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Atari 50

Release dates, publisher and developer information for this game listed by platform:

Windows

Additional Development by
Darkside Game Studios, Inc.
Distributed by
Valve Corporation
Voice Recording by
Studio X Labs
Country
Worldwide flag Worldwide
Release Date
Feb 25, 2015
Comments
Steam release
Additional Development by
Darkside Game Studios, Inc.
Distributed by
GOG Limited
Voice Recording by
Studio X Labs
Country
Worldwide flag Worldwide
Release Date
Jun 07, 2016
Comments
GOG.com release
Patch History
Mar 05, 2015
Update 1 - fixed an issue where Windows DPI scaling could cause the game to display in an unusable resolution, increased size of anomaly pings to make them more readily visible, restored disabled button states to campaign games, added launcher text to indicate DLC download state, addressed improper UV maps on some units, various audio fixes, various fixes to ships and weapons, fixed weapon audio in Remastered versions to be faithful to classic versions, added "reset video settings to default" function to the launcher, addressed an issue where the screen could go black if an in-engine cut-scene is interrupted, game now allows windowed resolution at full desktop size, added OpenGL version check to launcher, added more detailed error messaging, HW1 mission fixes, disabled resource collector research during HW2 tutorials, multiplayer beta improvements
Mar 06, 2015
fixed an issue that caused some missions in Homeworld 1 Remastered to have an incorrect amount of resources
Mar 19, 2015
interface improvements, fixed getting stuck trying to skip NISs during fade to black, turned off auto update for lobby screen, dust clouds updated with new improved graphics in HW1 Mission 10, should be easier to understand safe areas, Kushan mothership badge and bridge glows fixed, fixed objectives being unavailable when loading an autosave, friend invites should be a bit more smooth and will now work when region settings are not the same between players, Vaygr Corvettes are now included in list of ships affected by gravwell, fixed an issue where the player may be unable to scroll through research options menu in-game, restored mod support for Homeworld 1 Classic, command line arguments are now reported properly in the .log file when running the game, various stability improvements, bug and crash fixes, other changes
Mar 23, 2015
fixed an issue where the game would crash for Russian players when receiving a chat message, localization of message source tags in chat messages for Russian players, localization of text for UI options menu
May 06, 2015
campaign fixes, ship icons updated to have colors similar to the original HW2 icons to help quickly identify which ships you have selected, message appears in chat when player is defeated or surrenders and chat icon on left flashes to notify of messaging, message appears in chat after a player leaves a game, Shift-clicking ships in the build menu will now queue up 5 ships (HW1 feature), drag resizing of build and launch menu improved, playing animatics from main menu will now have proper subtitles, Vaygr laser corvette and minelayer icons fixed, optimized UI text rendering, balance changes, bug fixes, modding system tweaks
May 07, 2015
resolved UI display lag issue seen most severely in research menu
May 19, 2015
ships now properly stop attacking when the ship they were attacking is salvage captured, fixed some values for HW1 cloaking ability to restore them to the same timing they were prior to the last patch, made the hyperspace time to exit honor the update rate of the game simulation - ships should no longer over/under shoot their destinations, guard logic fixed so that ships that guard other ships now properly move and guard as one would expect, updated the guard command to use the tactics of the ship to determine how it behaves while guarding, fixed an issue where ships assigned to guard could stop if ship they were guarding engaged in combat when the guarding ship was outside of guard range, set build time of the first Taiidan Research Ship back to what was originally shipped (60s), bug fixes, UI speed optimizations, fixed clipped/hidden "show all" build menu items
Jun 09, 2015
added Raider Retreat mission under the new "Extra Missions" menu, added global chat to the server browser and lobby chat, UI improvements, misc. audio updates from Paul Ruskay, the diplomacy panel is now properly updated to remove the player after disconnections, "Unknown level" text is now properly displayed for clients if the host uses a custom map, fixed issue where certain letters in foreign languages would not properly display, the distance filter is now available on the main server selection screen, fixed an issue where list boxes would sometimes wrap incorrectly, dust clouds are now selectable "move to object" destinations, added chat commands for whispering and (un)ignoring users, modding system tweaks
Aug 13, 2015
game setup chat improvements, modding system tweaks, AI players are now removed before human players when the upcoming map is smaller than the number of players in the lobby, fixed an issue where changing game types might not cause the first map to be re-selected, causing improper data to display for it; added "Random" race selection based on Race.groupings. (HW1 Random, HW2 Random), fixes bug where a player could click the ready button in any slot in some situations, game will now ignore mouse input when the game window is not in focus, fixed issue where sensors would have invisible headings and sensor blobs when UI effects were turned off, Defense Field Frigate FX now displays properly, other changes
Aug 20, 2015
fixed asteroid collision avoidance on all MP maps making them vastly easier to navigate through, fixed a potential memory leak when playing animatics, fixes to kicking lagging players, fixed issues with some CPU-controlled HW1 Resource Controllers not remaining stationary when supporting Resource Collectors, addressed an issue where compatibility with some HW2 Classic mods was broken after the most recent patch, fixed a rare crash in Homeworld Remastered, added a drag icon to resize research menu, the research queue menu item will no longer block mouse input, 1 cost research items were still being displayed in some cases, changed the name of the DefenseShield to MagneticField and added new features to it
Jun 06, 2016
v2.0 patch - extensive rebalancing, formations have been completely rewritten to better support HW1 formations, interface improvements, numerous visual/rendering improvements, modding system tweaks, various localization fixes, executable load time improved by removing most DLLs, removed DirectX 9 dependency check on startup, Russian save games now work properly, keybindings in Russian and other languages are now consistent with English, handful of new keybindings/adjustments, removed necessity to sign up for SHiFT to play multiplayer, selections using mouse input should feel a lot better in genera, improved level load times, other changes
Jun 10, 2016
v2.1 patch - resolved a memory fragmentation error which could lead to crashes, Homeworld 2 Classic properly responds to -locale command line, bug fixes, Frigates and Corvettes now attack more consistently, fixed issue when loading old campaign persist files (ships missing when in legacy strikegroups), ships no longer overshoot Kushan carrier docking bays, fixed mouse speed issues on giant multiscreen display setups and added command lines (-CameraDragX -CameraDragY), fixed issue where a few ships had missing geometry, textures, odd normals, etc.; tweaks to primary ship shaders for improved visual fidelity and speed, Cryotray and transports can be sphere guarded now, Vaygr resource collectors no longer aspire to be archeologists, modding-related tweaks


Release dates and company information contributed by Plok (97942), Kam1Kaz3NL77 (508582) and Valeran (3201)

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