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User Reviews

A minotaur, a dragon, and a lich walk into a bar... Unicorn Lynx (181564) 4.33 Stars4.33 Stars4.33 Stars4.33 Stars4.33 Stars
Unfairly ignored because of a dated engine András Gregorik (65) 3.67 Stars3.67 Stars3.67 Stars3.67 Stars3.67 Stars

Our Users Say

Category Description User Score
Acting The quality of the voice or video acting. 3.5
Gameplay How well the game mechanics work and the game plays. 4.2
Graphics The visual quality of the game 3.2
Personal Slant A personal rating of the game, regardless of other attributes 4.1
Sound / Music The quality of the sound effects and/or music composition 3.9
Story / Presentation The main creative ideas in the game and how well they are executed. This rating is used for every game except compilations and special editions which don't have unique game content not available in a standalone game or DLC. 3.7
Overall User Score (28 votes) 3.8

Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
De wereld is in gevaar! Het volk sterft! Wablieft? Ja, ja, je kunt er ook rijk van worden... Een goed verhaal, een boeiende fantasywereld en traditiegetrouw een ziljoen nevenqueesten. Ben je meteen heel wat aangename uurtjes mee zoet.
Pelit (Jun, 2000)
Kyynel katseli surumielisenä gorgonien ruumiita. "Noista sai niin hyvin expiä. Noh, lähdetään opettajalle, tahdon mestaritason tulitaikuudessa." V'hehmas tuijotti Kyyneltä epäuskoinen katse silmissään. "Mutta meidän lohikäärmekin on kivettynyt ja nuo muutkin ovat raatoja!" "Ei huolta," Kyynel tokaisi, "Senkun kävelet ja ne raahautuvat itsestään mukana."
The Might and Magic games have consisted of nothing but medievil courier work thus far - e.g. go risk life and limb through a snake infested hole to rescue some complete stranger's hat which they stupidly lost down there somehow. Thankfully, Day of the Destroyer makes some attempt at stringing these sub-quests into the main plot so you always feel as if it's necessary and worthwhile. If you can bear the utterly dated graphics, exploring the dungeons is good fun, although the inclusion of some "jumping" bits is very annoying considering how crap the 3D engine is. The menus have been tweaked which is good, and in general there's more order and logic to how information is recorded and your progress is kept track of. Otherwise, for Might and Magic fans, this is essentially the same game you've probably played countless versions of. If Might and Magic IX does not bring us a new 3D engine and more detailed character interaction, then the series could die right here and now.
Gamer's Pulse (Apr 28, 2000)
Overall, Day of the Destroyer is at times a gripping and a frustrating game to play. Gripping, because the story drives you forward, and is well written enough to keep you focussed on your goals. Frustrating, because the game is wrapped in an engine well past its prime. If you are a fan of the Might and Magic series, or of hack and slash RPGs, then you can’t go far wrong with this game. If puzzle solving and serious adventure are what you seek, or if modern graphics are a necessity to you, then your quest should take you elsewhere.
GameSpy (Apr 11, 2000)
Overall, playing MMVIII felt a bit too much like work to me. I know this style of game appeals to many, and will certainly please fans of the series. The game has so much to offer: extraordinary character development, a fine interface, loads of quests, and a plethora of items, spells, and weapons.
RPGFan (Mar 20, 2000)
In conclusion, I was disappointed by Day of the Destroyer. After having played through 7 and almost all of 6, Might and Magic 8 just seemed too easy and just more of the same. Though it was more stable than the other two games, it still has a few bugs to work out (do NOT store items in the chest in the Merchant Guild of Alvar!). It does have some nice extras, such as the ever popular Arcomage, but the bottom line is that this game was way too easy, way too short and very unoriginal. I just hope that when New World Computing makes the new engine for Might and Magic 9 that they remember to balance the gameplay, length, and story. And of course, bring back Corack.
Das Spiel hat objektive Schwächen, die im Vergleich zu neueren Titeln wie Planescape: Torment oder sogar Final Fantasy 8 eine wirklich hohe Bewertung nicht mehr zulassen. Zumal der achte Teil der Saga schon hinter dem siebten zurückbleibt, den ich trotz der dort besonders mäßigen Grafik für das bislang beste Might and Magic halte. Was aber meinen persönlichen Spaßfaktor angeht, so beharke ich wiederum begeistert feindliche Oger-Horden, tüftele an den Charaktersteigerungen meiner Helden oder löse vertrackte Quests. Es gibt auch abseits der Haupthandlung so viel zu entdecken, dass mir nie langweilig wird.
PC Joker (Jul, 2000)
Noch immer ist die hoffnungslos veraltete 3D- Grafik im Softwaremodus hübscher als unter Direct3D, das Subgame „Arcomage“ macht weiterhin mehr Spaß als das eigentliche Spiel - zumal die Story diesmal dünner denn je ist. Sicher, mannigfaltige Quests bringen nach wie vor Abwechslung ins Heldenleben. Party-, Charakter- und Magiesystem sind von bewährter Qualität, dito Akustik und Steuerung. Trotzdem: Die Reihe verdient mehr als nur noch Rollenspiele vom Fließband, eine technische Runderneuerung ist mehr als überfällig!
