Join our Discord to chat with fellow friendly gamers and our knowledgeable contributors!


User Reviews

There are no reviews for this game.

Our Users Say

Category Description User Score
Gameplay How well the game mechanics work and the game plays. 2.8
Graphics The visual quality of the game 3.9
Personal Slant A personal rating of the game, regardless of other attributes 3.0
Sound / Music The quality of the sound effects and/or music composition 3.8
Story / Presentation The main creative ideas in the game and how well they are executed. This rating is used for every game except compilations and special editions which don't have unique game content not available in a standalone game or DLC. 3.6
Overall User Score (9 votes) 3.4

Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
Game Chronicles (Apr 16, 2005)
The developers have given something to this game that no other game I have ever played has realized. The Matrix Online is perhaps one of the most immersive, constantly evolving, truly interactive, living, breathing games that has ever been created. The game picks up where the Matrix trilogy of movies left off and begins weaving the continuing story of the world that the fans have become familiar with.
Gameplay (Benelux) (Apr 30, 2005)
Qua gameplay geen topper, maar de voortzetting van het Matrix verhaal maakt The Matrix Online tot een interessante titel voor de fans.
IGN (Apr 15, 2005)
Whatever your opinion of the movies themselves or the massive marketing machine that surrounds them, there's no denying that The Matrix franchise has had a tremendous impact on popular culture. Thrilling cinematic combat, a slick visual style, and an interesting fusion of diverse philosophies all set it in sci-fi setting helped to make The Matrix a bona fide phenomenon when it was originally released. As with all successful brands, sequels and video games were inevitable. The Matrix Online, developed by Monolith and published by Warner Bros. is the latest continuation of the franchise.
In the no-so-vaunted halls of geek fandom, there have arisen few sins greater then admitting to an open appreciation of The Matrix. This is due in most part to the lukewarm reception of the second and third films of the series. It was there, due to convoluted plot twists and overblown existential musing, that most fans jumped ship and decided the franchise is dead. But what of those who remained onboard, who want to see beyond the unresolved ending of the final film? For those die hard enthusiasts, there is The Matrix Online.
75 (May 14, 2005)
Une trilogie peut en cacher une autre. Alors que le dernier épisode de la saga StarWars s’apprête à débarquer au cinéma et ainsi faire la razzia des écrans, il serait dommage d’oublier Matrix. Après une longue attente des fans, et quelques délais supplémentaires, Matrix Online a enfin vu le jour il y a peu.
GameZone (Apr 17, 2005)
After a long, somewhat rocky development and a major developer shift (the game, which was published by Sega was originally on deck to be a Ubisoft title), Monolith’s Matrix MMORPG, Matrix Online, is finally available to the public. The game gives players the opportunity to live out their Matrix fantasies by having them jack into the world of the Matrix as a “Red pill”, or someone who has been awakened and has had their eyes opened to the real world and seen the artificiality of the Matrix. While the Matrix theme fits quite practically into the Massively Multiplayer realm very snugly, the game does have a few issues that may prevent it from being the end all be all online game. However, if you are a big Matrix fan with a lot of patience for MMO’s, then the Matrix may be worth a look.
73 (May 10, 2005)
Overall The Matrix Online seems to fall into that "You either love it or hate it" category. As I said earlier hardcore fans of the Matrix movie trilogy are for the most part going to love the game. The storyline events are very well done and add a lot to an otherwise severely depth lacking game. The combat system initially seems new and unique it quickly falls back into the same old feel that you're used to seeing in most games, its just packaged different. It does add a little more strategy than we're used to seeing in a typical MMORPG combat system, which is a nice touch. For the most part the game is nicely done; it's just the lack of depth which ruins it for me.
Er is veel goeds te zeggen over The Matrix Online, maar er moet toch nog sterk aan de weg getimmerd worden. De veteranen van de MMORPG-scene zijn ongetwijfeld bekend met het fenomeen dat een online spel gelanceerd wordt nog voordat het helemaal op punt staat, en zij zullen mogelijk nog een tolerante houding hebben ten opzichte van de tekortkomingen in het spel. Ook de Matrix-die-hard-fans zullen dezelfde vergevingsgezinde houding vertonen. Voor de occassionele speler lijkt het spel een uitdaging te zijn, zowel qua inhoud als qua technische afwerking. Uiteraard is The Matrix Online een online spel, waarvoor zeer regelmatig patches en updates verschijnen die hopelijk snel korte metten zullen maken met de huidige problemen.
