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Prey Reviews (Windows)

ESRB Rating
Critic Score
100 point score based on reviews from various critics.
User Score
5 point score based on user ratings.

User Reviews

An awesome FPS, but sadly, far too short. Dave Schenet (138) 4.29 Stars4.29 Stars4.29 Stars4.29 Stars4.29 Stars
The best first-person shooter ever made, ever. Spartan_234 (460) 5 Stars5 Stars5 Stars5 Stars5 Stars
A brilliant and intriguing game bar a couple of low points Dave Billing (28) 4.57 Stars4.57 Stars4.57 Stars4.57 Stars4.57 Stars

Our Users Say

Category Description User Score
Acting The quality of the actors' performances in the game (including voice acting). 3.8
AI How smart (or dumb) you perceive the game's artificial intelligence to be 3.4
Gameplay How well the game mechanics work (player controls, game action, interface, etc.) 4.2
Graphics The quality of the art, or the quality/speed of the drawing routines 4.3
Personal Slant How much you personally like the game, regardless of other attributes 3.9
Sound / Music The quality of the sound effects and/or music composition 3.9
Story / Presentation The main creative ideas in the game and how well they're executed
(required for every game entry that isn't a compilation)
Overall User Score (71 votes) 3.9

Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
Nuts (Jul 21, 2006)
A garage mechanic is abducted by an alien mothership crawling with the most grotesque mutants seen outside Celebrity Fit Club. Features gravity-defying, wall-walking action, taking alien-blasting shooter's into new, darker territories.
GamePro (US) (Jul 14, 2006)
It's not often that a game redefines an entire genre, especially one as overcrowded and tapped-out as the first-person shooter. But thanks to innovative game design, jaw-dropping environments, and a sci-fi story that puts big-budget Hollywood flicks to shame, Prey surpasses all expectations to become one of the best games of the year.
Softpedia (Jul 23, 2006)
Prey is simply put one of the best shooters I have played in years. So what it take only 7-8 hour to complete? If any publisher will give us this kind of quality in games I'll be contended with a shorter gameplay, but I'll be gaining some beautiful memories and not to mention loads of pure fun. This is a title that will always leave us with a smile on our faces and the satisfaction of a great adventure!
Gameplay (Benelux) (Jun 23, 2006)
Prey doet je letterlijk en figuurlijk duizelen in je stoel met z'n mind boggling gameplay! Topper!
GotNext (Jul 10, 2006)
Prey is one of the real stand-out first-person shooters of the last few years. It delivers an experience which is both refreshingly original and curiously old school at the same time. Expect to spend an equal amount of time exploring some truly mind-bending environments full of clever puzzles and blowing away waves of mean (if dumb) alien monsters. If it did a better job of getting me emotionally invested in the characters, and offered some more intelligent enemies, I'd be completely satisfied, but perhaps that will be left for the sequel so tackily made immanent by the game's ending. As it stands, Prey is really a testament to great design above all else. Was it worth waiting a decade for? Well, it may be long past due, but it's hard not to be glad that someone saw it through.
ActionTrip (Jul 11, 2006)
While not exactly as breathtaking as Half-Life 2, Prey can rightfully be called one of the best, if not *the* best FPS game of the year so far. Bottom line, if you are a FPS fan, you should go out and buy this one.
Armchair Empire, The (Aug 22, 2006)
Overall, Prey is a fresh and exciting step forward in a market that always threatens to be staid and blinkered, and I hope future games will steal (not borrow) its innovation, its excitement and style.
GameDaily (Jul 10, 2006)
Every once in a while, a game will come out that completely shakes things up. This year, one of the games to do so is Prey. The player takes on the role of Tommy, a Cherokee Indian who can't wait to get away from his heritage, to the chagrin of both his girlfriend and grandfather. However, all those concerns are soon tossed aside when cones of light start shining down from the night sky and the roof of the bar is torn open. Before anyone has a chance to figure out what's going on, everyone is taken aboard an alien spacecraft and soon processed in a multitude of ways. A mysterious figure frees you from the conveyor belt, and you begin your journey across the gigantic craft in search of your loved ones and revenge.
