User Reviews

Too bad the interesting premise is wasted on a generic boring RTS weregamer (169) 2 Stars2 Stars2 Stars2 Stars2 Stars
Excellent Idea, But Could Be Improved Black Death (6) unrated

Our Users Say

Category Description User Score
Acting The quality of the actors' performances in the game (including voice acting). 3.3
AI How smart (or dumb) you perceive the game's artificial intelligence to be 3.2
Gameplay How well the game mechanics work (player controls, game action, interface, etc.) 3.5
Graphics The quality of the art, or the quality/speed of the drawing routines 3.8
Personal Slant How much you personally like the game, regardless of other attributes 3.2
Sound / Music The quality of the sound effects and/or music composition 3.4
Story / Presentation The main creative ideas in the game and how well they're executed 2.9
Overall User Score (17 votes) 3.3

Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
Game Chronicles (May 21, 2003)
It’s very rare when I find an RTS game that is original and compelling enough that I actually finish it. Most entries in the RTS genre get boring, repetitive, or both, but with the massive selection of primary creatures and the ability to create thousands of unique units, the potential for creative gameplay opportunities exceeds the actual content of the singe-player experience.
ActionTrip (Jan 14, 2003)
All in all, I'd say that Relic has done an excellent job on Impossible Creatures. For its gameplay depth, originality and excellent difficulty balancing, I give it the editor's choice award. The replay value of this game is very good, as I've found out that MP matches can be quite intense, and after all, this is where the truly creative players should sparkle. Impossible Creatures is a massive and a great all-around project. It's well worth your money, so I'd suggest you go out and buy it. After all, how often do you get a chance to lead an army of polar bears with dragonfly wings against an army of chimps with shark fins?
GameZone (Jan 13, 2003)
Overall, Impossible Creatures is a really fun and addicting title, despite the fact that it’s pretty similar to other titles in the same genre if you strip it down to the core. RTS fans and online multiplayer fans should have a great time with it, and even if you have “been there done that” before, the sheer unique and bizarre storyline mixed with a fast paced combat style game makes it a lot of fun to play … and never a dull moment. Charles Darwin, Steve Irwin, and Catdog would be pleased, and you will be too when you pop in Impossible Creatures.
CanadianGamer (Mar 25, 2003)
In conclusion, Relic's Impossible Creatures is not nearly as ground breaking as their previous release, but it is a solid RTS game. The design of your own units is a challenge in itself and can lead to surprising and humorous results. The top-notch production values and gameplay make Impossible Creatures worth every cent of your gaming dollar; just don't go in expecting a revolutionary game.
Level (Mar, 2003)
Impossible Creatures aduce cu sine o briz[ de aer proaspăt în lumea RTS-urilor, însă nu suficient de puternică pentru a schimba ceva. Felicitări celor de la Relic pentru un joc bine echilibrat, o poveste plăcută, un engine de excepție și un multiplayer cum nu aș fi vrut. Din păcate, doar atât...
IGN (Jan 09, 2003)
The creature creation process is close to enough to recommend this by itself, but put together with a fun single player mode and interesting Magic the Gathering style army building multiplayer strategy, it's a kooky ride that most gaming fans will enjoy. Add that up with the promise of many mods due to Relic's mod developer network and open engine, this could grow bigger than it is now.
82 (Feb 08, 2003)
Impossible Creatures hinterlässt sowohl Erstaunen als auch Ernüchterung. Die Faszination geht ganz klar von der Kreaturen-Schöpfung aus: Ich kann in akribischer Vorbereitung meine ganz persönliche Armee zusammenstellen, um ihre Schlagfertigkeit gegen KI oder Freunde zu testen - und es gibt einen schier unerschöpflichen Spielraum an Möglichkeiten! Dieses Baukastensystem bietet wohltuende Abwechslung vom sonstigen Armee-Einerlei und bringt frischen Wind ins Genre. Nach dem innovativen Vorspiel tischen die Homeworld-Macher jedoch Standardkost aus Ressourcenabbau, Forschung und Kampf auf. Die Grafik ist ansehnlich, die Benutzeroberfläche sogar erstklassig. Schwerer wiegt, dass die Kampagne trotz guter Ansätze nicht mit den Vorzeigetiteln der Ensemble Studios oder Blizzard mithalten kann - weder dramaturgisch noch spielerisch.
Game Watcher (Dec 03, 2002)
Overall, the game plays well, although experienced players will be left feeling a little 'flat' as there does not appear to be enough in the way of micromanagement to keep up the interest - it appears that just one little generator can run any amount of electrical/defensive structures. You are also left with the impression that things haven't been taken as far as they could - the ability to combine pairs of hybrid creatures etc for instance (but maybe that will come in an ICII).
games xtreme (Mar 25, 2003)
Overall the game is good. The number of units you can make is definitely the main reason you will come back to the game but most of the time will be spent on the creature creation screen trying to see what the various animals look like when combined.
