Sentinel: Descendants in Time Reviews (Windows)

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Critic Score
100 point score based on reviews from various critics.
User Score
5 point score based on user ratings.

User Reviews

Graphically pretty .. intensely challenging puzzles .. but story lacks depth Jeanne (76515) 2.5 Stars2.5 Stars2.5 Stars2.5 Stars2.5 Stars
A perfect mix of puzzles and exploration! Ray Baun (95) 4.5 Stars4.5 Stars4.5 Stars4.5 Stars4.5 Stars

Our Users Say

Category Description User Score
Acting The quality of the actors' performances in the game (including voice acting). 3.1
Gameplay How well the game mechanics work (player controls, game action, interface, etc.) 3.7
Graphics The quality of the art, or the quality/speed of the drawing routines 4.3
Personal Slant How much you personally like the game, regardless of other attributes 3.7
Sound / Music The quality of the sound effects and/or music composition 3.4
Story / Presentation The main creative ideas in the game and how well they're executed 3.3
Overall User Score (15 votes) 3.6

Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
Adventurespiele (May 21, 2006)
Sentinel ist demnach ein sehr gelungenes Spiel für Rätselfreunde. Wer schwere Rätsel mag und sich gerne die Infos zu den Lösungen dieser Rätsel selber zusammensucht, ist in Sentinel sehr gut aufgehoben. Die Story bleibt bis zum Schluss spannend.
GameBoomers (Dec, 2004)
I'd recommend Sentinel to almost any adventure gamer who enjoys first person puzzle-oriented adventures, as long as their computer is up to the task. There is no dying in the game and you can't accidentally walk over the edge of a precipice. So you can work on solving the puzzles at your leisure. There are quite a few sound-based puzzles, so those who have difficulty distinguishing sounds will probably have to consult a walkthrough for those puzzles.
Just Adventure (Dec 21, 2004)
The overall balance of the game and its total playability puts it in “A” territory. Unfortunately, it falls just short of being a classic. What does it lack? Puzzles which fit the story. The puzzles are great and the story is great, but the two have nothing to do with each other. Is the A.I. trying to weed out greedy people? Then we should have a test which a greedy person would fail but a generous person would pass.
All in all, I thoroughly enjoyed Sentinel. The game should easily provide 20 hours of game play (when not using the built-in hints), and perhaps more -- depending on the player's aptitude for the more analytic puzzles. For anyone who has played -- and enjoyed -- any of the earlier Detalion games, I highly recommend Sentinel, and believe you will enjoy it. For those who have not, playing the previous games is not a pre-requisite. Sentinel is not a "sequel", in the sense that there is no relation to any of the earlier games. But if you enjoy a good adventure game, with fantastic graphics and wonderfully-crafted, mind-bending puzzles, you should enjoy Sentinel.
GamePlasma (Jan 06, 2005)
Sentinel: Descendants in Time is a game that brings a fresh new feel to the adventure puzzle genre. Made by The Adventure Company, Sentinel is a game that is attractive enough to keep you coming back for more.
Quandary (Jan, 2005)
Sentinel: Descendants in Time is a most enjoyable and mostly satisfying game. Despite being a bit too generous with the sound puzzles, it's a lot of fun sorting out the problems and following the story. I would recommend it for anyone with a good ear, a sharp eye, and a love of exploring.
Game Chronicles (Jan 15, 2005)
Adventure games are a niche market - people either like them or they don't. Aside from the success of the revolutionary Myst series, the first of which single-handedly created the modern adventure genre, most of these games are obscure and do not do very well as far as sales or media exposure. Even so, there are a few die-hard companies out there dedicated to serving the small, but devoted adventure game market.
GameZone (Jan 24, 2005)
While I find myself asking this very question, I also find myself strangely drawn to this strange, engaging world. which I believe was designed to both infuriate and encapsulate me.
Thunderbolt Games (Dec 31, 2004)
Beni is a tomb raider, but don’t expect him to perform back flips, kill various species of wildlife or wear revealing clothing. Unlike that other tomb raider, Beni solves complex puzzles in a first-person view and he doesn’t even have any weapons. In fact, no matter how hard you try, Beni can’t even die! Sentinel: Descendants in Time is an adventure game in the vein of Myst, so action junkies need not apply. However, adventure fans will definitely receive some great entertainment that won’t break the bank.