IGN (Jul 10, 2006)
With gaming becoming a multi-billion dollar business, high-level game creators feel a pressure to both create a widely appealing title and something "innovative" that keeps the veterans from complaining too loudly.
Game Captain (Jul 20, 2006)
Wenn man es genau betrachtet, ist Prey eigentlich nur ein sehr geradliniger 3D-Shooter, mit vielen neuen Ideen. Doch gerade diese Ideen machen das Spiel zu etwas Besonderem und heben es von der breiten Masse ab. Der Spirit- und der Wall-Walk, die Gravitationsveränderungen und die vielen außergewöhnlichen Rätsel machen einfach Spaß. Dazu gibt es noch eine richtig schicke Präsentation, inklusive den schleimigsten Monstern der letzten Jahre. Eine 90iger Wertung bleibt dem Spiel jedoch verwehrt, weil es dafür etwas zu wenig Abwechslung in Sachen Szenario gibt und man nach dem grandiosen Beginn, eine lange Zeit nichts Neues zu sehen bekommt. Trotz dieser kleinen Mängel ist Prey uneingeschränkt zu empfehlen und gehört in jede gut sortierte Genresammlung.
89 (Jul 14, 2006)
Eines vorweg: Prey ist ein hervorragender Ego-Shooter, der in die Sammlung jedes Genre-Fans gehört. Mit zahlreichen innovativen Ideen, einem abwechselungsreichen Leveldesign, hoher Rätsel-Dichte, coolen Script-Sequenzen und klasse Grafik übertrifft der Titel viele Konkurrenten wie Quake 4 oder Sin Episodes. Aber dennoch bin ich nach der Demo auf hohem Niveau enttäuscht: Nach dem exzellenten, ersten Spielabschnitt flacht die Spielspaßkurve langsam ab. Es werden kaum Neuerungen vorgestellt und bei den etablierten Mustern treten kleine Schwächen ans Tageslicht. So sind die Kämpfe im Prinzip relativ simpel, Anspannung wird durch den Deathwalk nahezu ausradiert. Die Rätsel folgen irgendwann nur noch dem gleichen Schema und die innovative Portal-Technologie wird im Spielverlauf häufig als schlichter Tür-Ersatz genutzt – verschenktes Potential. Das gleiche gilt für den mageren Mehrspielermodus und die Story, die so belanglos wie in den meisten Ego-Shootern ausfällt.
Gamigo (Jul 26, 2006)
Wahnsinn, wann hat es schon mal einen Shooter mit so viel innovativen Ideen gegeben, der zudem auch noch eine tolle Atmosphäre aufbaut? Gut, die Story ist banal, verdammt banal... aber damit kann man leben, so fantastisch wie dies alles in Szene gesetzt wurde. Es gibt nicht viele Spiele, die eine Verfilmung verdient hätten, Prey wäre diese jedenfalls zu gönnen, dann aber mit einem etwas packenderem Drehbuch.
88 (Jul 14, 2006)
Mann, ist das genial! Wo Half-Life 2 dem Intellekt des gebildeten „1984“-Kenners schmeichelt und die klugen Gegner aus F.E.A.R. den Taktiker fordern, entfacht das abgefahrene Szenario in Prey ein Fest für die Sinne. Als wäre die biomechanische Sphäre mit einem Hauch von „Alien“ nicht schon schick genug, erwecken die ständig in Bewegung befindlichen Geräusche und der unterschwellige Soundtrack ein beengendes Szenario. Unglaublich auch, wie sehr gerade mal zwei neue Ideen – Wall Walk und Spirit Walk – dem stupiden Ballern ihren Stempel aufdrücken. Die einfallslosen Gegner verkommen neben der Kulisse zu Statisten. Auch die Rätsel sind nie fordernd und langweilen später. Form über Inhalt? Ist mir egal! Das Beste: Tommy ist eine coole Sau, mit der sich jeder Normalo sofort identifizieren will. Seine Abneigung gegen Traditionen ist nachvollziehbar und trotzdem passt es in die ungewöhnliche Atmosphäre, wenn er seine mystischen Fähigkeiten entdeckt.