GameSpot (Apr 04, 2005)
There's a lot to like about The Matrix Online, and as an extension of a movie franchise that left audiences with more questions than answers, it's certainly got a lot of potential, if only from a storytelling standpoint. But the game serves up more than enough impediments to sap its strengths. It's recommendable to veterans of other online role-playing games who have experienced the trials and tribulations of this style of gaming and are willing to put up with more of the same types of problems they've probably experienced in the past, in the name of a new experience. It's also recommendable to open-minded Matrix fans who weren't fazed by the backlash against the movie sequels. But otherwise, don't expect The Matrix Online to make a believer out of you.
Jolt (UK) (May 06, 2005)
Monolith has been responsible for a large amount of quality titles over the years, including Blood, No One Lives Forever 2, and Alien Vs Predator 2. But The Matrix Online is the developer’s first foray into the world of Massively Multiplayer gaming. After a right old carry on getting our copy patched and up-to-date (two days of waiting for a patch to download properly), we punch our user ID in and set out to find if The Matrix Online has lived up to the hype.
Pelit (Jun, 2005)
Sitä ei voi kiistää, etteikö Matrix Online olisi lisenssilleen ja leffojen tarinalle uskollinen. Eri asia sitten on se, ketä tämä enää jaksaa kiinnostaa, varsinkin kun itse peli on muutamasta ihan hyvästä ideasta huolimatta pohjimmiltaan yllätyksetön ja ylituotetun makuinen perus-nettirope. Oikeastaan siis sama juttu kuin leffoissa: kung-fu näyttää kivalta, mutta varsinainen sisältö on sitä itseään.
GamePro (US) (Apr 20, 2005)
There's no question that The Matrix mythology fits effortlessly into the massively-multiplayer online genre. Tell that to the designers of The Matrix Online, Sega's mixed attempt to cash in on the lucrative massively-multiplayer market. Neo diehards will likely find The Matrix Online to be a worthwhile diversion, but casual gamers and World of WarCraft fiends will merely shrug.
GameSpy (Apr 15, 2005)
The Matrix Online has its work cut out for it. The last two movies in the trilogy didn't quite measure up to most fans' expectations, and the franchise's only other video game incarnation was largely regarded as a poorly-wrought failure. It wouldn't be entirely off base to regard MxO as the The Matrix's last chance at continued relevance, a fact that doesn't appear to be lost on Warner Bros. The entertainment giant seems to be taking the game very seriously, putting a significant amount of effort into making MxO distinctive from the multitude of MMOs on the market. After a few weeks of playtesting, it's easy to see that The Matrix Online has a lot of promise, especially with regard to the many special "live events" planned for the next few months, but it still has a ways to go before it can be considered one of the big boys in the genre.
1UP (Apr 13, 2005)
Love it or hate it, the Matrix has you. Its relevance and brilliance is still debated, but profound or not, it has been at the very least profoundly influential. Its impact on cinema, fashion, and all of pop culture in general has become inescapable. Whether one thinks of it as a generation Y cult classic, a work of accidental genius, a stylish introduction to Descartes, or merely a really great excuse to swing attractive, leather clad women around on wires, its universe and characters have been cemented in our minds, and anyone who says they haven't at some point wanted to become a part of it is a dirty liar.
63 (Jun 06, 2005)
Matrix Online ist für mich die Enttäuschung des Jahres – als Fan der Matrix-Trilogie hatte ich mich auf die Vision der Wachowsky-Brüder gefreut. Entwickler Monolith zeigte auf der letzten E3 einige viel versprechende Ansätze, doch das Ergebnis ist in verschiedener Hinsicht halbgar: Das Kampfsystem ist zwar einsteigerfreundlich, wird aber schnell eintönig, die modularen Missionen sind zwar für die Mittagspause geeignet, können aber langfristig nicht fesseln. Am bedauerlichsten ist jedoch, dass die Matrix-Welt kaum Atmosphäre versprüht und sich somit selbst Filmfans von dem Spiel abwenden. Fazit: Monolith mag zwar für seine Ego-Shooter berühmt sein, der erste MMO-Ausflug ist jedoch in die Hose gegangen.
Next Level Gaming (Apr 05, 2005)
