Perimeter

aka: Perimeter: Die Wiedergeburt der Echtzeit-Strategie, Perimeter: La stratégie à l'état pur, Perimeter: Le renouveau de la stratégie temps réel, Perimeter: Real Time Strategy Reborn, Perimeter: Rinasce la Strategia in Tempo Reale
Moby ID: 13540

Windows credits (2004)

90 people (87 professional roles, 3 thanks) with 99 credits.

K-D LAB

Producer, Game Concept, Game Universe, Lead Scenarist Andrey Kuzmin (KranK)
Lead Game Designer, Mission Design, AI Julia Novikova (Ylitka)
Project Manager, Management, Game Design, Tools Evgeny Novikov (GEorGE)
Lead Programmer, Architecture, Logic, AI Alexander Kotliar (Sicher)
Lead Artist, 2D/3D Art, Modelling, Animation, Special Effects, Graphic Design Vladislav Spitskiy
Programmer, 3D Engine, Logic, Optimization, Tools, Technology Dmitry Poskryakov (Balmer)
Programmer, Interface, Tools, Technology Alexander Porechnov (Скморр)
Content Programmer, Logic Evgeny Khudenko ($teeler)
Programmer, Technology, Landscape Editor, Geoprocesses, Network Alexey Ivanov (Ivn)
Concept Art, 3D Art, Textures Gennady Teplenko
World Designer, Textures Oleg Belyaev (White)
World Designer Anna Namestnik (Kemushi)
Programmer, Tools Ilya Shvetsov
Q&A Manager, PR Manager Marina Guseva (catfish)
Story, Scenarist Michail Piskounov (ChSnark)
Sound Producer Vadim Chaliy
Technical Customer Support Sergey Kunitsin
Music Victor Krasnokutsky (Ruber), Maxim Sergeev
Additional Programming Igor Vassilenko, Michail Zhinko, Andrey Suchanov
Special thanks Andrey Aksyonov (Optimization), Roman Gunyavy (Concept Art), Yuri Nekrasov (Additional Story Content)
Voices Victor Voevodin, Pavel Pribytok, Elena Aklanova
Manual Elena Khudenko
External Development & Publishing Team Codemasters

1С Company

Producers Sergey Gerasev, Yury Miroshnikov
Marketing and PR Nikolay Baryshnikov, Anatoliy Subbotin, Svetlana Gorobets, Alexey Artemenko, Ksenia Matveenkova
AD Materials Desing Ilya Fofanov, Sergey Konovalov, Sergey Yakovlev, Vladislav Krupinin
Testing Alexander Shishov, Pavel Krutov, Alexander Latyshev, Marina Savateeva, Alexander Trifonov, Andrey Sergeev

Video

TriDigitalStudio Michail Shagin, Alexey Tomin, Andrey Kovyzin, Andrey Medvedev, Vitaly Shubin, Valentin Penkov, Natalia Mazevich, Viktor Ochirov, Andrey Litke, Anton Gridchin, Konstantin Skachinsky, Alexander Korshunov, Dmitry Kuhary, Konstantin Saranchin, Vyacheslav Moshkin
Artisan3D Dmitriy Morozov, Alexey Moskalenko, Anna Arkhipova, Alexander Popov

Codemasters - Product Development

Development Manager Sean Griffiths
Lead Game Designer Andrew Wafer
Additional Design and Balancing Joe Falke

Codemasters - Marketing

Graphic Design David Alcock, Andy Hack
Manual, Pack & Copy Christopher Hines
Product Management Charlotte Brown
Community Liaison Michael Rowland

Codemasters - QA

QA Team Lead Anthony Cooper
QA Tester Alastair Bowers, Chris Wassell, Ian Brown, Jason Wakelam, Jeremy Bamber, John Aitken, John Ultsch, Johnathan Treacy, Julian Price, Keith Tsang, Marco Rulhoff, Paul Howes, Phil Henderson, Roger Garner, Simon Bunyard

Codemasters - Additional Credits

Compatibility Gary Cody, Martin Hawkins, Phil Henderson
PR Rich Eddy, Max Everingham
Web Design Gareth Flavell, Adam Lee, Chris Rosser
Legal Nav Sunner
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Collaborations

MobyPro Early Access

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Other Games

MobyPro Early Access

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Credits contributed by Klaster_1, formercontrib, AgentXYZ.