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Published by
Developed by
Released
Official Site
Platform
Mature
ESRB Rating
Genre
Perspective
Gameplay
Interface
Setting

User Reviews

There are no reviews for this game.


Our Users Say

Category Description User Score
AI The quality of the game's intelligence, usually for the behavior of opponents. 3.3
Gameplay How well the game mechanics work and the game plays. 3.6
Graphics The visual quality of the game 3.7
Personal Slant A personal rating of the game, regardless of other attributes 3.6
Sound / Music The quality of the sound effects and/or music composition 3.4
Story / Presentation The main creative ideas in the game and how well they are executed. This rating is used for every game except compilations and special editions which don't have unique game content not available in a standalone game or DLC. 3.6
Overall User Score (21 votes) 3.5


Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
93
PC Jeux (Jun, 1999)
S'il n'atteint pas la perfection d'un Half-Life, Requiem demeure l'un des tous meilleurs Doom-like disponible actuellement. Certains diront même le meilleur...
92
Overall, Requiem is the best FPS (First Person Shooter) that has been released so far this year. Personally, I don't know how any other FPS this year is going to compare to it because it is just such a complete game and it has a whole new fresh outlook for a FPS game that is something I and many others have been waiting for.
91
Power Unlimited (May, 1999)
Requiem stoot Half-Life niet van de koninklijke troon maar komt een heel eind. Requiem valt op door zijn bijbelse karakter, afwisselende en angstaanjagende settings en natuurlijk de wraakengel Malachi. De verhaallijn en de Angelic Powers maken dit schietfeest compleet. Een goddelijke game oftwel Deum Agnosis Ex Operibus Ejus!
90
Power Play (Mar, 1999)
Ich bin begeistert! Im Single-Player-Modus ist „Requiem – Avenging Angel“ eine wahre Wonne. Wann bekommt man schon einmal die Möglichkeit, in der Gestalt eines Engels böse Buben und monströse Gestalten aufs Korn nehmen zu dürfen – und das auch noch mit überirdischen Fähigkeiten? Die Interaktion mit den computergesteuerten Charakteren fügt sich vortrefflich in das ansonsten außerordentlich martialische Spielgeschehen ein. Im Gegensatz zu „Half-Life“ läßt „Requiem“ jedoch tiefergehende Puzzle- und Action-Adventure-Elemente vermissen. Optisch besticht der knallharte Ego-Shooter mit einem exzellenten Leveldesign und hervorragend animierten Charakteren, die sogar mit einer recht facettenreichen KI ausgestattet wurden. „Requiem“ kann im Endeffekt Valves Überflieger nicht vom Thron schubsen, ist aber nichtsdestotrotz ein höllisch (oder himmlisch?) gutes Genreprodukt.
89
PC Zone (Aug 13, 2001)
If the EEC passed a bizarre law requiring all videogames to have incredibly accurate titles, Requiem would probably have to be rechristened The Weird, Holy 'Quake-a-Like' That's Not As Good As Half-Life But Is A Damn Fine Chunk Of Entertainment In Its Own Right Nevertheless. Not that that would fit on the box. Anyway, if you're tired of waiting for Kingpin (reviewed on page 76) and you fancy a bit of Half Life-style fun, give it a spin in your CD drive. And who knows, maybe all that angelic goodness will rub off on you, and you'll stop spending so much time looking at filth on the Internet. No - thought not.
88
Gamezilla (May 26, 1999)
Within the first five minutes of playing this game I knew I was in for some long nights and unproductive days at work. Requiem has to be one of the better first-person shooters that I have played. The graphics “wowed” me and the storyline was simply engrossing. I actually wanted to finish the game so I could see the ending (not many games make me feel that way). The only reasons that I can give for not giving it a better score were the glitches with the graphics and poor multiplayer play. I was not impressed with the ending and I think the game was far too short. I was left sitting in my chair in disbelief that it had ended. Maybe if I pray tonight the Fallen will send some more minions down to try again ... or maybe I'd better pray for world peace instead. We’ll see how I feel when I go to bed.
85
PC Games (Germany) (Mar, 1999)
Das Duell zwischen Himmel und Hölle hat es geschafft, mich schon von der ersten Minute an den Monitor zu fesseln. Die Kombination aus permanenter , schweißtreibender Action, religiösen Anspielungen und leichten Adventure-Elementen ist nicht nur originell, sondern sieht auch noch ziemlich klasse aus. Neben den detailliert ausgearbeiteten Wandtexturen tragen auch die verschiedenen Zaubersprüche mit phantasievollen Lichteffekten zur dichten, beunruhigenden Atmosphäre bei. Requiem ist ein klarer Hit - es grenzt fast an ein Wunder, daß mir während des Spielens nicht selbst ein Paar Flügel gewachsen ist...
80
Bravo Screenfun (Mar, 1999)