GameZone (Jul 13, 2006)
Tommy is fed up, he's been working as a mechanic on his tribe's reservation for too long now and wants to get out. Problem is his longtime girlfriend has no desire to leave her people and home. Tommy's grandfather keeps trying to instill a sense of pride and wisdom on the young Cherokee, but Tommy is not buying any of his meanderings and openly defies his elder. But those with the biggest chips on their shoulders are often the ones who must bear the most responsibility. You see, aliens have started an all-out invasion, not the subtle "Only I know what's going on" type of invasion, but rather the kind that's being broadcast on CNN. Tommy, his girlfriend and Grandfather have been sucked up into the belly of a spacecraft and along with countless other humans, are being turned into chum. Through an unexpected twist, Tommy is freed, finds some weapons and begins using some of the skills he picked up in the army on the plentitude of nasty aliens he begins running into.
Out Of Eight (Jul 26, 2006)
The overall theme of the game is consistent, and although most of the game takes place inside an Alien spaceship, the game never suffers from boring levels of metallic corridors. The graphics and the sound are both top notch, utilizing the power of the PC to its full potential. The game’s AI offers are decent challenge, and with the automatically adjusting difficulty and death walk, you can’t really ever die or get stuck in the game (except for the puzzles). The spirit walking and gravity elements of Prey make for some original gameplay, although the weapons are derivative of other games, despite their appearances. Prey feels genuinely dramatic, unlike other first person shooters that feel like games trying to be movies. If the multiplayer of Prey could have been more complete, the overall game would have benefited and been truly special. In all, Prey is an excellent, albeit short, single player experience with some wasted potential in multiplayer.
PC Games (Germany) (Jul 24, 2006)
Als ich in Prey zum ersten Mal die Schwerkraft verdrehte, musste sich Protagonist Tommy gehörig übergeben. Mir ging es jedoch anders, ich fühlte mich pudelwohl so an der Decke hängend. Denn die Entwickler haben es richtig gemacht: Sie verpacken ihre frischen Ideen um Schwerkraft, Portale und Geisterdasein in eine ordentliche Lernkurve. Auch die Unsterblichkeit gefällt mir gut: Endlich kann ich meine von Half-Life & Co. abgewetzte F9-Taste einmal ruhen lassen, denn eine Schnellladefunktion ist überflüssig. Aber: Der Einzelspielermodus war mir dadurch etwas zu leicht. Noch mehr Anspruch wünschte ich mir auch bei den Knobeleien. Am meisten bedauere ich aber, dass all die Elemente von Prey - Action, Schwerkraft, Geisterwandeln - nicht mal alle in einem richtig deftigen Bosskampf zusammenfinden. Das und die zu kurze Spielzeit haben mich etwas enttäuscht. Denn ansonsten ist Prey eine Wucht: Es ist böse, sieht fantastisch aus und ist streckenweise richtig dramatisch.
GameStar (Germany) (Aug, 2006)
Das kann man drehen und wenden wie man will: Prey ist ein Shooter zum Staunen. Über die grandios effektvolle Technik, aber auch über die clevere Art und Weise, wie sie eingesetzt wird. Der Ideenreichtum und die Detailverliebtheit des Spiels suchen (zumal im Shooter-Genre) ihresgleichen. Das täuscht geschickt darüber hinweg, dass darunter eine eher schlicht-lineare Ballerei läuft und zwischen den teils spektakulären Szenen einiges an Leerlauf liegt. An den regelmäßigen Gravitations-Spielchen hat man anfangs großen Spaß, später größere Probleme: So orientierungslos war ich das letzte Mal nach vier Maß Bier auf dem Oktoberfest. Dass sich Schusswechsel und Denkpausen wie auf einer Perlenschnur aneinander reihen, mag für manchen Shooter-Fan gewöhnungsbedürftig sein, denn so etwa wie Spielfluss kommt bei Prey selten auf. Die Entschädigung dafür erhalten Sie in Form von fulminanten Aha-Momenten und einer für einen Shooter ordentlich erzählten Story.