Adventurearchiv (Feb 01, 2005)
I liked playing ‘Sentinel’. My only problem was the way I was to move through the 3D environment. Sometimes I had only just understood how I could solve a puzzle when a feeling of dizziness interrupted my game. I overall enjoyed the brain-teasers having been very proud of myself when I worked out another one. It was a 25 hour grey matter training for me. My art-loving eye was totally pleased with the design of the gameworlds. And I always looked forward very much to the Sentinels sudden appearances. Through these short conversations, which take place during non-interactive video-sequences we learn bit by bit more about the Tastan civilisation and Tamara’s motives for sending us on this quest. Those interested in psychology get the opportunity to indulge in some speculation, though this doesn’t account for a mission’s success but adds depth to the story. I still recommend this game mainly to those who liked the predecessors, the ‘Myst’-series and similar puzzle-oriented adventures.
75 (May 17, 2005)
Avec « Sentinel, dans l’antre de la Dormeuse » nous sommes en présence d’un jeu de très bonne qualité, mais qui n’échappe pas à quelques imperfections. Mon approche plus cérébrale qu’émotive des jeux rend mon jugement très froid, aussi suis-je incapable d’attribuer une note de 20/20 à quelque jeu que ce soit au prétexte que je n’ai pas rencontré la perfection. Sentinel n’échappe pas à cette règle.
Adventure Corner (Jun 07, 2005)
'Sentinel: Verborgene Existenzen' ist im Grunde ein weiteres Sandkorn im grossen Meer der First-Person-Adventures, kann sich aber mit einer sehr schönen Optik, stimmiger Soundkulisse und einer neuartigen Story ein bisschen hervorheben. Wer sich auf die kurzweilige Knobelodyssee einlassen möchte, kann sich bereits ab 30 Euro als Grabräuber Beni ab sofort ins Abenteuer stürzen.
Gameplay (Benelux) (Mar 05, 2005)
De spelduur is vrij kort en de puzzels zijn wat repetitief, maar toch is Sentinel een vrij degelijk adventure voor liefhebbers van Myst.
Worth Playing (Feb 07, 2005)
There's a couple of ways you can look at Sentinel: Descendants In Time. If you take it purely by the merits of its gameplay, it feels and plays a great deal like the next generation of Myst style games should: full 3D worlds rich in puzzles to explore. The ability to walk around freely is very nice, and Sentinel's art design is sharp enough to carry the immersion.
Ideaal voor gamers die niet genoeg krijgen van de Myst gameplay en een taaie puzzel niet uit de weg gaan. Als je echter op zoek bent naar een diepe verhaallijn, heugenswaardige personages en een evenwaardig adventuregedeelte, loop hier dan met een wijde bocht omheen.
Adventure Gamers (Jan 31, 2005)
Sentinel is a beautiful game, loaded with sensory delights and a player-friendly interface. The story is engaging due its unique central character, and ends in a nicely-crafted twist. However, this rich exterior masks a rather hollow gameplay with low levels of interactivity. For those who love obscure puzzles, there is much to enjoy. For the rest, be prepared to travel with the hint guide on as a regular companion.
GameSpot (Jan 12, 2005)
In some ways, Sentinel: Descendants in Time is your typical weak Myst clone. Sparse story? Check. Hardly any characters and none to really interact with? Check. Gameworld built around the puzzles instead of the other way around? Check. But there are a couple of things that set Sentinel apart from its peers, namely unusually attractive graphics and a lot of high-quality puzzles. Unfortunately, Sentinel often undermines one of its biggest strengths by taking those captivating puzzles and turning them into extremely repetitive busywork.
PC Powerplay (Jan, 2005)
Es ist schon einige Zeit her, dass ich Zettel und Stift beim Lösen eines Adventures gebraucht habe. In Sentinel sind es aber die Hilfsmittel, die ich neben meinem Verstand zwingend benötige, um die Aufgaben zu lösen. Ein Rätsel, bei dem ich aus 36 abstrakten Symbolen die passenden in der richtigen Reihenfolge auswählen muss, ist andernfalls nicht zu schaffen. Allerdings verlaufen die Denkaufgaben nach bekannten Logikmustern, wirklich Innovatives bietet Sentinel diesbezüglich nicht. Wer sich gerne Knobelaufgaben im Stile der Myst-Reihe widmet und sich nicht an statischen Schauplätzen sowie bescheidener Musik und Sprachausgabe stört, kann mit Sentinel viele Stunden Spaß haben.
65 (Feb 24, 2005)
Sentinel : Dans L'Antre De La Dormeuse est sans nul doute un bon jeu basé sur une série de défis intellectuels de haute volée. Malheureusement, le titre est gâché par un gros bug faisant carrément rebooter le PC. Tant qu'aucun patch ne viendra corriger ce problème, on aura un peu de mal à apprécier l'aventure à sa juste valeur.
