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User Reviews

Great game concept in the vein of "Red Dawn" that misses in the execution. William Richards (17) 3.29 Stars3.29 Stars3.29 Stars3.29 Stars3.29 Stars

Our Users Say

Category Description User Score
Acting The quality of the voice or video acting. 3.7
AI The quality of the game's intelligence, usually for the behavior of opponents. 3.5
Gameplay How well the game mechanics work and the game plays. 3.6
Graphics The visual quality of the game 3.9
Personal Slant A personal rating of the game, regardless of other attributes 3.2
Sound / Music The quality of the sound effects and/or music composition 3.5
Story / Presentation The main creative ideas in the game and how well they are executed. This rating is used for every game except compilations and special editions which don't have unique game content not available in a standalone game or DLC. 3.3
Overall User Score (16 votes) 3.5

Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
Game Chronicles (Mar 17, 2011)
I love this game, and despite a few forgivable flaws Homefront is easily one of the most immersive and emotional campaigns that come to mind in my 30 years of gaming. Sure, the campaign is short. Deal with it. With that ending there is either going to be a sequel or some killer DLC. Meanwhile, you can reap the rewards and satisfaction of some of the best multiplayer combat we’ve seen so far in 2011.
GamingBolt (Apr 10, 2011)
A lot of games these days are trying to be the “Call of Duty killer” or the “Halo killer.” Several new names, and some old ones, like Killzone, Resistance and Battlefield have made their marks, but no game till now really tried to do something different. Homefront came along and finally doing something new. While it did succumb to the “rip-off” classification in many aspects, it turned out to be an overall enjoyable, creative and immersive experience. With a brilliantly written narrative that is presented via very well directed scenes, and an immersive, well developed world and setting, with a great multiplayer component to boot, Homefront is a must buy for all FPS fans. The single player campaign disappoints in more ways than one, so here’s hoping THQ do decide to release a second Homefront game, and tackle all these issues with it.
85 (Mar 11, 2011)
Homefront riesce nell'intento di creare un universo credibile e affascinante, da utilizzare come spunto per una serie che ci auguriamo possa crescere nelle sue uscite future. Per il momento la campagna per il singolo giocatore è ben fatta, divertendo per quella che però è una troppo breve durata e con alcuni difetti di gioventù che avrebbero meritato maggiore attenzione. Il multiplayer si pone senza timore in competizione con gli altri grandi del genere, offrendo un'esperienza capace di divertire grazie a un insieme di meccaniche ben oliate tra loro. Siamo infine rimasti piacevolmente stupiti dal lavoro di conversione della versione PC provata, ben fatto e con in testa molte delle richieste che gli appassionati di mouse e tastiera sono soliti fare.
3D Juegos (Mar 24, 2011)
Homefront es un primer gran paso para una nueva franquicia en el mercado de los shooters bélicos. Con todavía campo para la mejora por delante Kaos Studios crea su mejor videojuego hasta la fecha, con una campaña intensa pero algo breve, y con un multijugador tremendamente divertido que hará las delicias de los aficionados a la acción on-line.
Spazio Games (Mar 11, 2011)
Homefront si è rivelato un FPS dalle grandi potenzialità ben sfruttate, anche se non quanto avrebbero meritato. La campagna singolo giocatore vi saprà regalare ore di divertimento, ma purtroppo poche, eppure un background narrativo tanto curato avrebbe sicuramente meritato una trama ben più elaborata e ricercata. Ben studiato anche il multiplayer, capace di regalare un’esperienza stratificata e densa di variabili, ma forse un po’ povera nei contenuti, viste le due modalità di gioco e le sole sei mappe presenti. Le variabili del gameplay sono in grado di regalare parecchie ore di divertimento, ma gli sviluppatori dovranno corteggiare la propria community con diversi contenuti aggiuntivi se vorranno tenerli a lungo lontani dai server della concorrenza. In definitiva un titolo ben studiato, che farà la gioia di tutti gli appassionati, a patto che procedano all’acquisto consapevoli della scarsa durata della campagna.
