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Rift Reviews (Windows)

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Critic Score
100 point score based on reviews from various critics.
User Score
5 point score based on user ratings.

User Reviews

Move Over Warcraft, Rift has arrived Dave Purchase (4) 4.14 Stars4.14 Stars4.14 Stars4.14 Stars4.14 Stars

Our Users Say

Critic Reviews

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Ten Ton Hammer (Mar 28, 2011)
Taking the best aspects of the games that came before it, improving on them and adding its own unique elements has Rift poised to be a long term power in the MMOG community. Led by one of the best development teams in the business and a customer service team that maintains transparency and promotes open dialogue gives Rift all the tools it needs to succeed. Now it’s up to the players to show that there is significant life left in the fantasy genre and that they truly want the multiplayer experience.
GamingTrend (May 04, 2011)
RIFT has had one of the smoothest launches in MMO history, and Trion Worlds has shown publicly that they're willing to own up to their mistakes as soon as they're made, and are quick to enact change to prevent things from recurring, as shown by their near-instant creation of the coin-lock system and their authenticators, as well as their reaction to the end of the River of Souls event. The game's population appears to be solid, without any instances of the mass drop-off many games experience when it comes time for people to start handing over money for a monthly subscription. Even late at night (after midnight during the week) finding PVP instances takes only a few minutes. Hopefully this will continue, because right now it looks like Trion Worlds has a genuine hit on its hands with RIFT.
MMGN (Mar 24, 2011)
RIFT is without a doubt the best alternative to WoW on the market. Using a similar interface but adding a huge amount of depth, RIFT manages to use the same basic formula but creates a point of difference between the two games. Rifts and invasions are unique and truly give this a game a new life of its own.
Brash Games (Mar 28, 2011)
Rift has room to grow; the potential is there for some truly wonderful additions to take place. There were a few gripes, mainly with the repetitive side-line quests and the relative ease that the early main quest stages are completed, but that aside, Rift is excellent and a game I’ll be playing for many more months to come. A very good MMORPG, well worth the asking price and monthly subscription.
AusGamers (Mar 07, 2011)
There have been obvious comparisons made to WoW, with some even going as far as calling it a clone. But what makes Rift so special is that it goes out of its way to avoid falling into the same traps as the many that have fallen before it. It avoids the painful, mindnumbing grind, makes incremental patches everyday and listens intently to its rapidly growing community. If you’re looking for something to pull you away from Blizzard’s behemoth, this could be your ticket out.
Gametactics (Apr 08, 2011)
Rift is a great looking game that takes elements from other games, improves on them and has a fresh story. If you weren’t a fan of MMOs before because of their gameplay and combat then Rift still wont be for you. If on the other hand you are a fan of them but have gotten tired of WoW and the others Rift is a breath of fresh air. It’s challenging, promotes cooperating with other players and has dynamic world events that are pretty cool looking and fun. On the other hand if you’re fine with WoW and still having fun with it I can’t actually say whether it’s worth jumping ship for.
Game Watcher (Mar 22, 2011)
This is a surprisingly strong launch for a new fantasy MMO. Guild Wars 2 And The Old Republic better hurry along if they want to deliver that innovation they keep promising us, because it seems RIFT already has the jump on them. There's so much here to get to grips with, and it can only get better as Trion already have plans for what they'll do post release. Whether you’re an MMO veteran looking for your next fix, or if you're a newbie looking to expand tour horizons and jump into the genre for the first time, RIFT is an excellent place to start. Just remember - we're not in Azeroth anymore.
