Sentinel Returns (Windows)

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Enter a surreal world where you must battle the Sentinel and his sentries over 650 chequered, 3D landscapes. Energy and movement are completely redefined in this unique blend of arcade and strategy elements. You, only known as an intelligent presence, move about the landscape by teleporting between robot "hulls". Any object in your field of vision can be absorbed for energy, as long as you also see the square of the landscape that the object is standing on. By aiming at any square your can see, and spending energy, you can create a new robot hull and teleport your presence to it, or you can create neutral objects: trees to block yourself from the Sentinel's gaze, or boulders that can be stacked. You gain height in the landscape by creating a robot on top of a stack of boulders, until you can see the Sentinel's square at the highest point in the landscape and absorb him. The problem is that the Sentinel slowly rotates and ruthlessly absorbs anything in his field of vision that is more potent than a tree, including yourself. In later levels, his sentries will threaten you with absorption from several directions.


Sentinel Returns Windows When the player builds a new tower and robot they can transfer control to it. The game automatically targets the old tower & robot so that they can be absorbed for their energy
Sentinel Returns Windows When anything is absorbed it disappears in a do-nut shaped murky ring
Sentinel Returns Windows The main game menu. The odd thing under the magnifying glass is alien matter, when injected it portrays a world in which the Sentinel exists
Sentinel Returns Windows The Sentinel world shows as a red/green grid in the window

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User Reviews

The same, but different Ashley Pomeroy (233) unrated

Critic Reviews

Computer Gaming World (CGW) Feb, 1999 4 out of 5 80
Bravo Screenfun Aug, 1998 2 out of 6 80
PC Player (Denmark) 1998 8 out of 10 80
Attack Games Nov, 1998 8 out of 10 80
PC Jeux Jul, 1998 79 out of 100 79
PC Player (Germany) Jul, 1998 74 out of 100 74
Score May, 1998 7 out of 10 70
PC Action Jul, 1998 63 out of 100 63 Oct 13, 1998 12 out of 20 60
GameStar (Germany) Aug, 1998 52 out of 100 52


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"Sentinel Returns" is based on the game "Sentinel", a classic 8-bit micro game written by legendary Geoff Crammond (REVS, Grand Prix), which was initially released for the BBC microcomputer. The gameplay is virtually unchanged in this sequel, though modern hardware definitely adds some spice and speed to the highly original and surreal concept.

The music ("Earth" and "Air") is written by John Carpenter, famous horror movie director and music composer.

"Sentinel" and "Sentinel Returns" are games you either love or hate, due to their uniqueness and surreal nature.

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Robert Schmidt (22) added Sentinel Returns (Windows) on Aug 05, 2000
Other platforms contributed by Corn Popper (69350)