PC Games (Germany) (Mar 15, 2011)
Im Homefront-Test haben wir die Widersacher so sehr gehasst, wie in keinem Spiel zuvor. Mit vielen verstörenden Szenen baut Kaos Studios ein ebenso abscheuliches wie atmosphärisch großartiges Feindbild auf, angesichts dessen wir keine Skrupel hatten, den Abzug zu betätigen. Nur schade, dass uns schon nach einem Nachmittag die als Pixelsoldaten getarnten Zielscheiben ausgingen - der Kampf um die Freiheit ist ebenso intensiv wie furchtbar kurz. Schade außerdem, dass die Technik nicht hundertprozentig rund läuft. Schade, dass das Ende nicht so toll ist. Schade, dass die zweite Spielhälfte etwas an Spannung verliert. Schade, dass Homefront nicht ganz der Überknaller geworden ist, den wir uns für das Studio gewünscht hatten. Unterm Strich bleibt jedoch trotzdem ein großartiges Spiel - allerdings mit ein paar Abzügen in der B-Note.
Gameswelt (Mar 15, 2011)
Es ärgert mich immer wieder, dass First-Person-Shooter derart mickrige Solokampagnen bieten, vor allem wenn sie wie bei Homefront durchaus interessant und mal ohne die übliche Überdosis Hurra-Patriotismus erzählt werden. Das allerdings sehr ordentlich, denn die Shooter-Mechanik funktioniert einwandfrei, die Grafik ist ansehnlich und fordernd sind die wilden Schießereien trotz mäßiger KI außerdem. Der Mehrspielermodus ist die eigentliche Stärke des Spiels. Die stetige Steigerung der Dynamik während der Matchs macht einen Riesenspaß und die Kämpfe vor allem im Bodenkontrolle-Modus sind hart und verbissen. In Summe, Homefront ist ein harter und grundsolider Shooter mit einigen sehr guten Ideen im Mehrspielermodus, der nicht ganz ans Niveau von Bad Company 2 oder Modern Warfare heranreicht, den Vergleich aber absolut nicht scheuen muss.
GamingExcellence (Mar 15, 2011)
If you've been looking forward to Homefront since last year's E3 like we have, you'll be glad to know that Kaos has delivered a truly fantastic shooter. If you're burnt out on Call of Duty`s multiplayer, then Homefront may not keep your attention for long. But the campaign should still be experienced by FPS fans. And if you're the kind of gamer that values quality over quantity, then you'll definitely want to check it out.
Game Revolution (Mar 15, 2011)
Taken by itself, Homefront's campaign is just plain disappointing. A promising concept ultimately falls flat in the fast-paced, "I don't have time for reading" first-person shooter genre. Once you've accomplished all of the objectives in single-player, the game just "ends". Someone obviously wanted to leave room for a sequel. That person is saved by Homefront's well-designed multiplayer. Despite a seeming lack of modes, Homefront is just as addictive as Call of Duty and as varied as Battlefield. Most importantly, you'll have fun fragging too.
GameZ (Mar 17, 2011)
Homefront beloofde een andere game te worden dan de huidige militaire tactische shooters en daar is het gedeeltelijk in geslaagd. In het begin van de game wordt alles kleinschaliger gehouden, waardoor alle gebeurtenissen ook aangrijpender overkomen. Naarmate de game vordert, wordt alles grootser en valt het meer in het straatje militaire shooter - dat we allemaal al kennen. Dat is niet per se een slecht iets. We hadden alleen gehoopt dat de game de intensiteit van het begin beter had vastgehouden en het verhaal in de game beter werd verteld dan nu het geval is. Gelukkig heeft Kaos Studios een hoop tijd gestoken in de multiplayer om deze anders te laten zijn dan die van de concurrentie. Daar zijn ze tot op zekere hoogte in geslaagd. Het battle points-systeem werkt erg fijn samen met het battle commander-systeem dat bedoeld is om de match een beetje gelijk te houden. Uiteindelijk hadden we iets meer verwacht van Homefront.
Homefront has certainly made some lofty claims in trying to set itself apart from the watered-down FPS genre. But strip away the storyline and multiplayer, and you find just another mundane shooter. Still, full credit goes to Kaos Studios for delivering a game with such a unique setting that it’s bound to garner interest. Hopefully future DLC will keep us coming back to the battlefield for more.
81 (Mar 15, 2011)
Mit den Singleplayer-Komponenten scheint Kaos einfach nicht so wirklich warm werden zu können. Atmosphäre, generelle Story und Highlights passen ja, doch drei bis vier Stunden Spielzeit sind einfach VIEL zu kurz. Zum Glück gibt es ja aber noch die Multiplayer-Komponente! Die macht vieles wieder wett und verspricht für Wochen und Monate fesseln zu können. Das liegt vor allem an dem hohen Tempo und großen Abwechslungsreichtum der Schlachten, der wiederum durch die sehr unterschiedlichen Maps, die gut eingebauten Fahrzeuge und das motivierende Punktesystem getragen wird. Wer sich also die Wartezeit auf Battlefield 3 etwas verkürzen möchte, ist hier fürs erste ganz gut aufgehoben.
