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User Reviews

Pretty fabulous and very challenging and tough AI Hollyoake Addams (36) 4 Stars4 Stars4 Stars4 Stars4 Stars
Is it a game, or a painting canvas? KaiserChicken (12) 4.29 Stars4.29 Stars4.29 Stars4.29 Stars4.29 Stars

Our Users Say

Category Description User Score
Acting The quality of the voice or video acting. 3.5
AI The quality of the game's intelligence, usually for the behavior of opponents. 3.8
Gameplay How well the game mechanics work and the game plays. 4.3
Graphics The visual quality of the game 4.2
Personal Slant A personal rating of the game, regardless of other attributes 4.1
Sound / Music The quality of the sound effects and/or music composition 4.0
Story / Presentation The main creative ideas in the game and how well they are executed. This rating is used for every game except compilations and special editions which don't have unique game content not available in a standalone game or DLC. 3.8
Overall User Score (20 votes) 4.0

Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
There’s a certain level of basic enjoyment that nearly every RTS released since Command & Conquer can quite easily aspire to. Building up a base and an army and then using them to crush your foes is a good time even in an otherwise mediocre game. Rise of Legends is not one of those titles. Instead, it illustrates how basic concepts like these can be taken to the next level through tight design and a metric ton of polish. A visually and aurally astounding presentation – provided you have a beefy enough PC to take advantage of it – certainly doesn’t hurt, either.
VGPub (2006)
Rise of Nations: Rise of Legends is one of those games that you can sit down, have fun then look at the clock and realize two hours have gone by, it's just that addictive. For anyone who loves the RTS genre you will be in heaven with this game. I definitely recommend checking this one out.
Gaming Age (Aug 09, 2006)
The more we played of Rise of Nations: Rise of Legends, the more we liked. It's obvious a lot of thought went into every aspect of the game, from the unique look and functionality of each race to the incredible balancing that ensures each of them are on equal footing. And with a variety of objectives during Campaign Mode, not to mention the replay possibilities of the Strategic Map, it doesn't feel like just another tired real-time strategy game. Rise of Nations: Rise of Legends feels new, fresh, exciting, making it all the more appealing to both those that forsook the genre long ago and those that never left.
GameZone (May 15, 2006)
I loved the original Rise of Nations game because it had some really unique ideas and the game was really well implemented. This game took the best of both worlds by taking the in-depth strategy of turn-based strategy games and added the heart-pounding action of real-time strategy games; and the result was a blast to play. A few months ago I got to participate in a beta of the Rise of Nations: Rise of Legends and was pretty impressed with what the game had to offer and the new spin on it from the previous game. Read on to find out more about the latest game.
Next Level Gaming (May 24, 2006)
I was a big fan of Rise of Nations, and it looks like Big Huge Games has made me a fan of their new title, Rise of Legends. This is a solid game, nice graphics, great controls, but most importantly, immersive engaging gameplay that makes you forget to sleep and eat. If you are a fan of RTS games then I recommend this game. The only complaint I really have about the game is that if you are an experienced RTS gamer, the single player campaign is just too easy (most of the missions).
It’s hard to imagine a strategy gamer not enjoying this game. The setting itself and the very unique factions in the game are enough to make the game stand out from the crowd. Back this up with some solid RTS gameplay and you have a winner in Rise of Legends.
Yahoo! Games (May 09, 2006)
Although it's been spirited away from the constraints of history and into a casserole of sci-fi and fantasy, Rise of Legends is still very much like Rise of Nations. It's still a genre wonk's dream game, with lots of economic details, tactical nuances, and intricate unit relationships. It's shrewdly balanced, opting for three dissimilar sides instead of Rise of Nations' dozen minor variations on the same theme. There's a satisfying progression from a single city core to a map covered in urban developments and criss-crossed by marching armies.
1UP (May 19, 2006)
Usually, when a game is successful and its formula works, the sequel doesn't stray far from the original. The developer throws in new features and sometimes new graphics, but the gameplay remains mostly the same. Tomb Raider: Legend is fantastic, but how different is it, really, from Tomb Raider? The Age of Empires games each look better than the last, but how far are they from the core established by the original? With Rise of Nations: Rise of Legends, Big Huge Games hurled the historical setting of the original RoN into the nearest fireplace and started rocking with something that, while conforming to the established conventions of the RTS genre, is as much of a departure from its predecessor as was Starcraft from the Warcraft games.
