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User Reviews

Another case of a great idea hampered by creative bankruptcy HandofShadow (55) 3.29 Stars3.29 Stars3.29 Stars3.29 Stars3.29 Stars
Beauty of running free on a street while forgetting lamp before You. hribek (41) 2.29 Stars2.29 Stars2.29 Stars2.29 Stars2.29 Stars
Get lost on the roof tops of a metropolitan city Xackery (34) 4.71 Stars4.71 Stars4.71 Stars4.71 Stars4.71 Stars

Our Users Say

Category Description User Score
Acting The quality of the actors' performances in the game (including voice acting). 3.9
AI How smart (or dumb) you perceive the game's artificial intelligence to be 3.6
Gameplay How well the game mechanics work (player controls, game action, interface, etc.) 4.1
Graphics The quality of the art, or the quality/speed of the drawing routines 4.5
Personal Slant How much you personally like the game, regardless of other attributes 4.0
Sound / Music The quality of the sound effects and/or music composition 4.2
Story / Presentation The main creative ideas in the game and how well they're executed
(required for every game entry that isn't a compilation)
Overall User Score (70 votes) 4.0

Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
3D Juegos (Jan 16, 2008)
Mirror’s Edge es un videojuego que, como mínimo, hay que probar. Si pasamos por alto su limitada duración y la escasez de modos de juego nos quedamos con un título innovador, gráficamente muy potente; y, en las facetas jugables, una propuesta adictiva y divertidísima como pocas. Un lanzamiento de acción muy recomendable para este comienzo de 2009, que sabe suplir hábilmente la brevedad con la intensidad.
Meristation (Jan 16, 2009)
En cuanto al juego en sí, nuestras conclusiones son las mismas que en el anterior análisis. De lo más innovador que nos dejó el año pasado y continúa siéndolo en 2009. Es cierto que no es el juego perfecto ni está cerca de serlo, siendo su principal fallo su corta duración. Pero en los tiempos que corren conviene valorar que las compañías no vuelvan a caer en lo mismo una y otra vez, y además lo hagan de forma tan correcta en el primer intento. Mirror’s Edge es un experimento muy acertado y como tal desde MeriStation le damos una calificación de excelente.
90 (Jan 13, 2009)
There are times in Mirror's Edge when you'll be frustrated, replaying a section for the umpteenth time with no solution in sight, but persevere; Faith always has a way out - you just have to find it. Combine a thoroughly entertaining single-player campaign with a stunning and challenging time trial mode and you'll soon forget that you managed to run through the story in six hours or less. There's depth here that you'll only discover hours into time trialling a single stage, and as we said, no other game in recent memory comes close to being as cool. We can't wait to see what Faith gets up to next.
87 (Jan 13, 2009)
Ob Gamepad oder Maus, ob mit PhysX oder ohne: Wer am PC auf die Dächer der kühlen Zukunftsmetropole klettert, erlebt dieselbe künstlerische Ruhe und spielerische Erhabenheit, mit der uns Mirror's Edge schon auf PS3 und 360 in seinen Bann zog. Faith reiht auch mit Tastatur und Maus mühelos akrobatische Kunststücke aneinander - die Evolution des Jump&Run findet jetzt am PC statt. Atmosphärisch legt die Umsetzung sogar eine Stufe zu, denn die zusätzlichen Fahnen, Splitter oder Staubwolken machen Faiths stimmungsvolle Welt noch greifbarer. Viele von euch werden allerdings mit der grafischen Qualität des Konsolenvorbilds Vorlieb nehmen müssen, denn das Spiel läuft nur auf schnellen Rechnern durchgehend flüssig. Doch selbst wenn DICE nicht so sauber wie auf den Konsolen gearbeitet hat: Mirror's Edge ist auch am PC ein fordernder und intensiver "Ego-Trip" - ein Jump&Run der Extraklasse!
YouGamers (Jan 29, 2009)
Mirror's Edge shines on the PC due to superior controls. At times it can be very harsh towards amateurs but rewards proper practice and skill to a great degree. Audiovisual masterpiece and a polished experience, yet doesn't quite match all the expectations and offers little content for the price.
