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User Reviews

A Strange and Wonderful Adventure D P (139) 3.4 Stars3.4 Stars3.4 Stars3.4 Stars3.4 Stars
Memorable -- for one reason or another Robert Minor (3) 4.6 Stars4.6 Stars4.6 Stars4.6 Stars4.6 Stars
Has a certain charm, but... MAT (223685) 3.33 Stars3.33 Stars3.33 Stars3.33 Stars3.33 Stars
It was interesting because I had never played this type of game before! jeri dakota (2) unrated
This was a real thrill of adventure Zsolt Pardi (7) 4 Stars4 Stars4 Stars4 Stars4 Stars
Dreadfull attempt at a Myst-like interactive movie helm lehm (13) unrated

Our Users Say

Category Description User Score
Acting The quality of the voice or video acting. 3.6
Gameplay How well the game mechanics work and the game plays. 3.2
Graphics The visual quality of the game 4.1
Personal Slant A personal rating of the game, regardless of other attributes 3.6
Sound / Music The quality of the sound effects and/or music composition 3.8
Story / Presentation The main creative ideas in the game and how well they are executed. This rating is used for every game except compilations and special editions which don't have unique game content not available in a standalone game or DLC. 3.7
Overall User Score (29 votes) 3.7

Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
Coming Soon Magazine (May 16, 1997)
An excellent production. The suspense created right at the beginning of the game lends it a realism that is rarely achieved in most games of this genre. The animated sequences in particular link the different areas seamlessly adding to the overall mood and making this an easily enjoyable game. Nothing is lost in this game not having a full 360 surround view which makes me wonder if such a thing is really necessary. The story is well written and self-consistent with a number of possible endings. All in all this game ranks in the upper echelons of the genre. A good quality product worth the purchase price in all respects.
Is it a fantasy adventure? Is it a sci-fi adventure? Is it a puzzle adventure? Ever get into one of those debates? What category does Lighthouse fit in? Fantasy? Sci-Fi? Puzzle? I would say all three. But, more importantly, it's a great adventure. Read on and find out why.
Gameplay (Benelux) (Dec 02, 1996)
Aan de puzzelaars van de Lage Landen: op naar de winkel en Lighthouse kopen. Als je dit spel volledig zonder hulp wil oplossen, staan je maanden van spelplezier te wachten.
All in all, Lighthouse: The Dark Being is a decent adventure game. There is a sincere effort invested in it to try to deliver an entertaining gaming experience. Beyond the few faults and a lack of polish, the game makes for a particularly challenging brain teaser even for experienced adventure gamers.
High Score (Jan, 1997)
Lighthouse lyckas ge en filmkänsla och en spänning som överstiger det mesta idag, men jag kan bara rekommendera det till erfarna och tålmodiga personer. Andra ger nog upp innan man löst första stora problemet, som involverar ett trassligt kassaskåp.
Quandary (Nov, 1996)
It's a very good game, with some fine (mechanical-type) puzzles but it is one for the experienced adventurer. Except for the submarine sequences it would certainly be on my shopping list -- I am wondering now that if I hadn't opened that darned umbrella INSIDE the house before I set out on my adventure, that maybe this bit would have gone away.
PC Joker (Sep, 1996)
Über ein paar kleine Eigenheiten gilt es bei Lighthouse also schon hinwegzusehen, doch dafür wird man mit einem beeindruckenden Stück Software entschädigt, dessen spannende Geschichte den Spieler unweigerlich in ihren Bann schlägt.
Bei diesem Spiel gibt es viel, was gut ist. Musik und Atmosphäre wechseln ab zwischen manchmal friedlich und entspannend, dann wieder geheimnisvoll und bedrohlich. Mir macht es wahnsinnig Spaß, das Unbekannte in einem Computerspiel zu erforschen. Wo bin ich? Was ist hier los? Warum ist das gerade passiert? Verdammt noch mal, was ist denn das? In einem guten Spiel wirst Du Dir diese Fragen stellen und interessante Anworten auf sie finden. So ist es auch mit Lighthouse, aber manchmal gibt es ein bißchen zu viele bedeutungslose Füller. An manchen der Maschinen, wo Du etwas reparieren mußt, bekommst Du das Gefühl, daß Du vielleicht Ingenieurswesen studieren solltest. Aufgaben wie die Montage einer Flugmaschine oder ein U-Boot zum Funktionieren zu bringen dauern ewig. Es ist stark, wenn es endlich klappt, aber Dir wird auffallen, wie oft Du "dieses Mal wird's funktionieren" sagen wirst.
Gamezilla (Nov 09, 1999)
I thoroughly enjoyed Lighthouse when I was able to play smoothly through it. Unfortunately, that wasn't very often. Most of my time was spent contemplating how to get past the next puzzle and still keep my sanity. I give Lighthouse a score of 75. I think it was a well-thought-out game (perhaps too much so), but the lack of fluidity and other gameplay shortcomings brought the game score down dramatically.
Adventure Lantern (Apr, 2006)