Gamigo (Jun 03, 2006)
Herr im Himmel, was ist das für ein Strategiekracher! Es ist mir absolut unverständlich, wieso dieser Titel noch immer nicht den Sprung in die Top 10 der deutschen Verkaufscharts geschafft hat. Ein kurzer Blick auf die Amazon-Verkaufscharts zeigt mir aktuell zumindest Rang 13, so dass ich guter Dinge bin, dass dieser Titel für die Entwickler als kein finanzielles Fiasko enden wird.
ActionTrip (May 16, 2006)
In closing, Rise of Legends appears to be a pretty engaging and challenging strategy, offering a lengthy single-player campaign in a captivating fantasy setting. To top it off, you're treated to a solid multiplayer mode and splendid visuals. Again, this game doesn't make any radical changes in terms of the RoN gameplay basics, but that shouldn't discourage you from giving it a try. Apart from the previously mentioned path-finding issues, RoL is technically sound. We recommend the game to RoN fans and RTS fans in general. It's an interesting experience to say the least.
GameStar (Germany) (Jun, 2006)
Gehirn anwerfen, auf Hochbetrieb schalten und los: komplexe Strategiekarte, unzähliche Einheitentaktiken, anspruchsvoller Basisbau, vielschichtiges Forschungssystem. Puh, das muss erstmal verarbeitet werden. Doch sobald Sie die komplexen Zusammenhänge von Rise of Legends durchschaut haben, erschließt sich Ihnen ein gigantischer Abenteuer-Spielplatz für die grauen Zellen. In nahezu jeder Mission entdecken Sie neue Strategien, die Sie an einer fast schon menschlich wirkenden KI oder im exzellenten Multiplayer-Modus erproben können.
PC Gamer (Jul 01, 2006)
Given Bug Huge Game's big huge ambition level when crafting Rise of Legends, some dents in the genie lamp are to be expected. But they don't come close to spoiling Legend's fabulous magic carpet ride. [July 2006, p.65]
87 (Jun 07, 2006)
Für RTS-Profis ist Rise of Nations: Rise of Legends das beste Spiel seit langem. Das komplexe Gameplay erfordert zwar eine lange Einarbeitung, begeistert dafür später mit viel taktischem Freiraum. Trotz dem nicht immer ganz überzeugenden Missionsdesign ist die Motivation auch dank der Strategiekarte und dem Aufleveln von Helden oder Einheiten sehr hoch. Kein anderes Echtzeitstrategiespiel lässt mir so viele taktische Freiheiten wie Rise of Legends. Nicht jedermanns Sache dürfte das ungewöhnliche Fantasy-Setting mit den drei grundverschiedenen Völkern sein, andererseits ist das eine willkommene Abwechslung zum viel zu häufig verwendeten 2. Weltkriegsszenario. Wer sich mit den Alin, Vinci und Cuotl als spielbare Parteien anfreunden kann und etwas Zeit investiert, wird mit Rise of Legends sowohl im Einzelspieler- wie auch im Multplayermodus extrem viel Spaß haben, zumal technisch das Spiel ebenfalls eine runde Sache ist. Gebt dem Nachfolger von Rise of Nations auf jeden Fall eine Chance!
Game Chronicles (Jun 25, 2006)
I knew from the first seconds of watching the Rise of Nations: Rise of Legends opening cinematic that I was in for a wild ride – the kind of ride you normally have to buy tilt-a-whirl tickets at the county fair to experience.
PC Action (Germany) (Jun 09, 2006)
Ich gebe es zu, anfangs war ich sehr skeptisch. Drachen und dampfbetriebene Roboter in einem Szenario? Doch schon nach den ersten Spielstunden konnten mich meine Kollegen nur mit Gewalt vom PC wegzerren. Rise of Legends: Rise of Nations hat mich selbst nachts aus dem Bett getrieben. Nicht nur wegen der schnellen und actionreichen Kämpfe, sondern auch und vor allem durch dieses skurrile Szenario. Kein Zweiter Weltkrieg, keine 08/15-Orks, hier passt zusammen, was nicht zusammen gehört. Bei dieser prächtig inszenierten Jules-Verne-Welt sehe ich locker über die nicht optimale Wegfindung und das wenig abwechslungsreiche Missionsdesign hinweg. Rise of Legends macht Spaß und das nicht zu knapp.
