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User Reviews

Silent Storm has joined the ranks of X-Com and Jagged Alliance 2 as a brilliant tactical squad-based strategy game. kbmb (435) 3.57 Stars3.57 Stars3.57 Stars3.57 Stars3.57 Stars
Just mentioning Panzerkleins makes baby Elvis cry. SharkD (439) 3.86 Stars3.86 Stars3.86 Stars3.86 Stars3.86 Stars
A great tactical squad-based strategy game Marty Bonus (41) 4.43 Stars4.43 Stars4.43 Stars4.43 Stars4.43 Stars
A brilliant and addictive strategic combat game in a World War II setting Jon Collins (28) 4.43 Stars4.43 Stars4.43 Stars4.43 Stars4.43 Stars

Our Users Say

Category Description User Score
Acting The quality of the voice or video acting. 3.2
AI The quality of the game's intelligence, usually for the behavior of opponents. 3.7
Gameplay How well the game mechanics work and the game plays. 4.3
Graphics The visual quality of the game 4.4
Personal Slant A personal rating of the game, regardless of other attributes 4.1
Sound / Music The quality of the sound effects and/or music composition 3.7
Story / Presentation The main creative ideas in the game and how well they are executed. This rating is used for every game except compilations and special editions which don't have unique game content not available in a standalone game or DLC. 3.4
Overall User Score (46 votes) 3.8

Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
Withingames (Nov 06, 2003)
Wie man dem Test wohl entnehmen kann, war ich von „Silent Storm“ begeistert. Da ich erst kürzlich über das gar nicht mal so unähnliche „Ufo – Aftermath“ berichten durfte, konnte ich natürlich schnell feststellen, dass hier nochmals ein anderes Kaliber vorliegt als beim Erstlingswerk von Altar Interactive. Obwohl ich, und das gebe ich offen und ehrlich zu, den zweiten Teil der Jagged Alliance Reihe nie sonderlich viel abgewinnen konnte (der Funke sprang einfach nicht mehr so über wie noch beim ersten Teil) und auch das Add-On „Unfinished Business“ bislang links liegen ließ, kann ich mich durchaus für das Genre an sich begeistern. Wenn das Ganze dann auch noch so hervorragend präsentiert wird wie im vorliegenden Produkt aus Russland, dann bezeichne ich mich als Fan. Als Rundentaktiker kann man sich meiner Meinung nach derzeit kein schöneres Geschenk machen, als „Silent Storm“ auf die heimische Festplatte zu holen.
Game Shark (Feb 23, 2004)
When I look back on my experience with Silent Storm, I find myself with a strong urging to just load it back up and play through it all again. With the two separate Allied and Axis campaigns, six separate player classes, HUGE variety of maps, weapons, and items, and all the different gameplay possibilities available, the replay factor for this game goes through the roof. Despite a few errant problems, strategy fans should rest assured that this is the game to get. If you buy only one turn-based title this quarter, make it Silent Storm. Now, if you’ll excuse me, I need to go see how many corpses I can send flying at once through careful deployment of an HE grenade.
Be prepared to be impressed because Silent Storm is simply a magic game. The individual components of the game such as the graphics and damage physics are all top drawer stuff but the overall experience is just superb and on another level from virtually every other title in the genre. For me even Jagged Alliance 2 and X-COM have been surpassed by Silent Storm.
games xtreme (Nov 26, 2003)
The game is the first to really get my attention since the good old X-Com games, and that's no mean feat...if you like Turn Based combat, get this - this is one of the best.
GameBanshee (Apr 13, 2004)
To me, the fun of the basic gameplay overshadowed any of the niggling problems with balance, realism, or production values and, as mentioned, was engrossing enough to pull me away from the highly addictive world of the MMORPG. I was tempted to say that even if you found something in this review that made you think twice about buying Silent Storm, you should definitely pick it up when it hits the bargain bin. You know what, though, buy it at full price anyway. We need more games like this and that’s the only way to see more of them.