Right now, right here, it doesn't matter. Rift is an incredible piece of gaming craftmanship and has singlehandedly put the notion that players need to settle for buggy launches to death. While I miss a game that doesn't bog itself down in two separate factions and that actually offers more than two starting areas (one for each faction), I'm not going to stare this gift horse in the mouth. If nothing else, Rift is putting pressure on studios like ArenaNet (Guild Wars 2) and BioWare (Star Wars: The Old Republic) to polish their upcoming MMOs to the same degree as Trion have done. And why not? Why should we, as paying costumers, really settle for less? Tomorrow things might be different. All the cool systems that we're enjoying right now might turn out to be snore fests a few months from now. But I can't bring myself to care much. I'm simply having too much fun bringing death and destruction to the enemies of Telara.
GameOver (Greece) (Mar 15, 2011)
Το πιο σημαντικό απ' όλα είναι ότι το Rift δικαιολογεί από την πρώτη κιόλας μέρα τη συνδρομή του, χωρίς να παρουσιάζει κενά στο περιεχόμενο, ακόμα και στα τελευταία επίπεδα. Ο ίδιος ο μηχανισμός με τα Rifts και με τις επιδρομές των τεράτων στην πόλη είναι ό,τι πιο διασκεδαστικό έχουμε δει τελευταία σε MMO και λειτουργεί εξαιρετικά. Τα soul trees είναι πλούσια και ωθούν τους παίκτες στο να δοκιμάσουν και να συνδυάσουν διαφορετικά στυλ, ενώ το Lore δημιουργεί ενδιαφέρον χωρίς να ζαλίζει τους παίκτες με ανούσια γεγονότα και texting. Το Rift είναι από τα MMO που σε κάνουν να θες να παίξεις, σε κάνουν να νοιαστείς για το χαρακτήρα σου, ενώ πάντα έχεις και κάτι διαφορετικό να ασχοληθείς. Αυτό που έκανε η Trion, είναι να πετάξει το «μπαλάκι» στη μεριά των παικτών. Αν πράγματι υπάρχει ΜΜΟ αγορά για δύο (ή και περισσότερα) παιχνίδια, το Rift θα έχει μια σημαντική θέση σε αυτήν την αγορά τα επόμενα χρόνια. Αν όχι, τότε ο «γιαλός θα είναι στραβός».
Impulse Gamer (Mar, 2011)
In all Rift has so much to offer with collections, dungeons, rifts, invasions, crafting, PvP and so much more. If you are a fan of World of Warcraft, or many other popular MMOs, this game would suit you nicely. Its graphics are beautiful, and its scenery is breath taking, allowing for an amazing and fun MMO experience.
NZGamer (Mar 14, 2011)
We liked RIFT; we liked it a lot. It has taken all the boring bits of the genre, reworked them and delivered a well polished game that continues to surprise and delight. A clone, it is definitely not. Something special, a step forward for the genre? A big yes. Will it attract the close minded fan boys of other games in the genre? We hope so. Now, let us get back to fighting giants with our Defiant Kelari, a Sentinel/Warder/Justicar Cleric variant............oh crap the quest node is being hit.........everyone in!
89 (Jul 20, 2011)
The irony is that the recipe of "take the best that came before and improve what you can" is also Rift’s biggest enemy. Because veterans seeking something new will find a world that looks somewhat different, but ultimately works in the same fashion as that of {insert your favorite MMO here}. It’s true that the soul trees offer outstanding flexibility for character development and the rifts bring a welcome sense of insecurity into Telara’s everyday life, but for some players this simply might not be enough. On the other hand, Rift managed to convince me to extend my subscription well beyond the first free 30 days and to look forward to every major update, which at least for me says a lot about the quality of the game.
At this point in time, RIFT is probably the finest fantasy MMO on the market offering everything you’ll find in other MMOs with the added layer of dynamic content and a developer that is doing its very best to make sure the community are heard. TRION has effectively done ‘a Blizzard’, taken the best bits from other games, polished them and then added another layer. While it may not be MMO 2.0 it is certainly MMO 1.5 (can’t believe I just used that but it does sum it up). RIFT is opening up a whole new world with the lore focussed on other world planes which are a perfect vehicle for introducing new and unexpected dynamic content which we will hopefully see very soon. We are nearly a month in from the game’s release and I would highly recommend a trip to Telara, this is one of the most solid MMORPGs releases in a long while.