PC Gamer (Aug, 2006)
There was a time I thought I would never get to play Prey. Sidelined years ago by 3D Realms, its dead corpse was reanimated by developer Human Head, which has finally completed the project as a truly unique, kickass shooter.
PC Action (Aug 17, 2006)
Der Held hat einen Vogel, hört Stimmen und trägt eine abgetrennte Hand mit sich herum. Ja, Prey ist ein bisschen seltsam. Und deshalb so gut. Erinnern Sie sich? Im Film E.T. wollte man uns weismachen, dass Außerirdische zwar dämlich aussehen und leuchtende Penis-Gedächtnisfinger haben, aber ganz lieb sind, gern kuscheln und auf der Erde nur ein paar Blumen pflücken wollen.
Gameslave UK (Jul 24, 2006)
Other than being a little bit on the easy side, my one slight disappointment is that Prey is a tiny bit short. One extra section would have been cool, and if that section had been something a bit different to the rest of the game, we might have been looking at a great first person shooter. As it is, we just have an extremely good one and that is surely enough to warrant a place in any self respecting FPS fans' collection.
85 (Jul 22, 2006)
Après une gestation incroyablement longue due à de multiples soucis de développement, voilà enfin le dernier né de chez 3D Realms, annoncé comme une bombe dans le monde du FPS. Prey tient a priori sa promesse et ne manquera pas de chambouler les habitudes vidéo-ludiques de plus d’un. Mais reste à savoir s’il est aussi révolutionnaire que promis…
PC Powerplay (Aug, 2006)
Lange mussten wie warten, bis Prey endlich das Licht der Spielewelt erblickt, aber es hat sich gelohnt. Klar: Auch dieser Shooter ist im Grunde seines Wesens so geradlinig wie Doom 3 oder Quake 4. Dank zahlreicher neuer Ideen wie den verdrehten Wandgängen, einem „unsterblichen“ Helden und den Geistereinlagen zieht Prey allerdings locker an den beiden Genregrößen vorbei. Die Krone setzt dem ganzen aber die brillant inszenierte und fast filmreife Geschichte auf, die uns nicht nur einen ungewöhnlichen (Anti-) Helden, sondern streckenweise echtes Drama bietet.
Gameguru Mania (Jul 29, 2006)
Despite being somewhat short (~10-12 hours), very linear and unremarkable in a few areas, Prey is a great game. It has more than enough unique moments to separate it from the rest of the FPS on the market. Altering gravity, walking on walls, the various puzzles combining the two and other things are all fresh things in a generic FPS world. So, if you're looking for a good-looking shooter to get you through the hot summer days, hunt yourself down a copy.
FiringSquad (Jul 13, 2006)
It’s been a little while since a first person shooter has scared the crap out of me. The last time a game did that, it was named F.E.A.R. and it had a specter of a little girl doing a lot of the scaring. Now we have Prey, the long awaited and (in a way) long-in-development shooter that not only scared the crap out of me but also has little girls that act as specters (although not in the same way as F.E.A.R did) . . .but that would give too much away right off the bat.
Playback (Aug, 2006)
Przyznam się szczerze, że, pomimo początkowej euforii, gry do tej pory nie zakończyłem. Odłożyłem na półkę zagłębiając się w chory świat Condemned: Criminal Origins, który wciągnął mnie bez reszty… Być może moja ocena jest krzywdząca, być może nie uwzględnia genialnego jakoby trybu multiplayer, którego nie dane mi było zakosztować... W każdym razie nie ulega wątpliwości, ze Prey wnosi pewien świeży podmuch w zatęchłe środowisko niezbyt nowatorskich strzelanek… Szkoda tylko, że nie do końca wykorzystany.