62 (Jan 28, 2005)
Das 3D-Adventure von Detalion beginnt zwar ganz interessant, verläuft sich dann aber schnell wieder im üblichen Rätsel-Einerlei, das rasch langweilig wird. Die geheimnisvolle Story kommt nur schleppend in die Gänge und hält auch nicht, was sie zunächst verspricht. Immerhin sind die Rätsel nicht mehr so undurchschaubar wie noch bei Schizm - wer irgendwo hängen bleibt, kann sich im Spiel Rat holen. Atmosphärisch vermag Sentinel sogar stellenweise zu überzeugen, da die fantastische Szenerie bis auf die ungelenk animierten Charaktere recht ansehnlich geraten ist. Auch fürs Ohr hat das Adventure passende Klänge zu bieten, die je nach Welt wechseln. Irgendwie wird man den Eindruck aber nicht los, dass alles schon mal gehört und gesehen zu haben. Trotz netter Ansätze kommt Sentinel nicht an die Genregrößen heran.
PC Action (Feb 10, 2005)
Hätte ich wie mein Vater Werkzeugmacher gelernt, wäre ich in Sentinel: Verborgene Existenzen schneller vorangekommen. Es ist nun mal nicht mein Ding, Türme mit kniffligen Schaltungen so auszurichten, dass Ströme in Generatoren fließen. Trotz schicker Grafik langweilte mich Sentinel auf Dauer. Ich stehe halt doch eher auf Abenteuer der alten Schule, in denen mehr gequatscht, das Inventar durchforstet und vor allem gehandelt wird.
Story twists, character interaction, and a built-in hint system keep Sentinel from being completely boring end frustrating; its a shame that the repetition in certain worlds robs this tomb-raiding adventure of its potential.
Have you ever had one of those dreams? You know, the one where you’re running away from a brand new copy of Myst? No? Well, there are nights where I wake up screaming from just such a dream. No matter how fast I run or how many turns I take, Myst and its pretty prerendered environments are always directly behind me. I eventually find myself trapped in a dead-end alley, with the still shrink-wrapped box slowly creeping up on me…until…CLICK CLICK. There’s seemingly no escape from that point-and-click fate. The same holds true during my waking hours, apparently, as I continuously find myself playing games cast firmly in the Myst mold. Sentinel: Descendants in Time is one such a title and falls prey to the usual host of problems inherent in this particular category of adventure gaming.
PC Games (Germany) (Feb 23, 2005)
Der junge Grabräuber Beni steckt ganz schön in der Klemme. Während eines Ausflugs in die sagenumwobenen Tastan-Höhlen kidnappen zwei Bösewichte Benis Schwester Carrie. Nur wenn er die berüchtigte Kammer Nummer 35 lebend durchquert, wollen die Entführer das Mädchen freilassen. Dummerweise ist dies bis jetzt nur einem gewissen Ramirez geglückt. Alle anderen Abenteurer kamen niemals zurück. Mit einem etwas mulmigen Gefühl in der Magengegend betreten Sie in Benis Rolle das Grab und entdecken acht Portale zu anderen Welten.
GameStar (Germany) (Mar, 2005)
Abwechslung gibt's kaum - oft drücken Sie nur Knöpfe. Dafür dürfen Sie eine Hilfsoption aktivieren, die Ihnen per Pfeil den Weg weist. Held Beni steuern Sie wie in einem Ego-Shooter durch die Levels. Entwickler Detalion verzichtet allerdings auf Geschicklichkeitseinlagen, unsichtbare Wände bewahren Sie vor einem Absturz. Gegenüber der gelungenen Grafik langweilen aber Musik, Dialoge und die konfuse Story. Adventurefans spielen lieber das deutlich spannendere Black Mirror.
Joystick (French) (Mar, 2005)
Un scénario accrocheur, malheureusement pas très bien lié aux énigmes rencontrées. Pareil pour l'environnement entièrement en 3D : le Jupiter Engine s'améliore encore au niveau des textures et l'on s'y balade comme dans un FPS. Pourtant, on regrette une fois de plus le manque d'animations, d'mabiance, de crédibilité, d'âme... Reste donc les puzzles, parfois répétitifs, mais toujours aussi ardus.
games xtreme (Jun 05, 2005)
Disappointed and unimpressed, I’m afraid. The most scary thing about Tomb 35 is that it leads to a series of alien vistas where not much happens and you could expire from ennui and frustration. There’s no reason why Ugly Bad guy couldn’t have done the exploration himself, unless he’s as bored by the puzzles to be found as I was.
GameSpy (Feb 09, 2005)
Overall, Sentinel: Descendants in Time is a second-rate adventure title with some good puzzles tacked on to a poor story. It seems the focus was more on developing the individual puzzles instead of a complete, cohesive adventure game. Maybe next time we can look forward to a future title comprised solely of unrelated brain stumpers.