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User Reviews

Lionheart almost hit the mark -- but ended up whacking a wandering pedestrian instead. kbmb (435) unrated
Nice magic system and backstory, but they botched the conversion to realtime and they botched game balance overall weregamer (169) 3.43 Stars3.43 Stars3.43 Stars3.43 Stars3.43 Stars
It is a great shame too see this potential crumble to dust... Zolansilverspear (559) 0 Stars0 Stars0 Stars0 Stars0 Stars
Promises more than it delivers, but can remain enjoyable if you can tolerate some frustration. Cavalary (11173) 3.57 Stars3.57 Stars3.57 Stars3.57 Stars3.57 Stars

Our Users Say

Category Description User Score
Acting The quality of the voice or video acting. 3.6
AI The quality of the game's intelligence, usually for the behavior of opponents. 2.8
Gameplay How well the game mechanics work and the game plays. 3.3
Graphics The visual quality of the game 3.5
Personal Slant A personal rating of the game, regardless of other attributes 3.3
Sound / Music The quality of the sound effects and/or music composition 3.4
Story / Presentation The main creative ideas in the game and how well they are executed. This rating is used for every game except compilations and special editions which don't have unique game content not available in a standalone game or DLC. 3.5
Overall User Score (37 votes) 3.4

Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
Gameplay (Benelux) (Aug 30, 2003)
Lionheart van Black Isle Studios is een degelijke RPG die je wekenlang tot in de vroege uurtjes zal bezighouden.
Play (Poland) (Oct, 2003)
Miłośnicy RPG do komputerów! Nowy kąsek jest ogromny, i da się go przejść na kilka sposobów. Zlekceważenie Lionhearta to grzech, który inkwizycja na pewno ukarałaby w jakiś malowniczy sposób. Na przykład trzydziestoma klapsami niedźwiedzia. Żywego.
PC Action (Germany) (Sep 24, 2003)
Lionheart ist vermutlich eines der letzten klassischen 2D-Rollenspiel mit epischer Story. Da nehme ich die hauptsächlich grafischen Mängel gerne in Kauf und genieße die große Entscheidungsfreiheit, witzigen Dialoge und kuriosen Begegnungen mit den berühmtesten Personen aus jener Zeit. Liebhaber von Fallout, Baldur's Gate und Icewind Dale 2 kommen garantiert auf ihre Kosten, vorausgesetzt, sie verfügen über gute Englischkenntnisse.
Daily PC Game Reviews (Mar 08, 2011)
Lionheart: Legacy of the Crusader is a very good role playing game that should not be overlooked just because of some of the negative points I highlighted earlier. Its creative take on an alternative history is a great effort on the developer's part. It is precisely because of this rich role playing background that makes it a worthy game to play through.
80 (Oct 31, 2003)
I den här recensentens bok rankas Lionheart väldigt högt. Trots brister i stridssystem, några buggar här och där samt det otroligt sega tempot vinner Lionheart massor på en fängslande story och fantastiskt underhållande möten med historiska personer.
Although Lionheart tries to straddle both worlds between action and role-playing, it may end up alienating both camps. Action gamers won't like to be bored with all the historical interaction and non-combat quests. And role-players will tire quickly of the endless combat. I enjoyed Lionheart immensely. But it won't rank in my top ten favorite games of all time, where several other Black Isle titles reside. But the game is worth the money, so long as you know what to expect going in.
Game Over Online (Aug 25, 2003)
Overall, Lionheart doesn’t end up being a very good game. But -- and I say this with all the hope I can muster -- it’s a promising game. I think the reviews are going to be consistent, that the game starts well and then goes badly, and so hopefully Reflexive Entertainment can learn from this effort and then make something truly outstanding next time out. But for Lionheart itself, I’d avoid it until the price comes down.
GameBanshee (Jan 11, 2009)
Lionheart is a flawed game, for the most part. It is unsure of its focus, and because of that it fails both as a hack and slash title, and a more traditional RPG. However, the unique setting and compelling design of Barcelona make at least the first several hours worthy of play.