Video Game Generation (Aug 30, 2006)
Pros: An excellent mix of weaponry that has a wholly unique look and feel, even though most end up functioning in traditional fashion. Strong storyline for a FPS with several truly moving moments. Innovative manipulation of gravity, and just enough puzzles to spice things up. Incredibly polished graphics that deliver the grossest game world on Xbox 360, and one of the grossest ever on PC. Another wonderful soundtrack from one of the industry Cons: Only two multiplayer modes
Prey's singleplayercampagne zal je ongeveer een tien uurtjes kosten. Tien uurtjes in een wereld waar een gebrek aan echte uitdaging goedgemaakt wordt door creatieve details en aparte gameplayelementen. Multiplayer is exclusief voor spelers met een sterke maag. We hopen zelf op een add-on die nog meer uit de mogelijkheden haalt die deze aparte-maar-uiteindelijk-niet-zo-heel-aparte shooter haalt.
Gamernode (Aug 02, 2006)
Don't get me wrong, this game does get going fast and plummets you forward with some impressive "WTF!" moments and some truly innovative ideas. But the whole thing is over far too quickly, and it feels somewhat hollow when it's all said and done. The weapons don't get as much of a workout as I hoped, the enemies never really get too hard, the puzzles are a bit blah, and you can't really die or get a Game Over. From a perspective outside the nitpicking, it's a really fun game; it's scary, fast, brutal, and very well executed. In the end, I can recommend picking this up. Despite its shortcomings, it's still definitely worth playing. It's not perfect, but it's damn close at times.
Hooked Gamers (Jul 28, 2006)
Prey is an interesting game with fresh ideas and amazing level design. The puzzles feel unique and even the weapons, while not being really different from the usual generic first person shooter weapons, have a different feel to them. While I really didn't like the story because it's extremely predictable, I have to say it's engaging and you will find yourself frequently wanting to know what happens next (I can't believe they actually did that, I could see it coming from miles away. But surely they can't do this). Prey is definitely a good game that deserves to be bought, or at the very least you should give the demo a try.
GamerDad (Jul 17, 2006)
Prey proves that there is plenty of fun left in shooting aliens, and also that there is still room for innovation in the genre without resorting to gimmicks that get tiresome quickly. The campaign takes between six and ten hours to complete depending on how many radio broadcasts you listen to, how long you spend figuring out some of the more challenging puzzles, and how often you find yourself 'death walking'. Coupled with a simple deathmatch mode that is entertaining just for having truly three-dimensional battles against other people, this is the most original shooter of the year. While the combat mechanics of the underlying DOOM 3 engine are not up to the level of SiN Episodes: Emergence or Half-Life 2: Episode One, this is a solid shooter that adult fans of the genre should check out!
Gamereactor (Sweden) (Jul 09, 2006)
Förutom det faktum att jag gärna sett fler större utomhusmiljöer, ett lite längre huvudäventyr och en bättre presentation är jag enbart imponerad av Prey som jag trodde skulle bli en kalkon utan dess like. Gillar du att skjuta sönder saker och inte räds lite blodig kebab är detta givetvis spelet för dig.
80 (May 27, 2008)
Prey non è un gioco semplice da apprezzare, soprattutto se siete reduci da uno sparatutto pirotecnico alla Gears of War. E’ molto lineare, mai frenetico e diverso dal solito, ma proprio queste sue caratteristiche meno generaliste, soprattutto in fatto di violenza e scene splatter piuttosto frequenti, lo renderanno particolarmente gradito agli appassionati di fps di vecchia data.
UOL Jogos (Jul 28, 2006)
Os tiroteios de "Prey" podem ser apenas medianos, com desafio pálido, mas brilham em seu design de fases quem graças ao sistema de portais e de controle de gravidade, mexem com as sensações espaciais do jogador. Apesar de ser um jogo curto e ter poucas opções multiplayer, a experiência do título como um todo é altamente satisfatória.
80 (Jul 10, 2006)
Avec un développement démarré en 1997, Prey bat des records de longévité. Disparu dans les limbes comme par magie, c'est de la même façon que ce FPS est soudainement réapparu dans l'actualité, réussissant le pari fou de se placer en tête de liste des candidats au rang de meilleur FPS de l'année. Et c'est aujourd'hui dans la torpeur estivale que ce shooter anti-gravité pénètre le foyer des joueurs.
