Quake II Mission Pack: Ground Zero Reviews (Windows)
|A leap forward in quality from Rogue, but still has its problems||Dave Billing (28)|
Our Users Say
|AI||The quality of the game's intelligence, usually for the behavior of opponents.||3.4|
|Gameplay||How well the game mechanics work and the game plays.||4.1|
|Graphics||The visual quality of the game||3.9|
|Personal Slant||A personal rating of the game, regardless of other attributes||3.8|
|Sound / Music||The quality of the sound effects and/or music composition||3.8|
|Story / Presentation||The main creative ideas in the game and how well they are executed. This rating is used for every game except compilations and special editions which don't have unique game content not available in a standalone game or DLC.||3.3|
|Overall User Score (15 votes)||3.8|
Critic ReviewsMobyRanks are listed below. You can read here for more information about MobyRank.
And, by gum, you seem to need an awful lot of ammo to kill the suckers this time. I really had quite a job locating health and often found myself back-tracking a fair distance to recharge the batteries before tackling a new zone. Yet again the Save key saved my butt more than once or twice and even in easy mode the Stroggs were not out for a Sunday afternoon picnic. Lock and load brothers, we’re going to dance.
Gameplay (Benelux) (Nov 02, 1998)
Naar mijn mening is Ground Zero een schot in de roos en geen enkele Quake-liefhebber zou dit pareltje van een add-on in z'n collectie mogen missen. Dit geldt zeker voor diegenen met een internetaansluiting, want dan kan de lol helemaal niet meer op.
PC Zone (Aug 13, 2001)
Quake II completists should not miss out though. Ground Zero comes highly recommended to those capable of fighting their way through the game without cheating. It may be rock hard, and in danger of eclipse from newer arrivals, but it is not to be dismissed without trial.
Attack Games (Dec, 1998)
Ground Zero gör inga underverk med Quake 2, men erbjuder en sista utmaning för alla Quake2-trogna innan de går vidare till spel som Half-Life och Sin.
My final verdict, Quake II: Ground Zero is not that bad. Rogue did a pretty good job of freshening things up. Now don't expect Quake II to be reinvented, because that doesn't happen. But the new multiplayer elements and maps are cool. And the new weapons and levels keep me happy. Jeez man I almost forgot about the computer AI it is really good. Enemies are able to jump, climb, and stalk you. I found this to be really cool, and added to value of Ground Zero.
Hacker (Nov, 1998)
Nakon nekih razočaravajućih pokušaja stvaranja dodataka za Quake 2 (vidi Reckoning iz 39. broja), dočekali smo i jedan koji vrijedi kupnje. Priča je dovoljno kvejkovska, a opet ima odmaka od nje, bugova nema i vrlo je igriva. Ni multiplayeraši neće biti razočarani. Ovakvi bi trebali biti svi mission packovi!
GameSpot (Sep 30, 1998)
Quake II is a year old, but the new weapons and power-ups make the game interesting again. The two boss monsters are also very nice (I won't ruin them for you), as are the new monsters and enhanced AI. I don't think the single-player experience will be that compelling once Half-Life and Sin release next month, but in the meantime, you could do worse than play Ground Zero, especially with its numerous new multiplayer maps. Rogue did a good job on the mission pack, and as long as you action fans realize that this is just an expansion pack, and not a new game, you won't be disappointed.
IGN (Oct 19, 1998)
It pretty much goes without saying, but if you just can't get enough Quake II, Ground Zero is a more than satisfying holdover. If you are looking for a brand new experience in the first-person shooter genre, than you're going to have to look elsewhere for now.
Svenska PC Gamer (Nov, 1998)
Om jag påstår att handlingen i Quake II och dess expansioner inte är särskilt välskriven, blir nog ingen särskilt upprörd. Det var nog aldrig tänkt att spelet skulle involvera oss i någon handling. Spelet klarar sig ändå, då det går ut på att skjuta på allt.
Computer Gaming World (CGW) (Jan, 1999)
GROUND ZERO is kind of a mixed bag. QUAKE II has been around, and this pack doesn’t deliver as profound a change as Rogue’s DISSOLUTION OF ETERNITY pack did for QUAKE. It has a solid, if uninspired, single-player game and some good multiplayer enhancements. The hard-core QUAKEhead who downloads everything may be disappointed. But overall, this is a decent pack for the middle-of-the-road QUAKE II fan.
PC Player (Denmark) (1998)
Det er ved at være begrænset, hvor meget ny suppe, der kan koges på gamle ben, og hvis Quake II skal bevare sig værdighed, håber jeg, at dette spil bliver den sidste udvidelsespakke, så respekten omkring en stor spilklassiker kan bevares.
Joystick (French) (Nov, 1998)
Comparé aux cartes et patches que l'on trouve sur le Net, on s'aperçoit que les développeurs commencent à manquer d'imagination. Il n'arrivent plus à concurrencer les niveaux construits par les fans et essayent de nous jeter de la poudre aux yeux avec de nouvelles vidéos et musiques. Mais qui se laisserait prendre par si peu ?
Génération 4 (Nov, 1998)
Si les nouveautés sont déjà intéressantes en Solo, c'est surtout le Multijoueur, pilier de la formule Quake, qui y gagne énormément grâce aux sphères. Un add-on incontournable.
Privat Computer PC (1998)
Er man til Quake II over netværk, er der lidt for pengene. Desværre forekommer de ti netværksbaner ikke specielt inspirerende, og som i den første mission pack er de ret store.
Game Over Online (Sep 16, 1998)
I finished this mission pack but at about the 6th level I couldn't wait for it to end. It is better than the first Mission Pack, but it is still severely limited. I wouldn't even call this addon difficult. On the normal difficulty level, I zipped through the whole game in about 4 hours and only died maybe 3 times. After playing so many Quake 2 games against real human opponents on the Internet, it was a breeze strafing around and blasting the snot out of the unwitting Q2 monsters. They are veritable morons, with just enough AI to shoot a gun at something that moves. As far as the new weapons go, none of them really impressed me with innovation.
Adrenaline Vault, The (AVault) (Sep 22, 1998)
I battled to the end, but it was a wearied fight. There were no surprises, and too much “been there, done that.” Although the talent of Rogue is in the game, the heart and soul are not. These designers understand action, but are more at home with RPGs; if the creators of a game are not entranced with a design concept, no one else will be, either. I maintain that Rogue is one of the most talented teams in 3D games, and hope the group gets a chance to stretch other design muscles soon. This is their second mission pack, and it would be a shame for them not to consummate an original idea. For hard-core deathmatchers, the add-on is worth a look; for those who prefer the solo route, sit this one out.
Computer Games Magazine (Oct 21, 1998)
In the end, Ground Zero simply should have offered more-more variety, and less-less of the same Quake II art and architecture we've seen for nearly a year now. More "replaced" weapons and more imaginative and different weapons and powerups. Most importantly, they should have made some strides to provide a single-player experience that was better than that of Quake II.
Game Revolution (Sep 01, 1998)
Look, I'll make this one simple. This was a missed opportunity. Perhaps if Rouge had shown a bit more creativity and done something cool with the Quake 2 engine (like the Malice TC for Quake) then this could have been cool. It could have been less terminally boring than Quake 2. As it is, this 104 megabyte puppy didn't stay on my hard drive for very long and I got it for free. Don't bother paying any of your hard earned/scammed/stolen cash on this one, there ain't enough meat to nuke.