Join our Discord to chat with fellow friendly gamers and our knowledgeable contributors!


User Reviews

There are no reviews for this game.

Our Users Say

Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
Petty as these criticisms may seem, these shortcomings detract from an otherwise flawless product. The seamless interface, useful graphics, great history, and well-written and thorough manual make ALEX simply the best-ever ancients system. It's also one of the most innovative strategy games about any era.
Bottom Line: Excellent overall turn-based wargame, very addictive. Wonderful design with a slight learning curve. Customizable difficulty levels make it easy for the beginner to learn, while at it's heart is a hard-core wargame that fanatics should really enjoy. Only 10 battles available in the game - playable from both sides in single battle mode, but still could have used more.
It is a good idea to run through the Quickstart on page 14 of the manual. The Quickstart tutorial takes you though one round of the battle Pelium and shows you the basics of moving troops and preparing them for battle. As usual in a game of this style whenever I play against a computer I feel at a disadvantage. I am starting the game at one end of the learning curve while the computer is at the other. But I have to admit that after a few battles, most at the easiest level, I started to get the hang of the strategy needed to win a battle and then I began to dream of conquering the world.
Selvom der er en 'historisk' video på cd-rom'en skal man ikke betragte Alexander som et historieværk. Spillet kræver en på forhånd stor interesse i antik krigskunst og historie, men den primære glæde fås ved det fuldblodige og kvalitetsprægede strategispil - selve krigskunsten er i centrum.
So, all in all, this is a wonderful product. It accurately reflects ancient warfare in an entertaining and informative manner, and if you put the time into it, fighting the Great Battles of Alexander can be a fun and rewarding experience.
Game.EXE (Jun, 1997)
Короче, при всей своей игрушечности The Great Battles of Alexander является вовсе не игрушечной тактической игрой, сложной, красивой и захватывающе интересной. А благодаря простоте правил и непритязательности к "железу", игра наверняка привлечет к себе дополнительную армию поклонников, только открывающих для себя этот суровый жанр - wargame.
Gameplay (Benelux) (Aug 01, 1997)
Hoe meer ik dit spel speelde, hoe aangenamer is het vond. Dit is eigenlijk het grootste probleem met dit spel. Het is eigenlijk een kwestie van vooral in het begin eventjes door te zetten. Als je eenmaal doorhebt hoe alles in elkaar zit in The Great Battles Of Alexander dan valt het allemaal wel mee!
Power Play (Jul, 1997)
Die Produktmanager scheinen aus dem „American Civil War“-Debakel gelernt zu haben und wenden sich stattdessen erfolgversprechenden Programmen zu. Tatsächlich wird hier dann auch solides, bodenständiges Gameplay geboten. Ich hätte mir allerdings beispielsweise einen multimedialeren Geschichtsteil gewünscht und nicht die staubtrockenen Textbriefings. Dazu gibt es während der Kämpfe nur ein Musikstück. Desweiteren ruckelt das Scrolling der Karte selbst auf gut motorisierten Rechnern erbärmlich. Auch kleinere Grafikfehlerchen waren zu beobachten, wenn etwa an Flüsse angrenzende Waben „durchscheinend“ werden. Wer all dies in Kauf nimmt, erhält ein vielleicht nicht fürchterlich innovatives. dafür aber Spaß machendes Waben-Strategical. Würden die Programmierer jedoch noch mehr Wert auf die Präsentation legen und das Handling etwas verbessern, könnte Bill Stealeys Firma sich zu einer echten Größe im Strategiesektor entwickeln.
PC Joker (Aug, 1997)
Ganz persönlich bin ich kein begeisterter Fan der Antike und gehöre damit auch nicht zur Kernzielgruppe dieses Spiels. Wenn groß angelegte Strategien nicht gefragt sind und waren, erweist sich die korrekte Recherche der Designer nämlich bald als Achillesferse. Mir ist es einfach zu stereotyp, meine Truppen immer nur im richtigen Moment neu zu gruppieren, deren Motivation im Auge zu behalten und vielleicht mal ein kleines Flankenmanöver zu wagen. Hoffentlich sorgt der bereits angekündigte „Hannibal“ für etwas mehr Abwechslung.
GameSpot (Jul 31, 1997)
The core design of GBOA admirably re-creates the unique dynamics of ancient warfare. For gamers not used to this reality, and for people who aren't well versed on the best way to command combined forces in ancient battle, it can be hard going at times. But for those of us who have been waiting far too long for ancient battles to come to the PC, this system (and the Hannibal and Caesar versions to follow) are long overdue.
In the end, I think this game was successful in accomplishing what it intended. For the most part, it is a worthwhile military strategy game that purists will enjoy. Sure it only rated three stars, but I think that score is deceptive. It is a good game that manages to deliver what it promised, although somewhat incompletely. This is the first in a series of these types of games that I-Magic will be doing. Future titles will include legendary generals like Hannibal and Caesar. There are some features and additions that need to be made to really make these games work great, but the present offering is worth considering. If you want to learn more, download the demo and give it a try. It should give you a good idea of what to expect.
Elefanten trompeten, Pferde wiehern und meine Truppen marschieren tapfer gegen die Perser. Die Schlachtenatmospähre in Alexander der Große wurde sehr schön eingefangen. Die Grafik ist recht detailreich, aber trotzdem reichlich angejahrt. Auch die Steuerung gibt nicht nur Anlaß zum Jubeln. Vor allem das automatische Kartenscrollen im Schneckentempo hat mich fast zum Wahnsinn getrieben.
Gamezilla (1997)
Playing this game conjured up feelings of, well, playing a game. It's design having come from a board game, coupled with it's more cerebral and dry vision of the battlefield, made the game seem a little less visceral and engrossing (if no less challenging) than we're used to nowadays. It's a closer cousin to the kinds of hex games you find in hobby shops than the stuff at you local computer store. That said, this game would certainly be worth it to the die-hard fans of military strategy board games, but for those of you who are strictly PC people, it might be better to proceed with caution.
Génération 4 (Jun, 1997)
Un excellent et très complet wargame qui vous fera chauffer le ciboulot et qui a la bonne idée de vous faire un récapitulatif historique. Le bonheur en somme.
GameSpy (Feb 10, 2005)
Of course, the enemy pays no attention to your computer's CPU speed or lack of memory, and will attack you mercilessly, wave upon wave. This turns any un-timed match, whether online or against the computer, into a total quagmire. Where's the population cap option in the skirmish setup screen? It's no-brainers like these that transform a potentially interesting albeit conventional real-time game into a disagreeable slog. Alexander isn't a matter of taste; it's a matter of functional incapacity. If you're looking to get your fix in this historical period, there are plenty better and recent arrivals.