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User Reviews

There are no reviews for this game.

Our Users Say

Category Description User Score
Acting The quality of the voice or video acting. 4.2
Gameplay How well the game mechanics work and the game plays. 3.9
Graphics The visual quality of the game 3.8
Personal Slant A personal rating of the game, regardless of other attributes 3.9
Sound / Music The quality of the sound effects and/or music composition 3.6
Story / Presentation The main creative ideas in the game and how well they are executed. This rating is used for every game except compilations and special editions which don't have unique game content not available in a standalone game or DLC. 3.9
Overall User Score (14 votes) 3.9

Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
GameBoomers (Apr, 2008)
Once again the writing, plot and character development are strong points for the game. Yet it was the dialogue and voice talent which grabbed me with this season finale. No villain was left unscathed from throughout the season. The crispness of the repartee had me in gales of laughter on more than the odd occasion. Absolutely brilliant. The amount of work that went into this last episode is indeed apparent. The inside jokes and insane lunacy that permeate “What’s New, Beelzebub?” is immersive, fiendishly delightful and a gleeful joy to play.
Just Adventure (Apr 18, 2008)
The plot this time is loaded with not so surprising reversals and twists. As Sam & Max veterans we have learned by now to expect the unexpected. Perhaps we have become jaded. Like Max, we like it that way.
Cheat Code Central (Apr, 2008)
A great ending to an amazing season, and it ties a lot of things from both seasons up nicely.
Frictionless Insight (Apr 10, 2008)
I've said it before, but there's no question that if you haven't been playing Sam & Max, it's worth biting the bullet and buying the bundle for the whole season. At around $9 an episode, or $35 for the whole second season, it's worth getting the whole package. You get far more than your typical supply of play for that $35, and there's plenty of quality humor and laugh-out-loud moments throughout the latest adventure of the Freelance Police. As Sam points out, "Wow. I think unwittingly bringing about the apocalypse is a first for us, little buddy."
Jolt (UK) (Apr 28, 2008)
As a finale, it’s far superior to last year’s effort. As an adventure game, it’s quite simply one of the best you’ll find on the PC today. The only reason you shouldn’t buy this is if you’ve not yet played its predecessors, as you’d be hopelessly lost. For Sam & Max’s well established fan base though, this is a fitting and superior adventure offering that will probably prove to be three or four of the funniest hours in gaming this year.
Armchair Empire, The (May 22, 2008)
While the end credits roll, Sybil finally finds her true happiness in a wedding ceremony that marries her off to the Lincoln Memorial’s Abe stone head. (I don’t really know how they’re supposed to consummate the marriage, seeing that Abe’s literally only a massive stone head. But hey, we are talking about unstable Sybil here, so no one really knows is she’s aware of what she’s really getting into with her bodiless “boulder boy” now-husband.) A perfectly enjoyable and satisfying finale, that seems to eliminate the aggravatingly grating Soda Poppers once and for all, along with a grand wrap-up of all of the season’s storylines, make “What’s New, Beelzebub?” a must-play for all Sam & Max fans until the as-of-yet-unannounced-but-highly-likely-coming-soon Season Three makes its debut soon.
Those of you who don’t know what I’m talking about really should do yourself a favour and catch up with those of us that do. You’re missing out on a fantastic series of games that have just been blessed with one extremely well-produced conclusion.
GameZone (Apr 28, 2008)
The best of the episodes! I enjoyed this last episode more so than any of the others. The humor hit my funny bone dead on, and I enjoyed seeing all the stuff littered around the locations from the previous episodes. The only feature I didn’t care for was the constant traveling back and forth on the Soul Train. Everything else was a hoot, though. Everyone should get the full Season 2.