Das eigentliche Leveldesign ist dabei etwas enttäuschend. Dein Handlungsfreiraum beschränkt sich darauf, Knöpfchen zu drücken und die richtigen Leute zu finden. Zusätzlich wird unerhört viel geballert, da die zähen Gegner in großer Zahl - teils einfach aus dem Nichts – auftauchen. Die Optik dagegen stimmt: Zwar geizt „Requiem“ mit knalligen Effekten, aber Umgebung und Charaktere sind dank wirklich guter Texturen eine Augenweide. Action-Freunde sollten dem harten Engel-Krieg frönen. Die spielerische Brillanz von „Half Life“ (dt. Version) wird aber längst nicht erreicht.
80
Imperium Gier (Sep 30, 1999)
Według mnie to "Requiem" powinna kandydować na FPP roku. Zalety? Jest ich tak wiele, że wymienię tylko jedne z najważniejszych: dekadencki klimat schyłku wieku, wspaniała i wstrząsająca za razem fabuła, strach i podniecenie towarzyszące w każdej sekundzie gry, nieliniowość scenariusza, możliwość rozmów z każdą postacią, doskonały silnik graficzny, doskonała oprawa dźwiękowa i wiele, wiele innych. Wystarczy ? według mnie tak, co do wad, to ja ich nie ustaliłem.
80
GameStar (Germany) (Mar, 1999)
Besonders gut gelungen sind den Entwicklern die Engelskräfte, die für deutlich mehr Abwechslung und Spieltiefe sorgen als manch ausgefeiltes Waffenarsenal. Kombiniert mit den aufwendigen Massenkämpfen (endlich mal wieder) geht in dem jenseitigen Ballerspektakel gut die Post ab. Ein dicker Pluspunkt ist die Story. Die kann sogar mit der aus Half-Life mithalten, wenn die Handlung dort auch viel cleverer erzählt wird. Sehr gemischte Gefühle hinterläßt die Grafik. Stellenweise sieht Requiem großartig aus, besonders die Texturen in »jenseitigen « Umgebungen sind umwerfend. Dafür hätte ich einige Orte auf der Erde ohne Erklärung gar nicht erkannt – ein Krankenhaus besteht doch nicht nur aus farblosen Betonklötzen! Ähnlich zwiespältig wirken die Gegner. Die sind fein animiert, aber langfristig viel zu eintönig. Alles in allem: Requiem sorgt für frischen Wind im Genre und für eine Menge Spielspaß – ein echtes Highlight ist es nicht.
80
GamePro (US) (Nov 24, 2000)
As a solo game, Requiem has heavenly moments (like watching guards twitch and scream as the locusts descend upon them), and a hellish side as well (like the garish cut-scenes). But it's a blast in multiplayer mode--especially if you're turning a buddy into a pillar of salt. As new skins are created for the angels to inhabit, the game should get increasingly popular. However, 3D card conflicts clipped Requiem's wings. Before I swapped my ATI Rage Pro for a Voodoo3, the game crashed or locked up on almost every level. But put that all aside and forgive-because if you've ever been a fan of Quake II or SiN, Requiem's got the wings to fly with you.
80
Overall, Requiem is a very entertaining action shooter. There are a few things that make it stand out from the crowd, but most of the game has been done before. Requiem does do its job well, and if you're a shooter fan this game is well worth your time. This game wasn't just thrown together to make a buck, it has a good story, excellent graphics engine, decent AI, and gameplay that is just different enough from everything else to be worthwhile on its own. Bottom Line: Good story, very nice graphics engine, plenty of action. Just enough stealth involved to make the game slightly different than most other action shooters. The AI is good, and most of the environments are quite well crafted. The weapons are fairly standard, but the introduction of both offensive and defensive powers is very nice.
80
While those mainly after multiplayer action will be disappointed, Requiem is the best single player first person shooter since Half-Life. It's intensely involving, has an awesome storyline and great missions, and the most innovative and interesting character abilities ever seen in a first person shooter. A few minor disappointments may rear their heads from time to time, but for fans of hardcore action Requiem is almost a godsend.
80
Dennoch gehört Requiem für mich derzeit zu den bemerkenswertesten Shootern, da aus den Zutaten ein ausgesprochen bekömmliches Action-Süppchen entstanden ist. Speziell in den späteren Abschnitten geht es dermaßen zur Sache, daß man eigentlich ein Kühlgerät für seine Maus bräuchte. Da es angesichts manch' zäher Bösewichte und einem beängstigend rasch fließenden Nachschub an Feinden nötig ist, situationsabhängig zur richtigen Knarre oder dem passenden Zauber zu greifen, kommt auch Ihr Großhirn ab und zu zum Zuge. Freunde geruhsamer Knobeleien sollten jedoch lieber zu einem Spiel mit niedrigerem Metzel-Faktor greifen.
79
Gamer's Pulse (Apr 19, 2001)
Final words, this game is good and had potential when it came out. It is still a strong title to pass a couple hours on, but when you have a cardiac arrest because you keep getting slaughtered, don’t come crying to me, I already warned you. Oh and definitely don’t go to 3D0, they might just deny the entire matter all together. Buy it if it’s a couple bucks, it’s worth it and probably better for you than a case of coke.
75
Jeuxvideo.com (Jun 21, 1999)
Bref, sans arriver au niveau de pointures comme Hal-Life, Requiem reste un très bon "first-person shooter", qui ravira les amateurs du genre. Graphismes très corrects, ambiance angoissante, et de nombreux ennemis à tuer, tout est là...
75