Cheat Happens (Mar 20, 2011)
Homefront is a stellar opening to what will hopefully become a long standing first person shooter franchise. The story is gripping, and you have a reason to fight unlike any other, and combined with an impressive online suite, and you'll see why Homefront is such an impressive debut. It may not be perfect, but we can't wait to see where the franchise goes next.
We Got This Covered (Mar 15, 2011)
Overall, Homefront is an extremely strong entry into the over-saturated FPS market. It’s a busy and expensive time to be a FPS gamer. There are a lot of choices out there and most of them are pretty good. As of now, I’d say Homefront deserves a place in your home. It has a fantastic, albeit short single player campaign and the multiplayer is strong enough to keep the disc in your console for quite a while. A worthy purchase indeed, Homefront is everything that was promised, and more.
Softpedia (Mar 25, 2011)
Homefront is a pretty decent shooter, with an out of the ordinary story that would've been better if it had been developed more thoroughly by at least a couple of more hours. Its mechanics are a bit annoying, with shooting from the hip one being extremely aggravating, but it will please shooters that can't wait until the release of the next Call of Duty or Battlefield game. The multiplayer is interesting, especially when playing with the Battle Commander turned on, but some balancing issues need to be fixed in order to encourage teamwork and playing as another class than the sniper.
It's annoying that Homefront couldn't stay away from the temptation of walking down the familiar path of Call of Duty's action drama. For a long while there it felt like a game that aimed for something different and more than just for second place in the genre. And while it doesn't succeed entirely it's still a game fans of the genre should give a try, especially given the multiplayer component that should keep you entertained for months ahead.
Gaming Target (Mar 26, 2011)
Homefront’s campaign misfires all revolve around poor pacing and a lack of identity. It’s not as polished or as fast-paced as Call of Duty: Black Ops or Bulletstorm, but it’s also not as tactical or true-to-life as Operation Flashpoint: Dragon Rising. Its multiplayer, where those issues aren’t a problem, is worth a look, even if you have to pony up for $10 when renting it without an online pass code. Battle Points, Battle Commander and the variety of vehicles available on a single map make Homefront addictive. The creatively engineered plot makes me want a redo from the otherwise skippable five-hour campaign mode.
Atomic Gamer (Mar 17, 2011)
I'll say it right now: if you're considering buying Homefront today, it needs to be for the multiplayer. The campaign should only serve as a small distraction that you might want to goof around in if you're bored and have already gotten your money's worth out of the multiplayer. And if you can get into the online play, you'll find a damn fine game, one that I find far superior to the blitzkrieg-yet-banal pace set by the last couple Call of Duty games' multiplayer modes, and I think you'll find this more rewarding, too. Of course, you could also just pick up Bad Company 2 in the bargain bin, but hey, there are quite a few people on Homefront's servers right now, just begging to be headshotted by some dude's sniper rifle. Might as well be your sniper rifle...
PC Gamer (Mar 15, 2011)
Homefront never quite captures the feel of guerilla warfare, but its multiplayer mode is a warzone worth fighting in.
78 (Mar 16, 2011)
Doch so enttäuschend die Kampagne auch sein mag, kann Homefront in einem anderen Bereich begeistern: Wie schon beim inoffiziellen Vorgänger Frontlines ist auch hier der Mehrspielermodus ein Anschaffungsgrund für alle, die nach einer Alternative zu Battlefield & Co suchen. Neben dem motivierenden Rangsystem und vielen freischaltbaren Extras sind es vor allem die Kampfpunkte, die den Schlachten eine tolle Dynamik verleihen. Innovationen wie der Battle Commander sorgen außerdem für eine frische Brise, während der Modus Ground Control zwar nur eine Erweiterung von Frontlines darstellt, aber immer noch spannende Gefechte garantiert - vor allem, wenn sich 32 Spieler auf den wenigen, aber abwechslungsreichen Karten tummeln.
CPU Gamer (Apr 25, 2011)
In the end, the overall experience offered was enough for me to enjoy my game and feel satisfied by my purchase. For those concerned with the short length of the single-player campaign and those who are not big multiplayer shooter fans, this will likely not be the game for you. The story itself was not so engaging, so much as the way it is presented and the emotions that it evokes are engaging. For me, Homefront was a promising first entry in a franchise that is all but confirmed to have a sequel in the works.
