Lost Empire: Immortals Reviews (Windows)

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Critic Score
100 point score based on reviews from various critics.
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User Score
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Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
80
Avid Gamer (Apr 16, 2008)
For a first effort (as it’s the developer’s debut game), it’s astonishing. They’ve crammed in everything you’d expect and more. Everything you want is available to utilize. It’s only bad point is that it’s too much. We don’t have the time to get into the game’s insides without feeling overwhelmed. Fans of 4x Turn Based Strategy will no doubt get months out of it, and that’s why its score is; 8/10.
79
The bottom line? Lost Empire: Immortals is a grand strategy game at a bargain bin price. There are lots of things to do and you’ll be playing for hours. On the other hand, if you are not a die-hard strategy gamer, the game may seem a little bland to you. There are some things that need to be worked on. But, the developers seem to support the game. There have been at least three patches since I’ve started playing.
75
What remains is a sometimes non-intuitive experience that can obscure the galactic fleet building and colonization that you want to dive into.
75
Gameplay (Benelux) (Mar 27, 2008)
Lost Empire: Immortals is een degelijk spel geworden dat liefhebbers verwend en de instap voor beginners aantrekkelijk maakt.
74
Gameswelt (Mar 26, 2008)
'Lost Empire: Immortals' wollte mich wohl anfangs in Sicherheit wiegen – doch hinter der an Mikromanagement armen Fassade verbirgt sich ein überraschend komplexer Strategietitel. Spätestens wenn man sich anschickt, eine 5000 Sternensysteme umfassende Galaxie zu erobern, merkt man, dass man dazu jede Menge Geduld und spielerisches Geschick beweisen muss – jedenfalls in den höheren Schwierigkeitsgraden. Im Multiplayer zusammen mit Freunden (oder gegen diese) macht es natürlich am meisten Spaß, aber auch die KI kann durchaus für spannende, wenn auch eher überraschungsarme Partien sorgen. Wem die Hand voll Planeten in anderen Weltraumstrategiespielen zu wenig sind und wer darauf verzichten kann, an jedem kleinen Schräubchen selbst drehen zu dürfen, der sollte definitiv einen Blick auf 'Lost Empire: Immortals' werfen. Trotz aller kleinen Mängel: Hat man erst mal angefangen, will man's auch zu Ende spielen.
72
Also, it's a bit disappointing that you can't command your ships in battle after designing and building them - all combat is automatically resolved. Still, 4X fans should be able to extract plenty of entertainment from this Danish import.
72
While the multiplayer goes some way to atoning for the AI (and adding to the already impressive longevity), Immortals still lacks something. It feels a little dated in some places, utterly absorbing in others and frustrating in the rest. For a game so concerned with balance, its annoyances are in danger of outweighing its virtues.
70
DarkZero (Apr 18, 2008)
If you’re willing to dive into its briny unforgiving depths and learn from it, then there is about as much here as there is to get from a turn-based strategy. However, if this is your first TBS, there’s no shame in setting it on easy and working your way up (apart from the fact I was too proud to do that myself).
70
Deaf Gamers (Apr, 2008)
Lost Empire: Immortals does have plenty of things going for it. The involvement of Enais and Bythos and the complications they bring (do you choose to align with one or oppose both etc.) add extra spice to what is a deep and involving 4X strategy game. The galaxies are huge and there's a lot to do and many hours to spend playing a single game. Whilst there's a lot to do the game is fairly user friendly and I never found myself struggling to find out how to do something. The problems come in the shape of a poor battle system and an AI that decides to have wild mood swings whenever it feels like it, which not only aggravates but kind of makes the whole diplomatic process a waste of time. Those who enjoy 4X strategy games will find something to like here but there are better titles in the genre.
70
Game Captain (Mar 28, 2008)
Lost Empire macht vieles gut aber auch einiges schlecht. Flaches Mikromanagement der Planeten, wenige aber ausreichende Statistiken, einfache Bedienung, eine nette Oberfläche und eigentlich ein sehr flottes Gameplay, was später aber etwas reduziert wird, wenn man eine Minute auf die nächste Runde warten muss. Das soll laut Paradox aber im nächsten Patch behoben sein. Dem gegenüber stehen Schnitzer in der Bedienungsführung, plumpe Designs der Raumschiffe, ein minimalistischer Kampfmodus, in dem man nur zuschauen kann und eine schwache KI. Da Lost Empire aber über einen ganz ordentlichen Multiplayermodus verfügt und ansonsten die Bedienung sehr gut gelungen ist, kann ich es für 4X-Fans empfehlen, die gerne und lange zusammenspielen.
67
PC Zone (Apr 30, 2008)
While this is isn't a particularly original nor brilliant game, it's fun once you get past the bomb of research and design that the game drops on you. Just don't expect a tutorial that will explain how to play this game; trial and error are your friends. Once you've allied with them, Lost Empire: Immortals will be one too.
65
GameZone (Apr 22, 2008)
Massive and daunting easily describe this game. Lost Empire: Immortal is not a game for the first-time turn-based strategy gamer, but rather for that niche that wants to micro-manage every nuance of a society and slowly (sometimes it feels agonizingly slow) build up to a point where you truly are the power in the universe. If you are prepared to invest a lot of time in this game, you will see the rewards. For those, though, wanting to get in, play and accomplish something substantial in small time windows, this is not the game for you.
64
Krawall Gaming Network (Mar 25, 2008)
Im Nachhinein wäre eine Schlaftablette weitaus unterhaltsamer gewesen. Dabei sind wir noch nicht einmal auf die zahlreichen Bugs eingegangen. Wer dennoch an einen Besuch beim Händler denkt, sollte bei der Gelegenheit unbedingt die Demo anzocken.
