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Critic Reviews

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Cyber Stratege (Jun 07, 2010)
Au final, Hegemony – Philip of Macedon offre un plaisir vidéoludique indéniable et est à conseiller à tous ceux qui s’intéressent à la période et aux amateurs de jeux de stratégie appréciant un profond ancrage dans l’histoire et des graphismes 3d bien travaillés. Le jeu offre un concept fini et aux nombreuses possibilités, ainsi que des nouveautés intéressantes en termes de gameplay. Le prix modeste et le bon suivi des développeurs ne sont pas à négliger non plus!
Game Shark (Jun 25, 2010)
Hegemony isn't just good value for the money. It is a legitmately good but not great game. It could be that integrating deeper systems would only distract from the good things the game already does. They are missed, but could not be necessary. But LDA has put itself on my strategy gaming map.
GameStar (Germany) (Aug 01, 2010)
Hegemony hat mich mehr ins Schwitzen gebracht als fast alle Echtzeit- Strategie-Titel der letzten Jahre – und das ist positiv gemeint. Wenn ich gerade an zwei Fronten Massenschlachten austrage und mir dann eine dritte Fraktion in den Rücken fällt, vergesse ich ruckzuck die maue Präsentation, das rudimentäre Wirtschaftssystem oder die fehlende Diplomatie. Hier gehört es eben dazu, Teile seines Reiches zu verlieren, nur um sie wieder mühsam zurückzuholen.
Gameplay (Benelux) (Jun 25, 2010)
Op het eerste gezicht is dit een wat beperkt spel dat echter door de hardnekkige AI best uitdagend is.Voer voor volhouders.
As I alluded to earlier, this is not a game for the whole family. Adults and older teens mature enough to handle scenes of war could find some enjoyment from playing this game. It also has some educational value going for it as it provides somewhat of a history lesson. As with any war game you will be required to take the lives of the opposing forces, but this game takes it a step further. When you capture defeated enemy combatants you are given two options. You can either force them to become slaves or you can execute them. The fact that the game requires the player to make these kinds of choices is something that parents should be aware of when deciding whether or not this is a suitable game for their child to play.
65 (May 09, 2010)
Soyons honnêtes : Hegemony n'est pas un mauvais jeu, loin de là. Pourtant, on sent que malgré toute la bonne volonté des types de Longbow Games il manque quelque chose. Les wargamers apprécieront un titre dont les principes imitent fortement ceux d'un jeu de plateau. Les autres passeront probablement un bon moment sur Hegemony, s'ils sont prêts à oublier les errements du gameplay.
Out Of Eight (May 26, 2010)
Hegemony: Philip of Macedon has a number of good ideas that don’t successfully pan out. Most impressive is the massive scale of the game: a huge accurate map dotted with historical cities and real topographic boundaries. The game also includes lots of historic units and generals to lead your troops. While the campaign features hundreds of objectives, they are both linear and mandatory, seriously depleting replay value. Hegemony: Philip of Macedon would benefit from smaller scenarios, more choices with objectives, and the addition of multiplayer or skirmish battles. The interface makes controlling a lot of troops, especially when they are in close proximity to each other, troublesome. The comprehensive list of units and buildings is nice, but it doesn’t offer instant access to important troops. The economy is largely automated (quite similar to Distant Worlds), where food is transported where it’s needed and protection of supply lines is your only form of intervention.
Looking back on my game experience with Hegemony: Phillip of Macedon, I feel that Longbow Games had some good ideas. However, a few key design decisions keep this game from really achieving the success to which it aspired. When these problems are combined with the lack of multiplayer, the $29.99 price tag is asking a bit too much. Still, if you’re a big fan of warfare in the ancient world, grab the free demo and see for yourself if this is the game for which you have been waiting.