85 (May 26, 2006)
Ich habe Rise of Nations geliebt. Es war nicht nur unser Spiel des Jahres 2003, sondern ist bis heute neben Seven Kingdoms und Age of Kings II mein zeitloser Echtzeit-Strategiefavorit. Deshalb habe ich mich unheimlich auf Rise of Legends gefreut. Hinsichtlich des Szenarios, der Spielbalance, der Eroberungsmöglichkeiten und des Völkerdesigns wurden meine Erwartung absolut erfüllt: Abseits vom üblichen Militär- und Fantasyeinerlei trifft hier Magie auf Technik, abseits vom einfachen Rushen kann man wilde Eroberungen mit klugen Annektierungen oder Forschungen kontern, und zusätzlich zum taktischen Aufbau und Kampf im Feld hat man in der Kampagne strategische Freiheiten auf der Weltkarte. Aber es steht auch ein wenig still, begeistert nicht mehr ganz so wie vor drei Jahren. Diesem Nachfolger fehlt abseits der fantasievollen Kulisse die Frische neuer Ideen oder die konsequente Weiterentwicklung bekannter Elemente wie Grenzen oder Diplomatie.
NZGamer (Jun 16, 2006)
All in all, I see it as a very good thing that Rise of Legends has brought me around to its wonderful weirdness. The many elements ensure a good degree of re-playability, the design is easy on the eyes, and hey, name one other game where you can watch da Vinci-esque helicopters and futuristic UFOs duke it out. That alone is worth the price of admission.
85 (Aug 01, 2006)
Overall Rise of Nations: Rise of Legends glints with polish and quality. It is as most of us long time game players would expect an evolutionary not revolutionary improvement. I recommend it to anyone who likes to exercise the gray matter, plays RTS games, or is looking for an interesting twist. I particularly recommend it to those who get tired of figuring out that their favorite RTS can be easily trimmed down to competition between a few silver bullets with a lot of extra depth of interesting game elements that just get in the way. If you've liked and played any RTS that's come out in the last 5 years chances are good you will like this one.
Video Game Generation (Mar 24, 2007)
Overall, Rise of Legends is refreshing. It's an interesting blend of real-time and turn-based strategy with many unique gameplay components. It looks great and units have an incredible sense of depth and scale. The story's interesting too, for an RTS. Though not a popular game by some standards, there's no doubt ROL is an instant classic.
85 (May 30, 2006)
Vous cherchez un jeu de stratégie qui sorte un peu des sentiers battus de l'heroic fantasy et des conflits historiques ? Alors ne cherchez plus ! Rise of Legends bénéficie d'un univers très original. Mais plus que le contexte dans lequel il se déroule, ce titre offre une excellente durée de vie, un gameplay très au point et une réalisation de tout premier ordre. Bref, on vous encourage à ne pas passer à côté de ce soft.
Rise of Nations’ single-player Conquer the World campaign is now steeped in a story involving three chapters of murder and revenge. Significant steps have been taken to keep the single-player experience streamlined, thereby cutting it down drastically. For those who aren’t big on skirmish mode or online play, they will find an interesting if short experience. However, those who enjoy multiplayer combat, either with other players or against the PC, will find a lot to enjoy. The three races follow a core set similar enough for the basics to be understood, but they diverge enough so much that they offer very different play experiences. Rise of Legends should please fans of the genre and of the series.
