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I wish that The Stolen Venus was a collection of minigames and puzzles with some hidden object levels thrown in, instead of the other way around. As it is, you find yourself enduring the relatively lengthy hidden object sequences solely to see what new all-too-short minigame you get to enjoy, which throws the game's chore-to-enjoyment ratio seriously out of whack. When The Stolen Venus' hidden object levels aren't annoying, they're dull. Fans of hidden object games can find far better examples of the genre, and though anyone can enjoy the minigames and puzzles, you simply have to put up with far too much tedium to get to them.