Gameplay (Benelux) (Mar 30, 2011)
Homefront is een zeer genietbare rollercoasterrit, maar aan de korte maar krachtige campagne en compacte multiplayer zit er iets te weinig vlees om de volle pot voor te betalen. Eentje voor de budgetbak.
FiringSquad (Mar 29, 2011)
The only way for a campaign that short to be worth a damn is if it was the best three hours you’ve ever spent with a game in your life, and this is most definitely not that. Homefront succeeds in communicating the despair of a war-torn America, but the characters are lacking in depth and there’s a lot of wasted potential in the storyline here. If you’re looking for a new modern shooter to play online, however, you may be in luck. Homefront may not be as ambitious or well-designed as the likes of Battlefield or Call of Duty, but it offers some fun twists on the formula that will hold your interest for a good while. $50 could be considered a fair enough price if you’re looking for something familiar, yet different, to spend your frag time on.
GameStar (Germany) (Mar, 2011)
(Multiplayer Review) Freischaltbare Infanteriefähigkeiten plus weitläufige Karten mit Fahrzeugen? Klingt nach Pflichtkauf! Tatsächlich hat mir der Multiplayer-Modus von Homefront anfangs Spaß gemacht, doch nach einer Weile habe ich gemerkt: Der hat zwar die Fahrzeuge eines Battlefield, aber nicht das Teamspiel; die Perks eines Call of Duty, aber nicht das Tempo; das Kaufsystem eines Counterstrike, aber nicht die Spannung. Und weil es nur so wenige Karten und Spielmodi gibt, wird das umso schneller deutlich. Womit ich mir nur nicht sicher bin: Ist das Spiel nun veraltet oder einfach noch nicht fertig?
USA Today (Mar 27, 2011)
Overall, "Homefront" is a solid B-grade title that succeeds in its compelling story and setting, and delivers a fun and frantic but brief single-player action experience.
Cheat Code Central (Mar 16, 2011)
Homefront is a game that will please most people. It features plenty of enemies, some pretty awesome locations, and a killer premise. Though the story falls flat about halfway through, and the game needs at least five more chapters to feel complete, you will have lots of fun in the short amount of time that you do have with the single player. And with an above-average multiplayer mode, you'll have no trouble racking up some fairly good supplemental time with Homefront. Just don't expect an epic experience, and you won't be disappointed. And if you don't like multiplayer, do not purchase this game under any circumstances, as $60 for a five-hour campaign is just too much.
Lazygamer (Mar 25, 2011)
While I enjoyed playing Homefront, I have mixed feelings about the entire experience considering the games inconsistencies. Although the storyline by John Milius (Red Dawn, Apocalypse Now) and the setting of the game created an ominous and tense tone that captured the desperation of a former superpower now struggling for its freedom, the single player campaign feels dismally short when considering the backing of such a rich storyline. Also, it seems almost tragic to go through so much effort to make a game with a decent plot and action that intensifies at a good steady pace and wrap it all up in a less than spectacular bow. In spite of the things I didn’t have much to say about because they were really quite ordinary, I thoroughly enjoyed the multiplayer aspect of this game and I kept going for more.
GameTrailers (Mar 18, 2011)
Complemented by absorbing environments and evocative imagery, Homefront's presentation succeeds in immersing players in its plausible nightmare. Sadly, a weak script, unremarkable gameplay and a short campaign undermine much of the promise in solo play. Thankfully, the war on-line, supported by the battle points and battle commander systems, adds considerable value to the total package. It's a bit light on modes, but if THQ can keep the pipeline flowing with post-launch content, Homefront could potentially draw a few recruits from Call of Duty's front lines.
GameStar (Germany) (Mar 15, 2011)
(Singleplayer Review) Ich liebe das Szenario von Homefront (ebenso wie Milius’ baugleichen Film »Die rote Flut«) und hatte mich auf einen spannenden Guerilla-Thriller eingestellt, nicht auf einen weiteren CoD-Abklatsch. Doch die schlimmere Überraschung ist die Übersetzung: Bei der erwähnten Szene mit dem Kleinkind hatte ich in der Originalfassung einen Kloß im Hals, in der deutschen Version war’s was anders mit K. Mein Tipp: Homefront auf Englisch installieren oder gleich zum unterhaltsameren Multiplayer-Modus wechseln, denn die kurze, oberflächliche und KI-geplagte Kampagne allein rechtfertigt den Kaufpreis meiner Ansicht nach nicht.
