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Entertainment Weekly (Mar 29, 1996)
The real reason to buy Promised Land is the second disc, an unmistakably Myst-style brain bender in which you solve music-themed puzzles (match drum solo to geometrical pattern) to avert disaster on a lush island. As unoriginal as the concept is, you can't fault its execution; some of the images — including a floating city and a gigantic guitar whose strings look like bridge cables — are truly stunning. Unfortunately, this game isn't accompanied by any of the songs from Promised Land — the only music here is ambient goop by the band, unless you solve all the puzzles, in which case you're treated to ''Two Miles High,'' a bonus track written for the game. Maybe EMI should have thrown in a third disc? Nah.
This is a bunch of New Age mumbo-jumbo wrapped in music videos and a crummy Myst clone.

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