|Too much micromanagement...||Geraldo Falci (13)|
|It is not bad, it's trash||Buuks (210)|
Our Users Say
|Acting||The quality of the voice or video acting.||2.3|
|AI||The quality of the game's intelligence, usually for the behavior of opponents.||2.3|
|Gameplay||How well the game mechanics work and the game plays.||2.3|
|Graphics||The visual quality of the game||2.3|
|Personal Slant||A personal rating of the game, regardless of other attributes||2.0|
|Sound / Music||The quality of the sound effects and/or music composition||1.6|
|Overall User Score (7 votes)||2.1|
Critic ReviewsMobyRanks are listed below. You can read here for more information about MobyRank.
GameZone (Apr 02, 2001)
Outlive combines a solid interface with an intriguing storyline. In addition the multiplayer options make Outlive stand above its competitors. Outlive is however a second tier game. It is a Starcraft clone, plain and simple, but easily the best I've seen to date.
Computer Gaming World (CGW) (Jul, 2001)
OUTLIVE is a potential sleeper that shouldn’t be disregarded just because it’s derivative. Its Brazilian developers are obviously well versed in what it takes to make a damn fine real-time strategy game. And that’s just what they’ve done.
ActionTrip (Apr 12, 2001)
The possibility to salvage wreckages of destroyed vehicles and recycle them, as well as the options for creating diplomatic relations with other participants in the war, are the couple of things that will wrap up all the positive impressions left by this game. It would be pretentious to predict the possible audience for this game... if you still feel unsure about buying this one, well, let me put it this way: If you're one of the people who don't think that advanced graphics are a requirement for a good game there is no reason for you not to give this one a try.
Gameplay (Benelux) (Apr 30, 2001)
Misschien interessant voor mensen die nog een oude Pentium hebben en nog niet in het bezit zijn van Starcraft!
Game Over Online (Apr 03, 2001)
If you look at the credits for Outlive, you'll see the same people listed over and over. Five or six people did just about everything in the game, from the programming to the manual to the mission design to the story to the voice acting. In one sense I find it impressive that so few people could do so much, but in another I think it's the reason for the game's flaws. I just don't think you can make a quality game any more with such a small staff. You really need to have people dedicated to each facet of the game. Otherwise, I expect you'll get a result much like Outlive: technically correct but uninspired, unbalanced, and lacking in some production values.
GameSpy (Apr 22, 2001)
Outlive won't win any awards for innovation, but it may be worth playing through if StarCraft has lost its challenge.
GameSpot (Apr 06, 2001)
Had Outlive been released at the same time as Starcraft, it would have compared unfavorably with Blizzard's classic. Three years later, it's a reminder of how much the earlier game advanced the real-time strategy genre. While Outlive may appeal to nostalgic Starcraft fans, there isn't anything in Outlive that isn't done much better in any number of recent games. The real-time strategy genre currently has many excellent games available to satisfy a lot of specific kinds of preferences. With so many games to choose from, it makes little sense to revisit three-year-old concepts.
Svenska PC Gamer (Jun, 2001)
Det låter kanske grymt men jag kan ärligt talat inte rekommendera spelet till någon, då det just nu finns så många bra strategispel att välja mellan. Hade Outlive lanserats för tre eller fyra år sedan hade läget varit helt annorlunda.