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Project IGI: I'm Going In (Windows)

Published by
Developed by
Released
Platform
Mature
ESRB Rating
Genre
Perspective
Gameplay
74
Critic Score
100 point score based on reviews from various critics.
3.5
User Score
5 point score based on user ratings.
Written by  :  P Ray (8)
Written on  :  Oct 24, 2003
Rating  :  2.5 Stars2.5 Stars2.5 Stars2.5 Stars2.5 Stars

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Summary

Let me correct the other reviewers: Sadly spoilt by 2 STADIUM SIZED flaws

The Good

Stealthy action? Check. You could 'goose' the enemies by firing a burst, and people would come running. Visuals were extremely good for its time, and you played it even closer than Solid Snake - usually 3 good hits on your character would kill you. You never knew where the enemy was going to come from, so you usually ran into the small buildings hoping and praying there weren't too many openings or windows for soldiers to peer into and take potshots.

The Bad

Two HUGE flaws: Your ammo that you carefully scavenged off the dead, and their assorted weapons, NEVER carried over....HELLO! You're in hostile territory, you need every clip you can get! You could not 'goose' the enemy and flush them out if you didn't have the ammo - and since there was always some recoil to throw off your aim, ammo was always needed. You could NEVER save in mission - whose mad idea was that? It's an acceptable idea in Metal Gear for MSX, NES and Gameboy(in the sense of you got sent back to stage start when you died and decided to continue), but then again in that game you never died with three hits(except on HIGHEST difficulty), and rations were often found, and enemies can't call in huge numbers of reinforcements. Bad news - here they can - and they shoot MUCH more accurately than StormTroopers.

The Bottom Line

Another example of cool idea, bad execution.