Joystick (French) (Feb, 2003)
Comme on s'y attendait, Relic nous livre un très bon jeu. A la base, c'est un RTS classique et efficace, avec des combats pas forcément très tactiques, mais on prend énormément de plaisir à inventer des dizaines de milliers de créatures différentes pour planifier des stratégies toujours plus vicieuses. Comme c'est souvent le cas, le mode réseau révèle vraiment toute la profondeur de gameplay, la partie solo doit plus se voir comme une sorte de long tutorial.
Impossible Creatures is een vernieuwend, kleurrijk spel dat erg goed is in het RTS-genre. Qua graphics moet het wel de duimen leggen voor Age of Mythology of Warcraft III, maar het ziet er daarom niet slecht uit. Het samenstellen van je troepen is erg leuk, en smaakt steeds naar meer.
UOL Jogos (Feb 21, 2003)
"Impossible Creatures" é um competente jogo de estratégia em tempo real, com uma produção de alto nível mas que, infelizmente, tem suas peças básicas um pouco simples demais para os fãs mais ardorosos do gênero.
Gameplay (Benelux) (Jan 31, 2003)
Een origineel en goed uitgewerkt concept, wat door de vele mogelijke combinaties aan eenheden lang interessant zal blijven.
GameStar (Germany) (Feb, 2003)
Impossible Creatures ist ein gradliniges Echtzeit-Strategiespiel ohne viele Schnörkel. Das Ressourcenmanagement ist aufs Wesentliche beschränkt, doch dadurch verlaufen die meisten Multiplayer-Schlachten erfreulich schnell – langes Aufrüsten führt unweigerlich zur Niederlage. Und auch in der Solokampagne ist zügiger Basisbau der Schlüssel zum Sieg. Das macht eine Weile Spaß, zumal ich das flotte Monsterbasteln wirklich mag. Wenn ich aber einmal eine erfolgreiche Kombination gefunden hat, lohnt sich kaum mehr das weitere Experimentieren. Und grafisch hätte ich mir ein wenig mehr gewünscht als die grobpolygonigen Klotzköpfe. Impossible Creatures ist der ideale Kandidat für ein paar Schnellgefechte in der Mittagspause. Meine epischen Strategieabende verbringe ich aber lieber mit WarCraft 3.
PC Action (Mar 10, 2003)
Impossible Creatures erinnert mich ein wenig an mein letztes Rendezvouz. Die Optik ist in Ordnung und es geht ohne große Umschweife schnell und heftig zur Sache. Das Spiel erlaubt einen flotten Einstieg und bringt dank des eingebauten Kreaturen-Baukastens frischen Wind ins Genre. Doch nach einiger Zeit lässt die Motivation nach. Zwar fesselt die 15 Missionen umfassende Kampagne wegen der coolen B-Movie-Story bis zum Schluss. Danach ist für Solo-Spieler aber mangels Abwechslung die Luft raus. Im Mehrspielermodus rockt Impossible Creatures aber dauerhaft die Hütte. Und für den coolen Editor gibt es auch Pluspunkte. Mal sehen, was Hobby-Bastler da noch rausholen.
GameSpot (Jan 09, 2003)
Relic's second game is an inventive, full-featured real-time strategy game that has a lot of good qualities. It also arrives on the heels of two of the best real-time strategy games ever made, and while its concept may seem very different from those games, the core of the gameplay is not, yet those games handle the fundamentals of real-time strategy combat a lot better than Impossible Creatures does. On its own merits, Impossible Creatures is certainly enjoyable and interesting, and it's worthwhile for the campaign alone, whose story will motivate you to slog through some fights that aren't always all that fun. In the end, you'll find yourself having a better time dreaming up and tweaking your custom armies than actually sending your creatures into the fray.
78 (Feb 17, 2003)
In the end, however great it is to able to create your own units and the amazing amount of possibilities it gives, it takes us back to standard RTS gameplay which is still good fun, but I expected way more from this title. The game is entertaining and amusing, but there are better RTS games out there.
PC Zone Benelux (Mar, 2003)
Maar origineel is het wel. Zover ik me kan herinneren is dit de eerste RTS waarbij je dierlijke kenmerken en eigenschappen rijkelijk kunt combineren, wat leidt tot een ongekend aantal verschillende units. Het is duidelijk: 'eenvoudig en laagdrempelig' stond centraal in Impossible Creatures. ondanks de toevoeging van een Mission Editor en een Object Editor zal het gebrek aan diepgang de aandacht van de hardcore gamer snel doen verdampen, en dat is jammer.