My mind is still spinning from everything that has happened to me in the last few days, I don’t even know where to begin. Well, I guess I do know where to begin, it all begin with my decision, a simple decision with greater impact than I could have ever imagined. All I was asked is if I wanted the blue or red pill and something about a rabbit hole, but none of that matters now. What matters, is that the world that I was once living in is a lie, a total and complete lie.
61 (May 16, 2005)
Hinter der geheimnisvollen Matrix verbirgt sich ein gewöhnliches Online-Rollenspiel in einer Hightech-Kulisse. Zwar weiß die Welt mit stilvollen Effekten, tollen Zeitlupen, dem Soundtrack und einigen Charakteren aus den Filmen aufzutrumpfen, aber irgendwie fehlt es an Abwechslung. Die Quests nutzen sich trotz Rahmenhandlung schnell ab und unterschiedliche Aufgaben gibt es erst gar nicht. Selbst das anfangs coole Prügel-Kampfsystem stirbt nach einigen Stunden den Systemtod, da sich alles ständig wiedererholt - da hilft auch die Bullet-Time nicht weiter. Hinzu gesellen sich störende Bugs, technische Probleme wie Clipping-Fehler und sehr hohe Hardware-Anforderungen. Immerhin kann das Charakter-System überzeugen: Ihr habt verdammt viele Möglichkeiten euren Helden zu verbessern und dies ist neben der Suche nach besserer Ausrüstung ein enormer Motivationsfaktor. Trotzdem verbirgt sich hinter der coolen Fassade ein stinknormales MMORPG, das leider nur für kurze Zeit fesseln kann.
There’s nothing especially terrible about The Matrix Online. It’s a fairly traditional MMORPG that does a good enough job of both nailing the required gameplay basics and neatly mapping genre conventions onto the universe created by the films. It just doesn’t have much going for it other than that universe. So unless you’re really, really motivated to fully explore the pseudo-philosophical cyber mumbo jumbo of the Matrix mythology, your precious 15 bucks a month (and even more precious time) would be better spent on World of WarCraft.
60 PC Gaming (May 06, 2005)
There is much to expect from any game that slaps the name Matrix on it. There is a definite feel and presence to the movies that translates into a high standard when moving the storyline to a new platform, such as massively multiplayer computer gaming. Recent ports of the storyline have already been held to strict judgement, and an otherwise decently fun game has been given mediocre reviews. The Matrix Online attempts to leap that chasm, yet seems to fall short. (They all do their first time, right?)
GameStar (Germany) (May, 2005)
Seit dem zweiten Kinofilm glaube ich nicht mehr an das Matrix-Thema. Und Segas schwache Online-Prügelei tut alles, um meine Abneigung noch zu verstärken. Zwar haben die Entwickler das Universum akkurat umgesetzt, dennoch frustriert das Spiel an allen Ecken. Die Quests b ieten keine Abwechslung, sind häufig schlecht ausbalanciert und durch grobe Bugs oft nicht abzuschließen. Schwache Grafik, riesiger Hardware-Hunger und immergleiche Gegner tun ihr Übriges. Da hilft auch das innovative Kampfsystem nix.
Her er flere skarpe hjørner og upolerede kanter, end selv typiske onlinerollespil plejer at levere. Utilgivelige fejl, der kombineret med et uinspireret kampsystem giver resten af spillets facetter svære overlevelsesvilkår.
However, The Matrix Online is in such a sorry state that I'll be surprised if the game survives long enough to get even half of its bugs and issues worked out.
50 (Apr 19, 2005)
Quelle déception que ce Matrix Online ! On se demande bien qui il va pouvoir intéresser hormis les fans acharnés de la trilogie cinématographique. Et encore, même eux risquent d'être déçus devant le gâchis qui est fait de leur univers fétiche. Alors qu'on aurait pu s'attendre à un jeu au background riche et soigné, ce n'est absolument pas le cas. Et lorsqu'on ajoute à ça le fait que la réalisation graphique et sonore est loin d'être formidable et que le gameplay s'avère bien souvent lourd et poussif, on se retrouve en présence d'un jeu moyen qui est très loin d'égaler les grands noms du MMORPG. Dommage !
50 (UK) (Apr 15, 2005)
No matter what you make of the Matrix films, the Wachowski brothers commitment to trying something with their trench-coated melange of leftist-pop ideas is admirable. When something goes as big as the Matrix did, the tendency is to simply comply to the consumerist process and sell as many toys to geeks as possible, Lucas-style. While they've hardly taken a Bill Waterson No-Calvin-And-Hobbes-T-shirts line, their involvement in all their spin-offs implies they genuinely care. It would have been easy to just give their Enter The Matrix title to a developer and leave them to it. Instead, they integrated it into the plot of the film in a devotedly cross-media exercise. Similarly, while they could have just licensed the Matrix name to any MMO maker, they're using it to actually continue their universe. Where the films stopped, the game continues and it's here where they'll tell the developing story of the Matrix.