PC Games (Germany) (Mar 15, 2011)
Ist Rift damit das Rundum-Sorglos-Paket für alle Online-Rollenspieler? Sicher nicht, denn das perfekte und jeden zufriedenstellende Spiel gibt es nicht. Hardcore-Spieler etwa leveln sich rasant durch Telara, legen Raid-Bosse nach nur einer Woche Spielzeit, sorgen sich um genügend Content. PvP-Puristen hingegen wünschen sich mehr Schlachtfelder und pochen auf interessantere PvP-Quests. Doch wer es etwas gemütlicher angehen lässt, erhält eine erfreulich gut funktionierende Alternative im Genre. Erst Recht, wenn man bedenkt, dass Rift gerade mal zwei Wochen alt ist und Trion Worlds jetzt sicher nicht untätig bleibt, weiteren Content bereitzustellen.
GameStar (Germany) (Mar 04, 2011)
Man kann Trion gar nicht genug dafür loben, dass es so früh nach dem Start von Rift bereits so viel zu tun gibt. Reichlich Quests, die Risse und Invasionen, das PvP, das Erkunden, das Handwerk (wenn man’s denn mag) und die Instanzen. Herrje, die Instanzen! Rift wiederholt nicht den Fehler von Age of Conan oder Warhammer Online, indem es hochstufige Spieler zum Rumsitzen und Langweilen verdonnert, sondern bietet sofort genug Futter und Anreiz, auch nach Erreichen von Level 50 noch in Telara zu verweilen. Trion ist ein vorbildlicher Start eines Online-Rollenspiels gelungen. Bleibt zu hoffen, dass das Spiel dem Schicksal von Warhammer Online entgeht und eine so zahlreiche Community aufbauen kann, dass Rift uns noch lange begleitet.
Power Unlimited (Apr, 2011)
Als je fris in de game stapt en niet elk element een op een vergelijkt met de marktleider, staat je een mooie ervaring the wachten.
Cheat Code Central (Mar 14, 2011)
If you are craving an alternative to World of Warcraft but find yourself unable to give up WoW's gameplay style, then RIFT is pretty much your dream come true. And for anyone else who enjoys MMOs, you'll probably find quite a few things to love as well. Here's wishing for a long and healthy life for RIFT.
Girl Gamers UK (Mar 14, 2011)
Everything that a player would expect from a premium MMO can be found in Rift, making it an attractive proposition for anyone currently feeling bored with their chosen MMO. When first starting the game, players will not be struck by how different the game is from other MMORPGs. In fact, many will take one look and think “been there, done that”. But I urge you to look a bit deeper and find that there are some new ideas here, and the tried and tested ideas that can be found in so many other MMOs appear in Rift fully polished and improved upon. How successful the game will be is difficult to tell, as MMOs grow with time and it will all depend on how much support the game gets from Trion Worlds and how the community on the whole takes to the game. Initial impressions would suggest that Rift has hit the ground running and may well have a Rosy future. Certainly one of the best MMOs that I have tried in the past few years.
Gameplay (Benelux) (Mar 30, 2011)
Rift is zowat de beste MMORPG-release sinds World of Warcraft, zij het door de succesfactoren van Blizzards klassieker te kopiëren. Star Wars: The Old Republic en Guild Wars 2 zijn aan zet!
85 (Mar 04, 2011)
En matière de MMORPG, on ne sait jamais de quoi sera fait demain. Ce qui est sûr, c'est que malgré l'inconnue qui plane sur le haut niveau, Rift est un très bon représentant du genre, agréable à jouer, particulièrement complet et doté d'un degré de finition admirable pour un lancement. Si de prime abord, ses emprunts et ses influences manifestes l'empêchent de faire valoir une vraie personnalité, on finit par s'attacher à son PvE intéressant et à son développement de personnage gratifiant – ce dont peu de MMO occidentaux peuvent encore se targuer aujourd'hui. Il s'agit donc d'une excellente alternative aux ténors du genre, à réserver en priorité aux nouveaux arrivants, mais à conseiller aussi à tous ceux qui voudraient s'extraire un moment d'Azeroth.
