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User Reviews

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Our Users Say

Category Description User Score
Acting The quality of the voice or video acting. 4.2
Gameplay How well the game mechanics work and the game plays. 3.3
Graphics The visual quality of the game 3.7
Personal Slant A personal rating of the game, regardless of other attributes 4.2
Sound / Music The quality of the sound effects and/or music composition 3.7
Story / Presentation The main creative ideas in the game and how well they are executed. This rating is used for every game except compilations and special editions which don't have unique game content not available in a standalone game or DLC. 4.0
Overall User Score (6 votes) 3.8

Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
Defunct Games (Nov 11, 2010)
The City That Dares Not Sleep is the action-packed finale to The Devil's Playhouse, the third season of Sam & Max. With its incredible story, ambitious narrative and jaw-dropping twists, this season finale is sure to leave a mark. But even with all of the heavy story elements and complex emotions, this episode still manages to bring the funny. This is a season worth playing more than once!
GameBoomers (Nov, 2010)
No problems with installation. No glitches. Aimed at the fans of Sam & Max and anyone who admires over-the-top transformations, absurdist humor, and a polished, innovative story.
Just Adventure (Sep 07, 2010)
It’s time to assess the whole of Sam & Max Season 3. It was, from start to finish, a very enjoyable romp. Episodes two and five were, as I say, the best, but even the treading-water third and fourth episodes were highly entertaining. We welcomed some ingenious new elements, like Max’s psi powers and Sam’s rolled-up-sleeves interrogations. There was also the dabbling in places of “real” emotion, as Max’s fate hung in the balance up to the very end. (Just wait, you’ll see.) Again, the only negative of the entire series would be, for puzzle diehards like myself, the lack of any serious challenge.
Adventure Corner (Aug 31, 2010)
Telltale hat mit 'The City that Dares Not Sleep' ein wirklich emotionales und abgefahrenes Finale geschaffen und erzählt über die gesamte Staffel eine interessante und aberwitzige Geschichte um die Spielzeugkiste des Teufels. Leider gibt es in der gesamten Staffel keine wirklich herausfordernden Rätsel, im Gegenteil: Entweder sind die Rätsel zu leicht oder die Lösung lässt sich nur durch stumpfes Ausprobieren finden. Daneben zählen die gewöhnungsbedürftige Steuerung und die teilweise zu detailarme Grafik zu den Schwächen von 'The Devils Playhouse'. Highlights sind wieder einmal die Geschichte selbst, sowie die englische Sprachausgabe. Wer der englischen Sprache mächtig ist, und den schrägen Humor von Sam und Max mag, darf sich diese Staffel trotz der Schwächen nicht entgehen lassen, sollte die Folgen aber unbedingt in der richtigen Reihenfolge durchspielen.
The only notable issues are those that preceded the season’s final chapter; the awkward control scheme added to make the series applicable to the iPad being the most striking. There are times when you take control of Giant Max, and the virtual joystick that has you hold down your mouse button and drag in the direction you want him to go only helps if your goal is to stagger awkwardly into buildings every other step. It’s a (hehe) stumbling bock, but one easily overwritten by clever puzzles, witty writing and enough in-jokes to drown in. The City That Dare Not Sleep is an incredibly funny and, at times, surprisingly sobering, experience that concludes a fantastic series that Telltale will have their work cut out to top.
Sam and Max Episode 5: The City That Dares Not Sleep is a fine, yet slightly less meaty, conclusion to an excellent series. Its simpler puzzles, new characters (at least, new to this season) and entertaining script help us forget about its sometimes-frustrating controls. It’s been a great trip this season; hopefully there’s more to come.
Adventure Gamers (Aug 30, 2010)
Despite the odd rough story edge and puzzling design choice, The City That Dares Not Sleep is a refreshing, triumphant end to The Devil's Playhouse. There's something lively, even celebratory about this season's final episode. Perhaps it's the fact that it flirts with the self-referential but rarely becomes self-indulgent (at one point, you enter Max's inventory, which features old props from all over previous Telltale games, and even LucasArts' classic Hit the Road); or maybe it's the action-packed and fast-paced plot that never gets dull.
Gameplay (Benelux) (Sep 29, 2010)
Het paranormale gepuzzel is vreemd genoeg afwezig, maar het verhaal en de humor maken van The City That Dares Not Sleep alsnog een fantastische finale.
Gameswelt (Sep 03, 2010)
Mit The City That Dares Not Sleep kommt die nunmehr dritte Sam & Max-Staffel zu einem würdigen Ende. Echte Schocker oder Kracher fehlen, aber zur Sache geht es allemal. Besonders die Tour durch New York im Körper des riesigen Max hat mir gefallen. Ansonsten hat die fünfte Episode mit den üblichen Krankheiten zu kämpfen: Zu leichte Rätsel, schlechte Grafik und eine kurze Spielzeit. Dafür überzeugen die Synchronsprecher, die Dialoge in die Musikuntermalung. Ich jedenfalls freue mich schon auf eine mögliche nächste Staffel mit dem tierischen Detektivduo.
Gamekult (Sep 01, 2010)
Si l'on n'est peut-être pas encore dans l'excellence de l'âge d'or LucasArts, il faut bien reconnaître que Telltale maîtrise son sujet, et s'est totalement approprié les personnages au point de tenter sur le finish un petit moment d'émotion réussi, même si ce final arrive comme un cheveu sur la soupe et laisse de nombreux personnages sur le carreau. De très bonne qualité, notamment grâce à deux épisodes sortant du lot, cette saison s'achève en tout cas comme elle avait débuté, la fin sentant tout aussi bien la séparation définitive que l'invitation à une suite. Patience, patience...
AusGamers (Aug 30, 2010)
Whether the new pricing model for episodic content pays off is beside the point when it comes to actually playing these games. Telltale look like they will continue the nostalgic homage to some of videogaming's iconic characters, if they can do so without disappearing into a Salvador Dali imagined vortex of their own writer's creation then, all the better.
Girl Gamers UK (Sep 13, 2010)
Here everything is gearing towards a conclusion which is ultimately going to make lots of Sam and Max fans feel very satisfied but left me feeling a bit flat, perhaps because there are many incidents that Sam has absolutely no control over. I felt in this episode I hadn't really done anything or been involved, more of an observer to a weird and wonderful story. This was always going to happen in one way or another as Sam and Max are clearly rooted in comic and film storytelling whilst the point and click style of play here allows you to explore and influence rather than fully take charge. Any sense of achievement or accomplishment was lacking and I remain undecided if this works for me but with two endings to see (depending on which direction you take a particular conversation earlier on) no doubt we'll be seeing more from Sam and Max in the future - which is definitely a good thing.
60 (UK) (Sep 10, 2010)
This far down the line, we wish more than anything that Telltale would have a complete rethink. While it always does justice to the central duo, the rest of the cast provide limited amusement, to the ultimate detriment of the series. Telltale also badly needs to freshen up the visuals and finally ditch the cheap and nasty 3D engine that is light years from Steve Purcell's wonderful art style. Maybe one day Telltale will also be brave enough to pour its creativity into a full-fat adventure game, rather than continue to head down this depressing creative cul-de-sac. We can but hope.