I'm a pretty big RTS fanatic, so I usually want to like new twists on the old formula when they come out. Impossible Creatures is a great idea on paper, but it simply fizzles when the meaty portion of its plot is exposed to play.
75 (Jan 29, 2003)
Impossible Creatures tient toutes ses promesses pour ce qui est de son nombre très élevé d'unités et pour ses croisements d'animaux tout à fait réussis. On reste malgré tout un brin déçu face à l'aspect stratégique pas assez mis en évidence.
Game Revolution (Jan 01, 2003)
Though it struggles a bit as a real-time strategy game, Impossible Creatures makes great strides in unit building and should be commended for its lofty goals. More emphasis on actual gameplay refinement would have led to a better game, but I suppose evolution moves one step at a time.
74 (Feb 16, 2003)
Schade, ich hatte mehr von Alex Gardens "Impossible Creatures" erwartet. Was der Erfinder von "Homeworld" hier abliefert ist solide Echtzeitkost, die aber nicht mehr den Genre-Spitzen konkurrieren kann.
74 (Feb 26, 2003)
For those of us well steeped in the ethos of the genre it is a well made and very pretty game whose promises of a new experience don't deliver in quite the manner we would hope for. But as a game to be given to those who we one day hope to dominate in one of our favourite RTS games, it's a wise choice.
GameSpy (Jan 16, 2003)
After Homeworld's greatness, Impossible Creatures can't help but feel like something of a letdown. Other than some bugs and a weak campaign, it's not really a bad game. In fact, it's a decent RTS overall, and it can be interesting (at least for a little while) to assemble your own units. The problem is that Impossible Creatures nevertheless feels, in the end, just like every other run-of-the-mill RTS you've ever played.
Games Finder (May 30, 2014)
If you are tired of not having more control of your units in your favorite Technology then try your hand at Sigma Technology in Impossible Creatures.
Clubic (Jan 25, 2003)
Haaaaa, ça fait quand même plaisir de voir un peu de nouveauté dans un genre qui en manque cruellement. Impossible Creatures, même s'il ne révolutionne pas le monde du RTS, amène une brise de fraicheur et c'est appréciable. Il est vrai qu'on aurait pu espérer un peu plus du côté de la réalisation graphique mais la difficulté, rapidement soutenue et le gameplay, suffisement prenant, jouent bien leur rôle pour attirer le joueur jusqu'au bout des 15 missions de la campagne solo.
Gamereactor (Sweden) (May 08, 2003)
Allt som allt så har vi ett klart godkänt spel med en mysig extra ingrediens med arméskapandet. Tack vare det sistnämnda så höjer sig Impossible Creatures från en plats bland de grå massorna till en position strax under genrens allra bästa spel.
70 (UK) (Feb 25, 2003)
Do we like Impossible Creatures? Somewhat grudgingly, we'd have to say yes. While acknowledging that the gameplay of the title isn't going to be remotely interesting to hardcore strategy fans, the fact is that the game is extremely charming and (dare we say it again) beautifully presented, and will have massive appeal to more casual PC gamers who feel a bit left out in the cold by very hardcore RTS titles, or who want a fun game that won't tax their machine massively. Ultimately, we were disappointed by the game's lack of depth, but we very much enjoyed playing it - and that, at the end of the day, is far more important than anything else. It may indeed be a case of style over substance, but in this instance, there's just enough gaming substance there to justify the style.
Games TM (Feb, 2003)
To be honest, this isn't a game that newcomers to the genre will find easy to pick up. The tutorial and early maps lead you in gently enough, but when you've got to manage your resources (coal and electricity), defend a base, complete sub-quests and create new units all at the same time, it's easy to panic and this often results in you having to restart the mission. Ultimately though, it's worth the effort getting the hang of the game - after all, there really is nothing quite like having an army of genetic freaks at your beck and call...
Absolute Games ( (Jan 23, 2003)
Впрочем, обладающие во многом схожим визуальным рядом AoM и IC — все-таки игры-антиподы. Пока первая предлагает продуманный игровой баланс, три непохожих друг на друга стороны и огромный выбор различных стратегий, детище Relic бахвалится возможностью скрещивания зверей и проталкивает глупый "раш" на роль лекарства от всех болезней. Первая уже принесла авторам миллионы долларов, вторая же если и войдет в "десятку" бестселлеров NPDTechworld, то с большим скрипом и лишь на пару-тройку недель.