Factornews (Apr 11, 2008)
Bienvenue en Enfer, vous êtes notre 666ième visiteur dans la file d'attente. Tous nos démons sont occupés pour l'instant, veuillez patienter. Un démon personnel vous sera attribué dès que possible. Y a pas à dire, mais Sam et Max semblent gâtés. Partis en enfer récupérer l'âme de Bosco, ils se heurtent à quelque chose que même Dante n'aurait jamais imaginé : la bureaucratie ! Avant de démarrer What's New Beelzebub, le dernier épisode de cette deuxième saison, posez-vous la question de savoir à quel point vous tenez à votre âme, vous risquez de vous en séparer plus tôt que prévu.
Costing $8.95, Sam and Max: Episode 205 barely costs more than a movie ticket, yet it provides six to eight hours of humorous and entertaining gameplay. Anyone looking for a good laugh and wanting to take a break from adrenaline-pumping titles should pick up a copy.
Game Vortex (Apr, 2008)
Sam & Max 205: What's New Beelzebub? is the perfect way to wrap up the season. If you've gotten the first four episodes, then definitely grab this one, else you might want to wait a bit and get the whole thing in one fell swoop when the complete season comes out.
GameSpy (Apr 10, 2008)
What's New, Beelzebub? is Telltale's development team at the top of its game and is a perfect way to end Season Two.
Game Tap (Apr 16, 2008)
This episode is a carefully orchestrated symphony that ends story threads, revisiting each episode and all the characters in them with sharp wit, elegance, and great story-telling craft.
Game Watcher (Apr, 2008)
The price tag for these games feels about right for the number of hours that come out of them, and I find myself going back and replaying earlier episodes, which helps me to feel that I got the bang I want for my buck.
86 (May 05, 2008)
While it is rather hard to call this episode out as being the best in the season without pointing directly at every other episode and explaining that they are firmly the reasons it is like that, this is simply the best of the bunch. While at no time should this episode be played without going through all of the previous iterations it is possibly the best and most rewarding ending to an otherwise amazingly clever and well paced experience. Here’s hoping that next season can find a way to be even better.
Adventure Corner (Apr 11, 2008)
Trotz- oder gerade wegen dem sonst oft angemängelten Recycling macht die letzte Episode besonders viel Spaß. Es gelingt Telltale noch einmal einen Rückblick über die gesamte Staffel herbeizuführen. Dank des Finales, dass sich über die zwei letzten Episoden erstreckt, wird auch der Eindruck erweckt, ein großes Spiel zu haben, dass vielleicht in einzelne Kapitel unterteilt wurde, von denen aber Keines alleine einen wirklichen Sinn ergibt. Deswegen führt kein Weg daran vorbei, die Staffel in der richtigen Reihenfolge zu spielen. Wer aber auch nur eine Episode der zweiten Staffel von 'Sam & Max' gespielt hat, darf sich dieses Finale nicht entgehen lassen!
Sam and Max "What's New Beelzebub?" is a perfect ending to a great season. The last two or three episodes have been the best yet and fans of the series will be more than satisfied with the plot and scripting in Ep5, which is sharper than ever. The chubby Satan deserves special praise as he is utterly hilarious and the whole context of the game ties all the season together into a nicely rounded finale. The only question is, have they any material left to create a season 3? I hope so.
85 (Apr 11, 2008)
Fin de Saison 2 Apocalyptique pour la Freelance Police. Un scénario aussi inattendu que délectable, une durée de vie revue à la hausse, un casting de choix, un Max en très grande forme et une vision de l'enfer très particulière. Un épisode que tous les amateurs de la série sauront reconnaître comme majeur. Seule ombre au tableau : ses énigmes sont un peu simples. Mais quel joueur d'aventure pourrait dormir l'âme en paix sans savoir quel fou dénouement Telltale peut avoir donner à une saison aussi folle ?
Gameplay (Benelux) (Apr 29, 2008)
Telltale games breit een duivels efficiënte finale aan zijn puike tweede Sam & Max seizoen. See you in hell!