86 (Apr 03, 2009)
Although Mirror's Edge has some aces up its sleeve it all too often appears to be lacking something. The game has good immersion but not good enough to completely be drowned in it, the story is decent but not good enough to drag you along, and so on... We anxiously await a sequel to fill this gap
86 (Jan 27, 2009)
Pc-versio tarjoaa muutamia parannuksia konsoliversioon verrattuna. Nyt pressut ja liput heilehtelevat tuulessa, ja kun helikopteri tikkaa sarjaa pressusta läpi, se repeytyy tyylikkäästi riekaleiksi. Mukana on muitakin uusia efektejä, jotka parantavat tunnelmaa, vaikka peli onkin oleellisilta osiltaan identtinen konsoliversion kanssa.
Krawall Gaming Network (Jan 22, 2009)
Es ist immer ein gutes Zeichen für Qualität, wenn einem ein Spiel viel zu kurz erscheint. Von „Mirror's Edge“ hätte ich mich gern noch doppelt so lange unterhalten lassen. Wer das Geld trotzdem investieren möchte oder Spaß am Time Trial hat, sollte sich den Titel nicht entgehen lassen.
So overall, Mirrors Edge really hasn’t changed much from the console version and whether this is a good thing will depend on whether this kind of game appeals to you or not. FPS shooter junkies need not apply. Personally I think the PC version is the strongest release especially if you have the hardware configuration capable of handling PhsyX at high resolution - this really does add a high level of immersiveness to the somewhat bland environments. If you have the money and Nvidia hardware, then this is definitely worth a look. Highly recommended.
Natürlich trüben auch auf dem PC die kurze Spieldauer und die maue Geschichte den Spielspass etwas, doch letzteres ist verzeihbar und über ersteres kann man streiten. Max Payne und Star Trek Voyager: Elite Force waren auch kurz und dennoch Klassiker. Vor allem macht Mirror's Edge auch beim zweiten Mal durchspielen noch immer Spass, was heutzutage selten vorkommt.
Atomic Gamer (Jan 21, 2009)
Technically, Mirror's Edge is sound, with a solid technology behind it (Unreal Engine 3) and good support for mice and keyboards as well as gamepads. It's relatively bug-free, although I had to disable PhysX in the game to stop it from slowing down heavily in the second chapter. And the Steam copy comes with no additional DRM beyond just Steam itself, something I'm appreciating after running out of Ubisoft's Far Cry 2 activations (on Steam, mind you) because of some PC reformat issues and some time spent playing with the Windows 7 beta. Either way, this is a fine port from console to PC, one that brings everything from the original experience and fits it nicely into a PC gamer's hands. The actual game might be frustrating and tedious at times, but it's worth it if you've got the cash to pick it up.
GameBoomers (Jan, 2009)
All in all, the game is visually appealing and the well executed controls combined with varied playing environments make you wish for more. For as short as the game is, the variety of paths across the city and the wish to improve your game play does lend some “replayability” to the game. Combine that with the promise of future content and you have exactly what the producers wanted -- a keeper.
GamersMark (Dec 04, 2008)
Luckily, the game focuses more on its creative environment navigation than gunning, and even offers an achievement or trophy for those who go through the game without shooting anyone. Hopefully, DICE will concentrate even further on the parkour aspect and steer farther from FPS territory, but what’s here is still an adventure worth experiencing. There’s nothing quite like running across a giant crane thousands of feet in the sky and leaping off the edge, hoping you didn’t misjudge your jump and praying for an accurate landing, and you won’t experience that anywhere else.
IGN (Jan 13, 2009)
There's a distinctive flow and rhythm to DICE's Mirror's Edge, letting you bound across obstacle courses with seemingly inhuman strength and agility. Though the disarm system isn't as immediately accessible as the platform-hopping mechanics, with some practice you'll eventually find you can slide, dash and smash for long, continuous stretches, a thrill reminiscent of Sonic the Hedgehog's early days. While its elegant controls, visuals and audio weave a dreamlike tapestry that its animated cut-scenes do their best to eat away at, the whole is an experience you'd be remiss to let fly by if you missed it on consoles.
85 (Jan 15, 2009)
Il existe des titres dont on est bien incapable de prédire un plébiscite ou un rejet du public. Mirror's Edge en fait partie et accumulera sans doute autant de fans que de détracteurs. Pourtant, de notre point de vue, il paraîtrait bien étrange de tourner le dos à un jeu de cette trempe. Ses défauts sont souvent éclipsés par l'originalité du concept, par la maîtrise d'un design aussi singulier et surtout par l'immersion proposée 7 heures durant. Si vous êtes avide d'une expérience d'un nouveau genre, Mirror's Edge est fait pour vous. Quant à cette version PC, elle apporte un petit bonus graphique, une prise en main clavier/souris d'une grande précision et les effets PhysX pas vraiment inédits sur PC mais qui rendent l'univers un peu plus vivant.
