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Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
Hooked Gamers (Oct 23, 2015)
Even though Kingdom can be very frustrating at times - especially in the beginning when you have no clue what to do or what to expect - it’s also one of those “sucks, I died AGAIN. Let’s just try ONE more time!” games. Each time you play, you gain new insights and eventually you stick to a strategy that seems to work and realize just how much fun this game brings on top of that frustration. I couldn’t get enough of watching the different night skies go by. Not one night was the same. Cloudy, rain, full moons, it’s all there and all looking gorgeous. Shadows, different types of weather during the day, the reflexion in the water – it’s just so well done. Add the soundtrack to the mix, which sets just the right atmosphere, and you end up with the little masterpiece that is Kingdom.
Vandal Online (Dec 05, 2015)
Con todo lo que os he contado podemos ver que Kingdom es un juego de estrategia muy interesante que está triunfando de manera notable entre los aficionados al género en ordenador y en un futuro en Xbox One. Es uno de esos títulos en los que el jugador se siente no sólo un estratega, sino que a la vez va explorando el juego y sus sutiles mecánicas a la vez que expande y defiende su reino. Sin duda alguna si le dedicáis algo de tiempo os encontraréis con un muy buen juego.
TheSixthAxis (Nov 17, 2015)
Ultimately Kingdom is a game that’s easy to love. Combining exploration, micromanagement and strategy in a way that continually feels personal and intimate is no easy task, but it achieves it by forcing you to do everything yourself. While simplicity is the key to the game’s mechanics, keeping everything on a very human scale is probably at the core of how it makes you feel. Very few strategy or management games manage to present things on a street level scale, but Kingdom does it perfectly and it’s all the better for it.
The Escapist (Nov 09, 2015)
Kingdom is a good tough game as the setup of it says that "it's your fault if you lose". There's no unnecessary unbeatable enemies. The concept of protecting your kingdom is as satisfying as the challenge to do so. Learning how the A.I. operates is half the fun of it. The detailed pixel graphics and dynamic visual elements came off as outstanding. My only wish was that there was more variety in this formula. The developers calculated their gameplay decisions to provide a hard feat. I think adding more variables into the game wouldn't be impossible. But it's easy to get swept away in Kingdom. The game developers executed a deadlock between man vs. monster in a way that I could lose many intense hours in it.
80 (Oct 22, 2015)
Kingdom ist ein kleines, überaus charmantes und knifflig böses Aufbauspiel. Auch wenn ich nicht aus dem Fluchen rauskomme, wenn mich eine Monsterwelle erwischt hat und die Krone mal wieder in den Dreck purzelt: Ich versuche es zig mal! Und ich bemerke, dass mir jedes Scheitern eine neue Einsicht in die angenehm rätselhafte Spielmechanik bringt, die mich zum Erkunden und Experimentieren animiert. Auch wenn sich der Aufbau trotz Zufallsprinzip zu stark gleicht und die totale Statik des Königs nervt, der in der Krise nahezu wehrlos ist, motiviert Kingdom immer wieder zu einem neuen Start. Das liegt nicht nur daran, dass ich die perfekte Balance aus Jägern und Arbeitern, Wällen und Gebäuden finden will, sondern vor allem an dieser gemütlichen Präsentation. Das ist wunderschöne Pixelkunst! Aber Vorsicht: Kaum steht der Blutmond am Himmel, droht die nächste dämonische Stampede...
The Koalition (Oct 24, 2015)
Kingdom is a very simple game at its core. Its gameplay can be incredibly frustrating at times, but still has an element of addictiveness that will hook you. The randomness can be a bit unfair if you’ve spent hours playing through a single game, mostly due to a few bugs or design flaws. If you stick through all of the bad however, Kingdom will give you many hours of gameplay. Within those hours, you will experience all of the good and bad emotions that come with being a ruler. It might not be for everybody, but Kingdom still has something good to offer.
IGN (Oct 21, 2015)
The first hours of Kingdom are a gorgeous and addictive test of city management. With elegant simplicity and an eye for charming detail, it got its hooks into me early on, and I embraced the challenge of unraveling the mystery of how its systems worked. However, just a few hours later I had grown tired of long, dull gallops across a vast kingdom, and developed an ironclad strategy that rendered the opposition all but moot. Kingdom is a flash in the pan, but that flash is bright and beautiful while it lasts.
76 (Oct 29, 2015)
Trovare un prodotto equivalente a Kingdom nel mercato del gaming recente o passato è impresa parecchio complicata. Non è un titolo inattaccabile, e la sua ricetta, fatta di un pregiato minimalismo visivo, di lunghe escursioni a cavallo, di una progressione misurata e di una spietatezza a volte sconsolante, è probabilmente destinata a farsi accettare soltanto da una nicchia circoscritta dell’utenza videoludica. Nondimeno va menzionata -e, per nostro conto, premiata- l’originalità di uno strategico che sa prendere il meglio di altri generi -il gestionale, il tower defense, il roguelike- per restituire al fruitore un’esperienza di gioco sui generis, ricca di spunti intelligenti che infine prendono la forma di un unicum sì perfettibile, eppure sinceramente trascinante. Per vivere questa piccola avventura fuori dal tempo, insomma, bastano dieci euro e un’apertura non comune all’interazione contemplativa. Nel caso, un purosangue virtuale è già in vostra attesa.
