victoria to set up a new one on a cruise ship. This presents the player with a new kind of puzzle, a number of objects appear in the inventory and the player must place them in the correct locations in the restaurant using a picture as a guide, puzzles like this are essentially 'spot the difference' puzzles and can be skipped.

As the game progresses the player has to work in more and more restaurants serving increasing numbers of customers. This means that they must remember what an ever expanding list of ingredients look like, some of them like bay leaves can be hard to identify while others such as an olive are just hard to spot. Fortunately by clicking in an item the player gets to see the item's name and there's no penalty for clicking on the wrong thing. A hint button at the top-right corner shows the position of one of the required items when activated, but takes some time to recharge after use.

Screenshots

Credits (Windows version)

25 People (20 developers, 5 thanks) · View all

Reviews

Players

Average score: 3.4 out of 5 (based on 1 ratings)

Anyone know where the olive is?

The Good
Every so often you come across a game that everyone else has known about and this, for me, was such a game. At it's heart is a hidden object game and I've played a few of those but this is different. Looking for items needed to create a dish is tricky, doing it against the clock makes it harder, throw in coins, presents, and other bonus items and it starts to get tough.

Some of the items are hard to find, the olive was a good example because it's small, pickles are another because I had no idea which jar they were in and don't even mention bay leaves! That's not a problem though, it's the core of the game sort of mixing a hidden object with a test of the player's memory. Still at the end of each shift the player can replay it and by then they may have a better idea what they were looking for.

The story isn't much and in many ways it sounds very similar to Gourmania 2, young girl setting out on her own to build a restaurant empire, but here that doesn't really matter. It serves it's purpose in giving some structure to the game.

The music is generic, light and quite pretty, while I was playing my wife called from across the room to say how nice it was which means it's earned an extra half a point.

The game mechanics are excellent, the objects may be small but they were easily picked out by the mouse, the music played flawlessly, there were no stutters, or glitches. Everything just worked as it should - under Windows XP that is (see below).



The Bad
Some early reviews did complain of bugs but I found none. I couldn't get the game to run under Windows 7 however and I had to use an old XP machine to play it, later I noticed in the Big Fish Games website that the game's operating systems were listed as XP, Vista and 8

The Bottom Line
This has been around for a while, it was released in 2011 and it's 2106 now, but it was new to me and I found it to be a refreshing change.
However, having tried I find that it's not my cup of tea. There's nothing here I didn't like, I prefer more puzzles so this is just not my kind of game.

Windows · by piltdown_man (234624) · 2016

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  • MobyGames ID: 77869
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Game added by piltdown_man.

Game added April 5, 2016. Last modified February 5, 2024.