84 (Nov 21, 2008)
Aber als angehender Runner fehlten mir dann doch ein paar "Wow!"-Momente, und das ewige Davonlaufen vor der wohl am dümmsten agierenden Polizei in der Geschichte von Videospielen, berauben dem Titel viel des Glanzes, der uns in Trailern und der Demo noch blendete. Über die nicht immer perfekte Steuerung kann ich in den schnellen Sprungpassagen noch hinwegsehen, wenn man aber zum wiederholten Male das Zeitliche segnet, weil die Abstimmung im Nahkampf nicht passt, lässt meinen Frust fast ins Endlose steigen. Wer also von den Trailern und der Demo nur annähernd so begeistert war wie ich sollte das Spiel zumindest auf seine Weihnachtsliste schreiben. Es ist dann ja nicht mehr das eigene Geld, das dafür verwendet wird. Auch wenn man nach dem Lesen dieses Artikels wohl die Erwartungen etwas nach unten schraubt, die Zeit mit Faith über den Dächern dieser immer sonnigen Stadt wird, wer es gespielt hat, nicht so schnell wieder vergessen. Ich ebensowenig.
GameZone (Jan 27, 2009)
Lastly, the story is above par; the game does a good job of drawing you into the character's plight and then throwing some legitimate twists at you. Many of the levels are recovery missions and you are forced into action to help get your framed sister out of the jam she has been set up in. I won't go into too much about it because I don't want to ruin it for you. Much like a movie, there is some clever things going on in Mirror's Edge.
ActionTrip (Jan 20, 2009)
Although there's always the prevailing thought that DICE could've done so much more with the combat. What we would really like to see is more chapters, wider urban districts to explore and perhaps some extra work poured into the story and characters. Again, the PC version itself is entertaining. Still, it would've been even better if the developers put in additional content - a bonus chapter, anything really.
PC Gamer UK (Jan 13, 2009)
It's as if someone told them that people were scared of new things and that they should instead take something familiar and put a clock in it instead. In other words, it's really, really good and you should play it, but damn, it could have been superb.
PC Games (Germany) (Jan 13, 2009)
Dass Mirror‘s Edge nicht perfekt ist, kann niemand bestreiten: Ja, es ist kurz, es ist teilweise frustig, es ist ein wenig eintönig. Trotzdem behalte ich das Spiel in sehr guter Erinnerung, denn alles, was EA Dice so vollmundig an Innovation und Style angekündigt hat, ist auch wirklich drin! Ich find‘s erfrischend, mal nicht durch den Weltkrieg ballern zu müssen, das hier ist endlich mal ein neuer Impuls für‘s Genre. Ob Dice seine Arbeit fortführen und auch in Zukunft Spiele abseits vom Mainstream produzieren darf, das dürfte der Verkaufserfolg entscheiden. Und den, liebe Leser, bestimmen Sie.
82 PC Gaming (Feb 05, 2009)
Mirror’s Edge is supposedly the first of a trilogy, and as much I don’t like how developers segment their games like this, I want a sequel. DICE has laid out a solid foundation for their new franchise. Spruce up the platforming mechanics, keep with the first-person perspective, either get rid of the combat or improve it, and hire a good writer. Regardless, what we get right here and now is absolutely worth playing.
Game Captain (Jan 15, 2009)
Mit seiner ungewöhnlichen Ego-Perspektive und betont schlichten Grafik ist Mirror's Edge mal was anderes als die üblichen Lauf- und Kletterspiele. Wer sich an dem herausfordernden, aber stets fairen Trial&Error-Gameplay nicht stört und auch keine Ballerorgie erwartet, bekommt eine sehr dynamische und authentische Umsetzung des Parkour-Sports geboten. Schade nur, dass die Spielwelt nicht frei begehbar und das Abenteuer recht schnell vorbei ist. Die anschließende Jagd auf Bestzeiten ist vor allem für Speedrunner interessant.
