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Kingpin: Life of Crime

aka: Kingpin: Life of Crime - On the Street
Moby ID: 1345

Windows version

Ordinary FPS dressed up in filth

The Good
SCENE: The plaza of a dingy run-down area of a large industrial city at night. Fires burn in oil drums and wounded dogs stagger about looking for a place to die. Over in a corner, a group of burly men in their late 20s stand around. Some are wearing leather jackets, some are simply wearing string vests. Every one of them is wearing jeans and they all have tattoos; huge tattoos of eagles and hearts with arrows through. They are smoking, drinking, swaggering, and swearing.

SCENE: At that moment, one of the men notices something and alerts his colleagues. A stranger is appearing out of the distant haze and is walking towards them. He cuts a slim physique but walks with an unnerving confidence. It is Ed Evans. A plucky young Brit with a shady past. He approaches the group and attempts to affect the language of the area.

EE: "S'up doggs, Yoze kno d' whereaboutz of Kingpin? Dogg cold knoze ah be meet'n him speciall-ee."

The group pause for a moment, then burst into riotous laughter. Evans' confidence is shaken. Rather than waste energy on killing or attacking the youngster, the men decide to humour him. One of the thugs walks off and after a tense few moments, a huge, heavily built man in an Armani suit comes round the corner. He is flanked by some men who appear to be bodyguards. The man walks up to Evans, smiles, and extends his hand. He is surprisingly well-spoken and polite.

Man: "Good evening, sir. What can I do for you?"

EE: "I...er...I was told...you...er....were expecting me. I'd like to interview you for an article I'm writing. You...you are...Kingpin...right?

Man: "Yes, I am he, and you must be Mr Evans. Please, come with me and we'll conduct our business in more comfortable surroundings.

EE follows Kingpin into a building. From the outside it looks like an abandoned tenement block but once inside, it's clearly been completely renovated. As they walk down corridors, people are dancing to music, snorting coke, and in some rooms, having sex on the floor. Eventually they reach a swanky air-conditioned private lounge. They sit down and an attractive girl pours them a couple of drinks, then exits. Kingpin lights a cigar and leans back. Small talk ensues for a while, but once the real questions start to come up, the don talks with refreshing candour. Unfortunately, with the drinks flowing freely, Evans finds himself getting drunk fast.

EE: "You've done very well for yourself."

KP: "Ha ha, of course. You know why? Because I'm at the cutting-edge of everything that's fashionable. I STARTED that fashion. I'm gritty, I'm masculine, I have large weapons, and nobody swore as much as I did back then."

EE: "Yeah. There was something refreshing about it, I agree."

KP: "I was the zeitgeist and I still am. I even introduced RPG elements. You could talk to my people and choose to respond to them positively or negatively, and you would get different reactions."

The Bad
EE: "I suppose so"

KP: "You SUPPOSE so?"

EE: "But there wasn't much else was there? I mean, in every other way, you were simply average. Your graphics, sound, speech, music, playability, durability, were all bog standard. There was no imagination, except imagination that has been used in a bad way."

KP: ...

Evans was beginning to slur his words. He had come to kill Kingpin, but it didn't look like that was going to happen any more.

EE: "With you, it was possible to shoot a cowering, innocent young woman in the arm, have the arm fly off, watch blood spurt from the wound and then witness her body slump to the floor as she lets out cries of agony. You sold well because of this. You have proved that many people who play games want to see this sort of thing. I'm not suggesting that we should let sights like this offend us and start writing angry letters, because I will admit, there is a fascination in being able to see such brutality and perhaps it's better than you showing the violence without showing the consequences. What I ask is, why do you even have to show the violence? Why do games have to be that violent at all? It might be 'what people buy' but people buy lots of non-violent games too. It's because of YOU that 'Soldier of Fortune' exists. That game is a f***ing disease to humanity. Billing itself as 'adult', it's the most childish game in the world. The designers are probably sweaty, grotesque, junk-food shoveling behemoths who sit around on the filth-encrusted floors of their desolate apartments cuddling machine-guns. I won't even begin to talk about what gun obsession compensates for, because we all know. Society at large thinks computer games are destroying us, and who can blame them, when games like you, which are CLEARLY AIMED AT TEENAGERS DESPITE THE 18 RATING come along to stir up controversy for the sake of it. How are games going to be taken seriously as long as your kind is around? Can you imagine the image conjured up by the average non-game playing person of a typical gamer? 'Half-Life' might have been about shooting people, but at least the violence wasn't the point, it wasn't the sole entertainment value. With you, the swearing and violence is everything, but there's no message, no statement that you're making, unless it's 'Get off on making people bleed, you verruca of a man.' I hate you! I hate you because you're juvenile, ugly, and boring, but above all, I hate you because you sold well, influenced the ultra-violent FPSs that followed, and reinforced the stereotype that games are mind-degrading pointless pursuits that boys play when they can't get laid! I want you dead! I want all your offspring dead or at least sent to some far distant island! But not a tropical island, just some tiny lump of volcanic rock! I had intended to kill you painlessly, because I'm not like you, but if you put up a struggle then I can't promise anything."

For a moment, all is silent. Neither person moves or breathes. The only sound is the fan in the corner of the room. Then...

KP: (almost a whisper) "You know...I've heard you like to play hentai games"

EE: "I...no, that's not true...I...OK, listen....I play bishoujo games and I play them for the emotional content not the sex...they're cartoon women."

KP: "And why did you not interview Soldier of Fortune instead? Or even Doom?"

EE: "I haven't played enough of Soldier of Fortune, and unless the game improves in quality remarkably after the first few levels, I never will. Doom was extremely provocative for no reason, but was also a supremely skillful work of design and furthered gaming in ways far beyond the medium's ability to show blood and guts. Unlike you. Also, he lives in a palace and is good friends with Al Pacino. I could never get to meet him."

KP: "I think we're done. Allow me to show you out."

EE follows KP out of the room and back down the stairs, as he does so, he suddenly remembers he left his gun on the seat. Ambiguous glances are exchanged with the people in the rooms nearby. Swearing he saw KP nod to someone, EE is relieved to finally leave. Just as he steps outside, he is struck from behind, rendered unconscious, and pulled back into the building.

Years later, it's been said that you can still hear his ghost's tortured screams when you pass through that plaza.

The Bottom Line
Kingpin is an average FPS. All the developmental work has gone into location specific damage zones and making the game as coarse, ugly, and violent as possible. As opposed to, say, making it fun and interesting. No-one will buy it any more anyway, games like this are dead two years after their release, but there are plenty more to follow. They are the very opposite of the word "adult" and they make me want to quit playing games forever.

by Shazbut (163) on February 1, 2006

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