PC Gamer (Mar 16, 2011)
Virtually all of Trion’s concepts in Rift have paid off, and instead of turning out cheap or punishing, these features help make Rift’s world feel epic and rewarding. Rifts are undoubtedly the best execution of public quests to date. They make exhilarating experiences like slaying massive golems from the Plane of Earth part of the daily routine, and the massive, zone-wide events feel unlike anything I’ve experienced playing an MMO. The core experience of the MMORPG hasn’t been reinvented, but arguably that’s a good thing. Rift’s ideas build on the concepts of MMOs that have come before it, creating a refined game that can stand with the best of the genre.
ZTGameDomain (Mar 24, 2011)
Rift is a great addition to the genre that proves you don’t need to change the core concept to be incredibly addictive. Of all the MMOs that have been released since the domination began, this is the one I feel will steal the most users away. Trion has crafted a fantastic world and, amazingly, it feels complete right out of the box. The future is bright for the team and we look forward to seeing how they evolve the experience. If you are a fan of MMOs and are looking for a new adventure, Rift may just be your home away from home.
85 (Mar 07, 2011)
In a market where a lot of shoddy MMOs are shoved out the door in a woefully incomplete state, Trion's Rift has to be applauded for providing a polished, technically competent, and playable game that doesn't have to be accompanied by a Letter of Apology from the developer. Rift looks fantastic, and is a lot of fun. By sticking very closely to established conventions, the game is immediately accessible; but it's the wrinkles unique to the game that add welcome new dimension. There is a lot to enjoy in Rift, and it is done amazingly well, but whether it justifies a monthly subscription fee is entirely dependent on the community that grows around the game, and most important, the quantity, quality, and creativity of content that is added in the coming weeks and months.
IGN (Mar 18, 2011)
Trion has come out of the gate swinging with Rift. There are flaws -- it's a game that will overwhelm anyone who hasn't experienced an MMO before, and it brings little new to the genre -- but to my mind the quality of the content, the detail of the world, and Trion's excellent early support outweigh those flaws. There's a steep learning curve, but once you're comfortable with what Rift offers, you will find a deeply immersive experience. Telara is a worthy alternative to Azeroth for anyone looking to explore a new world.
Gaming Nexus (Mar 24, 2011)
Players who tire of the old standby are not going to find astonishing new innovation in Rift, but what you will find is a well-balanced game, early in its life with a multitude of improved ideas from many other games. The price is right for me to play a game that includes all the coolest parts of every major MMO out there at a single subscription rate. The modern graphics are nice on the eyes as well.
82 (Apr 28, 2011)
Wesentlich störender ist das Kampfsystem, das sich trotz taktischer Fertigkeiten zu statisch anfühlt. Hinzu kommt ein Questsystem, das mit dröger Inszenierung und meist uninspirierten Aufgaben daherkommt - das macht die Konkurrenz viel besser. Doch zum Glück ergänzen sich dynamische Ereignisse und Quests, bevor der richtig gute Endgame-Content mit seiner motivierenden Ausrüstungsspirale greift - sei es PvE oder PvP. Rift ist innerhalb der Online-Rollenspiele zwar nicht der erhoffte große Schritt nach vorne, aber eine clevere Mischung aus bekannten Strukturen sowie frischen Impulsen - und damit leistet es mehr als viele andere Abenteuer der letzten Jahre.
