Painkiller: Overdose Reviews (Windows)

ESRB Rating
Critic Score
100 point score based on reviews from various critics.
User Score
5 point score based on user ratings.

User Reviews

An overdose for Overdose? vicrabb (7299) 3.71 Stars3.71 Stars3.71 Stars3.71 Stars3.71 Stars
Not the sequel fans were all waiting for, but this is still Painkiller . . Nick Drew (412) 3 Stars3 Stars3 Stars3 Stars3 Stars

Our Users Say

Category Description User Score
Acting The quality of the actors' performances in the game (including voice acting). 2.9
AI How smart (or dumb) you perceive the game's artificial intelligence to be 2.9
Gameplay How well the game mechanics work (player controls, game action, interface, etc.) 3.5
Graphics The quality of the art, or the quality/speed of the drawing routines 3.5
Personal Slant How much you personally like the game, regardless of other attributes 3.2
Sound / Music The quality of the sound effects and/or music composition 3.4
Story / Presentation The main creative ideas in the game and how well they're executed 2.8
Overall User Score (17 votes) 3.2

Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
80 PC Gaming (Dec 26, 2007)
I find Painkiller to be a fun and challenging game that is good to play for maybe a half an hour at a time. It’s an extremely intense game that provides several hours of entertainment. I wouldn’t consider it to be outstanding, but it certainly isn’t bad. Fans of the series would most likely be interested in picking this title up, and big shooter fans shouldn’t be disappointed
GameZone (Nov 05, 2007)
In 2004 Painkiller struck a chord with the masses through its unusual settings and old-school FPS gameplay. I can still remember one of the best levels I’ve ever played from the original consisted of fighting your way through a frozen representation of every era in human history. Fast forward three years with the release of Painkiller: Overdose, a “continuation” of a fast-pased, story-anemic thrill ride in which an offspring of both heaven and hell travels through spiritual dimensions to destroy those who reject and punish him. Need I say more?
Gameswelt (Jan 17, 2008)
Vor drei Jahren hat 'Painkiller' noch richtig Spaß gemacht. Riesige Bossgegner, Daueraction und eine hübsche Grafik wurden damals geboten. Eigentlich bleibt bei 'Painkiller: Overdose' bis auf Detailänderungen alles beim Alten – das ist Fluch und Segen zugleich. Man hat alles schon mal gesehen, und das meistens auch noch besser. Zu einer kurzen Ballerorgie zwischendurch und packenden Multiplayer-Partien kann das Spiel definitiv animieren. Für mehr reicht es nicht.
GameSpot (Nov 02, 2007)
Although more than three years have passed since Painkiller first shot up hard drives, this deeply unfashionable shooter series hasn't done any growing up since 2004. And thank the gods for that. Not too many developers are bothering with old-school shooters anymore, so it's a real pleasure to blast through such a gleefully stupid stand-alone expansion pack like Painkiller: Overdose. All of the design attributes that made the original game as subtle as blunt-force trauma are back for more, including monsters that seem to have escaped from an Iron Maiden album cover, as well as slice-and-dice weapons that wouldn't be out of place in a torture chamber. Only some technical difficulties and the nagging sense of déjà vu interfere with the bloody good time on offer here.
IGN (Nov 27, 2007)
Painkiller: Overdose may be a case of déjà vu to series veterans and those who regularly gravitate to this genre. Furthermore, there are a few flies in the ointment. However, it brings just enough new material to the table and it certainly doesn't lack for places to see and things to mutilate. Ultimately, hardcore shooting fans with a taste for that semi-stupor brought on by incessant gunplay and bloodletting will devour what Painkiller has to offer and come back for seconds.
1UP (Nov 19, 2007)
Where the Hell are we? Purgatory, actually. Purgatory in Japan, Purgatory on a farm, Purgatory in space...the environment design in Overdose is all over the map. Combined with Belial's wisecracks and the fresh enemy costumes, it helps alleviate that aforementioned combat fatigue. Some levels are noticeably longer than others, and some just stink (the Nuclear Plant in particular), but each one is a neat little subdivision. Another unfortunately Purgatorial factor: the load times. Taking a few minutes to load the entire level at once is fine, but the post-death checkpoint reloads are almost intolerable, given Overdose's overall pace. We'd like to see a few of the buggy enemy pathfinding moments (including the anticipated Cerberus showdown) smoothed out at some point.
GameSpot UK (Nov 03, 2007)
You might actually feel brain cells dying while playing Painkiller: Overdose, but even so, it's hard to quibble with such pure, dumb fun. Even though long loads can cause more angst than the multitudes of monsters trying to disembowel you, this old-fashioned shooter is a welcome respite from the scripted, story-driven epics littering the FPS landscape these days (and a pleasant reminder of the simple joy of shooting fiendish creeps in the face).
Absolute Games ( (Jan 12, 2008)
На старожилов и рассчитана Painkiller: Overdose. Если вы готовы повторить банкет во второй раз, невзирая на трехлетней давности геймплей и картинку, то от "Передозировки" вам дурно не станет. Тем более что иного выбора у фанатов нет: Painkiller 2 и Serious Sam 3 сейчас едва маячат на горизонте.
