User Reviews

A Pixel-Hunting, Lonely Experience Jeanne (76511) 1.67 Stars1.67 Stars1.67 Stars1.67 Stars1.67 Stars

Our Users Say

Category Description User Score
Acting The quality of the actors' performances in the game (including voice acting). 1.9
Gameplay How well the game mechanics work (player controls, game action, interface, etc.) 2.1
Graphics The quality of the art, or the quality/speed of the drawing routines 3.0
Personal Slant How much you personally like the game, regardless of other attributes 2.2
Sound / Music The quality of the sound effects and/or music composition 2.9
Story / Presentation The main creative ideas in the game and how well they're executed 2.7
Overall User Score (9 votes) 2.5

Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
Just Adventure (May 14, 2002)
I really enjoyed this game. It ran flawlessly and provided plenty of diverse and well thought out challenges. On the negative side, however, the graphics were a disappointment. Throughout the game the background art looked washed out and somewhat indistinct. Pixel hunting for items or hotspots was sometimes as challenging as the puzzles themselves. The graphics were also somewhat on the dark side. I found myself squinting, closing the blinds, and turning off the lights. This is a very traditional "old fashioned" adventure game - which I enjoy a lot. Although there is no ground broken here, you'll still get a lot of bang for the buck.
75 (Jul 13, 2006)
Après être resté un siècle au fond de l'océan, le Nautilus est découvert par un jeune océanographe... Quels mystères l'ancien navire du capitaine Némo renferme-t-il ? Que s'est-il passé à bord qui a poussé à son évacuation ? Où sont passés les membres d'équipage ?
There is something extremely traditional about The Mystery of the Nautilus and, frankly, this quality works in its favor. If you loved the Jules Verne novel, you should be thrilled by what you find here. While there are minor deficiencies, such as an over-dependence on timed sequences, a short duration, occasional tediousness, and an absence of novelty, this well-scripted and audiovisually pleasing title has assets that make you forget about these limitations. Virtual undersea adventure is a rarity these days, and if you crave an exploration in the depths of the sea, this offering is definitely for you.
70 (Mar 19, 2002)
Jules Verne enfin mis à l'honneur dans un jeu vidéo, et d'une bien belle façon qui plus est ! Idéal pour prolonger l'œuvre de l'écrivain sur son PC ou tout simplement pour la découvrir, Le secret du Nautilus est un jeu d'aventure certes classique mais très efficace !
GameZone (May 30, 2002)
This was a disappointment. I can’t imagine this game being targeted for anything other than the fledgling adventurer. Veteran gamers probably won’t find much here. Unless you’ve enjoyed other Dreamcatcher titles and you know what to expect this might be a let down.
Game Over Online (Jun 11, 2002)
So, overall, Mystery of the Nautilus is a little disappointing. I think the game would have worked better if the developers had stayed with the appropriate technology, and if they had allowed players to deal more with the machinery of the Nautilus rather than forcing them to construct bombs (twice) and outwit a deranged computer (numerous times). So unless you enjoy endlessly searching for inventory objects, or unless you don’t mind using a walkthrough just so you can find everything, then it’s probably best to leave The Mystery of the Nautilus at the bottom of the ocean.
62 (Apr 01, 2002)
Nach dem intelligenten und lehrreichen Jerusalem - Die Heilige Stadt ist man bei Cryo mit Das Geheimnis der Nautilus wieder zu seinen Adventure-Wurzeln zurückgekehrt. Ob das wirklich die richtige Entscheidung war? Das Spiel nach dem Roman von Jules Verne ist jedenfalls ein geradezu typischer Vertreter seines Genres: Grafiklastig, wenig interaktiv und mit teils zu schweren Logik-Rätseln. Nur die absoluten Fans von Cryo-Abenteuern (sofern es die überhaupt gibt) und Freunde von 20.000 Meilen unter dem Meer sollten einen Kauf ernstlich in Erwägung ziehen. Alle anderen sollten lieber auf den nächsten Streich aus Frankreich warten.
Netjak (Nov 07, 2002)
All in all, if you're going to pick up an adventure game from Dreamcatcher, I'd recommend Syberia, which is getting far better reviews, and deservingly so. But, if you've already played that, well, then, by all means, at least give this a look... not to mention it's under 20 clams.
Quandary (Sep, 2002)
For me this game was a mixed bag. Many hotspots are indeed tiny, so patience is more than just a virtue. It also dragged on at the end, where it tended to be very much an exercise in simply finding hotspots and trying everything. I certainly had no clear idea as to how to go about some of my apparent tasks. I think in fact the submerged rooms sequence (not too far from the end) was about where I had had enough.
Adventurearchiv (Apr 02, 2002)
The background story of the Nautilus, which we experience gradually, is not very imaginative or extensive. More importance was layed on the puzzles of the present, and those are really tricky. Not a game that I would recommend to beginners or gamers, who do not want to remain persistent also after 30 deaths in the same place. Likewise nothing for gamers, who love dialogues and interaction with many characters. For experienced adventure gamers, who like the isolation and the ego perspective, it's a recommendable challenge if you want to get involved in the laborious handling and the mediocre graphics. In contrast to Cryo's last adventure "Jerusalem" you obtain anyhow a lot more game for the money with "Nautilus" and can enjoy approx. 30+ hours play time.
PC Games (Germany) (Jun 04, 2002)
Eier unterscheiden sich unwesentlich voneinander. Spiele von Cryo noch weniger. In diesem Monat kullert uns aus der französischen Legebatterie Das Geheimnis der Nautilus entgegen. Sie werden gelangweilt sein zu lesen, dass es sich dabei erneut um ein Adventure handelt, in dessen Standgrafiken Sie sich im Kreis drehen, nach oben und unten schauen, an Rädern kurbeln und Schalter umlegen.
Just Adventure (Apr 25, 2002)
In fact, you'll have the most fun with The Mystery of the Nautilus if you look at it as one big escape puzzle, because that's basically what it is. To successfully crack the various puzzles required for escape, you'll need to pay close attention as you gradually open up the various diverse areas of the boat. You'll need to think of the entire vessel as a whole, remember what's come before and continue to ask yourself, "Okay, now what might be possible?"
The game swings between four-star moments -- with good graphics, background, music and story line -- and one-star moments -- with endless and frustrating pixel hunts, too many timed sequences, inconsistent game design, and poorly-designed screen layout and interaction.
44 (Apr 03, 2002)
Wie im Kino: Der erste Teil ist immer der beste. Cryos Dracula war origineller und spannender. Ein Meilenstein ist das Spiel sicherlich nicht, eher unterer Durchschnitt. Spart euch die Zeit und lest lieber ein Buch. Wie wäre es zum Beispiel mit 20 000 Meilen unter dem Meer von Jules Verne?
Of course, the interface does its best to thwart you. There’s a single magic pixel in the upper left quadrant of the circular cursor that must brush against an interactive pixel in just the right way to trigger any kind of interaction. Putting the cursor directly over, to the left, on top of, or under neath an object does nothing. Dealing with this handicap during one of the game’s ludicrous and lethal timed action sequences guarantees that you’ll loathe it even more. in terms of things to do and infuriatingly illogical puzzles to solve, this is a short game. But everything about it prolongs your agony, right down to a soundtrack that sounds like interstitial leftovers from a Barnaby Jones episode. What does The Mystery of the Nautilus get right? Nothing. Absolutely nothing.