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Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
97
GamersMark (Feb 26, 2004)
Not only is this game an experience, it’s also fun. It gives a feeling like no other. If you’ve got a lot of pals, you can arrange for quite the game. There’s buddy lists and all. Even if it only holds onto you for a few months, you’ll find it was well worth your time. A true masterpiece and appropriately so. Sony came to us with an idea with massive potential, and not only did they deliver, they proved that not all potential ideas take many years to come to light. I hope to see more massively multiplayer first-person shooters in the future. If they’re even half as good as Planetside, and Core Combat, I’ll die a happy man. Don’t miss out on this title.
88
Worth Playing (Mar 01, 2004)
I've been a big fan of games like Battlefield 1942 for a long time and there's one thing about those games that hard to work around: hooking up on the same server with your friends. For that reason alone, if you enjoy team based PvP combat but don't want to deal with the hassle of figuring out where your friends are playing, Planetside is worth the monthly fee hands-down. On the other hand, if you favor a role-playing game, where you spend your time building up your character, Planetside will never be the game for you. Taking part in battles with several hundred players is a blast. While I wished the Core Combat expansion was in use by more of the player-base, I'm confident the devs will perform the necessary tweaks to draw more players in, because the idea of the subterranean combat is exciting and Core Combat provides a great foundation. At the end of the day, I had a blast playing Planetside and look forward to more of it.
85
GameZone (Nov 19, 2003)
My biggest gripe is why am I paying 25 bucks or so for an expansion for a game that was just released about 6 months ago AND that I pay a monthly fee for that was promised to have weapons and things added anyway. Yet I still crash more often than I should. At least once in a 2-3 hour session. Is it worth it? Only if you are a die-hard player and want every advantage available
82
PC Games (Germany) (Jan 25, 2004)
Core Combat ist das erste Add-on zum Online-Shooter Planetside. Sechs neue unterirdische Schlachtfelder locken mit allerlei Hightech-Spielzeug: Zum Beispiel das Artillerie-Geschütz Flail, das lasergesteuerte Geschosse abfeuert. Auch die Abteilung Infanterie-Waffen hat mit dem schweren Sturmgewehr Maelstrom und zwei weiteren Energieschleudern Zuwachs bekommen. Sechs Alien-Artefakte sorgen dafür, dass Sie Ihre Heimatbasen mit Energieschilden oder einer verbesserten Reparaturanlage aufrüsten können. Alle Gebiete und Gegenstände sind für jede der drei Kriegsparteien zugänglich.
80
PGNx Media (Nov 24, 2003)
None of these changes fundamentally change the game, though. They are nice additions, sure, but hardly worth $30. The system requirements aren’t as bad as they were before, because hardware has improved since that time. The graphics engine is still very efficient and the audio is just as strong. Still, there are times when you are basically alone because you died and are walking back to some place. If you really like PlanetSide, you’ll want to pick the expansion pack. Most will probably want to wait for future ones since $30 is a bit steep for what you’re getting.
75
Though there are some intriguing things within Core Combat, only die hard players who go out of their way to utilize them will get the greatest experience. Also, none of the major problems of the original game have been fixed, such as the atrocious lag, meaning you're still going to be in for a bumpy ride. But if you're really into Planetside, then this purchase will definitely be worth your time and money.
75
4Players.de (Dec 01, 2003)
PlanetSide: Core Combat richtet sich an die Hardcore-Spieler des Online-Shooters, denn die Neuerungen sind absolut nichts für Einsteiger und ihr solltet bereits in einem Clan („Outfit“) sein. Trotzdem macht es Spaß, im Team in den gigantischen Höhlensystemen nach Modulen zu suchen und Taktiken zu schmieden, welches Modul als nächstes in Augenschein genommen werden soll. Alles in allem erweitert das Add-On die ohnehin schon gigantische Welt von PlanetSide sehr ansprechend, auch wenn es im eigentlichen Sinne immer noch kein echtes Ziel gibt. Hardcore-Fans auf der Suche nach neuen Herausforderungen und Kampfschauplätzen können zugreifen.
74
Looki (Dec 31, 2003)
Da haben es doch ein paar neue Orte und eine handvoll neuer Waffen tatsächlich geschafft, dass ich mich noch einmal auf eine Runde Planetside einlasse. Das ohnehin schon gelungene Spiel wird durch Core Combat sinnvoll erweitert und bietet durch die verzweigten Höhlensysteme Abwechslung zu den ansonsten doch relativ freizügigen Oberfläche. Die neu hinzugekommen Fahrzeuge und Waffen sind dagegen nettes Beiwerk, was meiner Meinung nach nicht wirklich nötig gewesen wären. Vielmehr sollte man sich bei Sony Gedanken darüber machen, wie man den Teamplay-Faktor in Planetside wieder auf ein erträgliches Maß bringen kann.
68
GamePlasma (Nov 25, 2003)
I don't think Core Combat is worth your money. At least not yet. If I were you, I'd wait until the next expansion to get Core Combat, if at all, because unless you have an undying urge to be able to use the vehicles and weapons, the rest of the expansion is mediocre. Save your money.