PC Games (Germany) (May 29, 2006)
Jaa, nur noch das nächste Territorium auf der Karte erobern! Und mein Held könnte auch noch einen Stufenaufstieg vertragen... Sie ahnen es, Rise of Legends hat einen echt positiven Eindruck bei mir hinterlassen. Herausragend sind die bizarren Einheiten und Spielparteien, die sich wohltuend vom gewöhnlichen Strategie-Einerlei abheben. Die sehr gute Musik- und Soundkulisse sorgt für eine erstklassige Atmosphäre. Lediglich einige Mängel in Sachen Wegfindung und Szenarioschwächen in der zweiten Kampagne (immer nur in der Wüste zu spielen ist auf Dauer eben arg "trocken"...) führen zu Abstrichen im Einzelspielermodus. Ansonsten ist Rise of Legends ein richtiges Kleinod, das eine Bereicherung einer jeden Strategie-Sammlung darstellt. Die Zutaten sind stimmig und die dynamischen Kampagnen motivieren langfristig.
PC Powerplay (May 31, 2006)
Selten ist mir eine Benotung derart schwer gefallen. Objektiv betrachtet, überzeugt mich Rise of Legends mit aufregendem Szenario, fesselnden Missionen und einer unerreichten Vielfalt an Einheiten, Gebäuden, Spezialfähigkeiten und Upgrades. Die unzähligen Strategien und Konter, die sich daraus für Multiplayer-Matches ergeben, kann ich zum jetzigen Zeitpunkt kaum erahnen. Auf der anderen Seite überfordern mich die unzähligen Möglichkeiten. Gerade in den Mehrspieler-Partien und Skirmish-Schlachten (von denen es in der Solo-Kampgne für meinen Geschmack immer noch zu viele gibt). Ständig brennt es irgendwo: Wenn ich mich auf den Städtebau konzentriere, vernachlässige ich meine Verteidigung. Wenn ich mein Augenmerk auf die Produktion richte, schaffe ich nicht genug Nachschub ran. Helden, Armeen, Technologien - das schlaucht ganz schön! Aber meistens auf spaßige Art und Weise.
Ultimately, Rise of Legends is a game that succeeds at providing a quality, enjoyable RTS experience. Taking the best interface cues from genre stalwarts like Command and Conquer, Warcraft III and Age of Empires, the player will become immersed in a global conflict pitting two well-balanced yet different powers against an unimaginable foe. While the game at first comes off as "more of the same" due to heavy borrowing of mechanics and concepts from other genre titles, it grows to have its own feel quickly enough that even most jaded gamers will find themselves hooked, should they stick with it. Plumbing the depths of the game doesn't seem to end until the game does, yet it doesn't come at the player in an overwhelming fashion which can quickly confuse and swamp many normal gamers in technical micromanagement.
Science Fiction Weekly (Jun 06, 2006)
Whatever your skill level, Rise of Legends stands out in a lineup, and harder-core RTS fans have already read around my nits (to them, they're no doubt strengths). Unless you absolutely require a little Legolas or Darth Vader in your army lineup, pick this one up for the pleasure of its many genre nuances and refinements.
83 (Jun 27, 2006)
If you loved Rise of Nations, you'll love Rise of Legends too. This game offers some fun, but don't expect something innovating, 'cause it isn't there.
IGN (May 19, 2006)
Big Huge Games' Rise of Nations was a big huge hit. The game's synthesis of real-time strategy gameplay with concepts popularized by turn-based strategy games like Civilization resulted in one of the more unique RTS experiences of the last few years. Still, the game's historical setting lent it a sort of predictability that wore thin for some gamers. Happily, that's not the case with the unfortunately titled sequel, Rise of Nations: Rise of Legends.
Worth Playing (May 25, 2006)
Rise of Nations: Rise of Legends showcases great design that pays attention to what RTS gamers want. It doesn't tamper too much with the underlying engine that made the first game so great but adds just enough novelty to justify a second iteration. The fantasy setting may not be to everyone's taste but is unique and well worth a try. While the single-player campaign can drag in places, the almost idiot-proof online multiplayer option gives you a good excuse to keep coming back for more.
Gameplay (Benelux) (May 26, 2006)
Rise of Legends is een plezierig spel geworden dat zeker in de smaak zal vallen bij diegenen die van snelle actie houden, doch lijkt het minder geschikt voor de grote strategen onder ons.