GameStar (Germany) (Mar 15, 2011)
Homefront fühlt sich an allen Ecken und Enden an, wie ein Vor-dem-Mittagessen-Spiel. Das Setting ist toll, wird aber ohne das dafür dringend notwendige Fingerspitzengefühl eingesetzt. Die Grafik ist gut, aber längst nicht auf Top-Niveau. Der Multiplayer liefert spannende Ideen, verpatzt aber die Grundlagen. Kurz: Da wollte das Entwickler-Team wohl vor dem Mittagessen fertig werden. Schade drum, denn in Homefront schlummert das Potenzial zum Hit. Aber vielleicht bekommen wir den dann in Form einer Fortsetzung, THQ will die Marke schließlich zur großen Serie ausbauen.
GamingTrend (Apr 06, 2011)
Overall I recommend Homefront with some caveats- the multiplayer could use some balancing (which they’ve announced with a new patch at the time of this review). The single player was disappointing in that it ended when it did- it was like showing up at a party and not even getting to kick off your shoes before it’s over. John Milius and the talented folks at KAOS could have brought more and delivered a complete package. Their table has three sturdy legs – a fantastic story, a great combat engine, and a capable multiplayer engine. The one leg that has been forgotten in all of this is the overall user experience.
I was looking forward to Homefront. I’d like to compare it to Out For Justice. You enjoy it at the time, but looking back on it, there is a lot that should have been better.
Brash Games (Apr 10, 2011)
It is worth a look though, provided you can overcome the shortcomings elsewhere and so long as you prescribe to the notion that FPS games are driven entirely by their online abilities. But while fun in places, there’s that nagging sense of an opportunity missed. A more substantial and free-form single player with updated graphics could have propelled Homfront to the front of the class, in it’s current form it’s a shy nerd sitting at the back, still capable of great things, but never truly inspiring those around it.
70 (Mar 17, 2011)
Homefront não é um jogo fácil de digerir. Se olharem para ele de uma forma rápida apontando todos os erros, será certamente uma experiência não muito recompensadora. Mas se deixarem de lado os seus defeitos, existe "vida" para além deles. O modo online é um dos melhores aspectos do jogo. É sólido, interessante e muito divertido de se jogar. Não deixa nada a dever a outros jogos do género, sendo permeado mais pela simplicidade na sua forma. Como último desejo, espero que a THQ segure a série e que possa, quer a editora bem como o estúdio KAOS, aprender com o que foi feito, e poderemos no futuro ser presenteados com uma sequela.
70 (Mar 15, 2011)
Uscire sul mercato tre mesi dopo l'ultima versione di Call of Duty e soprattutto otto dopo Bad Company 2 (gioco cui Homefront si ispira sotto il profilo del multiplayer) con un titolo sicuramente valido ma inferiore sul fronte della quantità di contenuti, è un rischio enorme. Soprattutto se si vuole puntare alla creazione di una community in grado di sottrarre utenti ad Activision ed Electronic Arts, che invece hanno avuto molto tempo per fidelizzarli con DLC di ogni genere. Il rischio che Homefront passi quindi inosservato è molto concreto e solo massicce iniezioni di nuovi contenuti da parte di Kaos Studios potrebbero cambiare il corso degli eventi, soprattutto ora che all'orizzonte si stagliano gli alieni di Crysis 2...
Gameplanet (Mar 24, 2011)
If you're contemplating Homefront as an inclusive package, forget it. Consider it to be a better-than-expected multiplayer distraction at best, and wait for E3 in June to see if we get an apology for the campaign and an explanation as to how the sequel will be better.
Homefront is really a multiplayer affair; if you aren't into online play, then this is, at best, a bargain bin purchase. However, if you don't have a problem mixing it up with strangers from around the globe, then you're in for a treat. At the moment, though, the game is at a delicate stage where it's in danger of losing its momentum due to balance issues and cheating. Going by in-game chatter, many players don't feel as if there's any immediate assistance forthcoming, which is especially disheartening when there's hacking involved. But there are a lot of great gamers out there, and once you find a good server, you're bound to be hooked.