Yahoo! Games (Jul 10, 2006)
Backwards, forwards, and inside-out, Prey is all you want from a crazy dumb summer shooter.
1UP (Jul 10, 2006)
Great ideas often arrive ahead of their time. Prey proves that statement holds as true for videogames as it does any other creative endeavor. A decade ago, the original announcement of Prey's development wowed the PC-gaming world with its much-talked-about portal technology. These "doorways" would allow players to step Rod Serling Twilight Zone-style from one place into another, without any logical connection between the two. But over the years, as the previews that talked a good show for a game that never materialized piled up, that wonder wore off.
76 PC Gaming (Jul 24, 2006)
Prey is a highly polished, attractive game, but it’s no work of art. Granted, it’s perhaps unfair to have such lofty expectations for a first-person shooter, perhaps the most played-out and limited game genre out there. Still, it almost seems that unless an FPS is truly inspired and original it’s not worth playing, as it’ll just end up feeling like the countless Doom clones you’ve played before. That said, Prey does introduce more new concepts than any FPS in years – behold its twists on such familiar elements as gravity and 3D space. Unfortunately, these innovations are mired in a game that feels by-the-numbers, otherwise.
SLUG Magazine (Jan 08, 2007)
I should mention here that your character is a Native American so this ‘spirit’ mode is accompanied by some really cliched Pow Wow music. However, this lack of musical taste is not going to keep me from recommending a solid game with plenty of action and scares for fans of this genre.
75 (Aug 21, 2006)
Prey features an excellent campaign with a great storyline, fun weapons, and great multiplayer maps. However, it’s falters strike mostly in Multiprey with horrid lag and framerate drops, poor connectivity, and a distinct lack of gametypes. Death Walk making it impossible to die in campaign is a great thing for casual gamers, but more serious gamers will be a little annoyed.
GameSpot (Jul 10, 2006)
A couple of years ago, you probably would have been branded as a lunatic if you had said that we'd ever get to play Prey. Many of the game's ideas were originally hatched a decade ago. The game was even shown off to press in 1997. But in 1998, Prey was canned so that the development team could move on to other projects, and it was assumed lost. It resurfaced last year with a new developer and new technology thanks to the engine that powered both Doom 3 and Quake 4. The end result is a pretty standard first-person shooter that offers up largely the same sorts of thrills you've probably come to expect from this style of game, in spite of some superficially novel twists.
Absolute Games ( (Jul 13, 2006)
"This place is fucked up!" — восклицает Томми, суммируя впечатления от здешних "красот" и заодно оправдывая рейтинг "Mature". У зрителей к этим чувствам наверняка добавится "deja vu". На постройку Сферы затрачен древнейший научно-фантастический материал — симбиоз органики и машин. Авторы словно взяли блокнот и аккуратно, по пунктам, воплотили то, что мы видели в Gene Troopers, Quake 4, впишите еще дюжину названий. Мониторы, вросшие в пульсирующую слизь, живородящие сфинктеры и (буквально!) половые отверстия, стены, изрыгающие полупереваренные объедки людей, кибермутанты (строгги икают), непременные генетические лаборатории и фабрика по разделке истошно кричащего "сырья"...
Prey est un FPS de très bonne facture. S'il ne parvient pas à susciter un enthousiasme démesuré, il reste une valeur sûre des sorties du moment. On prend un réel plaisir à jouer, ce qui constitue malgré tout l'essence même d'un jeu vidéo.
Maximum PC (Sep 29, 2006)
Prey has been a long time coming—it was originally announced in 1997, then cancelled, and then recently revived. Though it brings some innovative gameplay to the table, by the time you get to the end (the game’s only four to six hours long), Prey’s run out of tricks and it plays just like any other shooter.
