Paroxysm (Windows)

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It's something we've all suspected all along -- there's a Dungeon full of deadly traps out there somewhere, and you happen to be the unlucky clod to get unceremoniously dumped in there. Toward what end? That is a question for a game about story: this is a game about survival.

Copping some of the choicest moves (jumping, crouching, holding on to edges, shuffling and sliding) from platform heroes Conrad B. Hart and the original Prince of Persia, you control a dashing running man who attempts to traverse four different zones of deadly chambers stocked to the gills with lethal axes, spikes, deadfalls, lava pits, bear traps, buzzsaw blades, and guns without being sliced, diced, fricasseed and mulched.

If contact with a hazard isn't instantly lethal (as with lava), it quickly increases your "pain meter" which, when full, causes your man to explode in a bloody mess and lose a life. Should discretion prove the better part of valor and the hero withdraw from the hazard, the pain meter soon recedes back to zero. Forking alternate paths through the Dungeon complex add some replay value.


Paroxysm Windows Those spikes are nasty!
Paroxysm Windows The striped platforms move... here, you want to ride them only when above the lava.
Paroxysm Windows Sprinkling blood in the wake of the axe's savage slash.
Paroxysm Windows Difficulty selection

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Pseudo_Intellectual (60508) added Paroxysm (Windows) on Jun 28, 2007