PC Games (Germany) (Sep 04, 2003)
Spiele wie Baldur's Gate 2 und Fallout sind Klassiker - Lionheart wird sich in diese Liste nicht einreihen, obwohl es unter der Aufsicht der Black Isle Studios entstanden ist. Die Hauptverantwortlichen sind Reflexive Entertainment (Star Trek: Away Team) - und das merkt man: Zwar gibt es die typisch verschachtelten Quests, eine epische Geschichte rund ums fiktive 16. Jahrhundert und eine vielfältige Charakterentwicklung, aber die Komplexität von Baldur's Gate 2 wird zu keinem Zeitpunkt erreicht.
GameZone (Aug 25, 2003)
Lionheart is a game that has a rich and intriguing storyline, and overall this is a solid RPG at a time when there are few good fantasy RPGs being released. The setting of the game is terrific. However, this game lacks the gameplay that would take it over the top and make is an incredible experience. This game is good, it is not great.
Worth Playing (Oct 08, 2003)
I’m afraid I can’t recommend Lionheart to anyone but the most forgiving of RPG enthusiasts, and only then with an understanding of everything you’re reading here. If you should happen to find it in a bargain bin next spring, when gaming is generally slow, then by all means give it a shot. Other than that, you’re better off to look elsewhere.
PC Zone Benelux (Oct, 2003)
Zo, dan gooien we dit spel nu maar voor de leeuwen. Al met al zit het redelijk in elkaar. Het verhaal is mooi en non-lineair opgebouwd. De graphics kunnen beter, maar komen goed tot hun recht, het enige waar het bij dit spel echt aan ontbreekt is wat extra attentie bij de gameplay. De gevechten hadden simpelweg beter uitgewerkt moeten worden met een breder zichtveld en een instelbare moeilijkheidsgraad. Voor wie is dit spel geschikt? Ik zou zeggen voor liefhebbers van Black Isle rpg's, en dan vooral games als Fallout en Planescape: Torment. Natuurlijk zal de gemiddelde rpg'er ook behoorlijk wat plezier aan deze game hebben, en wie weet is het zelfs wel een game om geschiedenisfreaks uit de boeken te halen en eens een leuk spel te laten spelen. Of ben ik nu te optimistisch?
PC Gamer UK (Oct, 2003)
Death's a capricious lady, and LionHeart is her game. Technically this alternate history lesson RPG takes place in the Crusades, the Renaissance-era Barcelona of a few centuries later, and beyond, but in reality it's through the good lady's charnel house that you wander as much as the corridors of the Spanish Inquisition and the Knights Templar. Or to put it more succinctly: you die a lot. But more of that later.
71 (Aug 21, 2003)
Lionheart is a decent RPG, there is no getting away from it. However it does let itself down in certain respects - the multiplayer is fairly buggy, and the graphics are not particularly amazing. The plot is gripping - if you get over the problems, then this really is a worthwhile title.
70 (Sep 12, 2003)
Avec Lionheart, Black Isle signe un titre qui pourra déconcerter les puristes des RPG sur PC par son manque d'originalité et ses choix de gameplay qui pourront paraître étonnants. Une fois dans le jeu, on se laisse toutefois happer volontiers par la complexité de cet univers à mi-chemin entre l'Histoire et le fantastique.
IGN (Aug 26, 2003)
There's a lot to praise, and a lot to criticize, in Lionheart. It feels like a good game got lost somewhere en route, and ended up being pushed out the door with some basic features missing. But the problem of deciding what kind of game it really wants to be, RPG or Diablo clone, is probably the most serious problem it's got. There's certainly much more real gameplay in Lionheart than in, say, Valhalla Chronicles or Gorasul, but I can't help thinking the developers misunderstood what gamers enjoy. Action addicts who like to hack-and-slash their way through an entire game don't want to be bothered with nonstop dialog choices and non-combat skills, while those players who want roleplaying depth really don't enjoy endless hack-and-slash.