Gameswelt (Jan 15, 2009)
Konsole oder PC? Subjektiv betrachtet spielt sich für mich die PC-Version eine ganze Ecke flüssiger, weil einfacher. Mit der Maus kann ich exakter steuern und mit der Tastatur komme ich ebenfalls bestens klar. Vor allem die Kämpfe sind viel einfacher. Kann natürlich sein, dass sich hier meine First-Person-Shooter-Wurzeln aus früheren PC-Zeiten positiv auswirken. PhysX wurde toll umgesetzt, nur leidet die PC-Version an starkem Tearing, an dem sich viele stören könnten. Das Spielerlebnis insgesamt leidet darunter relativ wenig. Deshalb bleibt die Endnote unangetastet. Nur im Grafikbereich gibt es Abzüge.
Bright Hub (May 30, 2011)
Mirror's Edge is the must have platforming adventure for the next generation of gamer and a new experience for veteran platformers used to a traditional experience. The PC version of Mirror's Edge is a superior game to the console versions, with their control issues and stiff and awkward game play. Gamers who have matured past the 2D prime of the platforming era can look to Dice's Mirror Edge as an evolutionary step in a new direction for interactive platforming titles, making Mirror's Edge a must play for die-hard fans of the genre.
GameStar (Germany) (Jan, 2009)
Trotz all der kleinen und größeren Macken, die Mirror's Edge hat, gefällt mir der Titel wie kaum ein anderes vergleichbares Spiel. Mich überfällt nämlich regelmäßig eine kleine Euphorie, wenn Faith Fahrt aufnimmt, wenn die Dame Hindernisse wie im Rausch nimmt, wenn ich sie den Gegnern einfach davon preschen lasse. Außerdem kitzelt es meinen Ehrgeiz, denn ich weiß, dass es bis zu einem gewissen Grad immer noch schneller durch diese fantastische Kulisse geht. Durch diese Kulisse, die zwar nur aus vielen kleinen immer wiederkehrenden Versatzstücken zusammen gebaut wurde, aber für mich längst mehr nur Leveldesign oder Grafik darstellt, sondern Kunst.
Yiya (Mar 14, 2009)
Insofern spielt sich das Spiel trotz suggerierter Freiheit und einigen spielerischen Möglichkeiten sehr linear. Zusätzliche Abwechslung in Form eines direkten Schauplatzwechsels hätte dem Spiel sicher gut getan, ebenso die Spielzeit verlängert. Zusätzliche Extras nach der Singleplayer- kamapagne halten nur bedingt die Spannung aufrecht. Gerade die Möglichkeiten im Internet wurden nicht konsequent ausgenutzt, wobei man in dem Bezug vielleicht eine Verbesserung bei dem bereits geplanten zweiten Teil erhoffen darf. Letztendlich bietet Mirrors Edge dennoch sehr gute Unterhaltung, die allerdings für den derzeitigen Vollpreis, bedingt durch die verhältnismäßig kurze Spielzeit, den Geldbeutel ein wenig leer erscheinen lässt. Daher lautet die Devise lieber etwas zu warten, um ein wenig später ein sehr gutes Spiel in den Händen halten zu können.
Gameplay (Benelux) (Jan 30, 2009)
DICE zet een moedige stap met deze vernieuwende spelformule, doch laat hier en daar een steekje vallen.
Cheat Code Central (Jan, 2009)
Mirror's Edge is a delightful tangent from the traditional gameplay elements that keep much of the FPS genre stagnant. The addition of a female protagonist is refreshing, even if the grander story arc doesn't exactly break new ground. The game does suffer a bit from technical issues here and there, but not nearly enough to make it not worth the effort. If anything, the only problem with Mirror's Edge is its relatively short story, which is only increased by the lack of a multiplayer component that does its gameplay justice. Nevertheless, Mirror's Edge is a solid and innovative title that takes the FPS genre and reminds it that things don't always need to stay the same.
Gameplanet (Jan 19, 2009)
There are many more elements which will remind players of things they have seen or heard elsewhere, but rather than feel copied they show that the designers have a finger on the pulse of recent popular culture. These elements come together to provide a uniquely enjoyable game. I can’t wait to see what can happen when this concept is expanded, or worked into a first person shooter to allow real freedom of movement.
80 (UK) (Jan 13, 2009)
For all its flaws, though, we're still in love. Mastering the game's in-body platforming is an urgent thrill, beaten down less violently here under the auspices of our old friends keyboard and mouse, and stands out from the homogenised interfaces of modern first-person and platform games. The quality of EA's 2008 output was a pleasant surprise almost throughout, but even among its several triumphs this is the only game confident enough to merely reward you with a heightened command of what you were already doing - and the only one where that more than sufficed.
