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Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
PC Gamer (Aug, 1999)
Will there be complaints about this version as there were about Vol. I? I suspect so. Will those complaints be significant enough to warrant caution on the part of the consumer? I don't think so. Modern Battles is a solid improvement on a game that was a landmark the day it was published.
We recommend OAW2 unreservedly. From graphics to interface to AI to gameplay, this diamond sparkles. Along with its older brother, OAW2 is in a class by itself. For modelling any contemporary campaign you can think of, it has no peer. With its additions and refinements, OAW2 has even raised the bar slightly over its predecessor. If you're anywhere from an intermediate wargamer on up to the truly certifiable, we urge you to buy OAW2. We also insist that you wait a couple of months until you can get it at EggWare for under $25.
Power Play (Jun, 1999)
Trotz aller Antiquiertheit — auch der zweite Teil von t.o.A.o.W. hat was. Wer über ausreichend Langmut — oder Verbissenheit — verfügt, kann eine Menge Spaß daraus ziehen. Echte strategische Puzzles im ganz großen Rahmen (heute Europa. morgen Asien) können dem Fachmann eine teilweise happige Herausforderung bieten.
More of a concern is that ART II shipped with so many bugs. We expert patches for minor flaws, and we even welcome them when they represent player-suggested upgrades. Putting unplayable scenarios on the market, however, creates an atmosphere of mistrust. Don’t get me wrong: The OPERATIONAL ART Of WAR Il is still a good game, the best of its kind on the market. But works of art. alas, weren’t meant to be rushed out the door. Get the parch.
This game may be of the old school but it reeks of quality and dedication in its construction. If you're a strategy fan, you'll love this game; if you're not, then try The Operational Art Of War II: Modern Battles 1956-2000 as an introduction to the genre -- you won't be disappointed.
Während die üblichen rundenbasierten Strategiespiele kaum mehr als "Ziehen und Zuschlagen" bieten, erhält diese Taktiererei ihren besonderen Reiz durch die realitätsnahe Miteinbeziehung sämtlicher Faktoren, die ein hochmoderner Waffengang so mit sich bringt. Insbesondere die Logistik spielt eine Schlüsselrolle. Soviel Realitätsnähe hat aber freilich ihren Preis, denn der Spielspaß ist leider etwas zu kurz gekommen. Man verbringt viel zu viel Zeit mit dem Brüten über Zahlen, Meldungen und Tabellen, das Agieren dagegen leidet unter den ruckelig scrollenden Riesenkarten und der mangelnden Übersicht.
OAW2 nicely extends the gameplay and features from the original but doesn’t bring anything new to the table. There’s a bit of a learning curve for newcomers, even if you’ve played other titles of this kind before. Operational Art of War 2 does what it does well and I think based on the information I’ve provided, most people should be able to tell whether this is their kind of game fairly easily. If you liked the last one, here’s more. If you didn’t, I doubt the changes will be enough to entice you. This is an offering that sticks to its niche and offers little to draw in the rest of the turn-based gamers out there.