TTGamer (May 31, 2006)
Rise of Nations: Rise of Legends is a mixed bag. While it offers solid, easy to learn but challenging to master RTS gameplay, these days such a feat just isn't enough to push an RTS game into the frontline. There have been so many good RTS games on the PC, that it's pretty easy to make a solid one if you don't stray from the generic formula, which Rise of Legends is definitely guilty of when you look past the aspects which are easy to make unique - the units, the buildings etc. With that said though, Rise of Legends is still very much worth your time and money if you can't get enough RTS gaming, it's just a shame it wasn’t more than yet another solid RTS.
UOL Jogos (Jun 23, 2006)
Contudo, "Rise of Legends" não é um game para se levar tanto a sério: conquista pelo visual e pelo clima de fantasia, proporcionando uma experiência interessante, mas nada muito significativo ou mesmo memorável. Com alguns ajustes na inteligência artificial e no enredo, o jogo chegaria um nível além.
Gameplanet (Jun 21, 2006)
Overall we found Rise of Nations: Rise of Legends to be most enjoyable, and the inventive mix of races and technologies is a refreshing change. The underlying game is not much different (why change a winning formula?), however the new setting and new challenges make this a title that should be high on your list of games to buy.
80 (UK) (Jun 14, 2006)
I'm aware that I'm not selling this as well as I could, and everything I say seems to be undercutting Rise of Legends appeal. I need to stress that even when it abstractly fails - like the campaign mode - it falls comfortably above the vast majority of its peers. When it excels it excels in the same way as an aged whiskey or a finely made leather sofa does: it exudes quality and craftsmanship. Rise of Legends is an extremely-good-to-great game. Give it time and you'll love it.
3DAvenue (May 31, 2006)
Rise of Nations: Rise of Legends is a mixed bag. While it offers solid, easy to learn but challenging to master RTS gameplay, these days such a feat just isn't enough to push an RTS game into the frontline. There have been so many good RTS games on the PC, that it's pretty easy to make a solid one if you don't stray from the generic formula, which Rise of Legends is definitely guilty of when you look past the aspects which are easy to make unique - the units, the buildings etc. With that said though, Rise of Legends is still very much worth your time and money if you can't get enough RTS gaming, it's just a shame it wasn’t more than yet another solid RTS.
G4 TV: X-Play (Jun 07, 2006)
It’s hard to be an RTS right now. After a bit of a drought the market is now flooded with mouse-heavy strategy games, each adding some new minor feature or graphical trick to set apart from the rest…barely. Most of these RTS games can be divided into two camps: the WWII Nazi-killing games and the elves in tight pants games. Rise of Legends distances itself from the competition by featuring neither Nazis nor elves, instead delivering a wholly unique world and cast of characters in a game that’s very nicely polished…if somewhat nonsensical.
Game Over Online (May 27, 2006)
Rise of Nations did not revolutionize the real time strategy genre when it came out in 2003 but it did polish many of the mechanics and offered some evolutionary enhancements to PC strategy. Rise of Legends breaks the historical focus of Rise of Nations and moves the franchise in the direction of fictional fantasy, pitting magical creatures against the mechanical and the spiritual against the medieval. Altogether, there are three unique races in Rise of Legends.
GamingExcellence (Jul 05, 2006)
Though a shining example of a real-time strategy game, Big Huge Games' Rise of Nations: Rise of Legends feels less than perfect in the end. Full of promise and interesting ideas it has a few nagging issues that keep it from being a true classic.
GameSpot (May 16, 2006)
Since Rise of Nations was so fantastic and innovative, it's only natural to anticipate that Rise of Legends would be similarly ground-breaking. That it isn't is disappointing. But those looking for a quirky RTS with great races and well-balanced units--that also somehow manages to pack all of that into a more-of-the-same design--will find a lot here to like, as long as they're not too hung-up on great storytelling.
Out Of Eight (Jun 29, 2006)
Rise of Legends is actually much more friendly to the new player than Rise of Nations. The unique setting is probably the best aspect of the game and, along with the awesome graphics, depict a convincing world to play in. Although the races and units in Rise of Legends are not as “off the wall” as others might make you think, the are built on a solid foundation and prove to be a worthy RTS entry. The core gameplay remains solid, and the modifications made to the overall mechanics makes games faster and more intense than the slugfests seen in Rise of Nations. However, multiplayer fans will be disgusted with the number of options that have been removed since Rise of Nations for no apparent reason. Once the novelty of strange units wears off, Rise of Legends ends up being an above average real time strategy game. Rise of Legends is not a bad game, it’s just that Rise of Nations is a better game, so Rise of Legends could be considered a step backwards.