Destructoid (Apr 10, 2008)
It's funny, its puzzles are satisfying, and, as Anthony mentioned, is a fine example of episodic gaming's potential.
Krawall Gaming Network (Apr 10, 2008)
„What’s new, Belzebub?“ ist das gelungene Finale der zweiten „Sam & Max“-Episode und versetzt die beiden Schnüffler in ein neues, interessantes Setting. Für Fans der Reihe und Liebhaber gelungener Point-&-Klick-Adventures ein absolutes Muss.
IGN (Apr 10, 2008)
The overall corporate atmosphere of Hell and the characterization of Satan are hilarious and, better still, the actual content of the episode ties up the first two seasons very nicely.
80 (Apr 16, 2008)
Oberflächlich betrachtet ist der aberwitzige Trip in die Hölle für Sam & Max ein würdiges Finale, da ihr endlich den Herrn aller Finsterlinge trefft. Die skurrilen Situationen, die dummen Sprüche des Duos und die professionelle Aufmachung - all das befindet sich wie immer auf gutem Niveau. Aber unter der bunten Fassade schleicht sich so langsam eine gewisse Müdigkeit ein. Es ist wie mit guten Freunden am Tisch, wenn man sich alte Witze erzählt. Zuerst lacht man verhalten, dann vielleicht etwas lauter oder gar überschwänglich. Aber dann gibt es einen Punkt, an dem alles kippt. Dann ziehen die Jokes nicht mehr richtig und der Humor wirkt abgestanden. Ganz ähnlich ist es hier, denn so lustig wie in den Teilen zuvor ist das Comic-Adventure dieses Mal nicht mehr. Mussten wirklich alle Figuren mit Gewalt in die Episode reingequetscht werden, nur um noch mal aufzutreten? Es wird Zeit, dass die beiden eine Zwangspause einlegen, was ihnen Telltale zum Glück auch zugesteht.
Aventura y Cía (Apr 20, 2008)
What’s New, Beelzebub? cierra de manera muy notable la magnífica segunda temporada de Sam & Max, superior en buena medida a la primera. Si diseccionamos sus episodios uno a uno podemos sacar pegas, pero mirándolos de forma global no hay casi nada por lo que no merezca la pena disfrutar de la experiencia.
Gameswelt (Apr 16, 2008)
Ein paar Rätsel sind mir eine Spur zu abgedreht und bewegen sich zwischen einigermaßen logisch und schwer nachvollziehbar. Ein, zwei Szenen wirken nicht ganz so perfekt umgesetzt, so wie wir das seit Episode 201 gewohnt sind. Doch der erfreulich starke Umfang und die definitiv beste Story der gesamten Serie entschädigen locker für diese kleinen Fehler. Das Finale wimmelt nur so vor Highlights und Überraschungen. Praktisch jeder Charakter hat mindestens einen kleinen Cameo-Auftritt und am Ende fehlt auch der kleine Cliffhanger nicht, der eine dritte Season in Aussicht stellt.
Hooked Gamers (Apr 23, 2008)
The Second Season Finale does what Return of the Jedi did for Star Wars – ties up all the loose ends and wraps everything up in a neat little package.
PC Player (Denmark) (May 29, 2008)
Selv om afsnittet ikke kan overgå det fantastiske Chariots of the Dogs i opfindsomhed, er det ikke desto mindre en ren triumf som sæsonafslutning og får flot bundet sløjfe på alle de vanvittige handlingstråde.
Absolute Games ( (May 17, 2008)
Длинный и разухабистый (по собственным меркам) итог пятимесячной работы приводит к утешительным выводам: сериалу стало лучше. Хотя если Telltale продолжит творить в таком же темпе, то третью попытку им не вытянуть. Спекулировать на локациях и героях из Season 1 дальше нельзя — заплюют. «Типа гоночная» мини-игра — единственное, что осталось от обещанных «мириад аркад», — тоже была находкой первой части. Плюем! Плюнем и в третий раз (заодно постучим по дереву), чтобы не увидеть больше злодеев, подобных нынешним «censored». Да и «censored» шутки, право, ни к чему.