PC Gamer Brasil (Nov, 2000)
Graficamente, as coisas não mudaram muito desde a última vez que Might and Magic esteve em perigo. O time de desenvolvimento resolveu manter as coisas muito parecidas às vistas no sétimo episódio, fazendo valer o ditado: em time que está ganhando não se mexe... As interfaces de comando e combate continuam também as mesmas. Em poucas palavras, essa fantástica série irá agradar aos gamers apreciadores da ação e aventura, presentes em um mundo cheio de mágica e de fantasias. Não fique fora desta empolgante aventura.
Gry OnLine (Dec 21, 2000)
Might & Magic VIII to gra dobra, ale chyba zapowiadająca upadek tej serii – przynajmniej z tym engine. Jest to po prostu poprawna kontynuacja serii, bez żadnych rewelacji. Każdy prawdziwy fan i tak ją kupi, więc moje zarzuty nic tu nie znaczą ...
But many of these weaknesses are a part of the game's loopy charm. While it may be overly familiar, it's also quite comfortable. You may initially wonder why you're playing, but 40 hours later you realize you had a pretty good time, in that traditional, albeit all-too-familiar, hack-and-slash role-playing kind of way. It delivers exactly what you expect from a Might and Magic - here's hoping the next edition tries for a few surprises.
Might & Magic-universet åbenbarer igen et omfattende og berigende spil, som kendere af serien vil elske. Nytænkning, et højere teknologisk niveau og en bedre finish ville dog have gjort underværker...
Gameplay (Benelux) (Apr 29, 2000)
Enkel voor de die hard Might & Magic fans. Voor al de rest:zo ver mogelijk links laten liggen.
IGN (Mar 22, 2000)
In the end, Might and Magic VIII is a classic computer RPG with a great storyline and some really nice features, but technology (or lack thereof) is just tearing it apart. It's a little bit of "guh!" mixed with a whole lotta "muh?," and it really does leave a lot to be desired. Is it worth playing? Certainly, if you've been with the series for a while and need a new Might and Magic fix. It gets the job done, but it is wearisome and disappointing in places, so don't expect a masterpiece if you decide to pick it up. However, if you're a casual RPG gamer that's looking for a new adventure to keep you busy for a while, I'd skip Might and Magic VIII altogether. It's just too frustrating and dated to keep new gamers that interested. On an up note, we can't wait to see the next installment in the Might and Magic series, which is supposed to run on LithTech technology. It's going to be a while, but I don't think I can take another Might and Magic based on an old engine.
Clubic (May 03, 2000)
Mais rassurez-vous ce jeu malgré, ses petits défauts graphiques, est excellent pour tous ceux qui aiment les RPG avec optimisation de personnages, nombreuses quêtes, liberté de déplacement, et surtout avec une longévité extraordinaire (surpassé seulement par DaggerFall). J'aime y jouer (je m'y suis d'ailleurs plus amusé que dans Might And Magic 7), passer du temps sans me rendre compte que celui-ci défile heure après heure. Pour les inconditionnels du genre, pas d'hésitation; pour les autres, qui veulent passer du bon temps, se familiariser avec le RPG, sans se soucier du décors, car seul compte réellement le fond et non la forme; pas de problèmes : à vous les persos ressemblants à des dieux affrontant dragons et titans.
Power Unlimited (Jun, 2000)
Het wordt hoog tijd dat de Might & Magic serie kwa gameplay en engine wordt opgefrist. Alleen spelen als je een verstokte M&M-fan bent, anders kun je je geld beter besteden aan het sfeervolle Ultima IX.
Quandary (May, 2007)
Originally released on the cusp as RPGs were becoming more story driven with greater character interaction, plus more spoken dialogue to inject life and personality into important characters, Might and Magic VIII: Day of the Destroyer's basic engine is fairly unsophisticated today. Give it a wide berth if you want to get to know and love the characters and if you want a deep story, but if you just want to fill in a few sessions hacking and slashing then there's enough to do here to occupy a good few hours. Despite its antiquity and repetitiveness - and the annoying jumping challenges - there's still a bit of fun in store, especially building up your characters and training them to cover all the bases. It just manages to keep that addictive edge but it could wear thin before you reach the end.
GameSpot (Mar 22, 2000)
When 3DO develops a game engine, it sure likes to get its money's worth. Might and Magic VIII: Day of the Destroyer is a perfect example: The hack-and-slash RPG looks and plays just like its two most recent predecessors, despite the fact that it features some fundamental design changes and gameplay enhancements. Consequently, Might and Magic VIII will only appeal to hard-core fans of the series who haven't yet grown weary of the repetitive gameplay that was introduced in Might and Magic VI and recycled in Might and Magic VII.