In summary, Lighthouse: The Dark Being is a game of puzzles. A solid dose of puzzles is the main strength of this game, providing interest and enjoyment and a good challenge. Lighthouse is a fun game, but lacks considerably in the areas of story and acting, and, to a lesser degree, atmosphere.
Adventure Gamers (May 20, 2002)
I have to say that despite the maze, Lighthouse is a great game that is a lot of fun. I really enjoyed it and would recommend it to anyone who is looking for a good game. However, if you detest mazes steer clear, this is not the game for you. As an older game you should be able to pick up Lighthouse at a reasonable rate (10-20 US) which for the length of this game, the puzzles involved, story and graphics is a solid deal.
Den sich aufdrängenden Vergleich mit Myst braucht Lighthouse eigentlich nicht zu scheuen. Zwar reicht es in puncto Graphik und Ideenreichtum nicht an das große Idol heran, doch die Atmosphäre und der phantasievolle Plot, der von gelegentlichen Animationssequenzen aufgelockert wird, sorgen für ausreichend Spielvergnügen. Andererseits erscheinen die Lösungen einiger Spielsituationen sehr weit hergeholt und nicht ganz schlüssig. Wer kommt schon beispielsweise darauf, einen eingangs gefundenen Miniaturspatzen mit einem Drehschlüssel aus einem Spielzeugsoldaten aufzuziehen und ihn in eine Kuckucksuhr zu stecken, aus der er dann hervorfliegt, um einen angreifenden Blechadler in die Flucht zu schlagen?
GameSpot (Oct 17, 1996)
With 14 solutions to this epic, it's obvious that Sierra has taken great care to craft a story it hopes will provide gamers with days and even months of adventuring pleasure. Even so, with the lack of some desperately needed direction, the average adventurer may decide the enjoyment is not worth the effort - and the game's depth will never be fully appreciated or experienced. While the complexity and lavish graphics of Lighthouse certainly raise the standard for adventure games, it might be beyond the abilities of the audience captivated by Myst. On the other hand, the mighty hard-core, adventure-loving gamer will probably see this title like any other adventure - a challenge to conquer no matter how obscure it seems.
Power Play (Sep, 1996)
Innerhalb des von ‚Zork Nemesis“ oder „Myst“ dominierten Genres Renderadventure behauptet sich „Lighthouse“ ausgesprochen gut. Die im Vergleich etwas bodenständigere Atmosphäre, eine packende Geschichte sowie durchgehend phantasievolle Grafiken und Animationen dürften abenteuerlustige Spieler schnell in ihren Bann ziehen. Besonders dankbar bin ich Sierra, daß zwischendurch wesentlich mehr Abwechslung als bei der Konkurrenz geboten wird. Schade, daß einige Schludrigkeiten im Detail den Spielspaß trüben: Die im Text genannten Mängel bei den Puzzles zwingen oft zu sinnlosem Ausprobieren. Ärgerlich, denn „Lighthouse“ bietet ansonsten rätseltechnisch eine beachtliche. weil bis auf wenige Ausnahmen logische Vorstellung. Zudem fehlt mir manchmal der rote Faden, der Spieler weiß nicht immer, was warum als nächstes zu tun ist. Durch die vielen unterschiedlichen Lösungswege wurden die Designer zum allzu sparsamen Umgang mit Hinweisen auf den weiteren Spielverlauf gezwungen.
Lighthouse, with one awful exception, possesses good puzzles, but its presentation of the story and use of music and sound pale when compared to the game Lighthouse aspires to be. Ironically, I felt Myst had consistently tedious puzzles. If you can get by the tedium of the Lighthouse's Chinese puzzle, you will find Lighthouse a grand adventure, despite a complete lack of innovation. True, Lighthouse fails to exceed Myst's multimedia highwater mark in telling a story with mood, but as adventure games go, this effort is good, but hardly epic.
Wen diese Punkte nicht stören und ein Abenteuer mit atmospährischen Stärken sucht, sollte den Sierra-Leuchtturm ruhig mal erklimmen.
PC Gamer (Dec, 1996)
Lighthouse could be an enjoyable diversion for those who liked Myst, but much more care should have been put into the design structure. Too much of the game tests your patience instead of your logic. It may be challenging and contain some intriguing contraptions and stunning environments, but the end result isn't as deep and literary as it could have been. Casual adventurers will want to stay well away.
PC Gamer UK (Dec, 1996)
Today am able to pick up documents. Proceed to professor's machinery (which involves several hours of clicking randomly over pictures, and much frustrating fumbling with the ridiculous movement system), create wormhole to alternative dimension as professor had been describing in diary, and step through into another world. It the puzzles are mad, I've decided, then at least the graphics are pretty, and Lighthouse really does reward you for persevering with it. Stumble across a sort of maze, with a hook-shaped thing that's presumably moved about using the joystick like lever on the left. I move the joystick about. Nothing happens. Bed time.