Mana Pool (Apr 15, 2011)
RIFT takes the best parts of WoW, WAR, Age of Conan, and countless other MMOs before buffing them to a shiny, glorious finish. Unfortunately this may also be its downfall. There is no light-heartedness in Rift, no pop culture references. While the questing is streamlined, and the crafting more so, the casual players may not enjoy the serious nature. Sure, it has content for every level, including plenty of end game dungeons and raids, but it may not be able to captivate a big enough audience. Given the huge amount of similarities with World of Warcraft, why play RIFT when the former has lower specs and a more inviting atmosphere? But if you are sick of WoW, or never tried it, give RIFT a spin. It’s what an MMO should be: social, yet solo-able; streamlined, yet challenging; mysterious, yet familiar. It isn’t perfect, but as far as launches go, it’s been an outstanding first month. On paper subscriptions should remain high, but the fickle nature of gamers will test that theory.
GamingExcellence (Mar 10, 2011)
Rift's success will ultimately be based on whether the end-game content that Trion provides is compelling enough to keep players coming back again and again. As of right now, it's too early to tell. However, based on what I've seen so far in Telara, I'm very optimistic. MMOs on launch are usually buggy, laggy, and not much fun, but Rift is already extremely polished and fun, and it will only get better. If you're looking for a new MMO, definitely check out Rift.
games xtreme (Mar 31, 2011)
Any game has its work cut out for it to compete with WoW; no one can argue with that whether they are WoW fans or not. Just re-entering Azeroth after Rift made me appreciate how polished it is. But that said, raw edges aside, Rift is probably the best of other MMOs I've given a try. The developers have cribbed from WoW massively, but that just makes it easier to learn. They've tried to give their game its own character and in that I think they've succeeded. But I don't think it's the WoW-breaker. My thought is that the only game that will do that is the next one Blizzard brings out. But Rift is worth a try nonetheless and, who knows, it might well stick and develop into something greater.
PCActu (Apr 15, 2011)
Clairement, Rift est un exemple à suivre pour tous les autres concepteurs de MMO à l'heure actuelle. Notons un système de failles totalement enchanteur qui occupera de nombreux joueurs qui souhaitent défendre Telara contre ses envahisseurs. Puis, malgré les craintes au niveau de l'originalité de ce soft, il est clair pour Trion que les joueurs ne recherchent pas de changements brutaux de leurs habitudes de jeu, mais plutôt un titre qu'ils auraient l'impression de connaître depuis toujours et avec lequel ils prennent du plaisir quasi-instantanément. Pari réussi ! Une nouvelle fois, certes Rift n'est pas un puit d'innovations sans fond, mais son scénario admirablement bien écrit et ses mécanismes solidement huilés méritent clairement que l'on s'y attarde. Et que dire du suivi minutieux du soft par ses développeurs... Je ne sais pas vous, mais à partir d'aujourd'hui, je sais pourquoi je paye un abonnement et ça, ça n'a pas de prix.
Thunderbolt Games (Apr 02, 2011)
RIFT is a clever piece of MMO design. It doesn’t reinvent the wheel, or even try; it’s an accessible and instantly comfortable game that veterans of the genre will adapt to easily, and newcomers will get accustomed to painlessly. However, it packs a few changes where they count, making it a worthwhile game in its own right. Will it topple the MMO pecking order? It’s doubtful, but it’s certainly an excellent entry into the genre that can stand shoulder to shoulder with the other greats. People who are weary of the genre may not find anything to get excited about, but anyone willing to give another hotbar RPG a spin won’t be disappointed.
Calm Down Tom (Mar 23, 2011)
Rift is a well polished MMORPG which has taken the best bits from the other well established titles. This makes it accessible to new players as well as familiar to those with previous MMORPG experience. However, Rift offers nothing to tempt people away from the likes of WoW and I can only hope that Trion Worlds is not counting on this. If they continue to develop Telara and entice people new to MMOs or people who are disenfranchised with other MMOs then Rift will be around for a long time.