NZGamer (Apr 05, 2011)
After playing Homefront I am surprised so much of its advertising focuses on the singleplayer, considering it is its multiplayer that actually stands out as a possible reason to purchase the game. As I said at the start, I feel bad for Kaos Studios because I think the outcome of Homefront was influenced by possible combination of either a lack of time, budget or talent. You can see the stars the developers were reaching for but the reality is they fell short. Perhaps a sequel can improve on the foundation that has been built but right now, Homefront fails to stand with the FPS giants it is trying to conquer.
70 (Mar 17, 2011)
Homefront heeft de verwachtingen niet waargemaakt. Het sfeervolle en emotionele verhaal van de veel te korte singleplayer verandert langzaam in een over-the-top first-person shooter zonder eigen karakter. Homefront is daardoor één van de grote teleurstellingen van 2011, terwijl de game helemaal niet slecht is.
TotalVideoGames (TVG) (Mar 16, 2011)
All in all it's pretty well-trodden stuff, albeit with a couple of minor twists on established ideas. Is it fun to play? Well, we've got to say yes really, and it adds a sizable amount of long-term appeal to the game through a considerable levelling-up tree of upgrades and unlocks. The limited range of three modes does stunt the offering a bit, but it's still got legs nonetheless. If you're a hardcore multiplayer FPS gamer who's played Black Ops and Bad Company 2 to death but loves the format of both, then Homefront could be right up your street in all honesty. PC gamers will also be glad to hear that Digital Extremes' handling of the PC port has been exemplary. It offers all the kinds of added features (did we mention it has support for dedicated servers too?) that PC users crave.
Game Watcher (Mar 15, 2011)
Incredibly rough around the edges, wasteful of unique opportunities, and light on content, we quite frankly question the longevity of this title. But you know what? There are worse games you could spend your money on. If you want something different yet familiar whilst you wait for Battlefield 3 or the next COD maps, give this a go. Kaos and THQ may not have found its heavy-hitting FPS with which to stake a claim on the market, but they've created an experience that's at least tried to create an identity for itself. Every franchise deserves a second chance, so we say bring on the sequel.
GameSpot (Mar 15, 2011)
The diverse mechanics that combine to make Homefront's multiplayer what it is may be familiar to genre veterans, but they are well integrated and achieve a nice balance. Matches in Homefront don't feel quite like matches in other games, and there's enough depth here to fuel plenty of hours of combat. Yet, the best part of Homefront is the thoughtful and thorough vision of the future laid out by the campaign. It's rare to have a shooter pay this much attention to its setting, and the results are some remarkably memorable moments that are often nicely emphasized by the soundtrack. It squanders a lot of potential for greatness, but Homefront's campaign still fuels much of the game's appeal, helping to distinguish it among a crowded field of competitors.
IGN (Mar 15, 2011)
I liked Homefront a lot, and yet I acknowledge that the aspects of the game I like the most aren’t the most important in determining whether the game is great or not. Homefront is certainly one of the most unique shooters I’ve ever played, driven by an ingenious and surprisingly well-fleshed out plot and a dark and dreary, realistic setting. But it also controls and feels like a typical shooter, looks like a game that’s several years old, and most importantly, has an inexcusably brief campaign. Multiplayer is Homefront’s redeeming quality, and those gamers out there who are like me and swoon for alternate/future history settings should certainly look into it. However, if what you’re seeking is an upper-echelon shooter, keep looking, because Homefront isn’t what you’re searching for.
Gamers' Temple, The (Apr 06, 2011)
Overall I was left in a pretty confused state by Homefront. The campaign mode struggles through its paces, but multiplayer shines. Certain visual and audio aspects of the game are amazing, but the glaring untouched parts and bugs often took me out of the experience all together. If you spend a majority of your time online, Homefront is an easy entry into the current lineup of top tier shooters, but if a well-rounded package is essential for you to lay down some cash I would check out a rental copy to make sure it's what you're looking for.
Meristation (Mar 17, 2011)
Nos queda claro que las compañías copian los éxitos superventas, vengan de donde vengan y utilicen los factores que crean convenientes. Al usuario medio aparte de gustarle la acción quiere que ésta sea de calidad, que recompense al jugador con historias bien hilvanadas y unidas a una jugabilidad satisfactoria. HomeFront lo logra, pero sólo en la parte multijugador, que resulta divertida, adictiva y llena de opciones instantáneas, en un “caos controlado” donde todo lo que sucede en pantalla se ha llevado a cabo de forma inteligente porque las bases establecidas por los desarrolladores del juego online se amoldan perfectamente a sus posibilidades. No podemos decir lo mismo del modo Historia. Corto, repetitivo y lleno de momentos que ya hemos visto en varios juegos. El éxito y el reconocimiento de los usuarios llega en el momento en que presentas situaciones que, aunque ya vividas en otros juegos, aporten un aire nuevo en algún concepto. HomeFront se queda a las puertas de esto.