Gamekult (Jul 13, 2006)
Malgré son titre, tellement propice aux jeux de mots qu'il est presque indécent d'en faire, Prey, c'est un peu le cauchemar du testeur. Bourré d'idées originales mêlant gravité débridée, une architecture alambiquée et téléporteurs placés au mépris de tout sens commun, le titre de Human Head Studios inspire la sympathie et on ne peut donc s'empêcher de progresser le sourire aux lèvres à travers ses niveaux pourtant terriblement linéaires, à combattre des ennemis quelconques avec des armes pas forcément très intéressantes. Un peu répétitif dans ses énigmes, mais sans cesse surprenant, le jeu parvient malgré ces défauts généralement rédhibitoires à procurer un plaisir certain, dans le temps assez court que dure l'aventure, et on aurait donc tort de ne pas s'essayer à cet ovni venu s'incruster dans la galaxie FPS. Quitte à être un peu frustré par cet énorme potentiel très superficiellement exploité.
GameSpy (Jul 12, 2006)
It's interesting to see a game that can be as innovative and yet as simultaneously uninspired as Prey. The new first-person shooter developed by Human Head Studios easily clears the bar set by American McGee's Alice for some of the wildest level design ever seen in a first-person shooter, with environments that continually rotate along every axis and will literally make your head spin. If M.C. Escher made video games for a living, it would be easy to imagine him building levels like the ones in Prey. But despite this and other innovations, Prey never delivers the knockout punch, with a lackluster story and uninspired combat that don't do the game's innovations the justice they deserve.
Game Shark (Jul 21, 2006)
It’s pretty much undeniable that the first person shooter market is inundated with a wide disparity in the overall quality of released titles. For every Halo or Half-Life, there’s always another Devastation or Extreme Paint Brawl 4 waiting to spring up alongside it. Then you also have middle-range titles, which are fun for a good romp, but don’t offer an exceptional storyline or groundbreaking gameplay. I like to think of Prey as being somewhere above this ‘middle ground’ – granted, the gameplay doesn’t introduce any of the new crazy and wacky physics-oriented hijinx that we’ve started to expect since Dr. Freeman’s latest adventure, but the storyline and presentation is certainly damn engrossing and well worth the experience. Given the available choices currently out there, the question exists on if Prey makes for a worthwhile addition to the average gamer’s arsenal?
Bordersdown (Oct, 2006)
Prey is an experience worth applying for, and though it isn’t exactly great value for money at six hours long (and the multiplayer, known as "MultiPrey", features just Deathmatch and Team Deathmatch), there are a few sights worth seeing, and the plot is a fraction more interesting than the Save The Earth, Save The Girl setup. Monotonous it can be, but it’s rarely frustrating or difficult to play. That said, if it was released in 1998 it could have been genre-defining, in 2006 it is merely genre-filling.
Level (Sweden) (Aug, 2006)
Sommarens stora actiontitel bjuder på köttiga upplevelser och många besvikelser. Stort och påkostat, men tyvärr helt befriat från spelglädje.
CanardPC (Jul 26, 2006)
Je ne sais pas si c'est la fatigue accumulée au cours de l'année ou les vacances qui approchent à grand pas, mais je n'ai vraiment aucune envie de travailler. Mais alors, rien du tout nada que dalle. Oui, il est 5 h 18 du matin, et la seule chose qui me motive à me débattre avec ce foutu traitement de texte, c'est la certitude que si je flanche là tout de suite, demain, mes amis, ma famille, tous les gens du spectacle qu'on ne voit pas en pleine lumière, tous ces soldats de l'ombre, rédacteur en chef, secrétaire de rédaction, maquettiste, monsieur raisonnable qui signe les chèques, tous ceux que j'aime verront leur quotidien bouleversé. Et, je sais qu'ils m'en voudront. Alors, on va faire un truc. Vous allez télécharger la démo de Prey et vous y jouez. Ca y est c'est fait? Eh bien, la version complète de Prey, c'est pareil : les mêmes combats, les mêmes énigmes qui se répètent inlassablement pendant six heures, sans nouveauté.
Prey’s easy difficulty probably contributed heavily to its 83 percent average score at (our own 1 reviewer, Garrett Lee, scored it an 8/10—in line with that average). That’s a good number. ..but not as good, in my mind, as it should be. When a game—even one with easy combat and some dubious cultural references—features level design as creative and original as that in Prey, it’s serious reason to cheer.