80 (Apr 16, 2011)
Recapitulando, Rift es una fantástica opción para casi cualquier aficionado a los MMORPGs, especialmente a los que vienen de WoW y similares. Sin embargo, para mucha gente es un juego a evitar precisamente por esa semblanza; quien esté harto de la fórmula del masivo de Blizzard encontrará en Rift más de lo mismo, además con un regustillo que, como comento al principio del análisis, está un paso más allá que el resto de títulos. Si buscas algo nuevo o simplemente diferente (como pudiera ser EVE Online o DC Universe, por ejemplo), aquí no lo encontrarás. Pero si todavía te fascina la fórmula WoW, en todos los sentidos, sin lugar a dudas Rift es tu juego.
RIFT is a polished and well accomplished MMOG that has launched in a state much better than any have in years. Although there are some cosmetic issues and minor tweaks needed to the game engine and animations, it really is enjoyable. It may not be the most original MMOG on the market or the most adventurous, but what it does do is refine existing ideas to great effect. The class Soul System is one of the most versatile and fun ways of creating a class and many developers will have a challenge on their hands to surpass its simplistic brilliance. Rifts however need some attention and I hope after the brilliant work Trion have done in implementing them (and listening to the community as well as they do) that they continue to adjust the impact and purpose of them.
Meristation (Mar 17, 2011)
Por último, creemos que RIFT gustará especialmente a todos aquellos que preferían la versión "vanilla" del juego de Blizzard. En un momento en el que Azeroth ha vuelto a la tónica de los últimos años en la que los usuarios se concentran en las capitales esperando a que vayan saltando las colas para las arenas, las mazmorras o las raids semanales con los otros miembros de la hermandad, Telara se presenta como un mundo vivo en el que se aprecia movimiento y dinamismo en todos los rincones, se apuesta por los eventos abiertos y se premia la exploración y la iniciativa de cada jugador. Por lo tanto, y pese a los problemas ya comentados, no podemos sino recomendaros a los afines al género que le deis una oportunidad al primer y buen MMORPG de Trion. Con un poco de suerte, quizás podamos estar hablando en unos meses del primer "otro" MMORPG vivo y viable en España.
80 (Mar 04, 2011)
Trion ose des trucs et j'applaudis à deux mains, mais entre la surenchère d'âmes à l'équilibrage incertain et les expérimentations de gameplay, j'ai toujours une petite peur tenace que tout cela ne s'effondre sous son propre poids. Rien de bien alarmant pour le moment, mais la direction prise par Rift est encore un peu floue. Le lancement sera réussi, c'est certain. Il l'est déjà. Et je doute que Trion perde ses nouveaux clients aussi rapidement que les titres concurrents par le passé. Rift est bien plus solide en l'état que n'importe lequel d'entre eux. Cependant, j'ai vu tellement d'échecs ces dernières années... On ne peut qu'espérer que Trion garde le cap et fasse progresser son premier titre vers plus d'innovation et variété.
80 (Mar 18, 2011)
Nonostante la sua adesione ai canoni, Rift dimostra un discreto dinamismo. Oltre ad essere un titolo completo, che alla prima release propone un pacchetto decisamente corposo, la gestione delle Soul (ovvero degli Skill Tree) è originale e vivace quanto mai. Nonostante si spinga al limite dell’invadenza, la dinamica dei Rift funziona, stuzzicando il videoplayer soprattutto inizialmente (e diventando un poco tediosa nei pressi dell’End Game). Rift è di certo un ottimo prodotto per chi non ha mai giocato ad un MMORPG. Rappresenta uno dei titoli più completi e creativi disponibili sul mercato. Nel caso in cui ci si senta in qualche maniera “sopraffatti” dalla tradizione del titolo Blizzard, Rift è il gioco perfetto per cominciare la propria esperienza con gli MMORPG. Mentre l'interesse e l'attenzione dei giocatori più esperti potrebbero svanire dopo il primo mese, nel caso in cui si resti affascinati dal suo “Lore”, il pargolo di Trion Worlds rappresenterà una gradevole sorpresa.