Gamers Daily News (Mar 19, 2011)
I know the overall score doesn’t add up to an average on all the other facets, but because of the cheap, on-rails, four hour single player campaign I am completely dissatisfied with Homefront and if you are looking for a strong single player game, this is certainly not it right now. They should offer up some free DLC to expand the single player or else they are just stealing money from gamers. If this had been 7-9 hours of single player, it might have gotten a Silver. 10 hours would have been a gold award.
Hooked Gamers (Mar 18, 2011)
No, this game is not like Half-Life 2. It doesn’t even approach Metro 2033. There’s enough potential in Homefront’s story and presentation to make me interested in a sequel, but the Modern Warfare in this game far outweighs anything compelling or original.
60 (Apr 05, 2011)
Call of Duty casts a long, cold shadow over Homefront and Kaos Studios appear to have quailed in fear at its colossal stature. Aside from a few brave attempts to establish a more somber atmosphere and to bring home the consequences of violence (to mixed effect), the campaign is a mostly unambitious piece of me-too shooter gaming that is unlikely to serve as anything but a light snack until something more interesting comes along. While the multiplayer mode is a much more enticing proposition, the fact still remains that Homefront has entered the most competitive battlefield in the gaming marketplace and finds itself sadly underarmed compared to its opponents. There’s just enough here to make it worthwhile, but only just. If Homefront is to stick around and develop as a series, it’s going to have to work a lot harder than this in future.
Absolute Games ( (Mar 22, 2011)
Едва Homefront поступила в магазины, как продюсеры киноримейка «Красного рассвета» сообщили, что заменят китайских интервентов на северокорейских. Мол, так убедительнее. Знай о том THQ, ей стоило бы договориться с Metro-Goldwyn-Mayer и придержать проект до скорой премьеры. В качестве приложения к фильму он выглядел бы гораздо круче. И уж точно приличнее всяких Battle: Los Angeles.
Gamernode (Mar 17, 2011)
Homefront is a solid, if uneven, experience that features an excellent multiplayer mode, with a very average single-player campaign attached. It won't capture your imagination in any way, but if you're a devoted multiplayer gamer, you will find a lot to love here.
G4 TV: X-Play (Mar 15, 2011)
Homefront is definitely a game divided. The single-player game is entertaining in bursts, but far from great. Short and full of cliché and dogged linear design, it’s mostly fun while it lasts, but not at all noteworthy. For multiplayer fans, however, Homefront offers a great alternative to Black Ops and Killzone 3, with a surprisingly polished online experience.
Gamereactor (Sweden) (Mar 16, 2011)
I slutändan är detta, precis som Kaos förra spel Frontlines, ganska medelmåttigt. Själva storyläget brister på flera ställen och tar slut innan det knappt ens börjat. Grafiken känns gammal och ljudet ojämnt mixat. Multiplayerkomponenten räddar dock betyget en aning.
AusGamers (Mar 18, 2011)
The real tragedy of Homefront is that it’s not a terrible game. While my score may suggest otherwise, the campaign really should be played for the core things it does right and the multiplayer has enough potential to reward patient players. Unfortunately, there are too many glaring flaws with the game -- both technical and in terms of design -- that drag it back from the heights that it was clearly aiming for.
Gry OnLine (Mar 23, 2011)
Niezwykle ciężko mi polecić grę, która jest niedopracowana, krótka w trybie dla pojedynczego gracza i brzydka. Niewykluczone, że za kilka tygodni Homefront zmieni się nie do poznania, największe błędy pójdą w zapomnienie, a strzelanie w sieci będzie dostarczać niemało radości. Widzę tu spory potencjał. Pewne jest to, że wkład finansowy THQ nie został należycie spożytkowany. Liderzy mogą spać spokojnie, gdyż inwazja Koreańczyków na Amerykę to jeszcze nie powód do bicia na alarm. Kto wie, może zrobi to dopiero zapowiadany od jakiegoś czasu sequel. Jednakże wciąż liczę na ciężką pracę twórców przy łataniu obecnego produktu.
