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Half-Life 2

aka: Bantiao Ming 2, HL2, Hλlf-Life², λ²
Moby ID: 15564

Windows version

Methodical FPS with a decent story.

The Good
Half Life, in all of its forms is one of the most beloved IP's to ever grace computers and home consoles. It's obvious to see why, the games are thoroughly enjoyable experiences. They're solidly developed, well produced and competently paced games. The mythological status that the series has developed over the course of years may be a little exaggerated but it can't be denied the core elements of the franchise like the seamless world and well developed story are what defined the series upon release and why it is so popular and so well loved.

So, based on the core fanbase developed by its predecessor Half Life 2 had something to live up to. A change in the dynamics of the gameplay would have totally up ended the solid foundation that had been established and would have ruined everything. Then, it is logical to assume Half Life 2 is very similar to its predecessor. Similar to the point that the two games play almost identically. Judged side by the side the two games are almost identical, very little has changed and it's a double edged sword. If you're familiar with Half Life, if you love Half Life then you'd love Half Life 2. The games virtually identical control system, seamless world broken up by sporadic loads and exposition through interaction with NPC's will be comfortably familiar.

If you're not entirely familiar with Half Life you control a theoretical physicist named Gordon Freeman who in the events of the first game was forced to confront an alien horde invading a hidden government contracted research facility called Black Mesa when an experiment goes wrong. If it sounds strange that a theoretical physicist would be able to fight off an alien horde then there is more explaining to be done, shortly before entering the test chamber to begin the experiment Freeman donned an HEV (or Hazardous Environment) suit to protect himself. The HEV suit provides Freeman with protection and augments his physical strength and speed considerably.

Gordon Freeman is seemingly put into cryogensis at the end of the game and wakes up some time in the future when the world has been dominated by an alien race called the Combine. The story is serviceable and provides a few satisfying twists and turns and memorable characters like the beautiful Alyx Vance and and ex security guard from Black Mesa. The concepts surrounding the story are occasionally more satisfying than the actual reveals, what few of them there are. The hulking, synthetic monstrosities and suggested glimpses at transformation processes give hints at the malevolent machinations of the Combine, while little is actually elaborated on. This suggestion seems to work better than simply laying out a foundation of exposition as every cold war era building crumbling around you and every lonely swingset seems to tell a little story of its own. A story of desolation and neglect, indicative of the grey, depressed resignation of the human race in their subservience.

In every aesthetic respect it's a beautiful game. The Source engine is employed to give the impression of a drab, frightening and claustrophobic world of crumbling buildings and forgotten people. Long lost relics of humanities past lie in the countryside, reminders of how safe a house used to be, now only to be used a base of operation for Combine forces. The town of Ravenholm is a blood spattered mess, filled with corpses, hideous and disfigured monsters lurking in the shadows of the wind swept and long forgotten city. Suggestions of traps being laid, barricades and makeshift hospitals litter the halls of buildings and on the streets. The cityscapes are poetic and do more for the story than the actual story does for itself. What is suggested is powerful and frightening.

The Bad
While Half Life 2 is a beautiful game it lacks any significant gameplay edge. The constant moving from load to load feels like a slog through a drab, depressing neverending world of constant hardship. There are moments of quiet however these quickly end and you're forced back into constant firefights and small, cramped tunnels. It's suffers from the problems that its predecessor suffered from, the rigid insistence not to deviate from the "you are Freeman" concept limits the amount of exposition you could possibly hope to have. It also limits game play possibilities and forces you to adjust to simply going from checkpoint to checkpoint, firefight to firefight and vague narrative point to vague narrative point.

There are sequences where you are able to drive a buggy or a jet boat however these are either too long or too convoluted. There is no pay off for completing them other than going from point A to point B.

The story itself is nothing special either. There was wriggle room to concoct an impressive science fiction story however the narrative elements in this game are either poorly explained or not explained at all. Almost everything has to be picked up from paltry pieces of dialogue or things taped to notice boards and it just isn't enough. The environments tell a story, but they can only tell so much.

The Bottom Line
Half Life 2 is a game that does a lot of things really solidly but ends up coming across as vacuous and Valve as somewhat arrogant. They're convinced that the narrative elements in the game can purposefully remain vague so long as the engine is solid and the game play is too.

The game play is very solid, the firefights are challenging and satisfying and the little deviations like being able to drive a buggy and jetboat are welcome. This doesn't help to alleviate the overwhelming sense of aimlessness. It doesn't help alleviate the feeling that you're simply going through the motions, going from checkpoint to checkpoint.

As much as I enjoyed Half Life 2, I can also appreciate its flaws, which it contains in abundance.

by AkibaTechno (238) on May 8, 2010

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