Gameplanet (Mar 22, 2011)
Trion has released a polished, content rich MMO that is sure to be the new level expected for upcoming releases. That they have managed to satisfy most, if not all of the expectations created in the last few years – and to do so while bringing the occasional innovative change to the genre – is a sign of the drive behind Rift’s development. The game asks you to explore and to experiment, be it where you are questing or with the character you are building. If the idea of another MMO levelling grind sends shivers down your spine, Rift may not be something to invest your time in, but if you are in the market for a new world to explore that is at once both recognisable and original then Rift may just be for you.
GameSpot (Mar 22, 2011)
That most of Rift's irritants are so trivial is a testament to its stability. This is an online RPG in which you spend your time rushing from rift to rift, completing quests, and joining your guildmates in dungeon runs--not checking the official forums to see when the servers will be coming back up or wondering how long it will be before the auction house is added. If you're burnt out on fantasy MMOGs, you may not be able to look past Rift's more derivative aspects. But if you seek a comfortable blend of the old and the new, this is the online RPG you should be playing.
GameSpy (Mar 16, 2011)
Trion's ad campaigns promised a revolution; Rift itself merely delivers commendable refinement. That in itself isn't a bad thing, and it's worth noting that Rift has already emerged as Blizzard's best competition in years, but it also means that you'll find little here to hold your interest if you're bored with the conventions of other fantasy MMOs. Instead, Rift is best-suited to players who have never experienced the genre, or players who are simply weary of grinding through the same scenery with the same abilities for seven years and need a fresh, new world for discovery. As for me, I find it far too similar to what's come before, and I question how well its initially refreshing concepts will hold up after months of playtime. In the end, Telara's a nice place and worth a visit, but I don't think I could ever call it home.
It’s pretty hard to impress me with a game that’s just been recently released; this is the smoothest release I’ve ever seen, with the usual quick fixes still going on every so often. Rift as it progresses has the potential to keep up with the big boys out there. The big testament to this is the number of players from other games trying it out every day. So far, Trion is going about this the right way: their game is familiar, but different in the right places. I’ve watched chat channels while playing, and the first week all one could read was “WoW-Clone.” But now, some of those same players are as in love with Telara as I am. This is most certainly my pint of ale. With many different servers from which to choose, ranging from PVP to PVP-RP and PVE, there’s a little something for everyone. Next week I’m going to try a full Saboteur role, just to see how much fun tossing grenades could be. How about you?
G4 TV: X-Play (Mar 14, 2011)
Trion did a great job of making gameplay fun, immersive and addictive. This title is a great addition to a genre that no one thought would see another great success since WoW. If you are burnt on your current MMO, I would highly recommend RIFT. If you are new to MMOs, this game a great place to start.
80 (UK) (Mar 14, 2011)
If you simply cannot bear the prospect of another fantasy MMO replete with all of the traditions that have come to define the genre, then Rift is unlikely to change your outlook. But if you hanker for a new world – one that feels familiar yet fresh, with an atmosphere of discovery and experimentation – then Rift stands proudly, ready to greet you with open arms.
GamesRadar (Mar 11, 2011)
Above all, Rift needs to prove it can offer far more beyond 50. Trion's baby already shows some promise of being the most successful MMO release since World of Warcraft, but the endgame currently stands as a looming question mark that overshadows everything else. Worse, since so much of it currently seems based on the rifts themselves, we question how long the novelty will survive the brief bouts of irritation we experienced after chasing down the twelfth rift in one zone. For now, though, enjoy the ride. We suggest you use Rift to get your MMO fix while Cataclysm releases yet another patch of regurgitated content and Guild Wars 2 polishes its armor in the far horizon. It might not be the greatest MMO of all time, but it suffices brilliantly.