61
4Players.de (Apr 09, 2008)
Auch wenn es nicht so schwach ist wie gedacht: Verglichen mit viel komplexeren Spielen wie Galactic Civ 2 oder dem ungleich schöneren Sins of the Solar Empire vermag Lost Empire nicht richtig zu punkten. Zunächst entfaltet das rundenbasierte Strategiespiel jedoch eine gewisse Sogwirkung, die viele dieser strategischen Aufbauspiele besitzen. Man will, dass das Volk vorankommt, weshalb man kolonisiert, erfindet und Schiffe baut, was das Zeug hält. Dann merkt man aber schnell, dass die KI schon auf mittlerer Schwierigkeitsstufe zu happig ist und einem kaum eine Chance lässt. Außerdem gibt es für Reichsgründer hier nicht viel zu tun, da Planetenausbau, Handel oder Krieg automatisiert wurden. Bleiben also Schiffbau und Forschung, die von zentraler Bedeutung sind, aber nur das Übliche bieten. Auf lange Sicht kommt einem alles auch deshalb recht beliebig vor, da sich die sechs Völker zu ähnlich spielen
60
IGN (Apr 11, 2008)
Lost Empire: Immortals is such a huge space strategy game that its scale eclipses its appeal to all but the most dedicated fans of the genre. If you're the kind of gamer who likes detail and doesn't mind having to mind hundreds of different objects, then you’re the target demographic for this game. However, if you're looking for a nice, leisurely strategy game that you can get through in an evening or two, look elsewhere.
60
Immortals has all of the earmarks of a game that could have used some more time and a bigger budget. Graphics, sound and music are unremarkable and could benefit from an infusion of creativity. Dialogue needs to be expanded so that all six races aren’t using the exact same phrases, and releasing the game with a broken online multiplayer mode is inexcusable. Despite all of this, there is some fun to be had here. It has that “one more turn” addictiveness that almost allows the player to overlook its faults, and the sense of achievement when victory is won makes the difficult journey worth the trip.
57
GameStar (Germany) (Mar 26, 2008)
Ich spiele seit 15 Jahren Weltraumspiele, ich kenne das Genre. Bei Lost Empire komme ich auf keinen grünen Zweig: Selbst bei aggressivster Expansion treffe ich bald auf Feindflotten, die meine Schiffchen wie Weltraumschrott zerquetschen. Dem voran geht ereignislose All-Siedelei, die sich über wachsende Zahlen und Balken abspielt - dröger Genre-Standard. Forschung und Raumschiffbau machen Spaß, der Rest verkommt zu einschläfernder Klick-Routine.
53
Game Chronicles (Mar 06, 2008)
In the end, I would say that the game is impressive in the amount of detail it offers but lacks in a lot of ways that are, for me, important for a good game that I would be willing to put a lot of time into.
52
Jolt (UK) (Apr 22, 2008)
There is a whole lot of exploring and conquering to do in Lost Empire: Immortals, but unfortunately this works against the game as the further you get, the bigger the job at hand and harder it is to manage everything for both you and your PC. It’s huge and ambitious, but you run the risk of losing the will to live in the process of playing.
51
Play.tm (Apr 05, 2008)
The hardcore strategy game fans amongst us will adore this. It's a true challenge and it will last a very, very long time. However if you're any less than a hardcore fan (and I mean the type of fan who will forego sleep for a week just to play networked Civilization) you might not like this at all. The game starts out complicated and the further you get, the more demanding it becomes. On the plus side, it will really last you forever, especially with the always welcome multiplayer options. It's a very traditional strategy game underneath the surface, it could quite easily get by as an ASCII based game years ago as it's all about the gameplay; to some that's a huge draw, but to others (including me) it's just a turn off. Excluding the somewhat unpredictable AI, there's nothing essentially wrong with Lost Empire: Immortals, it just offers nothing that makes it worthwhile playing over other, better made turn-based strategy games, or even a good old fashioned board game like Risk.
48
Hardcore turn-based strategy fans will soon tire of the "in-space" novelty and recognize that Immortals is nothing more than an unoriginal, formulaic budget title.
40
Eurogamer.net (UK) (Jun 19, 2008)
A storyline and missions are thrown in to jazz things up, but the missions are rather tedious; you've got to deliver some minerals, or build a couple of ships. It's hardly spacesuit gripping stuff. While there are promising facets to Lost Empire's simple yet expansive empire building, ultimately it feels unfinished and uninspiring, and more of a lost opportunity than anything else.
25
Computer Bild Spiele (Apr 02, 2008)
Dazu kommen technische Fehler, die zu Spielabstüruzen führen, und das häufige Hängenbleiben des Soundtracks in einer Dreiton-Endlosschleife. Damit ist Lost Empire ein harter Brocken für sehr leidensfähige Spielernaturen. Für Gelegenheitsspieler ist diese Rakete zu den Planetenräumen wegen des hohen Frustfaktors und des schwierigen Einstieges ein ziemlicher Rohrkrepierer.
16
Game Revolution (May 02, 2008)
When you get into the zen of rolling over the turns and concentrating on the big factors, Immortals does have its moments. Many of these moments may be the closest thing to joy that a chartered accountant can feel, but there is the palest glint of color beneath the weak head and nasty flavor. It takes a very particular kind of gamer to find amusement here, in approximately the same way that it takes a very particular human to find comparing spreadsheets fun. However, most gamers - even most turn-based strategy enthusiasts - likely aren’t going to find a great deal here to appreciate. There’s no unifying factor to the game, no universal joy to be had, no... I need a beer.