66 (Sep 18, 2003)
Well, now there are two things troubling me. How is it possible for Black Isle Studios, known for their quality RPGs (Planescape: Torment, Fallout, Baldur's gate, Icewind Dale), to launch a title which, despite containing elements that should have given this game lots of fame, it doesn't manage to rise from the mediocrity of this year's RPG games? Why did we enjoy good RPGs last year like Dungeon Siege, The Elder Scrolls III: Morrowind and Neverwinter Nights and in 2003 we played just Mistmare and Harbinger? Oh, I forgot the jewel named Gothic 2...
GameStar (Germany) (Sep, 2003)
Abgesehen von der schwachen Grafik enttäuscht Lionheart auch inhaltlich. Kaum ein anderes Spiel schafft es so grandios, gute Ideen zu vergeigen. Beispiel: Ich darf mich einer Fraktion anschließen und bekomme dafür besondere Aufträge. Also trete ich stolz wie Oskar den Tempelrittern bei. Doch statt einer ehrenvollen Aufgabe soll ich Riesenwespen und Strauchdieben jagen – ein schlechter Witz! Immerhin erzählt Lionheart zwischen den Kampfszenen eine interessante Story. Nostradamus, Galilei und da Vinci bei ihren Problemen zu helfen, ist eine nette Abwechslung.
ActionTrip (Aug 22, 2003)
Lionheart: Legacy of the Crusader is no doubt based on an original idea. But, from where I'm standing, it could've been way better, bearing in mind that the developers took the time to create a good story and brilliant setting for an RPG title (on top of using the Fallout SPECIAL system). Regrettably, the game suffers from several balancing issues. It's obvious that Reflexive wasn't pushed in the right direction, and as a result they turned a highly potential RPG franchise into an average and unbalanced hack-and-slasher. It seems to me that Black Isle should not leave its RPG projects to other developers in future.
Lionheart est loin d'être un mauvais titre. Dommage qu'il n'innove en rien et n'arrive pas, malgré une trame originale, à la cheville des héros du genre.
Gry OnLine (Oct 20, 2003)
Przy wystawieniu końcowej oceny mam, szczerze mówiąc, bardzo mieszane uczucia. Z jednej strony badziewna grafika, mało muzyki i ogólne błędy czynią grę niegodną nawet wzięcia do ręki. Z drugie jednak... no właśnie, coś do niej ciągnie. Więc tak: jeżeli nie jesteś fanem gier tego typu, to do Lionhearta nawet się nie zbliżaj, a ocenę końcową możesz o kilkanaście procent obniżyć. Lecz jeśli strasznie tęsknisz za Baldurami i pochłaniasz każdą grę cRPG – Lionheart wart jest swej ceny. Jeśli tylko przyzwyczaisz się do interfejsu, czeka cię kilkadziesiąt godzin całkiem dobrej zabawy. Jedynie żal ściska, gdy pomyśli się, jaki z Lionhearta mógłby być hit, gdyby tylko dopracować błędy, zmienić grafikę i dopilnować, by cała gra wyglądała jak Nowa Barcelona (tj. mnóstwo questów). Cóż, może doświadczymy tego w kontynuacji?
65 (Oct 09, 2003)
Schade, schade, schade: Diese herrliche Story, dieses hervorragende Charaktersystem, diese interessanten Möglichkeiten! Es gibt keine Klassenbeschränkung, jede Menge Zauber und ein Sammelsurium an Quests. In Lionheart steckt mindestens so viel Potenzial wie in Arcanum, aber die Black Isle Studios haben entweder nicht mehr die Mannschaft, die noch für Rollenspielqualität à la Fallout bekannt war, oder sie mussten das Spiel in Windeseile auf den Markt schmeißen. Anders ist nicht zu erklären, dass der Titel nach dem unspektakulären, aber spielerisch reizvollen Einstieg in Barcelona zum schlechten Diablo-Klon verkommt. Hinzu kommen viele nervige Bugs, grottenschlechte Animationen und ein Kampfsystem, das aufgrund pfeilschneller Nahkämpfer jeden Bogenschützen sinnlos macht. Lionhearts erste Hälfte bietet durchschnittliche Rollenspielkost mit kleinen Quest-Highlights und magerer Grafik, seine zweite Hälfte mutiert zur schlechten Hack`n´Slay-Orgie.