UOL Jogos (Apr 14, 2008)
"What's Up, Beelzebub?" fecha a segunda temporada de "Sam & Max" com grande estilo, trazendo figuras muito queridas (outras nem tanto), em meio a muitas piadas sensacionais e a mecânica consagrada da série. Como é um episódio final, dificilmente irá conquistar novos fãs a esta altura, mas é essencial para aqueles que acompanham as aventuras da dupla, que terminarão o jogo ansiosos pelo terceiro ano.
Video Game Generation (Apr 14, 2008)
What’s New, Beelzebub? doesn't quite match the brilliance found in earlier episodes this season, but to be honest it doesn’t really need to. It still does a good job of wrapping up the events in season two, delivering a satisfying conclusion and plenty of the series’ trademark humor to keep things moving along. Now that I know how things end, I can definitely recommend season two to any adventure gaming fan that has yet to experience it. As always, new players should go back and start at the beginning of the season (Ice Station Santa), because the payoff in episodes like this is well worth the time investment.
G4 TV: X-Play (Apr 17, 2008)
While the writing is not quite as funny as in the previous episode nor are the puzzles quite as creative, what Episode 5 lacks in these two areas it makes up for in sheer volume. This is one of the longest episodes in either season thus far, and ties together the story in Season 2 very nicely.
Sam & Max Episode 205: What’s New, Beelzebub? is a great episode and a great ending to another season. With Sam and Max reigning in Hell, they may just make Hell a better place! There is no more need to be afraid of doing bad deeds now. After all, Hell seems a pretty fun place to be.
Adventure Gamers (Apr 15, 2008)
Telltale Games should be extremely proud of the insanity they've accomplished with this season. Normally a kitchen-sink approach to gaming like this tends to fall flat or lose all momentum prematurely, but the writing has been so sharp and the energy level so high, that the season has been an unmatched success, a technical marvel as well as a riotously enjoyable adventure gaming experience.
GameStar (Germany) (Apr 30, 2008)
Der arme, arme Beelzebub! Die neuste Sam-und-Max-Episode schafft es, den gefallenen Engel so charmant darzustellen, dass ich an einigen Stellen tatsächlich Mitleid mit ihm hatte. Insgesamt wird die Höllen- und Todesthematik hervorragend durch den Kako gezogen, ohne dabei Moral und Ethik mit Füßen zu treten. Außerdem hatte ich an so manchen Rätselnüssen ganz schön zu knacken. Alles in allem ein gelungener Staffelabschluss.
76 (Apr 18, 2008)
Sam & Max Episode 205: What’s New Beelzebub? is an entertaining breathe of fresh air when you look at other video games out in the market. The off-color sense of humor keeps you coming back for more and the difficult puzzles will have you glued to your monitor in search of the next clue. A detective story it is, but Sam & Max combine the genre with some hilarious moments and a little bit of spoofing that will satisfy your need to laugh while putting your brain through hell [pun intended]. A great way to end the season!
1UP (Apr 23, 2008)
Sure, it doesn't do anything new with the gameplay (do any of the episodes?), but What's New, Beelzebub? is a fitting wrap-up to Season 2, and it's arguably the most enjoyable episode since season-starter Ice Station Santa.
Gamekult (Apr 15, 2008)
What's New, Beelzebub ? reste toutefois un épisode excellent, inventif et particulièrement farfelu, dont les situations variées aident à donner du souffle à un ensemble on l'a dit un peu trop familier. Tradition de fin de saison oblige, les énigmes sont bien tordues et doperont une durée de vie toujours dans la moyenne de la série. Une happy end dans tous les sens du terme, donc, en particulier pour les joueurs qui trouveront une nouvelle fois leur petit bonheur point & click mensuel.