CD-Action (Jan, 2004)
Nie sposób jednak zaprzeczyć, że Silent Storm jest grą nadzwyczajną. Naszedł w czasie, gdy wszystkim wydawało się, że wraz z premierą UFO: Decydujące Starcie strategie turowe ostatecznie zeszły z tego świata, i udowodnił, że przeciwnie - są w stanie podbić serca każdego gracza. S2 jest wszystkim tym, na co czekaliśmy od dnia, w którym skończyliśmy UFO: Enemy Unknown. Miejmy nadzieję, że przetrze szlaki kolejnym grom tego typu. Tymczasem jednak wypada tyllko zakrzyknąć - "panuj nam długo i miłościwie, Silent Stormie!"... i czekać na zapowiedziany już dodatek Sentilels!
Silent Storm offers some of the best strategy gaming on the market today. A couple of bugs and graphical issues distract it from living up to its full potential but it would take a miracle to completely mask the fantastic experience that lives here. Anybody who even kind of liked Jagged Alliance or its sequel should have already left by now for the store to pick up a copy. If you’ve never played a strategy title and want to see what the big deal is, Silent Storm is a great place to start.
Not perfect but pretty damn close, Silent Storm is like a gorgeous WWII mod for the revered X-Com. Not to be missed.
Despite these problems Silent Storm, its non-linear campaign and loads of strategic depth make for a thoroughly engaging experience.
Gry OnLine (Mar 18, 2004)
Wyobraźcie sobie strategię turową dziejącą się w realiach II wojny światowej, w której rozgrywka taktyczna przypomina system znany z Jagged Alliance 2, ale zrealizowany nowocześniej i dynamiczniej, z grafiką 3D, która dech zapiera..... (...) Osobiście nie spodziewałem się gry aż tak udanej – Nival, to taka rosyjska firma, która do tej pory robiła solidne produkcje (np. Blitzkrieg i seria Etherlords), ale nie były to znowu takie rewelacje. Widać, że ludzie, którzy zrobili tą grę, zjedli zęby na wszystkich turówkach, które do tej pory ukazały się, umiejętnie skompilowali to w jedno, dodali od siebie umiejętności, ogrom serca i zaangażowania, i do tego jakimś cudem większość zamierzeń udała im się.
FiringSquad (Feb 06, 2004)
Silent Storm is a turn-based tactical combat game in the vein of X-Com, Fallout: Tactics and Laser Squad Nemesis, developed by Russian developers Nival Interactive, though you’d be hard-pressed to tell that judging by the production quality. In fact, Silent Storm is such an incredibly strong title, you’d be excused for thinking it comes from an established American studio like Raven or Monolith.
Gameplay (Benelux) (Oct 30, 2003)
Grootste minpunt is wel het compleet ontbreken van een multiplayer mode. Desondanks blijft Silent Storm in singleplayer een toonbeeld van turnbased combat op z'n aller-, allerbest! Het X-Com gevoel is wel degelijk aanwezig in deze titel, die in de collectie van geen enkele turnbased fan mag ontbreken!
Game Over Online (Feb 04, 2004)
I often find myself disappointed in games, but Silent Storm was a pleasant surprise. I thought going in that it was going to be a Commandos clone, but it turned out to be a fun game in its own right, and I’d recommend it to anybody who enjoys tactical strategy games.
Fragland.net (Jan 20, 2004)
In the end though, Silent Storm is a game that asks for more and it doesn’t really add that many new features to the genre. Especially on the side of roleplaying there’s much more to do with the personality of your other team members/npc’s but don’t have a doubt; this game is definitely worth checking out for every self-respecting turn-based strategy fan.
GamersHell.com (Nov 03, 2003)
As I’d said, at its core, Silent Storm is an alloy of several winning gaming formulas, combing great graphics, wonderful sound, and deep, engrossing game play. And though it may not appeal right away to those of short attention spans, given a chance, you’ll find yourself being sucked into it, enjoying it to its fullest extent. However, it is not easy, and you will find yourself saving or repeating actions quite often, but Silent Storm never becomes more tedious than a difficult shooter, reveling itself a forgiving, rewarding, and most importantly fun, experience.