65
IGN (Nov 10, 2003)
Fighting in the Core is too disorienting and transportation too roundabout to recommend plunking down $30, especially when actual combat in the Core is so infrequent. The caverns are also too impractical to get to and take too long to get out of. You have a fifteen minute timer to take a box from a Stasis station to the center, then to an exit, and it resets when you reach the surface, but it's just more convenient to take someone else's module rather than go get one yourself. Also, every faction can see you on the map while you're carrying a module, so you're a marked man unless you're traveling with a heavy group. You also can't drive any vehicles or warp to your Sanctuary while carrying a module. You also can't ride in a flying vehicle. In a more populated version of the game, these strategic limits would make for some consistently tense fun. Without them, it's just kind of a drag.
64
GameSpot (Nov 13, 2003)
Core Combat's additions can be very interesting for PlanetSide players who take the extra effort--and really go out of their way--to use them. As it stands, however, most players don't seem to bother; they'll use routers and other vehicles, if available. Most of the game's action continues to take place with standard-issue weapons and vehicles in and around surface bases--all of which are included in the original game. If you're a diehard PlanetSide fan looking to expand your game, you should definitely consider Core Combat--if you haven't already gotten it. Otherwise, if you're not a devoted PlanetSide fan, it seems doubtful that this $30 expansion pack will change your mind about the game.
63
GameStar (Germany) (Jan, 2004)
Das Addon Core Combat vergrößert die Welt um sechs neue Höhlensysteme, die Sie erkunden und besetzen können. Außerdem gibt’s frische Waffen und Fahrzeuge. Die ziemlich konventionell aussehenden Panzer und Fluggeräte hat eine längst untergegangene Alien-Rasse hinterlassen. Deshalb gehören die Vehikel keiner der drei Fraktionen, sondern können von allen verwendet werden. Auch sonst gibt’s Verbesserungen: So wurden etwa die Transportwege über die Inseln aufgebohrt, »Ziplines« verbinden die Höhlen.
60
Loadedinc. (Dec 16, 2003)
Planetside is a great game, one of the best of the year, and if you haven't already played it, you should definitely take up the chance before it fades into history. Core Combat, however, offers little for players, neither those that are still playing nor those who are considering returning. There's nothing actually wrong with Core Combat, but as it fails to offer a significant improvement over and above the original game itself, then there is no reason to recommend buying it. The game does offer some extended choices for those who may be starting to tire of the options they already have, and having access to the Core technologies definitely gives your side a boost, so for the seriously hardcore Planetside player wanting to get more from the game while helping out their allies will probably want to pick this up. Everyone else, however, will probably not even notice its passing.
50
Coercing people to buy Core Combat so they can get more-potent weaponry seems shady. This expansion should cost a lot less—or be free. The perpetually patched updates have fixed the horrible stability issues that plagued the launch. Hopefully, it won’t be long before we see similarly streamlined gameplay and more reasons to go down below.
49
PC Zone (Feb 13, 2004)
Sadly, while the new weapons and vehicles are fun, they don't offer quite enough to make the process of getting access to Core Combat's supposed treasures feel that rewarding. The Flail has proven to be a minor hit with the grizzled PlanetSide vets, thanks to an absence of really decent artillery weapons until now. But the others are just tweaked versions of items that already exist, with a fancy 'alien' sheen added.Ultimately, since Core Combat's best features can be enjoyed by both the expanded and unexpanded players, you might as well let other mugs go to the expense of buying the pack and doing all the work required to gain them. Then you can just have all the fun and reap the rewards above ground.
40
GameSpy (Feb, 2004)
For what you spend on Core Combat, you can experience much better action in the basic game and pay for a little over a month's subscription price. With PlanetSide being constantly updating and patched, this expansion may become indispensable somewhere down the road, but it's not worth the admission price right now. Take that $$$ and buy a few Code Reds instead, because as all the good players know, the action is best late at night.
30
Core Combat isn't worth it. If the core wasn't a ghost town that consisted of absolutely horrible designs and lacked any hint of imagination, then I might reconsider. The changes made to PlanetSide itself are minimal and, despite the the new weapons and vehicles being fun to use, they aren't such great and unique additions that they simply must be used. It seems as though many of the players have opted to skip out on this expansion, which is for the best, because there are a whole lot more better ways to spend $30.
30
Just when you thought the updates and lack of people online couldn’t make PlanetSide any worse, Sony Online Entertainment drops perhaps its biggest turd in history: Core Combat. Featuring modules that can upgrade bases topside, a paltry list of new weapons and vehicles, and some amazingly boring underground labyrinths to fight in, this expansion has actually hurt the game more than it has helped it. Perhaps Sony should have looked at fixing the problems with the original which charges a monthly fee, rather than ripping off its player base of another thirty dollars for this pathetic expansion.
20
Gamenikki (2004)
The game brought nothing really useful to PlanetSide, and all of the issues that needed to be dealt with were not. SOE continues to willingly avoid those issues. Quite simply, Sony needs to learn that expansion packs costing $30 cannot be released with so little content and with so little fixed; not when the player is shelling out an additional $13 a month to play the original game. If Core Combat had been released for free, or had far more vehicles and weapons, it might be a good purchase. However, at this point in time Core Combat remains as one of the poorest choices on the gaming market to buy. PlanetSide itself is also becoming a harder sell, and this author can no longer recommend PlanetSide to anyone in conscience. Something’s got to give, and from what's been going on, that’s going to be a lot of players giving up their PlanetSide subscriptions because they’re tired of getting short-shifted.


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