Digital Chumps (Mar 22, 2011)
Trion's attempt at making a WoW killer is nothing short of commendable. They've set up a great environment that is interesting, despite some meaningless quests, and fun. In addition to a pretty deep character creation system that features very creative options (I'm still fascinated with the soul system) the game is incredibly stable right out of the box. If you're looking for a change in your MMO diet then you might try a bite of RIFT. It might not be more satisfying than WoW, FFXI or other MMOs, but it certainly has potential depending on Trion's future plans with it.
79 (Oct 10, 2011)
When my time was up with the demo I still wanted to go back. So I guess if you asked me did the demo do its job? I would have to say yes, if I had the time to play an MMO I would probably buy a subscription to this one. But more importantly is the price worth it? for $14.99USD I think I would say yes. They even have a $24.99 option that gives you exclusive in game items. For the ten bucks one time fee I might even consider that. Yes I was that hooked.
3D Juegos (Mar 10, 2011)
Muy dinámico y adictivo, justo como prometieron sus desarrolladores. Rift: Planes of Telara se ha estrenado con paso firme y, sorprendentemente, libre de bugs o errores llamativos en el mundo de los MMORPG… y creemos además que lo hará con éxito. El haber sabido conjugar los mejores aspectos vistos en otros títulos de corte similar, y añadirle a todo eso las misiones públicas que se generan aleatoriamente, lo convierten en una apuesta realmente atractiva para cualquier aficionado al género. Lo malo, que sus misiones son algo repetitivas y que todavía hay que pulir algo más el PvP; pero no es nada que arruine la gran experiencia de juego.
Games Finder (Dec 28, 2014)
The best part of Rift is hidden in the skill system which manages to be both incredibly simple and complex at the same time. Players choose one of four different callings (mage, rogue, cleric and warrior) with each of these classes having eight different skill trees to explore although players must choose three to specialise in. Players are able to save up to twenty of their favourite configurations and can switch between them freely outside of combat allowing you to swap your focus in seconds.
Game Revolution (Mar 10, 2011)
Rift is by far the most complete package for an MMO launch title I’ve seen. Guilds, achievements, PvP battlegrounds, raids, auction houses – all of these things have been left out by launch titles over the years, but Rift has everything from the get-go. Even WoW took over six months to add battlegrounds. Rift’s potential is what’s most impressive about it. Here’s a game that’s already accomplished more than half of what all those “WoW-killers” ever did, and it’s still in its infancy. Does it have its issues? Of course. Would I rather play WoW? Right now, yes I would. But Blizzard’s had over seven years to develop its product, and Trion’s just getting started.
70 (Mar 04, 2011)
Nonostante le valide premesse, però, Rift: Planes of Telara pare troppo simile ad altri titoli già usciti in passato, WoW su tutti. La novità dei Rift è interessante ma non è sufficiente a reggere da sola l'intero impianto del gioco e, dopo avere portato un Rogue al cinquantesimo livello e completato una trentina di Warfront sul lato Guardian, nonché livellato un Warrior fino al trentesimo livello sul lato Defiant, la sensazione ora come ora è quella, purtroppo, di trovarsi di fronte solo che a una versione 2.0 di World of Warcraft.
Rock, Paper, Shotgun (Mar 14, 2011)
As I’ve said before, it’s impossible for one reviewer to get a comprehensive view of an MMO; at most what I’ve experienced of Rift is what a casual MMO player will get in their first fortnight. I’ve tried out each of the callings and factions, then levelled up enough that I felt I’d experienced a taste of what the game has to offer. It’s incredibly stable, it’s familiar without being boring, its dynamic content works a lot better than WAR’s did, and it doles out the shinies generously. It would take a truly clean-living soul not to feel a frisson of delight every time they saw the Chthulian tentacles uncurling out of a newly opened rift, so I’m giving this a cautious thumbs-up.