Gameguru Mania (Feb 09, 2004)
Overall, Silent Storm is pretty addictive game. Once you have mastered the interface, your next challenge is to use enough strategy to overcome the enemy and complete objectives. The enemy AI is pretty good, not perfect, but pretty good. Let me tell you the game is very challenging (but rewarding). My only complaint is that this game lacks any multiplayer. I would have loved to be able to play against (or even cooperatively) with some pals on LAN/Internet. I'd recommend it to anybody who enjoys turn-based tactical combat games.
This game won me over; I fell in love. Like every blind date, I wasn't really hoping for a whole lot but went into it with an open mind nonetheless. Once the introductions were made and I learned about Silent Storm's system of combat, I became interested. When I saw the beautiful environments and gorgeous physics system that allowed me to shoot out a brick the same as I shoot out an entire wall, I knew this game had personality. When I realized that the AI was flanking my team while providing cover fire to keep my guys in position, I knew this game had intelligence. But it was the total package: the wonderful combination of fluid controls, luscious 3D graphics, a completely destructible environment, plenty of weapons and weapon-types, and incredible depth at every turn that made me realize something. I love you, Silent Storm.
1UP (May 09, 2004)
After countless missteps by countless developers, we can finally say it: The spiritual heir to X-Com has at last arrived. Silent Storm isn't perfect—it's got some significant missteps of its own—but there is so much done so right here that it makes for an insanely addicting must-have title full of the riveting gameplay and memorable moments that mark it as an early front-runner for 2004's Strategy Game of the Year. So, yeah, you should be buying this one. Right away.
Zunächst nörgle ich: Der deftige Schwierigkeitsgrad selbst im einfachsten Modus und hohe Hardware-Hürden schrecken Otto-Normalstrategen ab. Gehören Sie zu dieser Spezies, lassen Sie Ihre zarten Finger von Silent Storm! Der Rest der Kompanie stimmt dank Albert-Einstein-Kl, Komplett-kaputtbar-Physik, sinnvollem Rollenspiel-Sahnehäubchen und schmucker 3D-Optik Jubelgesänge an. Wer der Meinung ist, rundenbasierte Strategiespiele hätten in unserem Jahrhundert nichts mehr verloren, den belehrt dieses Spiel eines Besseren.
4Players.de (Nov 02, 2003)
Wahnsinn! Die rundenbasierten Duelle sind unglaublich spannend und aufgrund der großen Anzahl an Handlungsmöglichkeiten wirklich fordernd. Seit Jagged Alliance 2 hat kein anderes Spiel mehr solch fesselnde Kämpfe auf den Monitor gezaubert. Die komplexe Charakter-Generierung, der Erfahrungsgewinn und die individuell ausbaufähigen Fähigkeiten sorgen zusammen mit dem interaktiven Gelände für taktisch anspruchsvolle Gefechte. Allerdings lässt die Präsentation der Story wirklich zu wünschen übrig: hier hätte noch viel mehr rausgeholt werden können! Auch die verkorkste Sprachausgabe raubt unnötig viele Atmosphärepunkte. Wenn Euch diese Schwachstellen aber nicht stören, und Ihr über einen kräftigen PC verfügt oder Jagged Alliance 2-Fan auf Nachschubsuche seid, dann ist Silent Storm Euer Spiel für den Winter!
Gamesmania.de (Nov 17, 2003)
Schade. Nur ganz knapp verpasst Silent Storm den Titel "Überraschungshit des Jahres" (und unseren Award). Denn wenn die Macher nur die Hälfte der Intensität ihrer Rundenkämpfe auch bei der Umsetzung der Story erreicht hätten und wenn sie die Charaktere mit etwas mehr Persönlichkeit ausgestattet hätten. Ja, dann... Dennoch kann ich Silent Storm uneingeschränkt empfehlen. Allein das Spiel mit der Physik-Engine (wer braucht noch Türen, wenn er genug Sprengstoff hat) lockt einen immer wieder an die Tastatur - weil es sich irgendwie neu anfühlt und zum Experimentieren einläd. Im Übrigen ist Silent Storm (auch mangels Konkurrenz) schlicht und einfach das derzeit beste Rundenstrategiespiel.
