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The bottom line of this game: don't expect to kill things (as you would in other ninja games), but expect to have a good time jumping around, trying to flip the switches and collect the coins, avoiding enemies and trying not to get killed.
The design of this 2D platformer is simple and elegant. Created entirely in Flash, the graphics are inherently minimal, yet your ninja still has flair. Motion details are implemented well, and the interface--including an extensive help section--is superb. With a massive number of levels, an editor to create your own, and an online high-scores table with replays of the best performances ever, N is a modern freeware classic.
The basic concept of N is simple: you control a stickman who must open the exit to the next level and then get to that exit. Sound like Lode Runner? Well, it's a lot like that, but with some machine gun bullet dodging, some wall-jumping, some homing-missile avoiding, and an incredibly smooth physics system. If fame and fortune is any measurement of merit, consider that N has won the Audience Choice Award at two large game competitions/festivals and has now been developed into the game "N+", available on such prominent gaming consoles as the Xbox, Nintendo DS, and the PSP.
Malgré ses deux ans d'âge, N a tout du mini jeu indispensable, au point qu'une version améliorée devrait prochainement débarquer sur DS et PSP, rien de moins ! Un jeu à découvrir ou à redécouvrir.
In the end, N is an exercise in the ideal Flash game. It has clean graphics and animation, great physics and gameplay, and tons of well-designed levels that will occupy you for quite some time, depending on your dedication and skill level. I consider N to be one of the best 2D platformers I've ever played, and wholeheartedly recommend it, considering that it is not only free, but it is also a small download at about 6MB. It's not like you have anything to lose by it, and odds are you will find yourself instantly addicted.
Overall, a brilliant game that definitely deserves your download time, I give it 4.2 out of five, due to the occasionally ludicrous difficulty.
Het is opmerkelijk hoe goed men erin geslaagd is om een pixelventje van amper een duim hoog te animeren en door de hoge moeilijkheidsgraad en strakke tijdslimiet blijft dit spel steeds bijzonder uitdagend.
N has been described as reminiscent of lode runner -- you're a little dude running around in a puzzle-y world inhabited by enemies. But in N, there's a twist: the ninja is driven not only by a thirst for gold, but also by a physics simulation. Death, which happens often, is quite animated.
The inclusion of a level editor is a welcome feature, but I myself have no patience for it. However many others do, and this has given way to some brilliant yet downright eville new levels. To top it off, you can view replays of these levels as well. I really did enjoy this game, but after a while, the horrible difficulty just gets really old for those who don't have that needed learning curve. Many people love this game, but it's really only for those experienced gamers. Don't tackle this without a lot of patience. All in all it gets a 4.
N is evidence of how an apparently saturated genre can be penetrated with a little thought and imagination, although it isn't a complete overhaul by any means. What it is, however, is a very stylish platformer with the most colourful of monochrome landscapes.
Like I stated earlier, it's fun for a while. Something you'll play for a couple of weeks and tell your friends about, but it probably won't be part of your permanent archive. Clever to a point, "N" combines a fair amount of mediocre elements into a game that is somewhat more than the sum of its parts. Players won't walk away raving, but they won't feel disappointed either.
Für alle, die eines der besten Jump&Runs der letzten Zeit noch
nicht kennen: Probieren Sie N! Das Geschicklichkeitsspiel ist zwar
schon ein paar Jahre alt, hat bis heute aber nichts von seiner Faszination