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Paranautical Activity Reviews (Windows)

Genre
Perspective
Gameplay
Narrative
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Critic Score
100 point score based on reviews from various critics.
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User Score
5 point score based on user ratings.

User Reviews

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Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
75
Spazio Games (Feb 14, 2014)
In Paranautical Activity la frenesia dei combattimenti tipici dei FPS classici e alcune meccaniche appartenenti ai titoli roguelike vengono mescolate in un progetto più che interessante. Le mappe generate casualmente ad ogni partita ed un buon livello di sfida, che spinge il giocatore a migliorarsi sempre di più, possono rendere la longevità del titolo potenzialmente illimitata. Fino ad ora, gli sviluppatori hanno fornito costantemente contenuti aggiuntivi durante tutto il corso dello sviluppo e, se questo tipo di supporto verrà mantenuto anche dopo la release ufficiale, al lancio ci troveremo davanti un prodotto di qualità che non potrà fare altro che migliorare con il tempo.
70
Paranautical Activity may not be a great game but it is a very playable, very fun one. It takes a bit to get used to, thanks to a drab gunmetal-grey level palette and characters that initially feel underpowered, but everything comes together nicely once you adapt to the play style. Each run is a new experience, and adapting play style on the fly to take advantage of the items found along the way makes the semi-frequent room repetition easily tolerable. Learning to use all the tools the game has available to survive and grow will take a lot of experience with its systems, but the high replayability makes that easy enough to acquire. Paranautical Activity is a good, solid arcade FPS that demands adaptability as much as fast reflexes, and if you can manage both of them then just maybe you’ll get to the mysterious eighth floor. If not, then it’s far too easy to try just one more time.
20
Critical Indie Gamer (Jun 25, 2013)
Overall, this looks and feels like a game created during a 48 hour game jam. The visual style, rather than tapping into the voxel zeitgeist, serves primarily to showcase the lack of originality at work throughout the rest of the product. It’s drab, it’s humdrum, it’s an attempt to claim the lowest hanging fruit of multiple different buzzwords by throwing nostalgia and “me too” at them, without any attention to the details or the experience. It’s lazy and sloppy and at $5.99 it isn’t remotely worth the asking price.