PC Gamer (Mar, 2004)
Refreshingly different, Silent Storm is a must-own for fans of the squad-tactics genre.
PC Games (Germany) (Dec 03, 2003)
Ganz persönlich würde ich Silent Storm am liebsten einen Award und eine Wertung von 90 Prozent verleihen, schon allein, weil nach einer langer Dürreperiode endlich mal wieder ein rundenbasiertes Taktik-Spiel seinen Weg auf meine Festplatte gefunden hat. Objektiv betrachtet hat Nivals Hommage an Jagged Alliance 2 allerdings ärgerliche Schwächen, die einige Spielspaßpunkte kosten. Da wären zum einen die unausgegorenen Schwierigkeitsgrade. Warum bitteschön bekomme ich nur dann fordernde Gegner, wenn ich nicht mehr speichern darf? Zum anderen gibt es da auch noch die Hintergrundgeschichte, die wegen mangelnder Zwischensequenzen und zweidimensionaler Charaktere nie so richtig in Fahrt kommt. Allerdings sind die Gefechte für sich genommen schon so spannend, dass ich auf eine fesselnde Story gerne pfeife. Wahnsinn, wie viel Spielspaß alleine in der Physik-Engine steckt. Da ist nichts vorberechnet, nichts vorhersehbar. Wer das Genre genauso liebt wie ich, kommt um Silent Storm nicht herum.
Just RPG (Feb 19, 2004)
Encore Software did well in publishing Nival Interactive’s Silent Storm. It brings back many of the addictive qualities that made the Jagged Alliance games so much fun to play with its own special playing style. While lacking a great storyline and a camera in the game that could have been so much better, these are things that can be easily overlooked when you consider all the fun gameplay options available to you. Silent Storm is indeed a good effort from Nival Interactive and a 3D tactical turn-based RPG with gameplay that many will find quite enjoyable!
GameSpot (Jan 26, 2004)
Just when you thought World War II was pretty played-out as a setting for computer games, along comes Silent Storm, which has enough great qualities that it'll make you happily indulge in yet another game that pits the Axis and Allies against each other. Occasionally in top-secret walking tanks. It's primarily a turn-based strategy game of small-squad tactics, and it plays out like an homage to the cult classic Jagged Alliance 2. Silent Storm features a surprisingly impressive presentation, complete with realistic physics and some of the most destructible environments ever seen in a game, which lead to some very exciting unscripted moments.
IGN (Jan 27, 2004)
Just when you thought you couldn't possibly be surprised by another World War II-themed, along comes on that knocks you on your ass. Such is the case with Silent Storm. It's certainly not the setting that does it; there are far too many games dealing with this period already, as any quick glance at the release list will attest. No, what sets Silent Storm apart is the comprehensive modeling of small-scale tactical action in a turn-based format.
GameStar (Germany) (Nov, 2003)
Die Physik funktioniert klasse, jede Patronenschachtel kullert realistisch umher. Sogar die Panzerkleins passen ins Szenario. Nur der Globalmodus ist schwach, da man seine Anfangstruppe nie wieder verändert, außer es gibt Tote. Nach 10 Stunden wusste ich: das wird ein hoher 80er! Nach 20 war ich weniger euphorisch – wegen des Speicherverbots. In den nächsten 10 Stunden erlebte ich mies designte Missionen. Beispiel gefällig? Schweizer Fabrik, man darf keine Zivilisten töten. Ein für mich unsichtbarer Feind zerlegt die halbe Anlage, sich selbst und nebenbei einen Zivilisten. Mission verloren. Durch solche Schnitzer verkommt der Titel stellenweise zum Selbstkasteiungswerkzeug. Ein 80er? Nie! Und dann kriege ich im letzten Moment raus, wie man per Cheat doch speichern kann. Das schwächt viele Kritikpunkte ab, sodass Silent Storm doch noch eine 80% verdient.