PC Games (Germany) (Feb 24, 2003)
Über 30.000 Einheitenkombinationen! Das liest sich beeindruckend. Im Spiel verursacht die Zahl mehr Probleme als Freude. Zum einen, weil ein Großteil der Zusammensetzungen schlichtweg keinen Sinn machen. Zum anderen, weil man selten so recht weiß, gegen welchen Gegnertyp man antritt: Sind die Giraffenwölfe nun effektiv gegen Löwenkrebse oder nicht? Im Endeffekt ist das ohnehin egal. Es reicht, sich auf eine Einheit mit guten Statuswerten zu beschränken und den Gegner zu überrennen - und das mag in Zeiten von Warcraft 3 keiner mehr sehen. Gäbe es nicht die hervorragende Einzelspielerkampagne, die verrückte Story und die vielen witzigen Zwischensequenzen, Impossible Creatures würde im Durchschnitt versumpfen. Wenn Sie diesen Monat auf der Suche nach einem Echtzeit-Strategiespiel sind, dann entscheiden Sie sich besser für C&C Generals.
Computer Active (Feb 20, 2003)
Impossible Creatures is an interesting concept but ultimately it just doesn't live up to other popular real-time strategy titles. We'd suggest going for something like Age of Mythology instead.
Nerikes Allehanda (Mar 15, 2003)
När nyhetens behag har lagt sig är det förvånande nog historien som rullas upp mellan nivåerna som håller intresset vid liv, liksom det faktum att nätspel stöds för upp till sexton spelare. Dessutom var skaparna vänliga nog att lägga med en editor där man kan tillverka sina egna banor. Man vet i alla fall att spelet är bra när man i morgonsolens första strålar tänker: "Bara en gång till!"
The catch for Impossible Creatures is supposed to be the creature creation, but I found the whole concept and execution to be unexciting at best.
Withingames (Mar 11, 2003)
Seitdem ich das erste mal von Impossible Creatures gehört habe, habe ich versucht mir das Spiel vorzumerken. Dank der innovativen Spielidee galt das Echtzeit-Strategiespiel lange als ein Geheimtipp für mich. Gepaart mit einer schicken Grafik, gutem Sound und einer mitreißenden sowie lustig erzählten Story, hat mich das Spiel schließlich schnell in den Bann gezogen und vor dem Monitor gefesselt. Doch leider ebenso schnell verging die Lust. Jede Mission verläuft gleich bzw. sehr ähnlich und macht demnach im weiteren Verlauf der Kampagne immer weniger Spaß. So etwas ist nicht mehr zeitgemäß, genauso wie das Tank-Rush-Prinzip. Nur, dank der guten Story und einfachen Handhabung kann man Impossible Creatures zumindest für Genre-Einsteiger empfehlen. RTS-Veteranen greifen lieber zu C&C: Generals.
Factornews (Mar 03, 2003)
Impossible Creatures vaut assurément le coup pour son ambiance atypique et son système de création d’unités qui permet de renouveler constamment le gameplay en fonction des choix initiaux de créatures. On aurait aimé un peu moins de classicisme sur les basiques des RTS, ce qui l’empêche de se hisser au plus haut rang des productions du genre. Mais entre un Age Of Mythology et un Warcraft 3, une petite partie d’Impossible Creatures ne fera jamais de mal.
Great production values aren’t enough to raise Impossible Creatures from being a mediocre exercise in button pushing, as it’s high on glitz but short on actual strategy, given over to what ultimately is little more than tank-rushes with imaginative graphics. Though it might be a solid choice for newcomers to the real-time strategy genre, the animals here aren’t treated with the wonder that they deserve but are thrown away with such reckless abandon that even Dr. Moreau would blush with shame. Impressive as they are, the creatures here aren’t impossible — they’re merely expendable.
The ability to play Dr. Moreau keeps Impossible Creatures from being a completely generic RTS, but the missions don’t require strategy so much as huge armies and brute force. Most likely, the novelty of the campaign will wear off before you can access the strongest creatures and answer the riddle posed by the game with an elephant of your own.
50 Games (Mar 28, 2003)
Wie auch immer, ein solider Strategietitel mit einer etwas kranken Story und der Möglichkeit, ein eigenes Gruselkabinett zu erstellen was obendrein auch noch für den Kampf eingesetzt werden kann, aber leider eben nichts besonders aufregendes.
Armchair Empire, The (Feb 12, 2003)
Initially promising, Impossible Creatures joins the scrap heap populated by similarly "gimmicky" titles like Max Payne and Red Faction. Games are like fine machinery: well-conceived, meticulously constructed and tuned to perfection. You can't piggyback an entire engine on the strength of one piston. The sooner developers learn to design their machines with respect to all moving parts, the better.