Game Chronicles (Sep 08, 2003)
Many games fail to deliver a coherent story, but shine in the gameplay department. Lionheart gets it in reverse. Reflexive delivers a concrete, polished story that serves as little more than a platform to bash, crack, wallop, belt, cripple and maim everything in sight. You would think that any game that lets you resurrect William Shakespeare with a necromantic spell and use him as your personal instrument of killing would have more going for it. Something is rotten, indeed.
GameSpot (Aug 18, 2003)
Despite its shortcomings, Lionheart still offers a unique setting in which you can interact with characters representing some of the 16th century's most famous thinkers and explorers, and the combat can be fun if you figure out (and like figuring out) powerful combinations of skills and abilities for your persona. If you've played and enjoyed earlier RPGs from Black Isle Studios, this one won't impress you, but at least it'll remind you of those great games.
Ondanks de tekortkomingen biedt Lionheart: Legacy of the Crusader een unieke setting waarin je kunt spelen met karakters die de beroemdste denkers en uitvinders uit de 16de eeuw voorstellen. Ook het hack-en-slash werk kan best leuk zijn als je de krachtige combinaties van vaardigheden en mogelijkheden van je personages onder de knie krijgt - maar je moet wel zin hebben om het aan te leren.
PC Gamer (Nov, 2003)
If lately you’ve caught yourself humming “We don’t need another 2D hack-and-slash” to the tune of a certain 1985 smash hit by Tina Turner, you’re in good company. As far as I’m concerned, anything that’s still aiming for Diablo’s golden throne had better be one hot little package.
Gameplanet (Sep 04, 2003)
Overall we feel that Lionheart could have been a classic RPG game and rated highly, however the hurried ending leaves it very much in the mode of an unfinished symphony. Don't get us wrong, it is a game that is worth playing and one that will provide many happy hours of entertaiment for RPG fans - just be prepared to ponder on what might have been.
Withingames (Aug 27, 2003)
Man müsste die Programmierer von Reflective Entertainment eigentlich steinigen. Da hat man ein Programm in der Mache, das Aufgrund des unverbrauchten Szenarios und der wirklich schönen Ideen zu einem hervorragenden Rollenspiel hätte werden können und dann verhunzt man es mit dem unausgegorenen Kampfsystem. Die technischen Defizite des Spiels würden mich persönlich nur sekundär tangieren, aber die frustrierenden Kämpfe geben mir den Rest. Dabei wäre alles so einfach gewesen – eine Pausefunktion, während der man in Ruhe seine Befehle erteilen kann oder noch besser, ein gemischtes System aus Echtzeit und rundenbasierten Kämpfen wie bei Fallout oder Arcanum, und alles wäre perfekt gewesen. Spaß hat mir „Lionheart“ trotzdem gemacht, aber es hätte eben noch um soviel besser werden können.
60 (May 22, 2006)
Préjuger d’un bijou pour ce nouveau jeu de rôle sur PC ne serait pas une gageure. En effet, la première information que l’on pourrait donner sur Lionheart autorise un certain optimisme : c'est en effet Black Isle Studios qui est en charge de l’édition de ce titre. Pour les non avertis, cette société a aussi sorti Baldur’s Gate 1 et Baldur's Gate 2, des références du RPG sur PC. Ce nouveau projet fait-il aussi bien que ses illustres aînés ?
Dzięki wciągającej historii Lionheart mógł zostać przebojem wśród gier fabularnych. Niestety, zły system walki sprawia, że gra ledwo wybija się ponad przeciętność. Dobra fabuła to za mało, by podbić nasze serca.
