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Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
80
GameSpot (Sep 18, 2014)
But even without the incentives to keep playing after the credits roll, Roundabout works well as a short chunk of oddbeat humor and arcade-like gameplay. It's unapologetic in its goofiness, and it tells a fun story on top of its relatively unique gameplay. Sure, you can draw comparisons to the games that inspired it, but when was the last time you played an absurdist 1970s limousine game that was this much fun?
80
Digital Spy (Sep 18, 2014)
Roundabout is simply overflowing with personality, offering the best bad acting around and clever missions that even make the aggravating city exploration worth plodding through.
80
Eurogamer.net (UK) (Oct 06, 2014)
It's crazy how much effort has gone into the foundations of this tiny piece of Technicolor idiocy. It's also kind of noble, really. On Twitter recently, I watched a Vine that a game designer had made capturing the way your limo's tyre tracks change from black to red for a few sweet seconds as they race over a puddle of pedestrian blood. As with the flattened Hare Krishnas of the first GTA, there's no real horror to this, but rather a sweet, paintboxy thrill at the simple visual pleasure of it all. Roundabout's put a lot of effort into looking mindless, in other words. Those FMV cut-scenes may suggest a lark or a caper, but someone, somewhere, was really battling for this one.
80
Games TM (Nov 17, 2014)
Roundabout’s story is ridiculous, funny, occasionally moving, and even when it’s over you’ll want to keep going: replaying missions to fulfil objectives, trying to top the leaderboards in different challenges, collecting paint jobs and upgrades, maybe even playing through all the main missions as quickly as possible in the “eSports Speedrun Mode”. Not because of that completionist compulsion either, but because driving a revolving limousine is so much fun that you’ll want more reasons to play.
75
Polygon (Sep 25, 2014)
Roundabout's central premise is odd and amusing on its own, but the developers at No Goblin were smart to create something that requires genuine skill on top of the goofiness. By surrounding a game that punishes sloppiness with a delightfully sloppy narrative, they transformed a curiosity into something memorable.
 
Power Unlimited (Nov, 2014)
Met een inspiratiebron als het legendarische Kuru Kuru Kururin kon het bijna niet misgaan, maar helaas is Roundabout niet half zo leuk om te spelen als de GBA-klassieker uit 2001. De live action tussenfilmpjes en de vele collectables zijn dop, maar de gameplay is erg frustrerend.


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