Joystick (French) (Sep, 2003)
Voilà un bon soft original qui respecte les règles du genre et qui aborde le thème de la Seconde Guerre Mondiale sous un angle SF très sympa tout en restant réaliste (si c'est possible). Les ajouts techniques servent vraiment le gameplay, et malgré certains problèmes de programmation, le plaisir est bel et bien au rendez-vous.
Silent Storm lacks some spit and polish, but it delivers lots of stuff to blow up.
PCMag.com (May 04, 2004)
In Silent Storm, a tactical, turn-based strategy game, you maneuver soldiers like chess pieces through various WWII theaters. Squads have to work together, taking advantage of each member's individual abilities, to accomplish missions. Despite a lack of multiplayer options and the somewhat weak campaigns, Silent Storm's game play and fully interactive environments are stellar.
Silent Storm has its fair share of problems, but it also has more than its share of extremely positive qualities. It's obvious that the developers have a deep respect and love for this kind of game, which is rare in today's game market. Odds are that by now all the true turn-based tactical fans have already found this gem, but all fans of strategy gamers should check it out. I have no doubt that most of them will be just as impressed as I was.
If this game were cleaned up a bit, it would have easily been the surprise hit of the year. The core gameplay, graphics, and game physics are outright fantastic, and have so much potential. Most of the time, this is a truly awesome game, but then every now and then something stupid happens that makes it just that much less enjoyable. Overall, it's still a strong title, and I hope and pray that we'll see a sequel (and one that remedies this game's flaws), but for now it's a shame that these flaws keep this game from true greatness.
G4 TV: X-Play (Jun 04, 2004)
Even if you're sick of World War II, "Silent Storm" is well worth a look. It's accessible, fun, and technically impressive, making it one of the better strategy games we've played in quite some time. Plus, it has laser weaponry and an angry Scotsman.
GameCell UK (Nov 17, 2003)
So to sum up? Silent Storm will go down in my "top game list" without a doubt. It's a turn-based Medal of Honour with better graphics and LOADS of strategy. It has over 70 authentic weapons for you to use and many different missions and environments to use them in. I appreciate the turn-based thing may put many gamers off, but trust me it's a much better experience than any RTS game that I can think of. Also the graphics problem is very annoying, but is soon overcome (and no doubt will be corrected shortly). So once you manage to get it playing at an acceptable speed you have a very playable, very fun and a very long game that has plenty of long-term appeal and huge replayability.
GameZone (Jan 12, 2004)
The game is somewhat predictable in places and the action is taut, in spite of the turn-based aspects. This title is well done, and though it could have been better with a few tweaks here and there, for those who want a strategic game that is mostly non-linear in terms of accomplishing goals and requires you to think through movement phases, then Silent Storm may be what you are looking for.
GameSpy (Feb 25, 2004)
Silent Storm follows hard on the footsteps of squad-level turn-based strategy classics like X-Com and Jagged Alliance, and for a brief, shining moment, looked like it might join them in the pantheon of "strategy games that rule my world." Then I got deeper into the game and found instead an excellent title that reaches for the stars, but just barely makes it into the upper atmosphere.
Worth Playing (Jan 26, 2004)
All in all you will find that Silent Storm has much to offer. If you're willing to put in the time and really learn the controls of the game, you will be rewarded with a lot of fun. Like any turn-based strategy game, there is a learning curve that hovers somewhere in the two hour range. Once you start to feel like you have some control over what is going on, it can be quite addictive. Nival Interactive has come up with quite a fine game here that is both challenging and rewarding. I would have preferred to have seen some more historically accurate scenarios. Historically accurate WWII games are the flavor of the day so it seems forgivable that Nival has tried to do something off the beaten path with the story. With a combination of destructible environments, a great 3d engine, role-playing elements and challenging turn-based fighting, Silent Storm comes up a winner.
Netjak (Mar 05, 2004)
Silent Storm is the best squad-based tactical game available for the PC. If you liked X-Com, this will probably fit the bill for you. I'd really like to see Nival put in another two weeks on this project and wipe the entire Gripes section right out of this review, because it should be damned simple for them to do if they really wanted to make this as good as possible. A decent effort, but it feels like they just stopped trying at some point. Overall, this is an excellent game, but a little light on polish.
ActionTrip (Jan 21, 2004)
Silent Storm is a blend of RPG, strategy and action. In any case, no matter which genre you prefer, Silent Storm is a product well worth the invested money. The open-ended gameplay, comprehensive overall design, and a strong replay value are the game's defining characteristics. Of course, this might not be enough to tackle with the big budget projects, but it's still worth checking out.
The turn-based system feels very artificial and makes gameplay very slow at times...If Silent Storm had a better time system, it could have been a classic.
Absolute Games (AG.ru) (Aug 29, 2003)
Критикуя "Операцию Silent Storm" за множество мелких огрехов, нельзя не признать — процесс все равно увлекает. Основную мысль авторы уловили правильно, а отменный видеоряд, сочный звук и богатая анимация заставляют примириться с неприятными моментами. Кое-что, например, озвучку и скомканный сюжет, уже не исправить, хотя тут все зависит от активности модостроителей. Возьмутся за гуж — мы лишь порадуемся. Другие проблемы, в частности, нехватку мультиплеера, исправят грядущие патчи или аддоны. Лучшего средства для привлечения интереса страдающей кемперстрайком молодежи к почтенному жанру сейчас не найти. Распробуют, понравится, а там, глядишь, и к классике любовь вспыхнет...
Jeuxvideo.com (May 28, 2004)
Silent Storm est un jeu de stratégie-tactique au tour par tour dont les deux campagnes (alliés et axe) sont assez intéressantes à jouer. De plus, le titre fait preuve de bonnes idées comme la possibilité de faire évoluer comme on le souhaite ses hommes grâce à un système de capacités emprunté au RPG puisqu'il faut gagner un niveau avec de l'expérience pour pouvoir répartir un point dans la compétence de votre choix. Hélas quelques défauts viennent un peu ternir tout le bien que l'on pense du titre. Il y a souvent des sortes de lags à la fin des tours qui font que pendant quelques secondes personne ne bouge plus et où vous ne pouvez rien faire. Mais surtout l'absence de mode multijoueur est vraiment un gros point faible pour ce genre de jeu particulièrement adapté aux parties à plusieurs.
Ein schlechtes Spiel ist „Silent Storm“ nicht, dafür sind zu viele Teile viel zu gut gelungen. Aber die Tücke steckt im Detail. So kann Ihre Spielfigur beispielsweise direkt vor einem gegnerischen Soldaten hocken, sieht ihn aber nicht, weil ein leeres Regal zwischen beiden steht. Solche und ähnliche Fehler trüben den an sich guten Gesamteindruck ein wenig. Grafisch kann sich das Spiel allemal sehen lassen, und besonders schwer zu lernen ist es auch nicht. Aber wegen seiner zahlreichen kleinen Fehler entfaltet Silent Storm oft nicht seinen vollen Glanz, sondern wirft leichten Schatten. Schade,mit etwas mehr Sorgfalt hätte man eine Menge daraus machen können. Gerade noch „gut“ ist es trotzdem.
Rollspelsmoment blandas med habil strategi, men dina rollpersoner är så fåniga att du aldrig bryr dig om dem på samma sätt som i klassikern Jagged Alliance. I övrigt ett klart gångbart tidsfördriv för skrivbordsgeneraler.
Loadedinc. (Jan 05, 2004)
Despite incongruous story points and sometimes clunky camera work, Silent Storm deserves the support of all right-thinking strategy fans. With its turn-based combat and destructible scenery it signals something fresh in the stale mound of World War Two games. I look forward to the sequel, and perhaps this game mechanism being translated to other settings.

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