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DescriptionA plague known as the Wailing Death is terrorizing the city of Neverwinter. Lady Aribeth summons an adventurer, who teams up with her fiance Fenthick Moss and his friend Desther to capture four monsters which are needed to prepare the cure. However, the matters become more complicated when the protagonist is attacked by mysterious assassins. It seems that an evil cult is behind the infestation, and the hero must find out what its ultimate goals are, and eventually save the city.
Neverwinter Nights is a role-playing game based on the third edition of the Advanced Dungeons & Dragons rules. The game utilizes 3D graphics with a zooming function and free camera rotation. Combat is handled in real time, and is similar to that of Baldur's Gate series, allowing the player to pause in-battle to issue orders. Unlike other RPGs that utilized this system, Neverwinter Nights allows the player to fully control only one character. Various "henchmen" may join the hero during the journey, but their functionality as party members is limited, as they cannot level up, have no inventory, and only follow general commands.
The multiplayer modes include Dungeon Master, in which a "DM" controls the traps and battles set for other players in the dungeon, and a range of game types such as hunting for treasure or a simple death match battle between players. The game also comes with an extensive tool kit for the construction of custom adventures. It allows players to create their own maps using a tile system. It is possible to add objects to the areas and even produce scripted events, cutscenes, and conversations.
- "絕冬城之夜" -- Traditional Chinese spelling
- "无冬之夜" -- Simplified Chinese spelling
- "Wu Dong Zhi Ye" -- Simplified Chinese title
- "NWN" -- Common abbreviation
Part of the Following Groups
- 3D Engine: Aurora
- Best of Infogrames / Atari releases
- Dungeons & Dragons Campaign Setting: Forgotten Realms
- Dungeons & Dragons (D&D / AD&D) licensees
- Fantasy Creatures: Dragons
- Fantasy Creatures: Dwarves
- Fantasy Creatures: Elves
- Fantasy Creatures: Orcs
- Fantasy Creatures: Trolls
- Gameplay feature: Character development - Skill distribution
- Gameplay feature: Pickpocketing
- Green Pepper releases
- Middleware: SDL
- Neverwinter Nights series
- Software Pyramide releases
|Electric Playground||May 03, 2004||9.5 out of 10||95|
|ComputerGames.ro||Jul 31, 2002||95 out of 100||95|
|GameSpot (Belgium/Netherlands)||Jun 27, 2002||93 out of 100||93|
|Gameplay (Benelux)||Aug 30, 2002||93 out of 100||93|
|PC Zone Benelux||Aug, 2002||90 out of 100||90|
|AceGamez||Oct 16, 2003||9 out of 10||90|
|Loadedinc.||Oct 20, 2002||9 out of 10||90|
|JeuxVideoPC.com||Sep 01, 2006||17 out of 20||85|
|GameBanshee||Jun 24, 2003||8.1 out of 10||81|
|Mygamer.com||Oct 28, 2004||7.2 out of 10||72|
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1001 Video GamesNeverwinter Nights appears in the book 1001 Video Games You Must Play Before You Die by General Editor Tony Mott.
AdvertisementTo coincide with the US release of Neverwinter Nights, Infogrames bought a full page ad for the game in the men's magazine Maxim. The interesting detail is that unlike other publicity for the game this one was a unique layout that mimicked the monthly "Have you seen this girl?" one-page pictorials of the magazine, which contain a full-page picture of a hot babe along some minimal info à la Playboy (likes, dislikes, etc.). In this case the pictorial shows a nymph named Anna, (wearing nothing but some seashells and vines). Her comments in case you are interested include: "I'm all about beauty but height has never been an issue" (on her dream guy) and "I'm not just a fantasy girl" amongst some other stuff.
EngineNeverwinter Nights uses the Aurora engine, but originally it was going to use the Omen engine, developed by Bioware for their third-person action title MDK 2.
German versionIn the German version, the in-game gore setting was removed, i.e. permanently stuck on the lowest setting.
IntroAlthough the opening intro has literally nothing to do with the main game besides the symbol on the sword, a keen observer may notice that the hero wears the same armor as Lord Nasher of Neverwinter, and their basic facial features seem to match, although the hero at the beginning is clean-shaven and far younger. According to The Art of Neverwinter Nights, a compendium of all the artwork that went into making the game and bundled exclusively with the Collector's Edition, it is in fact Lord Nasher.
This video sequence premiered at the 2002 Game Developer's Conference in San Jose, California.
MusicThe game's music files are listed with a *.bmu file extension, but in actuality they're encoded in plain-old MP3 format. So basically, you can listen to them in Winamp without any special form of decryption required.
NeverwinterThe city of Neverwinter is located south of the Spine of the World where the Icewind Dale games take place, and north of the Sword Mountains, the northern extremity of Baldur's Gate.
PortsOriginal plans were to include the Linux and Mac versions (and eventually a BeOS version) in the same box as the Windows version. Though the game code was said to be fully portable, various design decisions - most important: the use of the Miles Sound System, which was not available for Linux at that time - delayed these versions for over one year. Official movie support and the Aurora toolset were never finished, the BeOS version was never released at all.
ReferencesIn the courtyard of the Arcane Brotherhood you can hear the chant used by the temple healers in The Bards Tale 2: Destiny Knight (Amiga version).
SupportPublisher Atari halted support for the game in May 2006, with no more patches or premium modules for the original game.
ViolenceTweaking some of the game's configuration files makes the violence in the game much more graphic. Several mods for the game use configuration files tweaked in this way to create a more visceral effect.
- 2002– Best PC Role-Playing Game of the Year
- Computer Games Magazine
- March 2003 (No. 148) - #2 in the "10 Best Games of 2002" list
- Computer Gaming World
- April 2003 (Issue #225) – RPG of the Year (Readers' Choice)
- April 2003 (Issue #225) – Best Development Tool of the Year
- 2002 – PC RPG of the Year (Readers' Choice)
- PC Gamer
- April 2005 - #35 in the "50 Best Games of All Time" list
Related Web Sites
- Neverwinter Nights (official website)
- Dice to Clicks (An Apple Games article about the Macintosh version of Neverwinter Nights, with commentary being provided by Project Director Trent Oster (July, 2003).)
- Enabling and using the Debug Cheat Mode (by Darklord)
- FAQ and Walkthrough (by Orest)
- FAQs & Guides (Comprehensive links to numerous Neverwinter Nights files on GameFaqs)
- GameSpot Game Guide (by Ron Dulin)
- Hints for Neverwinter Nights (Stuck in the game? Use these question and answer type hints to get you to the solutions.)
- iMod: Neverwinter Nights (An introduction to modding NWN on a Mac.)
- Neverwinter Haven (Fan Site)
- Neverwinter nights Adventures (Nice brazilian site for this game...)
- NeverwinterNights.com (Official Game Page)
- Neverwinter Night Stratics (General news, building strategies for the editor and lots of modules.)
- Neverwinter Web Ring (A group of fan sites and shrines devoted to Neverwinter Nights.)
- Walkthrough on BellaOnline (A chapter by chapter guide)
Kartanym (12706) added Neverwinter Nights (Windows) on Jun 20, 2002
Credits (313 people)
287 developers, 26 thanks
Core Game Design:
Trent Oster, Marc Holmes, Scott Greig, Don Moar, Mark Brockington, Brent Knowles, James Ohlen, Rob Bartel, Tobyn Manthorpe
Carman Cheung, Tony de Waal, Steven Gilmour, Chris Hale, Mark How, Rick Li, John Santos, Larry Stevens, Henrik Vasquez