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DescriptionThe Fallen were a group of angels who mistakenly believed that God was upset with Earth's corruption and wanted it destroyed. Even after they were banished from Heaven, the Fallen continued to adhere to their belief. They have been bidding their time in the realm of Chaos, waiting for their moment to strike out at human kind.
Finally, that time has come, and the Fallen have taken control of the minds of Earth's leaders and police force, using them to set up a one world government, oppressing the populace into submission. On top of that, the Fallen are experimenting with Earth's first interstellar starship, the Leviathan, which was originally created to explore past the Solar system. The new leaders of Earth seem to have other plans for the vessel, which they are re-designing towards some unknown purpose. Eventually, an angel named Malachi is sent to Earth to stop the sinister schemes of the Fallen and their human followers, and save mankind.
Requiem: Avenging Angel is a first-person shooter in which the player controls Malachi, exploring predominantly urban environments and fighting human, robotic, and demonic enemies. Some areas in the city New Damascus, where most of the action takes place, form a seamless location rather than being broken into levels. Most of the stages are populated by enemies, though a few locations contain friendly characters, such as members of a rebel organization who send Malachi on missions.
Although he is equipped with a variety of standard fare "secular weapons", what really distinguishes Malachi are his angelic powers, which operate somewhat like the force powers in Jedi Knight. Although the transition to mortal form has cost him his powers, he gradually gets them back. Once he does, he'll have the ability to shoot lightning from his hand, regenerate his health, fly through the air, possess the bodies of others, and even bring back the dead to fight on his side.
For the most part the game attempts to be a "cinematic" first-person shooter such as Half-Life, with scripted sequences, conversations with non-player characters, and an evolving plot which is revealed via the in-game engine.
- "רקוויאם - מלאך הנקמה" -- Hebrew spelling
- "Requiem: Wrath of the Fallen" -- Working title
Part of the Following Groups
- BPjS / BPjM indexed games
- Game feature: In-game screenshot capture
- Game feature: Possession
- Sound engine: AIL/Miles Sound System
There are no reviews for this game.
|PC Jeux||Jun, 1999||93 out of 100||93|
|PC Games (Germany)||Mar, 1999||85 out of 100||85|
|GameStar (Germany)||Mar, 1999||80 out of 100||80|
|GamePro (US)||Nov 24, 2000||80|
|Gameplay (Benelux)||Apr 30, 1999||75 out of 100||75|
|Game Revolution||Apr 01, 1999||B||75|
|GameSpot||Apr 25, 1999||7.3 out of 10||73|
|Svenska PC Gamer||Jun, 1999||70 out of 100||70|
|Game Over Online||Apr 09, 1999||57 out of 100||57|
|Topic||# Posts||Last Post|
|What's in the box?||6||Simoneer (37)
Sep 28, 2010
|Sound solution?||14||formercontrib (158149)
May 14, 2010
|Did you play it?||10||St. Martyne (3649)
Aug 17, 2007
TriviaOn January 29, 2000, Requiem: Avenging Angel was put on the infamous German index by the BPjS. For more information about what this means and to see a list of games sharing the same fate, take a look here: BPjS/BPjM indexed games.
Related Web Sites
- Requiem: Avenging Angel (official website)
Alan Chan (3618) added Requiem: Avenging Angel (Windows) on Apr 02, 2000
Credits (51 people)
49 developers, 2 thanks
Christina Hanson ('Smudge'), Ronald Kee, Sarah Szundi, Jacqueline Joanne Corley, Cory Barlog, Michael Slisko, Yujin Kiem, Greg SavoiaAdditional Artist: