Join our Discord to chat with fellow friendly gamers and our knowledgeable contributors!

Proun Windows Title screen



User Reviews

There are no reviews for this game.

Our Users Say

Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
90 (UK) (Jul 08, 2011)
Scores feel entirely inadequate when it comes to rating a project like this, but if you feel like rewarding one man's six-year-long quest for creativity this week, Joost van Dongen's work truly deserves it.
GamePro (US) (Jul 12, 2011)
Clearly a labor of love for Dongen, who's spent six years working on it, Proun allows us to glimpse into an alternate universe where Russian artists of the early 20th century had the technology of the early 21st century and a background in game design. Freed from the confines of an inanimate canvas, Dongen allows this century old art style to pop in ways not possible before. You don't need to be a fan of modern art to appreciate Proun, but don't be surprised if it turns you into one.
The A.V. Club (Jul 18, 2011)
Who cares whether games can be art? Proun poses a more interesting variation: can art be games? Proun is gorgeous, with an aesthetic drawn from 20th-century modern art. It’s a delight to listen to, with an upbeat, jazzy soundtrack perfectly matching its graphics. But the overall game is a bit lacking. It’s a racing game with a nice twist: You control a ball rolling along a wire and rotate the ball to avoid obstacles. It’s challenging, but other than the occasional turbo boost, extremely limited, which isn’t helped by only having three courses unlocked at the outset. Players who pay get another official track, and the developer has invited modders to create more. That’s a help, but not a full fix, for this beautiful, limited game…
Gamers Daily News (Jul 11, 2011)
Overall, it’s a pretty entertaining game, and for the price tag of “whatever you want” it’s definitely worth a look.
IGN (Jul 18, 2011)
The top-notch racing action in this intense indie offers a rollercoaster ride of swirling chaos that left me pleasantly dazed and wanting more. Proun amply proves that abstract art and high speeds oddly go well together. My utter disappointment at the limited number of tracks is tempered by the game's high quality and generous price tag. The core game is available for free, or you can pay-what-you-want to support its creator and score an extra track to boot. Considering how impressive this tiny package is in terms of overall quality, that's a steal.
Game Kudos (Jul 21, 2011)
Proun is unique and makes an unforgettable first impression. In a time when the video game industry is trying to validate games as art, Proun presents a case for an art piece being a video game. As a game, it has little to offer, but as a piece of art, it’s pretty fun and worth playing through at least once.
70 (Aug 21, 2011)
Proun je tedy zatím hra s parádní atmosférou, hezkým nápadem a pro mě i citlivým audiovizuálním zpracováním, ale trestuhodně trpí na obsah. Do něj Nizozemci rozhodně nešli prsama, a pokud se kolem Prounu rychle nerozvine činnost komunity, možná se spousta lidí ochudí o jednu velmi příjemnou závodní hru. Teď by si ji však měli aspoň zkusit. Už pro ten pocit. A proto, že je ke stažení zdarma (ale zaplatit byste měli, sluší se to). I za to si nakonec Proun zasluhuje kladné hodnocení.
Gamekult (Jul 29, 2011)
Elaboré en six ans pendant son temps libre par Joost van Dongen, membre du studio Ronimo Games développant actuellement Awesomenauts, Proun est un projet pour le moins original, s'apparentant à un simple jeu de course et d'adresse qui serait transcendé en véritable oeuvre d'art...
Ironhammers (Jul 01, 2011)
While this isn’t a huge title, it’s definitely a very solid one. It does what it does and it does it very well. It’s these types of smaller games and developers that bring us the ‘next big ideas’ in the world of gaming. Sure, go out and buy the latest big sequel that’s released (and enjoy it too), but this is something fresh and unique. I’d love to see it progress beyond what it is now or see what other ideas the developer has.For which reasons you should not only go and check it out but should also throw Joost a few pounds of your hard earned cash, because after six years of evenings and weekends working on Proun, he certainly deserves it.
Gameplay (Benelux) (Aug 30, 2011)
Een unieke en visueel bijzonder indrukwekkende racegame waarbij je een bolletje op een kabel bestuurt en naderende objecten moet ontwijken. Proun kan in het begin wat intimiderend zijn en vergt de opperste concentratie wil je het er goed vanaf brengen, maar eenmaal je de smaak te pakken hebt, raak je in een soort van trance en zoef je rakelings langs de abstracte kleurvlakken die op het werk van de Russische schilder Wassily Kandinsky zijn geïnspireerd.