Ook voor de pc-versie van Mirror's Edge mogen we dezelfde termen bovenhalen als bij de next-gen consoleversies: verfrissend, irritant, bevredigend, verwarrend, intens en vernieuwend. Het is zeker geen spel dat voor iedereen is weggelegd, maar zelfs met z'n frustraties en tekortkomingen maakt het indrukwekkende sprongen - alleen de landing had ietsje beter gekund.
FiringSquad (Jan 26, 2009)
The only thing that really saves Mirror’s Edge is the free-running. When you are unleashed on to the maps and allowed to just play, you work hard to keep your momentum going as long as possible. The time trial mode extends the criminally short play time somewhat, although it would’ve been nice if they built-in a way to record speed run demos without the use of external programs like Fraps. If that had been included, we could easily see Mirror’s Edge becoming the next big speed run game alongside classics like Quake or Doom. As it stands now, Mirror’s Edge is a lot of good ideas mucked up by poor implementation and an apparent lack of play testing.
Gaming Age (Jan 30, 2009)
At $10 cheaper than the consoles versions, with the capability to look better and employ some nifty physics with a recent gaming PC, it's hard not to recommend this port. It's a judgement call though. We are talking about PC gaming and all the heartache and bliss it brings at the same time. I did have to fiddle with patches, drivers, and tweaking the nVidia control panel. A lesser machine may also not give you visuals as good as out of the box 720p on the 360 or PS3.
Game Shark (Jan 21, 2009)
Ultimately this makes Mirror's Edge a tricky bargain for PC gamers. The bright side is that it doesn't seem to suffer from the same over-the-top DRM that EA's games have historically included, and is even available on Steam if that floats your boat (which for most, it does). You'll get a pretty solid singleplayer experience for your money, as well as the chance to experience that crazy "parkour" fad with the normal bone-breaking falls you would endure - but don't expect much beyond that.
75 (Jan 20, 2009)
Vendu 20 euros moins cher que sur console, porté avec classe sur PC et ajoutant quelques effets physiques supplémentaires, la version PC de Mirror’s Edge est une réussite en tout point. Alors bien sûr le jeu de DICE contient les mêmes défauts et qualités que sur consoles et ne plaira certainement pas à tout le monde. A conseiller à ceux qui veulent un FPS atypique bourré de charme.
Absolute Games ( (Jan 14, 2009)
Жаль, ибо эта концепция рождена для открытой «песочницы» с морем разнообразных заданий и сумасшедших (но не скриптовых!) погонь. Выполняя поручения, мы бы окунулись в напряженные будни «бегущих», поближе узнали героев и негодяев, сильнее ощутили атмосферу многомиллионного города. Порой кажется, что Mirror's Edge — восьмичасовая реклама другого, более продуманного проекта. У нее есть почти все слагаемые хита: броская, нетипичная для Unreal Engine 3, графика, отличная песня Лайзы Мисковски (Lisa Miskovsky) в титрах, изящные трюки, брызги разбитого стекла и ткань, красиво разрываемая в клочья свинцовым дождем. Нет только твердой земли под ногами.
Geeks Under Grace (May 20, 2015)
Throttling first-person experience through a metropolitan playground. Suffer as it may in some areas, this game delivers a pleasantly exciting and memorable world for you to run, jump, and fly through in only the way parkour makes available.
Cheat Happens (Jan 20, 2009)
At its best, Mirror’s Edge is a thrilling and unique mix of motion and speed. At its worst – it’s a mixed up and confused attempt at redefining a genre. If you can stomach the frustration that’s bound to ensue, Mirror’s Edge is worth a look, if just for its unique feel.
Deaf Gamers (Feb 10, 2009)
Personally, I think Digital Illusions deserve applause for daring to create a game that's so different. Praise is also due for a quality PC version and not a sloppy port that we often see when games are multi-format titles. Whilst the game has support for a gamepad, it also has a fairly solid keyboard and mouse control system. There's quite a lot in Mirror's Edge that works well and it offers experiences that are completely original. However, the game has some flaws and certain aspects of the game do harm the experience. That said, there's enough here to suggest Digital Illusions are on to something very special and I for one would like to see more games in the series (which is certainly possible given how the game finishes) and most of the problems addressed. As it stands, Mirror's Edge is a game not everyone will appreciate but one that all should experience.