This is the kind of FPS I would have loved in junior high, because all I wanted to do back then was run toward things while I shot them. Everything, and I mean everything, from the ammo pickups littering the ground, to the lack of weapon reloading, to the super speed in which your character moves, to the silly side comments he’s always making, to the general lack of story, and even the random level themes make this feel like a freeware game I would have stayed after school to play in the computer lab. Unfortunately, I’ve aged and so have my tastes. Surely, there is a group out there who will find this game – with its brutal challenge and simple premise of locking you in a room and continually throwing dudes at you – charming, but I think their numbers might be growing thin.
Gameplay (Benelux) (Dec 20, 2007)
Overdose ligt in de lijn van de verwachtingen die men kan hebben over een uitbreiding van een drie jaar oud hersenloos knalfestijn.
GamesFire (Dec 22, 2007)
Painkiller Overdose ist ein Ego-Shooter, der fast ohne Geschichte auskommt und den Fokus wirklich nur aufs Ballern legt. Die relativ schwache Präsentation und der schlecht besuchte Mehrspieler-Modus lassen mich zum Entschluss kommen, dass der Shooter höchstens für ein Spielchen für Zwischendurch geeignet ist. Wer den ersten Teil mochte, der wird vermutlich auch mit Painkiller Overdose viel Freude haben. Alle anderen, die auf Ego-Shooter mit Handlung stehen, sollten besser die Finger von diesem Titel lassen.
GamingExcellence (Nov 26, 2007)
Painkiller: Overdose’s strengths are as simple as its gameplay - you get to use cool guns to kill cool monsters. However, due to a myriad of shortcomings, the mindless killing of hell spawned demons won’t hold your attention for long.
60 (Jan 25, 2008)
A l'origine, Overdose n'était qu'un projet de mod pour Painkiller, et cela se voit. Il y a énormément de similitudes entre les deux jeux. Vu la qualité du premier, ça pourrait être flatteur pour le petit nouveau, mais entre les deux près de quatre années se sont écoulées, au cours desquelles beaucoup de grands FPS sont sortis. Bien sûr, aucun n'a égalé le degré d'action bourrinne et décérébrée de Painkiller. Les fans du genre devraient donc y trouver leur compte, et seulement ceux-là.
60 (Jan 10, 2008)
If Overdose was a free download, it would definitely be worth checking out, but at nearly-full priced $39, it is hard to recommend it, with so many truly awesome shooters on the shelves.
Game Positive (Nov 27, 2007)
Ultimately, Overdose suffers most from its overall lack of polish. Had the levels and balancing received a bit more attention, this could have been another solid entry in the Painkiller series. There is still some mindless enjoyment to be had here, but the dated presentation and slow loading times conspire to spoil that too. With so many viable shooter alternatives available this quarter, it's extremely difficult to overlook the glaring flaws that litter Painkiller: Overdose.
Game Freaks 365 (Mar 23, 2008)
When it is all said and done, Painkiller: Overdose is a game that fails to impress on any level. The load times are long, the voice-acting and music are hardly worth noting, the enemies are mindless and the weapon selection, while featuring some neat weapons, is nothing all that spectacular overall. I was hoping for a loyal follow-up to the first two Painkiller shooters, but what I got was a bastardized version. Even for fans of the franchise, I would suggest to stay away from this one.
Worth Playing (Jan 10, 2008)
As you can tell, I was extremely let down by Painkiller: Overdose, and my disappointment was made all the more intense by my love of the franchise. Instead of fleshing out the most gore-filled and evil FPS series yet made, Mindware has instead managed to flog a dead horse. As a final insult, this is the most poorly performing version of Painkiller yet; it loads more slowly now than ever before, even with my updated hardware. If you've yet to dive into this series, don't let Overdose be your starting point. Go buy Painkiller Black and treat this game like a non-canon TV series that doesn't really count.
50 (UK) (Dec 14, 2007)
Overdose started life as a fan-made mod and it shows. While it's since gained official approval and funding, Counter-Strike this ain't. Its slender charms would probably be enough to earn a small PayPal donation if it had fulfilled its destiny as a shareware download, but as a professional mid-price release it just isn't up to the job. They say an overdose is usually a cry for attention. This is one you can safely ignore without feeling guilty.
Gamekult (Jan 25, 2008)
Après un premier chapitre médiocre, le jeu se rattrape heureusement avec des épisodes plus inventifs, et des environnements souvent magnifiques. Le gameplay retrouve alors de sa saveur, malgré des boss minables en regard de ce que proposait la série jusque-là, et des temps de chargement insupportables qui rendent chaque mort encore plus pénible. On notera aussi des répliques à la Duke/Lo Wang franchement dispensables, et un mode multi qui ne devrait pas connaître beaucoup plus de succès que l'original, en dépit de ses qualités.
GamesRadar (Dec 05, 2007)
It successfully recaptures Painkiller’s central appeal: there are plenty of gratifyingly weak enemies, there’s a distinct knack to each weapon and it’s super-fast to switch between them. The grapeshot approach to enemy design eventually undermines this - the few foes that are different are so gallingly, risibly, absurdly bad that it’s simply not possible to enjoy the levels they inhabit. If you’re really bored, try the demo.
Gamer 2.0 (Feb 27, 2008)
In the end, while the packaging blurb does boast six new weapons, forty new monsters, and sixteen new levels, Overdose doesn’t quite sustain the level of excellence that made Painkiller so popular.
30 (Nov 09, 2007)
Painkiller : Overdose porte bien son nom. Deux heures de jeu suffiront à la plupart des amateurs de FPS pour avoir leur surdose de ce mod à gros moyens en ces temps où les gameplays s’étoffent et rivalisent d’originalité. Un jeu où le personnage ne peut ni s’accroupir, ni mettre un orteil dans l’eau sans mourir instantanément risque de ne pas devenir aussi culte que son modèle ou ses concurrents.