55 (Mar 15, 2011)
Après un démarrage prometteur grâce à une intro bien ficelée, Homefront montre très vite ses faiblesses. Bourré de clichés, de poncifs grossiers du FPS linéaire au pixel près, de scripts mal amenés, plombé par une I.A. alliée au top de l'année 2001, le jeu se paie en plus une durée de vie de 5 heures grand max. Quelques séquences plus adroites que d'autres et un multi sympa mais pas bien riche (2 modes, 7 maps) en feront éventuellement un achat envisageable en occasion si vous n'êtes pas difficile... enfin si vous êtes prêt à payer 8 euros pour racheter un coupon d'accès au multijoueur.
Game Shark (Mar 22, 2011)
There's nothing terribly wrong with Homefront. Well, nothing that isn't wrong with the average me-too shooter crassly built to grab a slice of the Call of Duty pie. But those shooters weren't made by the talented mod-makers who went on to form Kaos Studios and make the sadly underrated Frontlines. That game was a fantastic all-around package, with a surprisingly open and replayable single player campaign, and a surprisingly unique and ambitious multiplayer game. So what happened that their latest effort went so wrong? Why did Kaos Studios decide to take all the cool stuff they did in their last game and chuck it out the window in favor of imitating Half-Life and Call of Duty without any appreciation for the writing and pacing that made those games great? Who knows? It doesn't really matter.
Bit-Tech (Mar 31, 2011)
Unfortunately, even with some quiet strengths acting as a crutch to Homefront’s cripplingly average whole, we still find ourselves disappointed with THQ’s answer to Call of Duty – which is clearly the purpose of Homefront. It’s dreadfully average and far too quickly finished, providing nothing more than the most basic type of fun on the first run-through and little incentive to revisit. Not because it’s broken; just because it's boring.
Rolling Stone Magazine (Apr 28, 2011)
First-person shooter set in an occupied U.S. has clever premise, tepid gameplay.
Gamekult (Mar 17, 2011)
C'était dans l'air. Cette désagréable impression que sous cette campagne de communication bien ficelée, derrière ces affiches trop alléchantes pour dire la vérité, le dernier né de chez THQ et Kaos Studio n'allait pas tenir ses promesses. Trop belle pour être vraie, l'histoire sentait le traquenard. Et puis l'on s'était mis à espérer. Après tout, le scénario avait l'air intéressant et l'ambiance au rendez-vous. Assurément, ils le sont. Mais tout comme les nombreux défauts qui empêcheront le titre d'accéder aux panthéon des grands FPS. Dramatiquement court dans sa partie solo, trop classique pour proposer quoi que ce soit et définitivement plombé par une réalisation d'un autre âge, il n'y a guère que son mode multijoueur, sympathique à défaut d'être novateur, pour sauver Homefront du naufrage. Que de la gueule mais pas les bras... Une certaine idée de la désillusion en somme.
Game Over Online (Mar 21, 2011)
It is difficult to say anything good about Homefront. It's a half-baked idea crammed into a half-baked game, and while I'll freely admit that a quasi-realistic military-style first-person shooter with a heavy focus on the multiplayer mode is not exactly my cup of tea, I've played enough of them at this point that I feel confident in saying when one has gone horribly, horribly wrong.
GameSpy (Mar 23, 2011)
The most intensely absurd moment I experienced in Homefront occurred when -- shortly after finishing the requisite dull sniper mission, but slightly before the knockoff AC130 section -- I hopped in a chopper with some American military grunts. The pilot yelled "I hope y'all don't mind some music," and the 1966 hit "Time Has Come Today" began playing. The song lasted for all of 15 seconds before the next Very Dramatic Event triggered some appropriately ominous music. This was perhaps the most bewildering moment of rote game design that I've ever encountered: Was the music supposed to excite me? Was I supposed to gear up for the coming fight? Doubtful, it came and went almost before I could identify it. Nah, that scene exists for the same reason that so many of Homefront's sections exist: Someone else made money on them first.
Rock, Paper, Shotgun (Mar 19, 2011)
It’s unquestionably one of the most impressive uses of the Unreal 3 Engine so far, and a significant proportion of my completion time was made up of staring at the individual leaves on the trees, or watching the sun’s rays twinkling through canopies. But spending most of my time inside it feeling like the unwanted little brother, not needed and with little to do, it feels like a massive waste. I’d love to see what could have been doing with the tech and the premise had there been some narrative sophistication and feeling of actually playing. This, however, wasn’t it.