Old PC Gaming (Mar 08, 2018)
Lionheart, like Master of Orion 3, is a great example of what happens when a design team doesn’t really know what they want. It’s obvious that the game was roughly flavored to appeal to both the hardcore Black Isle fanbase and the more action-driven Diablo crowd, but underneath that, it ain’t pretty. Now, it’s certainly not impossible to mix those two subgenres in an appealing fashion, as Divine Divinity proved, but as Emeril himself will tell you, if you don’t know your ingredients, all you’ll get is crap.
Lionheart is to RPGs what Serious Sam is to first-person shooters: It’s a strict genre game that’s stripped down to its essence and is pleasantly devoid of the all too common overarching that happens when too many disparate parts are crammed into the same code base for the sake of widening the target audience. However, given Black Isle’s pedigree, some people may expect more from Lionheart than it has to offer. It’s fun, but in more of a Diablo kind of way than a Fallout 2 variety. If you’re looking for a straightforward click-tacular RPG, this one’s for you – after a patch is out to fix the crash problems.
In light of the failures of the wholly misused and horrendously implemented character development system and the combat that drives much of the game itself, there is in fact little reason to even bother with Lionheart, apart from its interesting plot. It's a textbook exercise in bad game design, as nearly every strength Lionheart may have initially possessed has been ground into oblivion by the endless frustrations that plague the entire experience. Only the sound and graphics bear any kind of standard of quality here; sadly, eye and ear candy are not nearly enough to carry one through hours and hours of action-RPG gameplay. In the end, Lionheart is such an addled mess that even the bargain bin won't likely be a good enough fate for it, where even value-minded gamers should avoid it like the plague…or the Inquisition.
Computer Active (Oct 16, 2003)
Perhaps the worst of the irritations are the number of arduous loading times, which ruin both the flow of the game and your head as you butt the wall for the umpteenth time. The whole offering is a little disjointed and tedious. It feels like a remix of an old Black Isle title updated by using current production techniques, but missing all the class and magic that made you love it first time around.
RPGamer (Nov 10, 2004)
All in all, Reflexive does have potential- Lionheart is at least a competent first effort, and the concept is compelling. But they'll have to do a lot better if they hope to capture the imaginations of gamers. Let's hope the sequel shows more promise.
GameSpy (Sep 02, 2003)
Lionheart suffers from an identity crisis in that it doesn't know what it wants to be. Is it a deep role-playing game with a plot-twisting storyline or is it a Diablo hack-and-slash clone? Ultimately, it tries to be both, but doesn't succeed at being either. The potential for a great game is here in the foundation laid by the background story and the SPECIAL system, but Lionheart doesn't live up to that potential, and in the end is a missed opportunity.
Joystick (French) (Oct, 2003)
Une bonne idée, mais ils ont juste oublié de développeur 70% du jeu. Cependant ça n'a pas l'air de les déranger pour vous le vendre cher. Lionheart est une énorme déception.
1UP (2003)
The worst games are the ones that start out pretty good, only to revert to a pile of stink later. All of the awesome dialogue and flavor that Lionheart: Legacy of the Crusader starts with is swept aside once past the initial city.
What can you cay about Lionheart? You could say it’s set in an alternate 16th century Europe where magic and monsters are a very real presence. You could say it uses the much-loved SPECIAL role-playing system that was introduced in the even more-loved Fallout series. You could say it features beautifully rendered game maps and lovely (if sporadic) music. Or you could just say it’s a really lousy game. That’s a lot more honest and much easier to say than “Lionheart is an aggressively unpleasant, schizophrenic experience that steadfastly ignores every significant interface advance of the last half decade while serving up a steaming helping of repetitive, unbalanced, uninspired aggravation masquerading as clay.” Yep, that’s something else you could say.
Game Revolution (Sep 01, 2003)
Overall, Lionheart is a big disappointment. Though it uses a decent RPG system, its poor balance, repetitive action and somewhat lame stab at rewriting history leads to a game no one should invest time or money in. Black Isle, we know you can do better than this, so get cracking on a real game.