Gameplay (Benelux) (Apr 30, 1999)
Het zo langverwachte Requiem is niet meer geworden dan een matige shoot 'em up die niet eens in de buurt komt van de toppers van het genre. Op elk vlak valt jammer genoeg wel wat aan te merken. Enkel de magische spreuken geven het spel nog dat vleugje originaliteit waardoor het zich nog enigszins verheft boven de grijze middelmaat.
75
Game Revolution (Apr 01, 1999)
Requiem is a good, solid, traditional 3D shooter with a interesting premise that has never quite been done before. The low system requirements and good action make it a fun, if somewhat short diversion for those not on the cutting edge of technology. For everyone else, it's a good way to pass the time until Aliens vs. Predator, Descent 3, and Duke Nukem: Forever come out. Unfortunately, Requiem doesn't really do anything revolutionary at a core gameplay level, aside from a few really cool angelic powers. The twisted Biblical premise just isn't quite enough to qualify (though killing the pagans is a blast).
73
GameSpot (Apr 25, 1999)
Overall, this game is a fine shooter. Its supposedly gripping plot is merely adequate. The game is pretty linear, but then most shooters are. The pacing and story aren't as good as Half-Life's, but the character interaction and angelic powers elevate the game beyond many other shooters. Then again, Requiem also could have benefited from an integrated search for open Internet multiplayer games in progress. It's a feature that shooters typically haven't had, but Half-Life, which raised the bar in so many ways, had it. Requiem isn't a game that will duplicate Half-Life's critical success and compel all forms of gamers to play it, but for shooter fans, Cyclone's game of fallen angels is fairly well-crafted, albeit typical.
70
Much like Milton’s Arch-Angel, Requiem pauses somewhere betwixt two worlds. It does quite a few things right, and in a world before Half-Life, would probably have been tops in its genre. I’m afraid, however, that Valve’s hit title has colored my expectations a bit, so Requiem comes up a bit short of excellence in my book. Don’t get me wrong; it’s a competently designed, solid shooter with a knockout premise and some very cool features. The angelic powers add a great deal to what is otherwise a mundane arsenal, and the puzzle-like elements make it deeper than the grand majority of first-person games out there. Regrettably, everything else about the game is just so average that it’s impossible to maintain any extended degree of interest. Perhaps if a dash more of the effort that went into crafting a unique and compelling story had gone into the execution of the game and its technology, 3DO could have turned Requiem into something divine.
70
REQUIEM follows the HALF-LIFE recipe of mini-chapters as opposed to time-consuming full-level loads, and in this way it’s wonderfully fluid. Voice acting. so vital in a game with this much verbal interaction, is strong throughout, and ambient sound effects are appropriately frightening. Heavy-duty lag time bedeviled online play on Mplayer, but hopefully 3DO will fix that. Still, with its thundering gameplay, frightening sound and graphics, and innovative use of holy powers, REQUIEM: AVENGING ANGEL is a hot-as-Hell little number.
70
Svenska PC Gamer (Jun, 1999)
Så vad finns då kvar? På ytan, ingenting. Men vi bör ändå uppmärksamma att spelet i alla fall använder sig av sin egen teknologi. Och det är en ganska bra teknologi, dessutom.
67
IGN (Apr 26, 1999)
All said, Requiem is a fairly fun yet prosaic shooter that has some neat effects, but it's not destined to become a classic. Those of you searching for a good multiplay experience should look elsewhere, but if you're into single player shooters then Requiem will offer up enough action to keep you busy for a while.
60
Spel för Alla (Aug, 1999)
Fienderna är snyggt gjorda och är bra varierade. De känns inte heller lika fyrkantiga som i vissa konkurrerande spel. Ljudet och grafiken på banorna känns dock standard. Och tyvärr är det standardkänslan som sitter kvar när du spelat Requiem, vilket är synd för ärligt talat är det faktiskt kul att vara Guds utvalda hämnare.
60
PC Gaming World (Jun, 1999)
Technically, Requiem isn't up to the standards of Half-Life or Aliens Versus Predator, but it's still a fun blast, and the powers add an extra element, especially in deathmatch. Most of the game's problems are cosmetic and could have been solved by a bit more attention to detail, but if you're simply looking for a shooter to tide you over until Quake III: Arena, you could do a lot worse than this.
57
Game Over Online (Apr 09, 1999)
I didn't much like Requiem. I’ve played so many better games, so why should I bother with Requiem? Everything about this game is tired; it has all been done before. I’m still looking for a first person shooter that deviates from the standard design of searching for keys or buttons. Maybe in the future there will be a multiplayer patch that will add some flare to Requiem, but until that happens, play something with a little more purity.


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