Game Over Online (Jan 27, 2009)
I must admit that much of ME was enjoyable (those parts that weren’t frustrating or nauseating), but there’s just not much of a game here. It’s short and uneven. I’m going back to Fallout 3, where I’m just about to finish my first run through it and plan to start again almost immediately. My hope for ME is that someone is going to pick up the concept and the engine and make a great game with it. ME is not that game.
GameSpy (Jan 14, 2009)
Mirror's Edge isn't a terrible PC port by any means, but has some unique technical issues that put it a step below the console versions. Even if we're less than delighted with its action-halting combat, it's still a bold (if not strict) experiment for DICE. Thankfully, after you've beaten the game, the time trials and speed runs reward you for avoiding violent confrontation and emphasize the exhilarating rush of zipping through each gorgeous stage. It's not without its problems, but when Mirror's Edge leaps, it soars.
GameSpot (Jan 13, 2009)
Mirror's Edge is many things: invigorating, infuriating, fulfilling, and confusing. It isn't for everybody, and it stumbles often for a game that holds velocity in such high esteem. But even with all of its foibles and frustrations, it makes some impressive leaps; it just doesn't nail the landing.
Jolt (UK) (Jan 23, 2009)
Mirror's Edge is an impressive feat as a realistic first-person simulation of parkour across the towering roof-tops of a dystopian future. Unfortunately it's also fairly dull and frequently doesn't do enough to motivate the player to continue, this is not a game I was thinking about when I wasn't playing it. Sometimes it has its moments, when everything just seems to flow so well, and aesthetically Mirror's Edge can look and feel great. But aside from whatever competitiveness one might get from the time-trials, there really isn't anything compelling, or even that challenging, about the gameplay. DICE's opus, then, is far from being a great game - but somehow it deserves notoriety for its uniqueness and the sensations it captures so well.
69 (Jan 23, 2009)
Mirror's Edge is an impressive feat as a realistic first-person simulation of parkour across the towering roof-tops of a dystopian future. Unfortunately it's also fairly dull and frequently doesn't do enough to motivate the player to continue, this is not a game I was thinking about when I wasn't playing it. Sometimes it has its moments, when everything just seems to flow so well, and aesthetically Mirror's Edge can look and feel great. But aside from whatever competitiveness one might get from the time-trials, there really isn't anything compelling, or even that challenging, about the gameplay. DICE's opus, then, is far from being a great game - but somehow it deserves notoriety for its uniqueness and the sensations it captures so well.
Gaming since 198x (Jan 04, 2010)
Mirror's Edge est donc un titre agréable pour peu que l'on ne souffre pas trop du mal de mer en parcourant les toits de sa vertigineuse cité. Il est en outre trouvable un peu partout à petit prix, il serait donc dommage, malgré ses quelques défauts, de refuser les quelques heures de plaisir qu'il a à offrir.
Gamekult (Jan 15, 2009)
Impossible de ne pas s'incliner devant l'originalité et l'esthétique splendide de Mirror's Edge, un pari aussi audacieux que vertigineux. Digital Illusions réussit même l'exploit de marier le genre de la plate-forme et du FPS sans perdre en souplesse ni en précision, le jeu se révélant très intuitif dès les premiers instants. Le concept ne tient malheureusement pas la distance, la faute à des environnements bien trop répétitifs, un rythme souvent haché et une progression par l'échec frustrante, qui va à l'encontre du sentiment de liberté promis au départ. Les bases sont néanmoins posées pour une éventuelle suite. (Jul 24, 2017)
Insgesamt bietet das Spiel dank dem Bewegungs- und Kampfmodell eine nette Abwechslung zu einem klassischen Shooter oder einem Adventure, das durch eine stimmige Atmosphäre gestützt wird. Über die nicht immer gut anzuschauenden Texturen kann man dank der Soundkulisse aber zweifelsohne hinwegsehen. Die Geschichte ist ein wenig klischeehaft, aber in sich schlüssig und nachvollziehbar, wenngleich sie mit etwa sechs bis acht Stunden Dauer ziemlich kurz ist. Auch dem Wiederspielwert ist sie nicht zuträglich, der aber ohnehin nur dann gegeben ist, wenn man neue Wege ausprobieren möchte. Letztlich bekommt man ein solides Spiel, an dem man sich als Freund dystopischer Geschichten ein oder zwei Abende erfreuen kann.