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User Reviews

There are no reviews for this game.

Our Users Say

Category Description User Score
Gameplay How well the game mechanics work and the game plays. 3.8
Graphics The visual quality of the game 3.7
Personal Slant A personal rating of the game, regardless of other attributes 3.8
Sound / Music The quality of the sound effects and/or music composition 3.2
Overall User Score (9 votes) 3.6

Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
Binary Joy (Feb 26, 2008)
I’m giving it 4.5 stars because it was so addictive and so much fun at first. Perhaps it could be marked down to 4 stars for being too tough later on as I wish it was a little easier and I could actually complete the game, oh well, maybe you’ll have better luck.
80 (Mar 28, 2005)
Suma sumárum – Heavy Weapon je velmi příjemným odreagováním, rozhodně vás bude chvíli bavit ničit své nepřátele, ale ve hře samotné toho mnoho nového nenajdete a tak vás po chvilce omrzí.
Softonic (2005)
It's shoot-'em-up arcade action at its best! Use an incredible assortment of heavy artillery to blast away enemy tanks and planes, and fight your way to victory.
Hrej! (Nov 06, 2007)
Hra se může zdát jednoduchá a primitivní díky ovládání pouze jednoho tanku, ale vězte, že na nějaký čas si s Heavy Weapon Deluxe vystačíte a vyřádíte se.
GameSpot (Aug 25, 2005)
As you play, you'll earn power-ups that will enhance your tank's firing abilities by adding homing missiles, lasers, and so on. One of the pickups is a screen-clearing nuke that comes complete with a nice-looking mushroom cloud. The game's main mode is a campaign-based mode that has you upgrading your tank along the way, but once you've completed a few of these missions, you can go into survival mode for an additional challenge. Your only control is over where your tank is aiming, though the tank will move back and forth as you aim, giving you some control over dodging, though not as much as you'd like. Separating the moving and firing controls would have added to the game's complexity, and the increasing control options would have been a nice addition.