Game Revolution (May 19, 2006)
Rise of Legends is easy to pick up, start having fun, and get into some great looking battles with little fuss. A playable piece of art, Rise of Legends is a very pretty painting even if it is on a very standard canvas. Leonardo would probably approve.
Game Watcher (May 09, 2006)
All in all, however, I liked the game and enjoyed my time playing it. The turn based combined with RTF is unique and fun, providing a little time for thinking and not so much twitchy trigger finger. The storyline is not perfect, but it's still worthy of being called a storyline, so you take what you can get and roll with it.
Game Shark (Jun 14, 2006)
Rise of Nations: Rise of Legends is a real-time strategy game for the die-hards of the genre. The game makes no bones about being easy to pick up and play or being a perfect fit for every gamer regardless of their play style. It's for those that devour the nuance of real-time strategy.
Rise of Nations was een fantastisch spel, en dan verwacht je van de opvolger hetzelfde. Op dat punt stelt Rise of Nations: Rise of Legends teleur. Maar wie op zoek is naar een opmerkelijke RTS met fantastische rassen en een goede balans, zonder al te veel verhaal of geluid, zit hier goed.
GotNext (Jul 13, 2006)
It's said that things rarely turn out as you expect, and Rise of Legends is clear proof of that. My expectations that the solid gameplay elements found both in the preview build and previous Big Huge Games titles would translate into a compelling single-player campaign were obviously misplaced. Yes, the gameplay is great… but the story is so poorly presented that Rise of Legends ends up being better served as a multiplayer experience.
GameSpy (May 22, 2006)
In the end, Rise of Legends seems to have drawn more inspiration from Leonardo da Vinci than originally intended. Like Leonardo's original flying machine, Rise of Legends is elegant and beautiful and quirky, and shows (in multiplayer at least) flashes of undeniable brilliance. Unfortunately, also like Leonardo's gadgets, Rise of Legends never quite gets off the ground; hopefully, like da Vinci's works, it may also someday serve as the inspiration for greater things to come.
Gamezine (Jul 01, 2006)
Bref, si Rise of Legends était prometteur sur le papier, il l'est beaucoup moins une fois sur PC. On peut tout de même saluer cette envie de renouveler le genre même si cet essai n'est pas forcément concluant. Il aurait peut-être mieux valut se jeter à l'eau plutôt que de faire des améliorations en demi-teinte. Mais il n'empêche que Rise of Legend reste une expérience à tenter en toute connaissance de cause et ses atouts pourraient vous séduire.
Video Game Talk (Sep 19, 2006)
With a patch for the online portion and an expansion or two, Rise of Legends could easily become a great RTS game. Until then the lack of depth in the single player campaign and the overall retread feel the game gives you could leave this title in obscurity. My scores may seem unusual but the fact that the multiplayer potential is very good assuming you can find a couple people to play the game with. Since Rise of Legends is a PC title I couldn't very well recommend renting it, but if you're looking for a game that you can play with a couple friends or possibly don't have another RTS game for online play then this title certainly wouldn't make a bad choice. I decided to swing toward recommended for those people who don't have another of the popular RTS games available.
GamesFirst! (Aug 05, 2006)
Overall, the game is decent if you don't mind a convoluted story told by amateur voice actors. Like any game, there a few bugs that didn't get worked out, but the art and animation alone should be enough of an incentive to look past them. Personally, I'd stick to Rise of Nations or Warcraft III, but if you're in need of a newer, prettier, and different RTS, Rise of Legends is certainly playable.
Late-campaign lack of inspiration aside, ROL provides an exquisite example of real-time-strategy design gone right, from its unique art direction to its evolutionary, astoundingly unannoying interface to its perfectly executed three-party balancing act. Pay no mind to the naysayers who list ROL as a gimmick that soon wears out its welcome - most RTS games wish they had a gimmick this good.