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With a decent campaign and a two player versus mode, the game has a lot of content to keep coming back to it. Everything in this game encompasses a majestic style, and although the thought of polar opposites like Mayans and Death Robots together seems bizarre, the music and graphics tie it all together in a brilliant game that keeps you coming back for more.
The short version: if you liked Worms, definitely check this game out. If you’ve never tried Worms, this is a little bit more accessible. And if you didn’t like Worms, this is unlikely to convert you to the genre.
Mayan Death Robots certainly has its fun moments and there are some good ideas here that make it more than just another artillery game, but the execution is not quite there. Improved controls and a little more meat to the game would go a long way towards making the game more than the niche indie distraction that it is.
The base gameplay in Mayan Death Robots is quite entertaining. I certainly enjoyed the pacing, and could appreciate some of the tactical depth lurking beneath its humorous, brightly coloured surface. But lacking online multiplayer as it does, this is going to come across as a severely limited game to too many people for its own good.
Despite my enjoyment of the game mechanically, I cannot recommend Mayan Death Robots to anyone looking for a worthwhile single-player experience. For those wanting another entertaining local multiplayer game, however, it provides some unique strategic gameplay. It likely won't keep players enthralled for hours on end, but serves as a great addition to any local-multiplayer library.