70 (Nov 25, 2015)
2D strategie s překvapivě vynikajícím jádrem, kterému ale chybí větší množství obsahu. Kingdom je opravdu zábavná hra, ale ne na delší dobu.
GameOn (Nov 07, 2015)
All in all, the mechanics of the game are a very clever twist to the build-your-base systems. The economy is also a very smart simplification of resource-management, and it overall coheres into this tight and enclosed experience that feels challenging, with some disappointing aspects nevertheless. In these roguelikes, there’s a compulsory requirement for variety and replayability, and Kingdom fails to deliver in this regard. Kingdom won’t last long in your hard drive given the great array of much richer experiences out in the roguelike Steam catalogue, but the interesting gameplay concepts that it brings to the table makes it a remarkable exploration of roguelike mechanics.
PC Gamer (Oct 30, 2015)
Kingdom is home to a beautiful, mysterious world I desperately want to explore. There were thrilling moments where a massive army of monsters were throwing themselves against my last defenses and I barely managed to make it to morning—it just takes too long between failures to reach the point where I find opportunity to grow. The moment to moment gameplay is pleasurable in the same way that dragging a rake through a zen garden can be, except the Zen Garden Inspector rolls around later on, kicks dust into your eyes, and tells you to start over without explaining why. There’s tons of fun to be had in Kingdom, but the fun ends where your patience does.
Destructoid (Nov 02, 2015)
When all the arcane is teased out and the seams obvious, not even the beautiful score and gorgeous pixel reflection in the river can encourage me to execute the precise, efficient moves that would lead me to victory. But while I wasn't so interested in mechanically performing the "correct" blueprint of success after I figured it out, the journey towards acquiring that knowledge was still worthwhile.
70 (Oct 28, 2015)
Til tross for sine feil blåser Kingdom nytt liv i en gammel sjanger. Utviklerne har uten tvil gått for en så enkel stil som mulig, og selv om det gjør at spillet som oftest flyter godt, er det mange ting jeg gjerne ville hatt mulighet til å fikse på selv eller vite mer om. Noen informasjonsbobler her og der om tidligere uforklarte ting hadde hjulpet mye. Bedre kunstig intelligens og muligheten til å administrere troppene mine hadde gjort Kingdom enda dypere, og ikke hadde det trengt å ta spesielt mye vekk fra det enkle designet heller. Kingdom er vakkert, ikke til tross for den piksel-baserte grafikkstilen, men på grunn av den. Det er noe ved det enkle som bringer fantasien ut, og selv om det bare er noen firkanter på en skjerm blir det plutselig så veldig mye mer. Kingdom er avhengighetsskapende og engasjerende, og er til syvende og sist verdt den relativt beskjedne prislappen.
Kingdom has solid ideas that get lost in its own simplicity. It’s a little too conceptual, and I found that it had a hard time holding my attention after a few in-game days. It has a whole kingdom out there to explore, but it just isn’t varied or interesting enough to warrant the type of commitment it ask of the player.
65 (Jan 05, 2016)
Kingdom arrivera au final à rendre un jeu de gestion extrêmement simple à prendre en main, intéressant et addictif pour quelque temps. Ce qui donne sa durée de vie à ce genre de jeu sont les différentes possibilités et difficultés existantes, dans Kingdom la seule difficulté est la vague de monstre qui arrive la nuit et il n'y a quasiment rien à gérer si ce n'est des constructions dont on ne peut même pas décider de l'emplacement. Il plaira quelques heures, le temps de le finir et c'est tout.
GameOver (Greece) (Nov 05, 2015)
Στα 10 ευρώ το Kingdom φαντάζει λίγο υπερτιμημένο. Παρόλα αυτά, δώστε μία δοκιμή στη δωρεάν έκδοσή του ώστε να αποφασίσετε αν είναι κάτι που σας ενδιαφέρει για να ασχοληθείτε -ίσως όταν βγει σε προσφορά. Το Kingdom, μέσα από τα σχεδιαστικά λάθη του, παραμένει ένα ιδιαίτερα όμορφο και ειδυλλιακό παιχνίδι. Η απλότητά του οδηγεί στην εύκολη διασκέδαση, χωρίς την ανάγκη “καψίματος” φαιάς ουσίας, απαιτώντας όμως την ανάγκη έστω και αμυδρής στρατηγικής σκέψης. Από την άλλη πλευρά, θα επιθυμούσαμε μία ανεπαίσθητη εμβάθυνση του gameplay έστω με τη δυνατότητα της απόδοσης των πιο βασικών εντολών στους υπηκόους μας.
60 (Nov 28, 2015)
Noio i Licorice stworzyli grę która zdaje się nie do końca wiedzieć czym chce być - piękną, klimatyczną historią, czy symulatorem królestwa, stawiającym matematyczną dokładność ponad wszystkim. Niestety, w obecnej formie te dwa elementy nie współgrają ze sobą w żaden sposób.