GameStar (Germany) (Apr, 2000)
Es ist von New World Computing ganz schön dreist, Teil 8 ohne nennenswerte Verbesserungen zu veröffentlichen. Angesichts der starken Konkurrenz haben Neandertaler wie Might & Magic 8 auf den Festplatten dieser Welt nichts mehr verloren. Neben der Grafik sollten die Entwickler unbedingt mal die völlig verstaubte Spielmechanik und das lahme Missionsdesign entrümpeln. Merke: Nostalgie ist noch lange kein Grund, Might & Magic 8 zu kaufen.
games xtreme (Aug 03, 2000)
So the graphics are below average and the sounds kind of suck, but still I am saying that Might and Magic VIII is a good game. You might be asking yourself why I would say such a thing. Well, the story is quite interesting, the number of classes a huge plus and the sheer number of possibilities offered to someone that is willing to overlook the major flaws are endless. Having said that, I would recommend this to a Might and Magic fan and to a person who has all the top selling RPGs and just wants a new experience.
PC Games (Germany) (May, 2000)
Bevor mich die letzten Sympathisanten der Serie niederstrecken, gesehe ich zu: Jawohl, auch M&M Nummer 8 spult souverän das bewährte - Schelme behaupten gar: ausgelutschte - Konzept runter, das alle Vorgänger bereits auszeichnete. Beruhigt? Dann weiter im Text. Lustige Seiten hat es durchaus, anno 2000 in einem aktuellen Spiel eckige Wagenräder, Kantenberge und krude Matschfiguren vor die Nase gesetzt zu bekommen. Nur: Ich muss für das kurze Kichern kein Geld ausgeben. Falls Sie also allen Ernstes erwägen, in dieses humoristische Werk zu investieren, ein Tipp: Lieber Teil 6 kaufen. Der sieht ähnlich überragend aus, kostet aber nur einen Bruchteil.
De sidste par år har budt på så mange, gode rollespil, at Might and Magic VIII kun kan bruges som sidste udvej, når de andre er spillet.
Absolute Games ( (Mar 12, 2000)
Думается, такой вариант должен устроить толпу из 1032 человек, благодаря которым на Might & Magic 7 была названа лучшей RPG ушедшего года. Вариант для остального, более прогрессивного человечества будет не в пример короче — давить. И ждать продолжения...
45 (Oct 06, 2000)
Encore une fois, 3DO nous ressort une énième mouture décrépie de leur fameux jeu de rôle en vue à la première personne. L'action est répétitive à souhait et le moteur 3D commence à faiblir sous le poids des ans... Un jeu qui aurait fait fureur il y a quelques années mais qui fera aujourd'hui pâlir de honte votre PC flambant neuf.
Might and Magic VIII is a prime example of “old school” CRPG design, and while it is nice to revisit the traditional every once in a while, this was amply accomplished in the previous two Might and Magic titles. Excluding a few minor details such as the inclusion of the quasi-addictive Arcomage side game and the leeway to commit your party to a few morally binding quests, Might & Magic VIII is a wholly unremarkable experience whose primary characteristics are repetition, repetition and more repetition. If the Might and Magic role-playing series hopes to have any kind of staying power, it absolutely must overhaul its extremely tired and outdated graphical engine, lest it lose all credibility with gamers who long to enjoy an old-fashioned, traditional-style CRPG. All in all, Might & Magic VIII monotonously travels down the path of repetitious mediocrity, accomplishing precious little in doing so.
But too many aspects of MIGHT AND MAGIC VIII seem to have been slapped together without adequate testing or forethought. The dungeons are incredibly basic in design, especially when compared to the distinctive subterranean environments included in the past two games. While the unique abilities of the new classes are almost universally interesting, some of them are so powerful that they unbalance gameplay. Missile weapons are still overpowered, especially with the addition of the dragon’s 100% accurate basic attack; and since virtually all of the old spells are back, incantations such as paralyze and invisibility still make the game relatively easy. While hardcore fans may merely be grateful for another MIGHT AND MAGIC that provides familiar gameplay in new environments, most gamers will prefer to wait for the more innovative Lithtech engine MIGHT AND MAGIC games, due next year.
incite PC Gaming (Jun, 2000)
Role-playing gamers looking for a highly competitive experience have a lot of choices at the moment, and Might and Magic VIII is not the best of them. So, for the few fanatics who can't wait to play another predictable, dreary-looking yet strangely addictive Might and Magic PC game, here's your chance.
ActionTrip (Mar 29, 2000)
"Recycling" computer games became a common thing. Obsolete engines are being used beyond belief just to make more money on account of old fame. Playability does play an important role in determining game quality, yet outdated graphics and gameplay can really spoil the overall impression. Neither reviewers nor players were overenthusiastic about Might and Magic VII, mostly because of the old engine and lack of novelties. Disregarding that, New World Computing decided to repeat the same mistake in Might and Magic VIII: the objects and NPCs are still polygons in spite of the use of 3D acceleration.
PC Gamer UK (Aug, 2000)
The ironically named New World Computing know they're onto a good thing. With minimal costs, they can virtually guarantee a certain level of sales from die-hard M&M fans. But not you. Because you're not going to buy it, are you?
Game Revolution (Apr 01, 2000)
Frankly, Might and Magic VIII is a half-assed production. It seems like the developers figured they'd try to drain a little more money out of yesterday's game, as opposed to giving you something truly worth buying. If you want more of the same - the exact, outdated same - then this is the game for you.